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Hidden 4 yrs ago 4 yrs ago Post by TheMerlin
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TheMerlin Lore Seeker

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Character Sheet


IMPORTANT
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This is just a guideline...



Name:

Appearance:
[PICTURE] (Optional)

Alias(es): (Optional)

Age:

Gender:

Description: (Height, weight, skin/hair/eye colour, build, special features, etc.)

Magic Type: (Ki or Mana)

Role: (Knight, Strider, Battlemage, Caster)

Specialty:

Personality:

Background:

Equipment:

Abilities:

Extra: (Optional)
Hidden 4 yrs ago 3 yrs ago Post by TheMerlin
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TheMerlin Lore Seeker

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Name: Leo Dalmer

Appearance:


Alias(es): Silver Spider

Age: 27

Gender: Male

Description:
  • Height - 5'9
  • Weight - 160 lbs
  • Skin Colour - White
  • Hair Colour - Brown (buzz cut)
  • Eye Colour - Brown
  • Build - Lean

Magic Type: Ki

Role: Knight

Specialty: Swordsmanship

Personality:
  • Cool
  • Calm
  • Cocky
  • Reckless in battle
  • Listless in peace
  • Adrenaline junkie

Background:
Unlike most knights of Belisio, Leo did not come from a prestigious family or long line of warriors. Instead, his father was a wandering strider and his mother was a battlemage in the army, both seasoned pirate hunters but nonetheless of common stock who would have lived ordinary lives if not for their talents.

Trained by his father, Leo learned the ways of ki and swordsmanship to be able to fend for himself should anything befall his parents. It was hoped that he would live a peaceful life and never have to use his skills in practice, but the more he trained, the more bored he became with ordinary life until nothing else interested him except for swordsmanship.

Growing up, he entered every competition he could and always proved himself better than everyone else. Never knowing defeat, Leo grew arrogant and proud, but it wasn't enough to be the best in competitions. He wanted to fight for real. As soon as he came of age, he joined the military and passed through training with flying colours, eager to prove himself in combat at the first opportunity. An opportunity that came in the form of pirates attacking a convoy of mist tankers which Leo had been assigned to guard.

The attack came sudden and swift with the pirates using their speeders to ambush the convoy before anyone could react, their movements having been concealed by the clouds. With the military escort airship leading at the fore and the pirates attacking from the rear, it would not have been able to turn around fast enough to address the threat before the tanker furthest away would be taken over. Its fate was in the hands of the soldiers serving as security aboard the vessel, a single squad including Leo.

With the pirates already on board and en route to the bridge, it was already too late to shoot them out of the sky. The fighting would come down to close quarters combat within narrow corridors and spaces. As it so happened, Leo excelled in such conditions and like a spider striking from its nest, he sprang his own ambush upon the pirates before they could make it to the bridge. With a single stroke of his sword, the entire raiding party was wiped out in an instant and Leo felt the greatest thrill of his life.

After that, his ascent to knighthood was all but assured as he went on to achieve similar feats throughout his career, honing his skill and developing new fighting techniques between missions. Seeing what he was becoming though, Leo's father expressed disapproval at his son's increasingly reckless attitude and addiction to combat. Leo remained unfazed and unchanged however, so the day he became a knight was the day his father disowned him, telling him he was not welcome back home for as long as he remained a spider.

His mother, long retired from military life, tried in vain to get the two to reconcile over the next few years. However, even to this day with the Vaimese fleet upon the horizon, father and son remain estranged, and Leo is all too eager to plunge into the fray once again.

Equipment:
  • Silverfang - The sword that gave Leo the first half of his knightly name, the Silverfang is a master crafted saber with a simple yet elegantly designed silver hilt and black leather grips. Its blade is always kept to a mirror polish and honed with obsessive care. Easily shattered without ki reinforcement.
  • Nerve suit - A body suit made up of artificial muscle fibers, designed to augment Leo's strength without sacrificing speed and mobility. Also capable of hardening to stop shrapnel and high caliber bullets, but vulnerable to bladed weapons and offers no protection against concussive force or extreme temperatures.
  • Gilded plate armour - Ornately decorated steel plates meant more for protecting the nerve suit than the wearer, but can protect from low calibre bullets in a pinch. Denotes the wearer's status as a knight.

