The main conduit of Lily's powers. Wear them as an object for her powers to work. She usually makes them into a necklace, but they can be anything, even just held in the palm of the hand. They must be specially made through arcane processes that take a while. They usually take the form of river-polished stones with runes carved into them. But they can be trinkets, talismans, or drawings.
The Resonant Stone's do not need to be equipped on someone for healing potions to work. But they do help. Especially with the more severe wounds. More severe wounds such as detached limbs will need special attention from various items Lily has at her disposal. It's by no means an instant process but given enough time she can help people survive grievous wounds.
Lily's "magic" only works in two circumstances- either she is there, or a Resonant Stone is there. If neither are present, the paranormal affects of whatever she is doing will be severely dampered. If both are there, the magic will work slightly better and be harder to disturb.
Lily's power comes from belief, and dreams. The idea that believing something to be so makes it so. She is one of the few people in the world to have ever truly grasped this concept. This belief can Resonate through objects, which is what the Resonant Stones are. If there are none, then only the residual power of the objects themselves remain, which isn't much.
Main Powers:
Healing: Lily can heal extremely grievous wounds with various bizarre medical techniques. Most of them involve potions and Resonant Stones.
Pigeons: Lily has various pet 'clay' pigeons around the school that report back to her whenever an incident occurs.
Fourth Room: There are three primary rooms in Lily's office. The third one, always available to the public, looks like an ordinary nurse's office. It even has things like a first aid kit and an eye-washing station.
The second room is where most of her treatment happens. It had stranger supplies. The walls and floor are made of wood, the light on the wall is an ethereal flame that is comfortably warm to the touch. There are cabinents and book shelves and chests. A large wooden table with optional straps for doing more advanced procedures. The second room is heavily enchanted. People have a hard time fighting in here- resonant stones are in every corner and there are runes hidden on the reverse side of the floorboards. It's a non-violence zone.
The third room is Lily's bedroom. Students are rarely allowed back here, but Lily doesn't seem to be particularly secretive about it. There's a comfortable bed, a chalkboard with writing that spills onto the wooden walls around. A book shelf lined with old tomes. The ceiling in particular seems to be some kind of star map of an area of space that doesn't exist.
The Fourth room, no one is allowed into. For their own safety. It's a space between spaces, a land where dreams and nightmares become reality and the shadows of the world become reality. It's also home to the Oldest Library, the place where Lily first found the Oldest Book when she was a little girl. In it she is capable of viewing extra-planar dimensions and entities. The most dangerous experiments are done here. It seems to stretch on forever, but the extension of Lily's power is clearly marked. There is a boundary where the Fourth Room ends and the rest of the strange world it resides in begins. Travelling outside without proper protection is extremely dangerous. Slowly over time Lily extends her influence but, since she has a sizeable amount of territory staked, she has ceased for now.
Lily is a potion making genius. She carries on her an assortment of vials for various purposes. They can boost one's strength, speed, durablity. Enhance powers or disable them. Kill someone instantly. Most of the potions she makes, the more common ones, are for medicinal purposes. They can cure a vast amount of ailments. Powder can be applied to wounds to patch them up and liquids imbibes to seal them. The potions seem to have an intelligence of their own, like drinking them is inviting a personality into one's heart. All of these are the "Real Cures". They are the true medicine of this world, with everything else being a false imitation. According to Lily, anyway. These potions tap into the power of the mind and soul.
She is also a master of the occult. Lost languages, strange rituals. She is capable of altering life and bending creatures to her will. Objects can be granted powers, becoming trinkets and talismans. All of this with preparation, experiments, and testing before hand, of course. Either way, Lily seems to have a 'truer' understanding of the world than most people do. Clearly, this knowledge has cost her some of her mind.
Besides drawing on the latent powers within our own reality, Lily has two main abilities.
Heal Ailment: She can heal people of injuries with her potions.
Twist Creature: A ritual to bend the will of living things to her will. She mostly does this with doves. Now they look like they are made of clay, with oily black eyes. They follow her commands and observe the school, reporting back to her when there are incidents she is needed for.
She can do much more than this, but these are the two things she will do the most. However potions can be brewed for various purposes should the need arise, and rituals can be prepared in interesting circumstances. All she needs is the knowledge and the ingredients.
Description: Lily is a very beautiful blonde woman, standing at about 5 feet, 4 inches tall. Her hair is always tied up into a bun. She has glassy hazel eyes. Her frame is fit, but not muscular. She wears simple clothes, usually t-shirts of various grey colors. The most exceptional thing about her is her large, heavy leather satchel. It's full of various potions and items.
