Hidden 4 yrs ago Post by Krayzikk
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Krayzikk The Snark Knight

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264 SA, Proxima Centauri

Remaining Time in Transit: 201.3 Hours


Two and a half centuries ago mankind arose from Earth’s atmosphere and into the heavens, sprawling outwards into their solar system under the auspices of the United Nations. A harmonious, cooperative expansion of the race to the stars… At least on paper. The truth is that expansion came as all things human in incongruous fits and starts, jostling one another gently every step of the way. There was no grand intrasystem war, but there were skirmishes. There was no uprising of the colonists against their home… But there might have been. Whatever conflicts the future might have held were abruptly put on pause by the discovery of an ancient alien spacecraft in the frozen north, and the weapon within.

Humanity was not alone. Whoever had created it was beyond us, and even as scientists descended upon it to study and understand the world grappled with the news. We united, at least more than we had been, and worked to ensure our future. We built our own humanoid fighting vehicles, patterned after the single machine found in its belly, and created the apparati to handle the revelation. Defense forces, research committees, for years preparation became the overriding concern.

But that was, itself, nearly two hundred years ago. The ship and the mystery of its occupants faded into the background, worldly concerns once more taking center stage as humanity pushed ever outwards. Piracy, intercolony dispute, and the burgeoning needs of the species again became the norm. For all of our differences the time has passed, mostly, in peace.

And technology has marched on. Our ships can reach a third of the speed of light. We have colonized the system from Venus to Pluto, and any suitable spot in between. Our old, obsolete machines, affectionately called “heavies”, were revolutionized anew. The Oberth Reactor, and the Oberth Reactor Initiative as the project to refit the older heavies was called, altered their development until they were rechristened Orbitals after the project’s initials.

With the limits of our solar system beginning to chafe the same way our planet’s had, eyes turned again towards the rest of the universe. An unmanned probe made the journey to Proxima Centauri b, our nearest potentially habitable world, in just under fifteen years. Fifteen years after that its data returned, declaring the planet a likely prospect. Even if colonization was impossible the establishment of an extrasolar space colony called, beckoning humanity further out into the dark.

So in 249 SA the Advance Ship Pandora lit off her drives, bound for Proxima Centauri with her brave crew of five thousand souls aboard. Each one put into a deep hibernation for the journey, not a day seems to have passed for anyone but the rotating skeleton crew.

Fifteen years later, humanity’s second home draws near.



The Advance Ship Pandora departed from Jupiter’s spacedock in 249 SA carrying a crew of five thousand within its immense, 400m long hull. Its goal is to reach and scout Proxima Centauri b, the nearest potentially habitable planet to Sol based upon preliminary data transmitted from an earlier probe. At Pandora’s maximum speed, allowing for safe acceleration, the journey has taken fifteen years. Of the five thousand crew members aboard 95% have spent the journey in cryostasis from the moment acceleration began until the ship’s arrival in the system. Two hundred and fifty people, mostly naval officers, have been awake for intervals of several months in rotating shifts to ensure the ship’s safe procession between systems.

Though not explicitly a military mission, military personnel from a variety of Sol’s nations, colonies, and even private contractors have been well represented on the expedition. Despite a civilian leader for the mission the Pandora’s captain has operational authority until the expedition reaches the system, and all of the ship’s pilots operate under his authority regardless of their original outfits. The crew is composed of a mix of naval personnel, scientists, pilots, and the engineers needed to separate the Colony Module from the Advance Ship and assemble from it a viable habitat in Proxima Centauri.

The Pandora is outfitted with all of the materials, and fabrication equipment, necessary to support itself on its long journey beyond any hope of assistance and build the colony in orbit around Proxima Centauri b upon arrival. At its core is a bleeding edge (at launch) Battle Carrier, the Pyxis, and within its bays are advanced Orbitals chosen and outfitted by the pilots aboard. Officially the military presence is a precaution though some have questioned so weighty a fighting force sent along on a thirty year scientific mission.

Nevertheless, a number of pilots have been chosen as crew equally essential with the scientists aboard.