Abilities:
  • Ki Reinforcement - Rather than using ki to reinforce his body or armour, Leo focuses all of his power into the blade of his sword, allowing him to cut through anything and anyone.
  • Air Slash - Charge sword with ki and send it forth as a flying blade of energy, attacking foes from a distance.
  • Enhanced reflexes - Years of training has honed Leo's instincts to a razor's edge, allowing him to dodge bullets or even deflect them with his sword.
  • Enhanced senses - By focusing ki into his sense of hearing and touch, Leo is able to pick up vibrations in the ground, walls and the very air to detect enemies like prey within a spider's web.

Extra:
Hidden 4 yrs ago 4 yrs ago Post by TheMerlin
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TheMerlin Lore Seeker

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Name: Nena Hwun

Appearance:


Age: 24

Gender: Female

Description:
  • Height - 5'4
  • Weight - 108 lbs
  • Skin Colour - White
  • Hair Colour - Black (short)
  • Eye Colour - Dark Blue
  • Build - Skinny

Magic Type: Mana

Role: Caster

Specialty: Atmokinesis (Weather Manipulation)

Personality:
  • Laidback
  • Friendly
  • Irreverent
  • Values freedom
  • Motivated by money
  • Complete disregard for social class and status

Background:
Born to a group of nomadic wanderers, Nena spent much of her childhood roaming across the skies with her parents on the back of a roc, never lingering in any one place for long. They shunned the trappings of civilization for all its stifling rules and illusions of safety. With nations having the tendency of going to war against one other, the last one being the cause of the world's current state, it seemed an obvious choice to take to the wilderness of the open sky, living off untamed lands far away from any walls and cities.

It was a dangerous life, fraught with close encounters from marauding pirates and predatory beasts such as griffins and dragons. Most dangerous of all however was the capricious nature of Gaia herself. One never knew if they would be caught within the teeth of a sudden storm or a hail of debris from above. Whatever the risks though, the nomads were at least free and they had Nena, the only mage among their group, to protect them. This however place a heavy burden on the child, one she steadily grew to resent over time.

Being entirely self taught, Nena had always felt under pressure to master her power for the sake of her kin and there was not a single day that went by when she wasn't practicing or experimenting with different techniques. For all her parents and fellow nomads touted the freedom of their adventurous ways, Nena could only ever focus on protecting them from the many dangers they faced. It seemed however that the more she developed her skills, the more risks they were willing to take, and the more Nena would have to struggle with keeping them out of trouble. A frustrating situation to say the least.

Moreover, Nena had never seen with her own eyes the cities she had been taught to avoid, so a part of her was always curious to see what they looked like. That curiosity became a hunger when at the age of 18, Nena saw a mist tanker airship for the first time. It was far larger than any beast or pirate vessel she had ever seen, and far more beautiful to look upon than a bunch of rocks and clouds. On that day she resolved to find out where it came from, so at the very first opportunity when everyone was asleep, Nena took her family's Roc, Petra, out into the open sky and followed in the general direction of the mist tanker, leaving only a note behind.

It took only a few days of travel to come across a port town within the kingdom of Belisio and when Nena explored the streets of that town, she felt a joy she had never known before. The sights, the sounds and all the people around, more than she had ever seen in her entire life. This to her was true freedom and so she has lived in Belisio ever since doing whatever her heart desires, including working aboard the very mist tanker airship that inspired her to do so.

When the warships of the Vaimese Empire took to the skies and the kingdom sounded the call to arms, Nena offered her services in exchange for an airship and crew of her own as well as a considerable sum of money. Money she could use to start her very own mist harvesting company.

