You Have To Go Deeper.
You are plagued by dreams.
You Have To Go Deeper.
You awaken deep in the woods near the opening of a cave. The sun is setting behind you and you can hear the trees around you as they sway in the breeze.
You Have To Go Deeper.
You approach the cave and find a pile of discarded backpacks, helmets, and tools of all sorts. Some looked to have been left there within minutes of your arrival others look to have been there for years.
You Have To Go Deeper.
As you stumble down the rocky incline and slide down flat slopes of solid rock the darkness slowly engulfs you and even though you know it's a dream you swear you can feel the air grow colder as you go deeper into the darkness.
You Have To Go Deeper.
As your eyes strain against the all encompassing darkness and your feet find the ground you cannot see you find a small hint of light ahead. As you squeeze through a crack that's barely big enough for you to fit through you find that the light is a small candelabra set upon a small round table.
You Have To Go Deeper.
Upon the table lay items. Tools and Weapons the very existence of which seems to imprint upon your consciousness two things. A Name and a Feeling.
You Have To Go Deeper.
As you stand staring at the candles you realized that your not alone in the room. Barely visible in the weak light are others drawn by the voice that you can only now hear speaking in the back of your mind. A deep, low voice that winds through your brain and settles in your ears.
You Have To Go Deeper.
And You Will.
-_‐-----------------------------------_-
Hello and welcome to The Dark Beneath. This game takes inspiration from several games that I have seen or run in the last year. It's been rolling around in the back of my head for a few months before the last few bits that I felt it needed crystalized into hard concepts.
The basic concept is a bit more involved than the intro sequence implies. You will awaken on the floor of this cavern. With Something in your hand and with the crack or tunnel that you had entered through gone and the only way out of this chamber is To Go Deeper.
I'll be using a system based off of something I saw did recently in that you will be choosing... Items. That will change you. There will be choices. And all of them will be useful and unhelpful in equal measure.
Name: what you go by or merely what you are called?
Age: How old is the soon to be corpse?
Background: What led you to this dank meeting of the minds?
Favorite Food: What will you gorge yourself on when you are free of the darkness?
The Tool you choose: What will you Pick up from the table.
-The Lantern: An innocuous hand lantern made of carefully shaped silver and glass.
-The Pistol: A simple revolver. It's utilitarian shape and grip seem molded for your hand.
-The Sword: A simple rusty short sword its handle is wrapped in a light cloth. It will kill. Probably.
-The Notched Pick: A miners pick. Its tip is blunted from hours of work.
-The Slaves Wrench: A monkey wrench. It's head is slightly deformed and the red paint is flaking away.
-The Engineers left hand: A Complex prosthetic left hand. What it lacks in dexterity it makes up for in Strength.
-The War Fan: A surprisingly intricate tool. It's fragile and ornamental nature hides lethal intent.
-The Obsidian Knife: With handle made from a predators jawbone and a blade made of obsidian. This is as fragile as it is deadly.
-The Glass Eye: A glass eye made for someone with a brown eyes. It seems to shiver randomly on the table.
-The Medics Bag: An olive drab canvas backpack. Full of everything you need to save a life from the beaches to the Rhine.
What chooses you: From the darkness comes others not all are with you now.
-The Chalk: Left till last and then erased. Looking for a new haunt.
-The Blood: There's always one. And this one chooses.
-The Forgotten: Kept in a Jar and left. Found someone new it has.
-The Made: Free at last to choose as it will. And choose it shall.
-The Endless: When all are gone they will remain. The eternity does get boring.
-The Swarm: Running in the darkness it finds the only safety it can.
-The Hunger: The only one left. Not anymore.
-The Mute: Silent to all but, one. Will you be that one.
-The Hidden: Hidden from all and known by none. Soon to be known by one.
-The Abyss: It's gaze has found you. Will you gaze back. You will gaze back.
-_‐-----------------------------------_-
Other than that you are good to go. The standard rules do apply you know, be courteous and all that. Other than that. The only rule is that no matter what background you choose you have to be human. For some that will change soon enough but, for others... well You'll see.