Personality: The first thing someone notices about Lily is the strange way she talks. Very often she says things in roundabout, obtuse ways that seem like nonsense that has to be deciphered. She even speaks words in a language no one knows but her. She's not incapable of speaking normally and succinctly. But about half the time it's like her words are being filtered through something. She doesn't seem to be aware her words often don't make sense to other people. She prefers it when people talk straight with her.
Lily is also distant, forgetful, and unobservant. Most of the time she is lethargic and detached. She's also habitually tired. Her sleep schedule is non-existant, so she is very sleepy a lot of the time. Occasionally she will just drift off into a nap. Sometimes she forgets where she is, why she is there, or even who she is in the first place. It can all just melt away. And all that's left is the True Reality of her works.
Lily likes helping the people at Lanius. Especially the students. She lives at Lanius and feels safe there. Lily is hardly a teacher and will usually just let the students do whatever they want. The only exception being violence, which she will try to stop. If someone is interested in learning from her about her occultist ways, they will quickly become aware that reading the texts in her library are what caused her to be the way she is.
Much like she has bouts of complete apathy, she will occasionally become hyper-lucid. Then, she is quick, volatile, energetic and optimistic. Though she can also be irritable. She even becomes something of a flirt, trying to catch the attention of the other teachers. This is quite rare though and usually only happens when she gets enough sleep.
Nonetheless, the thing Lily cares the most about is her work. As long as no one destroys her room and her projects, she can be friendly and co-operative. She even has a strange wisdom about her. She is an agent of Real Truth, and can be aware of lies, facades, and omissions.
Crush: Most of the teachers here are handsome and beautiful.
Skills:
She has exceptionally clear handwriting, beautiful calligraphy, and unbelievably stable hands. Other than that, it's only her studies into the occult. She can read the ancient texts and languages there that no one else can, unless they commit to the same path she has followed.
Weaknesses:
Just catch her unawares and destroy her potions. Without them she doesn't have much going on. She also doesn't like drinking her own potions, preferring instead to give them to others.
Brief History: There isn't too much to say. Lily was a normal girl with normal parents and a sister. She was lively, a bit introverted, and loved spooky stories. Then one day, she found the Oldest Book. It was an exponential ascendance. She became obsessed, did some untoward experiments on her school mates and...here she is. She is something of a shut in and rarely if ever leaves Lanius grounds. She asks people to bring her ingredients from the outside world. In return, she is a perfect nurse, able to heal the grevious wounds that may be afflicted on the students here.
Other: Her personal quarters and the nurses office are only separated by one door, and are pretty much one and the same. It is a strange place full of trinkets and notes that look scattered and incomprehensible. Still, it feels...safe. It is a magically protected place.
@Zoey Boey I have a slight concern in that what she can do with her potions seems outright limitless, which means that any issue when it comes to a person's body could easily be fixed within seconds, or do a number of other things without consequence. I don't mind characters being powerful, but I'm concerned about the fact that what the potions can do is left fairly undefined, and, again, seem limitless. Could we work that out a bit possibly?
@EchoicChamber Sure- I just meant to say she's a good healer. Limbs can be re-attached and stuff like that. If there isn't a heart beat she can make one, maybe. A super natural healer who can heal people even if they have super weird biology.
The two main abilities are what she's going to do. I kept her potions somewhat vague just incase we wanted to do something fun with them later, I didn't want to define them too much so we had our options open. And I didn't want to write a huge library of potions and then, y'know...not be able to do a fun thing, I guess. A soft magic system as opposed to a hard one, more thematic than rigid. Basically a reality warper with focus on healing and via ritual and potions.
I'm not going to be doing any power gamey stuff, just to be clear. I was planning on her being a quirky support character.
To be clear: I'm down to changing her powers to be whatever. Limited to just healing, if you want. I just didn't want to define any potential future fun out of existence. :P
Nicknames/Aliases: Dori (nickname) Ao Ao (Monster Alias)
Age: 13
Gender: Female
Division: Strenght
Powers: Monstrous Heritage: Doroteia's father was an eldritch, possibly extraterrestrial, being, and she has acquired certain traits from such ancestry, even if her half-human nature greatly dilutes the powers. She has a contained, human-looking form, but with focus, she can transform into her true, notably fluffy, form. Normal: Even when human she still has powers from her alien nature. She is able to move nimbly and climb walls, she can unleash her frog-like tongue to bring things to her or throw herself at others and she is stronger than you'd expect a 13 years old girl to be, but not reaching a supernatural level, instead, she is comparable to a fit adult. Monster: When transformed she becomes a durable fluff ball, able to bounce and roll towards her enemies. Her notable power is the ability to eat many things with impunity, no matter how hazardous they are, provided they fit down the creature's 40-centimeter wide maw opening.