Abilities:
  • Cloud Control - Gather clouds to conceal movement or disperse them to clear visibility in the sky.
  • Cold Snap - Rapidly lower the temperature of the air to below freezing within a large area of effect.
  • Precipitation - Cause rain to fall where clouds are present. Can be combined with Cold Snap to form hail.
  • Hail Barrage - Form balls of ice in the air and shoot them like bullets.
  • Whirlwind - Knock enemies off their feet with a strong blast of wind.

Extra:
Has a roc companion named Petra.

Hidden 4 yrs ago Post by Jamesyco
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Jamesyco Forever a Student

Member Seen 1 mo ago

Name: Erwin Damalin VII

Appearance:


Formal :
Alias(es): White Raven

Age: 32

Gender: Male

Description:
Height : 6'6
Weight : 280 lbs
Skin Color : White
Hair Color : Brown
Eye Color : Blue
Build : Thick Muscle

Magic Type: Ki

Role: Knight

Specialty: Defensive Tank

Personality:
Stoic
Blank
Dull
Expressionless
Ritualistic

Background: Coming from a family of warriors, true knights had been scattered throughout the family tree. Small branches littered his direct descendants; even his great uncle had become one of these warriors. His uncle had perished, but his father and grandfather had many stories about the man.

Being raised in a family of warriors, he had good mentors to help train and guide him in his life. His brothers were beside him as well, but only one would be allowed to find their way on the road to possibly becoming a knight in the future; the other two had to continue the family line. His younger brothers would constantly fight him together, as Erwin was far larger than them, an almost freak with how large and quickly he had grown. Mainly due to a large and varied diet and a massive amount of work that went into his training.

His education was limited; however, he learned to read and write basic maths, but almost all of his time was consumed in training his body and mind. At this point in his life, around the age of ten to twelve, he was active in his family, helping his sisters and mother in physical work to grow his body. He did converse with his family and friend. He was a decent socialite in his younger years. But slowly, he did drift into what he is now.

His mother tried teaching him that he needed to be rounded out to guide him out of the path he was heading down. His body and mind had begun to blend; instead of improving all aspects with ki, he bolstered his body. His mind had limited itself to an almost emotionless hulk of itself, and he became almost spartan in lifestyle. He wore armor at almost all times of day and night, even when sleeping. And his helmet has not been removed in public since he turned fifteen when he began his journey to becoming a knight.

He refused to eat and bath in public and would not show his face to any who asked, only formal occasions or in the light could small features such as his eyes, the bridge of his nose, and neck could be visible. If the individual was smaller when looking at him, they could see his chin. He also had chosen his style of fighting as a main, one where, regardless of the weapon, his shield was the primary attribute. Typically a spear or rifle with a bayonet is used in combat by Erwin. But bladed weapons such as axes and swords are also used if needed.

He found himself as the White Raven sometime in his early twenties, a knight at last, and another branch on his family tree that will end short. He was refitted with armor and weapons that should suit his position, his armor was meant for ease of use, mainly to get on and off, but it was not really good for mobility. It suits the White Raven fine as most of his ability comes from defensive postures, as long as he doesn't have to turn completely around or has a corridor to defend from, he is set. When close to buildings and objects, he has trouble turning and soft ground, which he can sink into, his major weaknesses. His weapon depends on what he believes he will need that day, but it is typically a long-barreled rifle and bayonet with a massive tower shield, with a sword as a secondary. His other main weapon is a spear, and rounded shield, again with a sword for closer combat.

Abilities:
Body Over Mind - His body has reached its maximum potential. He can focus his muscles on separate tasks to get as much strength out of his body as possible. His armor, which a normal individual wouldn't lift a piece without strain, is light as a shirt. If metal was not rigid, then he could move as if he wasn't in armor.

Restoration - If necessary and with full concentration, his eyesight can become better, he can heal himself and mend his armament. But with this, his social and mental capacities have been severely limited as well as his movement is almost entirely gone while in this state only able to make small movements for aiming.

Equipment:
Large set of armor - 800 lbs of overlapping steel, hard to break through completely, but easy to immobilize with strong objects in the joints.

