F O G of T O R V E L T
"Not all those who wander are lost."
M A I N
P L O T
The land of Torvelt has known little besides hardship. It's blasted peaks, it's dark woods, the festering marsh, all conspired to create a land thought uninhabitable by mortal men. But, wherever there is free land, there are those desperate enough to tame it. Torvelt became a kingdom of outcasts, of criminals, of the unwanted and the hunted. When they came to Torvelt, they became free of their past, given a second chance to earn a better life. The everyday hazards of the land became old rivals, fashioning together a hardy and tenacious people. Civilization began to spread across the land, for once.
Then came the Fog, a plague unlike anything the land had ever known. It left people as nothing but husks, and many more simply disappeared into the heart of the dark and ancient forests. Villages at the frontier of the wilderness suffered first. But now, the plague has made it's way to the heart of Torvelt, the capital of Koprust, to the king's own family. His son has disappeared, leaving behind nothing but mindless Fog-afflicated servants. A royal decree has gone out across the land, a quest for those brave enough or desperate enough... find and rescue the prince, lost in the Fog of Torvelt.
S E T T I N G
This is a medieval fantasy world in all the ways you love. I'm a DnD nerd, so a lot of this will be inspired by that sort of fantasy adventure. Torvelt is a kingdom founded in the ass-end of the world, essentially, that had to offer total amnesty in order to entice people to live there. It is a harsh place to live, dangerous, dark and foreboding. There are ancient things that have been sitting here, undisturbed, for a very long time. There is only one major city in the entire kingdom, the capital of Koprust, which still isn't particularly glamorous either. Things are grim here, and only made worse by this weird curse plague sweeping over the nation. Throughout this story, we will be exploring some of those deep dark places, equal parts fantasy and horror at times. The party will have to survive together, using their combined skills.
C H A R A C T E R S
The major way Torvelt differs from the rest of this fantasy world is that it's home to a lot of creatures traditionally thought to be monstrous. Things like Minotaurs, goblins, harpies, half-orcs, and other things along those lines are relatively common here. Humans still make up the majority of the population, but after that it's full of people you wouldn't normally see, usually from pretty sketchy backgrounds. However, this does not mean that they tend towards evil. They're just people trying to live and work, with sometimes troubled pasts. I don't want this to be an 'evil party' roleplay, because those rarely work.
I will be using a dnd basis for some things, just for ease. Your character sheets will have a place for things like Class or Archetype, and that is purely for narrative purposes. There aren't going to be any mechanics to worry about. Just, make a fun fantasy character, and don't be afraid to ask for something kind of out there.
E X T R A S T U F F
Reserved for stuff I'm sure I forgot to talk about.