Kingdoms of Khoyee
A tabletop roleplay based on concepts and designs of me, DakotaLDE.
Info About Me (Your potential PM):
There's a tabletop nation-building game been rolling around in my head for years. I gave a shot at it a few years back and put a large focus on a multi-party setup that the time to make maps of the regions, detailed breakdowns of cities and such was overwhelming. While eventually, I would like to get to that point I want to give it another go with a more traditional single-party focus where I focus more so on content for a single story rather than fully realizing an entire table-top game and world. Instead of having a pre-made list of every single resident of every townsperson ever, I'll be making it up as we go. As for what that game and story is, let's get into it...
Gameplay Mechanics:
Dice
Kingdom's of Khoyee is heavily-inspired by DnD but with a shift in focus on what mechanics take the spotlight. In KoK (pronounced K.O.K), the only die we use is a D20. Every attack, spell, ability, ability/stat check is based on a D20 roll. When rolling an attack for example instead of rolling once to see if you hit and a second time to see what damage you do, you just roll once. Typically lower numbers being a miss and high numbers doing increasingly more damage. The focus is instead on the way you build your character. What traits do they have? What abilities have they learned? Those will more so be the focus rather than remembering several different dice mechanics per action.
Characters
There are no pre-determined classes in KoK, instead, there is a vast skill tree where you can create your own custom hybrid classes. Of course, you can follow your typical arc-types like a tank, warrior, rogue, mage, etc. but you can twist these to make your character unique. Maybe your knight has a bit of a rogue-chemist mixed in and makes use of poisons and other chemicals to have the edge in battle. Maybe your archer is also a healer and with the use of arcane arrows provides buffs and cures for the team.
Written Entries or Sessions
Tabletop games are typically played in sessions rather than written in a format as seen in the guild. Combat overall is just much, much quicker to accomplish in a voiced format rather than a written one. But some of us, myself included, are better writers than speakers and we like to flex those muscles. So what we'll be doing with this story is break it into two parts. There will be sessions where most of the exploration and combat will occur. There will also be downtime in-between sessions where the party rest, train, and do other things like shop, socialize or explain how their character learned a new ability. That will occur on the days in between sessions in a written format. Further character development can occur this way and people will be able to put in as much as they want into a character. Feel like you didn't get to talk as much as you wanted to last session and there's something cool you thought about doing? Write it between sessions! Sessions would be weekly and a few hours each. Each session will end with setting up camp, stopping at an inn, or something of the like so you can write in between the sessions.
Lore
Khoyee is a land to the north of the nation known as Novus Anima. Until a few decades back this land was uninhabitable by mankind. Great storms tore the land asunder and survival was improbable. Then without explanation, the storms cleared and the people of Novus Anima came to realize that their nation was only a small part of a much larger landmass yet to be explored. Primarily ruled by The Young King Julian (his title at the time, being crowned at the age of 12), a reward was offered to all people of Novus Anima that if they were to go north, any land you found not yet claimed by another was yours to claim. Many saw this as an opportunity to achieve greatness beyond what they thought was possible of them in Novus Anima. Poor banded together to escape poverty, prisoners were released from their cells, and adventurers set out to become legends. Safe passage through the mountains beyond The Capitol was provided by The Crown, what you did and what fate you met beyond that passage was up to you.
Over forty years have passed since the storms cleared and King Julian is nearing his 60's. Fueled by the riches found in these lands the kingdoms of Khoyee to the North of Novus Anima grew exponentially fast and are beginning to reach the point they could rival The Crown. Still, the might of The Crown is significant, King Julian is beloved by most, and a war on two fronts would be lost if any nation decided to assist the crown or otherwise invade. It seemed that for the for-seeable future, as long as King Julian reigned an age of exploration and survival would continue.
The Party
If this idea is of interest to anyone we can start working on character sheets together. I have over 200 pages of ideas/mechanics and skills to go through and figure out how to make easily digestable for you. Plus there's so much more to design beyond that. But we can flesh out what is needed to give yall a starting point and enough to work with to get ready to explore the world of Khoyee!
Throughout this interest check thread I will be posting new information regarding the game. These could be mechanics, items, places, creatures, etc. There we can discuss them and change them as desired. Then if we do get this going, in the main thread will be the actual roleplay and finalized info. Meaning if we discuss a mechanic here in the interest thread, what we conclude on will be posted in the (future) main thread. I hope you enjoy what we create together. I'll see you soon!