Shield of the Raven - a thick metal shield made for him, about four inches of armor between him and anything in front of him.

Formal Armor - Mainly a helmet and light plate to cover some parts of his body, this armor is accompanied by cloth and mail to cover most of his body. Meant really for formal occasions.

Shield of White - A relatively smaller shield compared to its combat counterpart, his original shield before knighthood was reworked to guard all in a formal occasion.

Sword of the White Raven - A long sword meant to fight with both hands, for him it is about the size of a two-hand sword or a small greatsword, mainly meant to fit with his size as a sidearm.

Long gun w/ Bayonet - An 8 gauge shotgun or 12.7 caliber double action rifle, 32-inch heavy barrel. Similar style to a Le Mat style of pistol, just with a longer barrel, a long stock, a bayonet lug, and overscaled calibers.

Beak of the Raven - A large leaf-head spear with an eight-foot metal pole as a handle.

Extra:

Weaknesses : Soft/muddy ground - he can easily sink into the ground if wearing his non-formal clothing. Becoming stuck, or if he goes deep, possibly drown.

Limited mobility areas : large rocks, walls, and sturdy objects can limit his ability to move, his armor can also be stopped by pinning things into the chinks of his armor.

Poor eyesight : His weapon mainly does his long-range capability, but it takes time for him to aim as he has to concentrate for a short period of time to have the ability to see his target. Naturally, he is only able to see some ten feet clearly. After about a hundred feet, his vision becomes a complete blur to where he can only pinpoint large objects moving.
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Hidden 4 yrs ago 4 yrs ago Post by deia876lat
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deia876lat

Member Seen 3 yrs ago

Name: Tyrhallan Venray

Appearance:



Alias(es): Crimson Rider (Baron of the Sky)

Age: 35

Gender: Male

Description:
Tyr is about 6,2 ft and has an athletic body (he’s build like Dutch Speedskater). Tyr is by all accounts the knight in shining armour when it comes to his outward appearance, he’s got a face that makes women swoon and blush when he enters a room. That face includes a pair of mesmerizing eyes, some say they change colour, others say the rainbow of the Aether is in them.
To his admirers they are captivating and to his enemies they are haunting.
His signature white hair has a silvery blue sheen over it, which he ties up or braids before battle and he usually wears his leathers and white tunic (personal armour). Which carries the emblem of the Swallowtail Kite in honour of his nickname.
Despite his appearance Tyr is a formidable warrior and shouldn’t be taken lightly. His reflexes are as fast as lightning and flows as smoothly as water.

Magic Type: Ki

Role: Knight

Specialty: Shadow step (a move than can only be mastered by masters of reflexes and speed, its a Venray family trait).
Swordsmanship; this includes having been trained in singlehanded, two handed, fencing and close range knife combat.
His preference however lies in singlehanded swordsmanship.

Personality:
Friendly
Wilful
Dutiful
Loyal
Trusting

- He easily blames himself/ takes on the world’s problems
- Vengeful (he holds grudges)
- Stickler for the rules
- Doesn’t really look beyond his job and family, making him at times ignorant to the struggles of others.

Character:
Tyr is The Big Brother type who as Captain holds a responsibility to his fellow soldiers and knights. He’s a perfectionist and stickler for the rules/oaths, but fiercely protective of his charges.
He does care for his fellow soldiers which is why he can get carried away.
Whilst he is not the character who’s patience you should test, he is known for his vengeful nature. Cross him and you’d better flee to the Void Sky.
Nevertheless he is amiable and friendly to most, though because he mainly focusses on the tasks at hand and those in his immediate surroundings, he often stays blind to the machinations and schemes of the powers that be.

