We'll wait for @CaptainBritton to post in the IC, then @Landain, then I will continue on to turn 7.
... it didn't matter very much as my Abrams and TOWs acted as a literal delete button for everything that showed itself anyways.
As for the East German victory: While the First Battalion, 33rd Armored Regiment is now cut down to size, we effectively neutered the East German advance. Any breakthrough beyond that point would probably be hard pressed to push on to Frankfurt-am-Main any time soon. This battle's exact definition was a Pyrrhic victory. The quote attributed to Pyrrhus himself comes to mind: "Another such victory and I come back to Epirus alone."I couldn't have said any better myself. There is a footnote, I must state. The game, "Assault!" has no rules for Close Air Support (CAS) which I think it is sorely lacking. Although hte presence of US A-10s was invisible, the Soviet built SU-25 was heavily felt. I believe, the early American casualties were attributable to the Frogfoot's performance. The scoring rules would not have considered that. In which case, the two or four steps of American units lost to Soviet CAS would have handed the victory over to the Americans. The only thing that got past the Americans was a company(-) of T-80s. They would have eventually run out of fuel, run out of ammo and/or gotten taken out by a rear echelon force or friendly air attacks.
I was happy to see the Soviet Spiggot missiles were just as effective and tried to make as good use of those as I could.
Why didn’t American CAS show up? There were plenty of targets to shoot at.
Did Gunther’s attempts at preserving the Fog of War hinder gameplay? He could have put the responses in the IC thread, maybe even in hiders. As long as CaptainBritton and I could read what was there and not allow it to influence our future actions or refrain from looking, it would be OK. But that takes some serious trust issues. Using the Private Messages (PMs) communicate was probably the best means of communication.Personally, I think this might have worked. I would not have wanted to read the hiders for Britton as it would ruin the perspective of the game for me.
Could it have been better if you (Gunther) used operational graphics rather than photographing the little cardboard chits? The hex identifiers did make it easier to identify locations of friendly and enemy units.I actually thought of using operational graphics and tried to that for CaptainBritton early in the game. But honestly, it was so much easier to use the cardboard chits. Chalk that up to laziness. I would prefer operational graphics.
I’m not sure what you are asking here. I knew how my unit was moving and it appeared the US units didn’t move at all. I think if a US unit had moved and Gunther stated it moved, that would have resolved any issues here.This question was more for Britton than for you.
This game was great for this scenario/war game. I loved it. I would love to do it again. Not sure I would be able to with work going on.Cool. I might do it with player created equipment. Maybe a different time period or not using vehicles; light infantry or even musket or sword based infantry.
The FATE system. I have seen that in use. I think it would be great for use I a wargame, if the players were using units, equipment and vehicles of their own creation, either based on real stuff or not. The Fate dice are kind of based more on events resulting in average ways and only rarely being very good or very bad. You would need to assign some good Die Roll Modifiers on player created junk rather than based on historical performance of this stuff.I actually calculated the percentages of the dice results as follows:
As for FATE, I'm unfamiliar with it, but that's most dice or tabletop systems for me, at least the non-Warhammer ones. As for alternative ideas no matter the system, Napoleonic line warfare definitely appeals, albeit I'd be willing to do practically any wargame so long as you were running it.