Description:
A young bright-blue-haired girl, with her two-colored eyes she definitely gives off an air of weirdness, however, thanks to her inoffensive looking frame and shorter than average height many don't assume anything past that. She doesn't care much about fashion, but she likes bright clothing that has a loose fit as to not feel constraining.
(Image soon)
Her monstrous form is amorphous, like the hybrid mix of a sheep and a frog, it's covered in thick bright-blue wool and has a maw that occupies most of her round body,
Personality: She is a smiling girl whose sole worry and purpose is to do that which she finds fun without a worry in the world. She doesn't allow anyone to get in the way between her and what she wants to do, even if they beg her not to do it, she will do it anyway. She doesn't particularly care about "adult" worries like wealth and power (though she does like shiny things), so many will have a hard time reasoning with her, especially when despite her chaotic whimsical behaviour she is aware enough of social expectation to play pranks on those who rely too much on her or, worse yet, those who think they can fool her.
Skills:
Deceitful, knows how to use her appearance to keep people with their guard down.
Agile, small framed and fast on her feet.
Clever, able to think quickly and improvise
Weaknesses:
Small, light of body even if transformed
Unreliable, easily distracted, brattish.
Immature, struggles with long term thinking / strategic thought / intrigues
Brief History:
Dori's mother was part of a cult that sought the powers from beyond the cosmos and within the darkest depths. After an intimate encounter with one of those she gave birth to a little girl, Doreteia. There never was a doubt in her mind that the child had inherited something from her father, she was brutish and her peers found her strange, a school bully, yet one that didn't care about the "pack behaviour" found among kids, she wasn't doing it for social points or anything, she was doing it because it was fun. When her powers started to manifest, she thought she, along with the cult, would be able to properly guide and contain the girl for their dark purposes.
They were wrong. And Dori became a self-made orphan. People related to the school had been keeping track of her, and after allowing her to be a street urchin for a bit, they acted and, with great effort, convinced her to join the school, where there is hope she can be properly trained ( and contained )
Nicknames/Aliases: Some obscure religious and occult texts allege of a figure known as the "Seventh Son," "Death-Master," or "Lucifuge." Not knowing about any of this Cerasus often goes by "Ryan" in casual company.
Age: Cerasus has the physical form of a 17 year old boy.
Gender: See above.
Division: Suavity
Powers: Cerasus is an inhuman creature of the night, infused with supernatural power. While he may have been human at one point, he is now an undead abomination imbued with blackest magic. Being among the living dead, his body has no needs and does not age, as long as he fuels himself with fresh human blood, or other vital essences. He is also infused with unearthly power, granting him strength, speed, and regenerative ability far beyond that of a human being. Cerasus' entire body is capable of transformation, as he can can reshape his anatomy into many shocking and disturbing biological forms, least suspicious among them being various creatures of the night, such as wolves, bats, or swarms of vermin. His touch can reshape living (or unliving) bone and tissue like a sculptor, and he can manipulate blood with the power of his mind. Among his other mental powers are the ability to wield telekinetic force, to enthrall humans and other animals to his will, and to conceal his presence from observers.
Description: Having complete control over his physical form, Cerasus most often takes the shape of a tall, handsome boy in his late teens. Princely features, wild blond hair, and glimmering red eyes are his most striking features. His style of dress corresponds generally with the "death-rock" musical subculture of the late 70s and early 80s, and so he often wears leathers, mesh, an excess of makeup, and styles his hair in an outrageous fashion. It is alleged that Cerasus has a "true" form apart from his default human appearance, but even Cerasus does not know if this is true.
Personality: Cerasus is a surprisingly cheerful individual. He enjoys socializing, meeting new people, and spending time with those he makes friends with. He is surprisingly level-headed and well adjusted for what he is and what little he remembers of his past. Although there are some that say he shows a different side of himself in private, and that his amiable demeanor may be a facade.
Crush: Not presently.
Skills: Cerasus is not much of a fighter, preferring to settle his issues through distraction, manipulation, and deception. His social skills come in handy with these goals. Besides that, he fancies himself an artist and musician, and often paints, sings, and plays the guitar. He dreams of starting a band.