Background:
Son of the noble Venray family he has been given the greatest care when it came to his upbringing.
Special tutors, dance and fencing instructors even famous strategists were thrown at him at an early age.
When he showed a specific prowess and skill with a blade his further future was set.
Tyr would join the ranks of the Knights of the kingdom.
His Uncle had been a Knight, but was due to his own war wounds playing up, his Uncle was planning to retire, with Tyr becoming a Knight their honour would be kept.
The Venray (pronounced Venrai) family is one of honour and renown, they always had been knights.
Ever since the founding days of the kingdom they belong to the Circle of the Trusted.
A group of nobles with close ties to the court and king. Each of those families have joined their lands in forming the current kingdom of Belisio. With the strongest of them crowned and made king. W
hile the Venray were powerful they chose to serve dutifully and have instilled the ideas of loyalty, honour and duty into their heirs.
It was custom to aspire greatness whilst serving and protecting the nation.
Overall they are well regarded by all, rich or poor. To work for the Venray’s is to work diligently and to heed the family vow:
Honour-bound by Blood.

Thanks to Tyr's hard work and his skill with the blade, he passed the ritual and was knighted without too much troubles.
His nickname however he received when during by the Andrassi tournament. He showed up in his new armour and caught the old champion by surprise by using his Shadow step move. This turned him into a red blur making the audience believe he was actually riding the wind.
Thus the name Crimson Rider was born and the wild tales of him besting the Iron Bear filled all the drinking halls.
Now he is one of the Vanguard, he scouts from high above, disappearing out of the enemy's sight so he may strike unnoticed with an element of surprise.

Equipment:
- Tyrhallan wears a special set of personalized red armour bearing his family’s crest; The Swallow tailed Kite.
- He uses his rocket boosters that are built into his jetpack in order to ‘fly’ through soaring up and above the enemy before cutting the power off and falling in style, swooping down on his enemies.
- His own sword 'Fate-bringer'. Unlike other swords its metal is black (obsidian) and it holds such a shine to it that one’s image is reflected in the blade.
It was given to him by his Uncle the day he was knighted.

Abilities:
- Enhanced Agility, Reflexes through years of training under different mentors.
- Swordsmanship
- Shadow step; a move in battle that accelerates one's speed.
- A Noble's education; social graces, ettiquete, basic knowledge of the world, with a focus on; strategy, history, economics, reading and writing.

Extra:
https://www.youtube.com/watch?v=sH1Gjd82Clk

Name: Eilis

Appearance:



Alias(es): None

Age: 23

Gender: Female

Description:
A fair maiden, who at first glance doesn’t strike you as anyone particularly special.
She is your typical girl next door, about 5,6ft with normal dark blond hair and hazel coloured eyes. A gentle smile is spread on those rose petal lips and a couple of light freckles on her nose.
She wears a hooded dark coloured cloak and through her flight from all that she once knew her clothes have become stained and tattered. A simple single piece purple brown dress, under which she wears a dark green underdress and grey stockings. A pair of run down old black boots that have faded so much in colour that people mistake them for a dark grey.

Her magic however changes her appearance as well. Turning her from the girl next door to a haunting spectacle with glowing eyes, hair and glowing magical binds etched in her skin, lighting her up like a Christmas tree. Dependant on her previous emotions, the colours can change, glowing from an eerie blue-white to deep dark red and black.

Magic Type: Mana

Role: Refugee, they essentially were planning on making her a landstitcher, since she wasn’t passing any of the tests of will that a Battlemage has to go through in order to be even considered to be trained as one.

Specialty: She was a rather exceptional with her telekinesis when she was young, now she is bound and barely able to use her magic.

Personality:
- Gentle
- Forgiving
- Friendly

- Fearful
- Lacks self-confidence
- Easily guilt ridden

Background: Eilis is on the run from her mistakes and her past.
When one is born with an ability to control the Aether there is only one path open to you in the Empire…

Eilis was born to a couple of farmers living on the edge on the Vaimese Empire. Her loving parents seeing a the possibility of better future for their daughter inform their village’s magister. It was he who sends word out to the authorities in one of the bigger cities, informing them of a possible new mage.
It didn’t take them long to send down one of the Tahjai (The inspectors/magii hunters) who would inspect all new potential mages. After Eilis was ordered to perform some of her powers, they were convinced quickly enough.
However they suggested for the girl to go to a coven instead of a school in the capital, to assess her ‘true talents’.
Whilst her parents here thrilled Eilis didn’t really want to leave.
Still in order to be a good daughter and making her family proud she agreed.
She entered the coven at the early age of 8, thinking she would be able to go back home once in a while.
As it would turn out she thought wrong, there was no returning home once one entered a coven.
She was quickly told that she was a burden to her parents, an unnecessary mouth to feed.
If she wanted to please her parents she needed to aid the Empire. Become useful.
Guilt ridden and with no way to communicate with her parents Eilis was easily swayed.