Derived from the mecha of the early colonization era, Orbitals are a more potent force than the Heavies of old. Where the Heavies ran on fusion reactors the Orbitals run off of an Oberth Reactor, the same technology which gives them their name. The power generated by the newer reactors is a vast improvement over the old and technologies in limited use during the era of the Heavies are now abundant. Transformable frames, combinable frames, beam weapons, and rail weapons are all used with different degrees of commonality.

The Oberth Reactor is also the first reactor capable of powering the same EM drives that propel modern spacecraft, allowing most Orbitals flight for the purposes of transportation, if not combat. Combat airframes remain a specialized model, owing to the needs of maneuverability and speed over general transportation.

Despite their potency, Oberth reactors do not have an infinite rate of power generation. Unless properly specced, machines with energy intensive systems will rapidly drain the available charge until the reactor can replenish the machine’s capacitors. For this reason rail weapons are still often preferred over beam weapons for reasons of power efficiency.

The Battle Carrier Pyxis has bays for 60 Orbitals, though not all are filled.



I had a hankering for a mecha game, so I made one. Advance on Proxima takes inspiration from shows like Gunbuster, Macross, Martian Successor Nadesico and the ilk. Gloriously 80s and 90s in style, aliens to fight, and cool robots to pilot.

Some simple rules;

Listen to your GM (and/or Co-GM). We’re here to have fun as much as you, but we do need to keep things running.
Keep things civil.
If you have a question, ask.
If you’re going to be away for a long period of time, a heads up to me and your fellow players is appreciated.

Here’s a character sheet;

Name:
Gender:
Age:
Appearance: A picture is fine, so is a description.
Personality: Some detail, please. Give us a look at their head.
Backstory: At least a paragraph or two, please. The more detail the better.
Skills and Flaws: What are they good at and what aren't they. Everyone has a mix of both, what's theirs?
Equipment: Anything particularly noteworthy that they have brought with them on the trip.

And an Orbital sheet;

Model Number: What does its manufacturer call it?
Role: What is it meant to do?
Appearance: Pictures or descriptions are both acceptable.
Systems: Does it have any special systems? Does it transform? Does it combine? Does it have special sensors?
Weapons: What has it got to shoot, stab, or otherwise hit the enemy with? Shields go here, too.
Manufacturing History: Who built it? When did they built it? Why did they built it?
Weaknesses: What are its drawbacks? The more stronger and more specialized the Orbital, the more I'm going to want to see some thought here.

And if you’ve got any questions, fire away. Example sheets for an Orbital available upon request.
Hidden 4 yrs ago Post by Plank Sinatra
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Plank Sinatra the reaper won't come when you're ready for him

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you will learn why the trigger is pulled
Hidden 4 yrs ago Post by HereComesTheSnow
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HereComesTheSnow dehydration expert

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i'll kill you
Hidden 4 yrs ago Post by Caasicam
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Caasicam made mostly of bees

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outer space has lost all reason, that's why im finna destroy everything
Hidden 4 yrs ago Post by Grimoire
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Grimoire Awesomesauce Since 1623

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Yes!! please!
Hidden 4 yrs ago 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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Hell yeah, I had a hankering for sci-fi and mecha RPs lately, and was half-tempted to start my own. Thankfully, it seems a pretty good one has appeared. Consider my interest piqued!

Also, would like to see a sample application at some point, if only for reference.
Hidden 4 yrs ago 4 yrs ago Post by Krayzikk
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Krayzikk The Snark Knight

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you will learn why the trigger is pulled

i'll kill you

outer space has lost all reason, that's why im finna destroy everything


lunatics

Yes!! please!


Hell yeah, I had a hankering for sci-fi and mecha RPs lately, and was half-tempted to start my own. Thankfully, it seems a pretty good one has appeared. Consider my interest piqued!

Also, would like to see a sample application at some point, if only for reference.


Welcome aboard! Two of the lunatics have sheets mostly ready for me to look at, so that'll help some. I have a sample Orbital sheet I can get posted in a couple hours and I'll try and whip up a sample CS, too.

EDIT: I liked! I had time earlier than I thought. This is a quick Orbital sheet I worked up to give the lunatics an idea for formatting and content and, honestly, for fun.

Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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<Snipped quote by Plank Sinatra>
<Snipped quote by HereComesTheSnow>
<Snipped quote by Caasicam>

lunatics

<Snipped quote by Grimoire>

<Snipped quote by Hawthorne>

Welcome aboard! Two of the lunatics have sheets mostly ready for me to look at, so that'll help some. I have a sample Orbital sheet I can get posted in a couple hours and I'll try and whip up a sample CS, too.

EDIT: I liked! I had time earlier than I thought. This is a quick Orbital sheet I worked up to give the lunatics an idea for formatting and content and, honestly, for fun.



Cool stuff, thanks! This has definitely given me a few ideas. A question, though. Are most Orbitals expected to be flight-capable and mobile? I was considering a mech more akin to the original Heavies, serving as Point Defense or Mobile Artillery as the situation requires. Thanks in advance!
Hidden 4 yrs ago Post by Caasicam
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mine's got no specific in-atmo flight capability, but i'm assuming most have general zero-g combat abilities. just with how prevalent space combat is.

i'll get my sheet up here sometime today, if it helps anyone w/ ideas.
Hidden 4 yrs ago Post by Hawthorne
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mine's got no specific in-atmo flight capability, but i'm assuming most have general zero-g combat abilities. just with how prevalent space combat is.

i'll get my sheet up here sometime today, if it helps anyone w/ ideas.


Gotcha. Appreciate it!
Hidden 4 yrs ago Post by HereComesTheSnow
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In a similarly helpful vein, I'll slap up the Orbital sheet for official approval while I rework the character sheet in the meantime.


Hidden 4 yrs ago 4 yrs ago Post by Caasicam
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Hidden 4 yrs ago Post by Krayzikk
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<Snipped quote by Caasicam>

Gotcha. Appreciate it!


Caasicam mostly has it. Most Orbitals are flight capable, but not necessarily capable of effective flight for combat. Not all, but most, Orbitals are able to fly a bit like a cargo transport, able to get from Point A to Point B. Orbitals meant to fly for the purpose of combat still require a lot of purpose building because they have to be able to handle so much better in the air, and not just "capable of taking off and landing".

Short version, what you're thinking of should be fine. With enough work you could just fit an Oberth Reactor into an older unit, if you really wanted to, so there should be no reason that wouldn't work. Heavies, mind you, aren't necessarily literally heavier; they're just seen as less mobile owing to older technology.
Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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<Snipped quote by Hawthorne>

Caasicam mostly has it. Most Orbitals are flight capable, but not necessarily capable of effective flight for combat. Not all, but most, Orbitals are able to fly a bit like a cargo transport, able to get from Point A to Point B. Orbitals meant to fly for the purpose of combat still require a lot of purpose building because they have to be able to handle so much better in the air, and not just "capable of taking off and landing".

Short version, what you're thinking of should be fine. With enough work you could just fit an Oberth Reactor into an older unit, if you really wanted to, so there should be no reason that wouldn't work. Heavies, mind you, aren't necessarily literally heavier; they're just seen as less mobile owing to older technology.


Sounds about right, thanks for the info! And also thanks to the other people posting their apps, this is good info to have.
Hidden 4 yrs ago Post by HereComesTheSnow
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Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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Right, this took me far longer than I anticipated, but I'm finally done with my app! Please forgive my lack of knowledge, as I didn't actually know too much about Mecha stuff until I did some research. Do let me know if any of this stuff is too strong or if I need to change something and I'll get to it right away. Thanks in advance for any criticism!


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Hidden 4 yrs ago Post by Caasicam
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D A U B E N Y
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Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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D A U B E N Y


Show yourself! It doesn't have to be like this, etc etc.

But on a more serious note, I was half-considering an energy halberd, but I felt like it was a little too on the nose. Granted, I am playing the mech equivalent of a Roman Catapult™, and I did just name a dude Holden Cross, so that's likely equally blatant. I was wondering if someone would catch it. Cheers to you for doing so.
Hidden 4 yrs ago Post by Caasicam
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looks like a fun, versatile mech to me. purging armor/weapons is always a top teir mecha trope.
Hidden 4 yrs ago Post by Hawthorne
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Hawthorne Mageknight

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Glad to hear that you like it! It might require a bit of tweaking, but overall, I'm quite happy with how it turned out. Purging extra armor and weapons for speed is indeed a fun trope.
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