Weaknesses: The banes of a creature like Cerasus weigh equal with his powers. The sun shuts off his powers for as long as he is in direct contact with its light, key among them being the regeneration of his body. Fire and silver are both particularly damaging to his body when wielded against him, leaving wounds that are painful and slow to heal. He can be repelled by wielders of true compassion and religious faith, rare as they may be in the modern day. Piercing his heart does not kill him, but renders him paralyzed. Finally all of his powers, including his deathless state, are fueled by the stolen life essence of human beings, which he typically imbibes by drinking blood. Excessive use of his powers drains him more quickly, and if his needs are not met he falls into a catatonic state.
Brief History: Cerasus' origins are as mysterious to himself as they are to everyone else. Some years ago, the lord of an ancient castle in eastern Europe passed away in a tragic accident, and his effects were quickly sold off by his relatives at his estate sale. Among these possessions was an ancient coffin found in a sub-basement of the castle. The coffin was purchased by an anonymous bidder, who was secretly a member of an obscure local cult with ties to supervillain society.
Once returned to their cult's lair, the coffin was opened to find Cerasus dormant inside. Once roused with blood, he claimed to have no memories of his life before he was locked in the ancient coffin, despite the cult's claims that he was their messiah risen. While they tried to conceal their activities, word spread among supervillains about the emergence of a new vampire with no known progenitor; a discovery that whipped superhuman society into a frenzy. Before the media circus could invade Cerasus' privacy, the Lanius school stepped in and offered Cerasus asylum and a place to peacefully recover his memories and develop his powers.
Other: He's adapting very well to the 21st century, though his tastes have been colored by the cult that awoke him, who have come to look after him like an extended family.
Full Name: A name unpronounceable with a human mouth, though there are some in this age that possess this knowledge.
Nicknames/Aliases: Obadiah Marsh is his current pseudonym, having dragged his feet on updating his name for the new century. He goes by Obie among friends, and to students he is Professor Marsh. He has no supervillain alias, finding the concept asinine, but superhero databases have codenamed him as "Typhon."
Age: Hundreds of millions of years old, but much of that time was spent dormant. He's been awake for only a matter of thousands of years.
Gender: While generally adopting a masculine persona, Marsh refuses to indicate what sex he is, considering it a personal matter.
Division: Smarts
Powers: Being a primordial creature that walked the earth before mankind, Marsh is imbued with strange abilities. Being an amphibious creature, he can breathe both water and air, is a powerful swimmer adapted to the cold, crushing darkness of the deep ocean, and is superior in physical power to humans. His body's structure is somewhat amorphous, allowing him a limited form of shapeshifting. He can alter his form in simple ways, such as when he adopts a human disguise, or adopt the adaptations of aquatic life (although some of the forms he takes on do not resemble animals known to modern science). He is also capable of prodigious regeneration, as he can regrow an entire limb in a day. In his life before his dormancy, Marsh was also an arch-priest of some bizarre antediluvian god, infusing him with occult power. He is capable of influencing the minds of others, wielding the elemental power of the sea, and spontaneously birthing abominations to serve him.
Description: Marsh's true form is that of a blasphemous fish-frog, a bipedal amphibious humanoid with fins, scales, and other picine features. Needle-like teeth fill his mouth and sharp claws tip his digits. However, Marsh spends much time shape-shifted into the form of a profoundly ugly human man, only seeming human at a passing glance. His presence is extraordinarily upsetting, as he constantly perspires thick, foul-smelling mucous, and he reeks of rotting fish. Even to higher senses Marsh is offensive, as his soul is a sick hybrid thing, a defiance of natural order. When in his human disguise, Marsh does his best to dress smartly, in bespoke suits to fit his unique physiology.
Personality: Having spent so much time among humans, Marsh has become very much like one. He is a somewhat foppish intellectual, with a great love of literature and culture. He enjoys the pleasures of human society, and spends much time studying the history he didn't live through. Even so, he can be a bit stuck in his ways, and so currently seems like a relic of the past. His speech patterns are often outdated, as society has begun to evolve much faster than he can keep up. As a teacher he is strict and professional, and only nominally associates with supervillain society, as he finds most of their crimes childish and meaningless.
Crush: With a human? You must be joking.
Skills: Marsh has lived many lifetimes among human society, and picked up many random skills along the way; some of them useful, many not. Chief among his interests is the study of history, particularly ancient human history, prehistory, and paleontology.