At the Coven they tested her prowess at different forms of magic and Aether manipulation and were impressed with her abilities. They saw a new potential Battlemage in the making. She would have to get better at was her skill of control.
Despite not being able to go home she did enjoy her time growing up in the Coven and learning magic. What she wasn't so keen on was the military practice. Sure she could forceblast a dummy, but when it came to fighting her fellow students she froze or simply refused, much to the dismay of the teachers.

However when Eilis turned 17 her coven was visited by one of the more cruel influential Battle Mages from the capital. This Battle Mage in particular funded the coven. They had send word out to him to inspect their students and hopefully offer a more finite opinion on Eilis.
However when this man saw her his mind was made up. He wanted to groom her and set her to his will.
Despite Eilis's refusals or fails at the tasks he set her he decided that in order to strip her of her 'weak heart' he would have to push her to her limits.
That was until one fateful night, when she was ordered by her Matriarch to submit to him.
She refused again, but this time she was *force bound. In a desperate attempt to escape her fate, she went beyond the normal stretches of magic and literally turned the tables on them, she killed him and the Matriarch barely survived the night as well.
As punishment Eilis’s binds were set, literally etched into her skin as a last move by the Matriarch.

*Force binding is a painful process that sealed most of her magic powers.
The moment she activates them she activates the binds and literally tortures herself.

Traumatised, desperate and now destitute she flees, knowing she can’t go back or to her parents not wanting to endanger them, so only one path remains open for her. Exile.
Heading towards the border with Belisio she flees from the only life and home she’s ever known.
In hopes of finding a brighter tomorrow and away from the Tahjai who certainly will be hunting her when they discover what she has done.
Seeing the war machine that is set up preparing for the ‘Empire’s Expansion’ as she crosses the country she manages to hide amongst the other refugees praying she’ll be able to find some peace and quiet once she’s over the border.

Equipment: She barely has anything since she fled, except the clothes on her back and the stuff she managed to ‘take without asking’.

Abilities:
Telekinesis;
- Binding/ Grounding; To keep object/being from moving.
- Telekinetic Grip; To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
- Levitation; To lift an object into the air.
- Object manipulation; To alter an object's inner workings, e.g. unlocking a door.
- Acceleration Manipulation; To control the acceleration of small objects.
- Telekinetic Manoeuvre; To alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.

Darker powers: If she loses control over her emotions or is fuelled by sheer anger she changes into a rather cold hearted volatile version. Her powers increase in strength and if you find yourself in her way… let’s say you won’t be for long.
(This is not meant to be used constantly, but for drama bursts in the most desperate moments with for example deaths or traumatic occurrences)

So next to the stuff she already has is:
- Telekinetic Choking; Strangling or choking being without physical contact.
- Homing Effect; To make any object automatically follow, home in, and lock onto its target or targets until it hits them.
- Psionic Explosions; To create and discharge destructive psychic energy across a wide range.

Extra:
https://www.youtube.com/watch?v=Olba2JYRGTU&list=RD9SFdVXtUOxM&index=6
Hidden 4 yrs ago Post by Omni5876
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Omni5876

Member Seen 5 days ago

Name: Arn

Appearance:

Alias(es): Hellspawn

Age:36

Gender: Male

Description:

Height-5’9
Weight-180
Skin: Tan
Hair: darkish brown
eye colour: dark brown, almost makes it seem like he has no iris
build: Average build as fit as any regular military member

special features,

Magic Type: Mana

Role: Battlemage

Specialty: Elemental magic

Personality:
Quiet
Studious
knowlegable
Lack of sympathy\
Loves sweets
Hates Pirates, criminals, evil doers
Explosive when angered

Background:

Born of Hell’s Flames

Arn was born to a mother who had been sold to a brothel by pirates. He never knew why he had been allowed to live when other females merely killed the embryo in utero. Perhaps it was his mother’s need for somebody to truly love instead of the myriad of men who visited her bed.

