Hidden 4 yrs ago Post by sesi
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sesi

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Hello, I'd like to run a brief mecha story that is lore-light and mechanics focused. I want to use numbers and dice roles to represent pilot skills and mech suits, with other granular information to back combat results. My plan is to keep the story limited to one specific event that will escalate over a series of battles as the players approach the concluding fight.

The rough(est) draft of the plot I can give is that you and a group of pilots, routinely stationed aboard a futuristic battleship, patrolling the coasts of Antarctica. Yet sudden conflict breaks out, and enemy forces lead the players deep into the Antarctic wastes, which is sparsely developed despite future innovations. There will be a series of surprise/guerilla attacks on the ship, chances to encounter friendly or hostile settlements, or launch preemptive strikes. Ultimately the time will pass slowly, ICly I would like the events of the rp happen within a few weeks.

I want the combat to be engaging and fun, and I would encourage you to use creative actions during combat, rather than simply shooting. I have not yet created a stat block or a check system, but I plan to keep it pretty simple. We will use a typical check system, where you describe your intent and give your roll, and I determine the difficulty and describe the result. You will be able to submit your own mech ideas, which would be incorporated as the in-world "standard issue" mechs. Players may choose their own combat style, whether it be close or far, explosive or stealthy, or any other interesting suggestions.

I plan to add more details to the world if I see interest, but the main focus will be on character interaction and combat. So if you're interested or want to know more let me know!
Hidden 4 yrs ago Post by Jerkchicken
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Jerkchicken

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Sure why not
Hidden 4 yrs ago 4 yrs ago Post by sesi
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sesi

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quick tests


high res with names

Alright, so this is the world politically. From the present day, technology and pollution have continued to increase. Several wars using advanced technology has destroyed much of the old urban infrastructure, and modern nations are characterized by decades of reconstruction and combat. This destruction worsened as centuries passed, the last recent war destroyed much of urban America, Africa, Asia, and Europe. The nations of north and south America conglomerated first, to concentrate their economies and rebuild, thus sparking a new age of global politics. Other nations of the world, some less willing than others, quickly banded together like the alliances in the past to participate in cooperative development. This, of course is drawing dangerous lines across the world and creating tension between the competing unions.

I am fine with players adding to how specific nations operate within their unions, but this generally sets the stage for world militaries. Antarctica, and other previously uninhabitable regions of the earth have warmed slightly. Still a mostly frozen wasteland, development has been slow and contentious. Though no nation claims control of Antarctic territory, many nations encourage settlement, and stress their rights to access. The major passages to Antarctica are similar to the real world, and thus is nearest to Oceania, Africa, and South America.

Settlement in Antarctica has occurred over the last few centuries, largely African, Indian, Chinese, and Latino ethnecities populate the continent. Early settlements on the Ronne and Ross Ice shelfs are now threatened with collapse as they melt away. West Antarctica and it's peninsula are largely settled by PACU citizens (Pan-American Congressional Union), with the east covered by European, African, and Indian colonists.
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