The Fallen Child of Determination
[ 12| Human| Undertale| Unknown]
APPEARANCE, PERSONALITY, & BACKGROUND
PHYSICAL APPEARANCE Standing at 4'3 ft., Chara has a boyish and thin build, with a slightly feminine complexion that confuses others when it comes to their gender often. Wearing a dorky pale green and cream stripped sweater, chocolate brown pants and matching shoes with light brown socks, they have short light brown, almost auburn hair, peach skin with rosy cheeks, and hazel eyes.
PERSONALITY ASPECTS - Impatient
- Comical
- Sarcastic
- Introverted
- Kind (But Not Like The Soul Trait)
- Partialy Optimistic
- Formal
-
Determined BACKGROUND INFORMATION Long ago, a young child climbed Mt. Ebott and fell into the underground. There, they were taken in by the Dreemurrs (or "The Royal Family" if your formal) as their own child.
They gave hope to the underground, that one day, the monsters could break the barrier and live along side the humans peacefully.
But the human fell ill from consuming buttercups. On their death bed, they expressed their desire to see the golden flowers in their village, before passing away. And with their adoptive brother, Asriel, absorbing their soul, they carried their own body to the surface.
The other humans saw them and attacked, thinking that the monster killed a child. The human wanted to fight back, to survive, but Asriel wanted to give the other humans mercy. So before they could be killed there, they fleed back underground, where they finally turned to dust..
Years later, Chara woke up from death.
At first, they were confused. Why were they brought back to life,
without a soul? Then they saw Frisk, who had a soul of determination just like theirs. So they joined the other human through their trek through the underground as a sort of "narrator" and guide.
But then, Frisk started to slaughter the underground, making Chara uneasy at first. Once they arrived at Judgement Hall however, something inside Chara had changed. So they "assisted" the other human in battle, and once they gained control of Frisk, finished the job.
In the void, chara formally introduced themself to Frisk, and the anomaly that was behind it all. But the other human didnt want to erase the world in the end. They didnt understand. Why, after all they went through, would the other human throw away their progress? So Chara erased the world themselves.
But Frisk stayed in the abyss neverless. So after a while, chara made a deal with them. They bring back their world for the other human's soul. Frisk agreed to the offer, but something happened.
Instead of waking up back in the underground, Chara came back to life, with a soul, and in a different world. With their locket, a toy knife, and a faded ribbon, they made their way to 2fort.
CHARACTER CAPABILITIES
~SKILLS~ Adaptable Fighter: Chara can fight with anything they can use as a weapon. A toy knife, a leather glove, and even a notebook and ballet slippers.
Proficient Dodger: From their time in the underground, Chara has gained experience in dodging attacks from other enemies. But they can still get hit if distracted.
~SPECIAL ABILITIES~ "Checkpoint": A small shining star. With their determination, Chara once had the ability to Save and Erase progress in the timeline. Now with their world gone, the savepoint now acts as a sort of respawn point. But the respawn process is random, it could either take a few minutes, or three hours. And even so, they cant respawn without a consequence, to them or others..
~Perks~ "Act >> Check":When "checking" an enemy, Chara can evaluate their overall ATK, DEF, and a few facts about the enemy they know. But they can sometimes fib, like how Sans was "The Easiest Enemy", when his speed had outmatched Frisk's.
LOVE:When Chara defeats an enemy, they gain EXP, or execution points. With enough exp, their Level Of Violence increases, and they grow stronger. But as their LV increases, the chance of their genocidal tendencies returning grows..
~Faults~ Much to learn: They may know a good bit of information, but Chara still has to learn more about others, especially with arriving at 2fort.
Memories of Genocide: After the genocide run in their world, Chara had grown abit paranoid for a repeat. Everytime they hold a stronger weapon, or their LOVE increases, their urge to kill comes back. They can resist, but not when their tired or weakened. It can also make them unstable, quick to anger, and a tad psycotic.
~Weaknesses~ Even though Chara is skillful, they're still only a child, and can get hurt easly if they aren't careful enough. They still have alot to learn, and can get reckless at times.
INVENTORY & EQUIPMENT
~STARTING EQUIPMENT~ Toy Knife/Faded Ribbon Duo: *Once belonging to the soul of patience, the knife and ribbon were reclaimed by your old partner, until you ended up with them yourself.
~CURRENTLY EQUIPPED GEAR~ - Heart Locket
- Toy Knife
- Faded Ribbon
~INVENTORY~ - Empty
MEDALS AND ACCOLADES
EXTRA
*Knowing that you have a second chance...
*It fills you with DETERMINATION...