Whatever the case, Arn grew in the rough and deadly environment of vice and vile. Despite this, he still thought that life had more to offer. He grew up really quick, always wanting to take care and protect his mother. He spent his time running from bullies and just trying to survive really. While he hid from the older kids, he would spend his time reading random books he found in the trash. His favorite was of oriental stories of men of valor, strength, and honor.

It was this mentality that steered him in the direction of trying to be a hero. It was one of time that a particularly violent customer visited his mother and he was hiding in the balcony that he attempted to act on his illusions of saving her from that life. He burst in while the man abused his mother. Arn tried to attack the man but ended up getting beat. His mother then tried to protect him and the drunk and angry man beat her unconscious. Thinking her dead, the young boy knocked the man down and in a feat of anger somehow activated his contact with Gea which manifested into an inferno.

Flames engulfed his hands which in turn devoured not only the violent man, but his mother and the building with all in it. Authorities would later report finding the crying boy holding the charred body of a female, his own hands sporting serious burns.

Learning to Temper the Fire

Eventually, it was discovered that the sad angry boy was adept in magic. He was recruited by the military and sent to study at the academy in Belisio. He was too dark, sad, and awkward to be of good social standing. However, he was able to forgo this with the sanctity of the vast library. It was here that he fully threw himself into learning all he could of magic. He felt that in some way, his mother’s sacrifice had unlocked this gift in him. It was a way for him to feel closer to her in a world where he felt alone. Due to his focus and innate gift, he was soon a top level student which meant he was in the focus of jealousy and bullying from less capable more influential students. Luckily for him, the military cared nothing for his lack of social know how. Instead, he went on to become the youngest battle mage so far.

Forged in the Fires of War.

Arn was no stranger to death and suffering even before he stepped into the battle field. However, he was too good of a killer even for his superiors. He specially seemed to be extra vicious against pirates or criminals. Many of his squad mates could swear they saw his dark eyes gleam with fire as he incinerated people who had been on the verge of surrendering. This and the fact he preferred fire attacks that earned him the nickname Hellspawn. He was headed towards a court martial when a Knight took him under his wing.

The only reason why Arn listened to him was because the knight reminded him of the oriental warriors he had read in his novels. The Knight taught Arn self control, temperance, and peace. Interestingly enough, this made him an even more efficient killing machine. However, this new facet was much more focused. He still felt no remorse in killing bad people, but his incidents of friendly fire were all but none existent. He won the trust of his squad mates and superiors but the nick name never went away. Indeed, many in the underworld still say the name in hushed tones.

Equipment:

Samurai armor fashioned battle vest that is made of Kevlar plates able to withstand small caliber bullets and some explosives.

Keeps Ornamental Daisho swords but that are still able to be used in battle

Abilities:

Flamethrower- His mana excites the atoms around him and engulfs his hands/feet in flame and able to expel it up to 15FT like a flame thrower

Burst- able to produce an outwardly expanding flame ball with the force of a claymore mine. Produces fire and concussion damage.

Rock Wall: Causes a concentrated seismic reaction that produces a rock wall up to 6ft tall and about 3ft thick.

Avalanche: Able to deteriorate an area of ground by cutting the Aether strings which will cause a collapse of about 3ft deep to an area of a bout 15ft.

Wind Bullet: Able to compress the air around him and fire it off at high velocities.

Wind Cushion: Focuses a high air pressure to form an upward force to slow the rate of descent. Especially effective if used with parachutes or other such devices.

Hydrocannon- synthesizes the moisture into a stream as powerful as a fireman’s hose.

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