You are plagued by dreams.
You Have To Go Deeper.
You awaken deep in the woods near the opening of a cave. The sun is setting behind you and you can hear the trees around you as they sway in the breeze.
You Have To Go Deeper.
You approach the cave and find a pile of discarded backpacks, helmets, and tools of all sorts. Some looked to have been left there within minutes of your arrival others look to have been there for years.
You Have To Go Deeper.
As you stumble down the rocky incline and slide down flat slopes of solid rock the darkness slowly engulfs you and even though you know it's a dream you swear you can feel the air grow colder as you go deeper into the darkness.
You Have To Go Deeper.
As your eyes strain against the all encompassing darkness and your feet find the ground you cannot see you find a small hint of light ahead. As you squeeze through a crack that's barely big enough for you to fit through you find that the light is a small candelabra set upon a small round table.
You Have To Go Deeper.
Upon the table lay items. Tools and Weapons the very existence of which seems to imprint upon your consciousness two things. A Name and a Feeling.
You Have To Go Deeper.
As you stand staring at the candles you realized that your not alone in the room. Barely visible in the weak light are others drawn by the voice that you can only now hear speaking in the back of your mind. A deep, low voice that winds through your brain and settles in your ears.
You Have To Go Deeper.
And You Will.
-_‐-----------------------------------_-
Hello and welcome to The Dark Beneath. This game takes inspiration from several games that I have seen or run in the last year. It's been rolling around in the back of my head for a few months before the last few bits that I felt it needed crystalized into hard concepts.
The basic concept is a bit more involved than the intro sequence implies. You will awaken on the floor of this cavern. With Something in your hand and with the crack or tunnel that you had entered through gone and the only way out of this chamber is To Go Deeper.
I'll be using a system based off of something I saw did recently in that you will be choosing... Items. That will change you. There will be choices. And all of them will be useful and unhelpful in equal measure.
Name: what you go by or merely what you are called?
Age: How old is the soon to be corpse?
Background: What led you to this dank meeting of the minds?
Favorite Food: What will you gorge yourself on when you are free of the darkness?
The Tool you choose: What will you Pick up from the table.
-The Lantern: An innocuous hand lantern made of carefully shaped silver and glass.
-The Pistol: A simple revolver. It's utilitarian shape and grip seem molded for your hand.
-The Sword: A simple rusty short sword its handle is wrapped in a light cloth. It will kill. Probably.
-The Notched Pick: A miners pick. Its tip is blunted from hours of work.
-The Slaves Wrench: A monkey wrench. It's head is slightly deformed and the red paint is flaking away.
-The Engineers left hand: A Complex prosthetic left hand. What it lacks in dexterity it makes up for in Strength.
-The War Fan: A surprisingly intricate tool. It's fragile and ornamental nature hides lethal intent.
-The Obsidian Knife: With handle made from a predators jawbone and a blade made of obsidian. This is as fragile as it is deadly.
-The Glass Eye: A glass eye made for someone with a brown eyes. It seems to shiver randomly on the table.
-The Medics Bag: An olive drab canvas backpack. Full of everything you need to save a life from the beaches to the Rhine.
What chooses you: From the darkness comes others not all are with you now.
-The Chalk: Left till last and then erased. Looking for a new haunt.
-The Blood: There's always one. And this one chooses.
-The Forgotten: Kept in a Jar and left. Found someone new it has.
-The Made: Free at last to choose as it will. And choose it shall.
-The Endless: When all are gone they will remain. The eternity does get boring.
-The Swarm: Running in the darkness it finds the only safety it can.
-The Hunger: The only one left. Not anymore.
-The Mute: Silent to all but, one. Will you be that one.
-The Hidden: Hidden from all and known by none. Soon to be known by one.
-The Abyss: It's gaze has found you. Will you gaze back. You will gaze back.
-_‐-----------------------------------_-
Other than that you are good to go. The standard rules do apply you know, be courteous and all that. Other than that. The only rule is that no matter what background you choose you have to be human. For some that will change soon enough but, for others... well You'll see.