Weaknesses: Being an aquatic creature, Marsh has to rehydrate himself on a regular basis to stay healthy and vital. Prolonged deprivation from water can result in him asphyxiating as his membranes dry out. He also has a peculiar aversion to electricity, disliking electronics and most technology, and electrical attacks are particularly debilitating for him. Fluorescent lights give him migraines.
Brief History: Marsh was once part of a grand society of creatures like himself, who ruled the earth in an age before even the dinosaurs walked the land. Their society was thriving, but not to last, as Marsh was the oracle of their strange and fearsome god, who predicted that doom would befall their race. Marsh pleaded with their maternal deity to spare them, but instead she froze Marsh in time, and cast him to the bottom of a flooded cave, where he waited out the eons.
Marsh awoke into a world he did not recognize. It was much colder and less humid, and furred creatures now ruled the world rather than scaled. He recognized that some of them, bipedal ones cloaked in furs and carrying spears, were intelligent, and did his best to study them from afar. Eventually he realized he could twist his form to walk among them, and carried on that way for a very long time. Marsh lived a thousand lives across a thousand generations, changing his identity every hundred years and wandering somewhere new to continue to learn from these fascinating ape-men. A constant in their society was a fringe of outcasts and ne'er-do-wells, which were the only ones to whom Marsh could reveal his true nature without being decried as a monster.
In Marsh's most recent endeavors, he was asked by an old friend to assist as an instructor at the Lanius school. Owing this friend some favors from a disastrous recent scheme, Marsh accepted and assumed the role of "Professor of Antiquities," although the purpose of his class was to inform students of the "true" world history shaped by supervillains, which Marsh actively lived through.
Other: While ostensibly part of superhuman society, Marsh does not actively participate in villainy, except when convinced, lured, bargained with, or begged to join one of his villainous friends in some scheme or another. Marsh enjoys the finer things in life, and they aren't cheap, and so bribery is surprisingly effective on him.
Full Name: The scientists principally responsible for studying Dandelion gave them the scientific name Xenoproteus taraxus.
Nicknames/Aliases: They prefer to go by the nickname they were given under scientific observation, "Dandelion," sometimes shortened to "Dandy."
Age: Unknown, Dandelion has been unfrozen for about ten years.
Gender: Dandelion is still working on understanding the nuances of human gender expression. While they are trending toward a more feminine persona based on what they understand so far, they refer to themselves in the plural in most cases.
Division: Stealth
Powers: Being an amorphous, shapeshifting alien, Dandelion's powers are bizarre to say the least. Essentially a colony of protean, amoeba-like single-celled organisms, many of Dandy's powers are dependent on their current "biomass," how much raw organic material they have access to. They can gain biomass by consuming organic material, and can shed it by regurgitating this matter into dormant "flesh eggs." Every one of Dandelion's individual cells is a muscle and a brain cell at once, meaning that its strength and intelligence both scale directly with its size and weight. Under normal circumstances, Dandelion is intelligent enough to decode a human genome in a matter of minutes, and powerful enough to smash concrete. As their entire body is more or less homogenous, it is difficult to permanently wound Dandelion, as they can just use their existing biomass to replace damaged flesh.
Dandelion's cells are amorphous and capable of reshaping and specializing themselves, allowing it to create a variety of organic structures such as muscular tentacles, hardened bone and keratin, or assume a plasmic semi-liquid form. Dandy can imitate the organic structures of any organism it has sampled and decoded the genetic material of, but this process generally works best with animal life. This ability allows Dandelion to replicate humans almost perfectly, as they will even pass a DNA test while transformed.
Lastly, Dandelion can infiltrate and parasitize living organisms. This requires some of Dandy's biomatter to enter a living body in some way, and then for that biomatter to adapt itself to its host body and graft itself into the host's biological systems, such as its nervous and circulatory systems. This process can take several hours to complete, as portions of Dandy small enough to ingest only carry a rudimentary, instinctual semblance of intelligence. Dandy can inject others with larger samples, but not without essentially invading their body. Once a host is parasitized, Dandy can consume and repurpose their biomass while inside of them, gradually taking over more of their body, or reshaping them the same way Dandelion can reshape themself, though both are time-consuming processes that are difficult to go unnoticed by their host.
Description: Dandelion's "natural" state is an amorphous, fleshy blob that can grow new appendages and other features spontenously, giving it the impression of a massive amoeba made of meat and bone. Dandy likes to keep their usual level of biomass sitting around five-hundred pounds, which means that when they assume a human form, their body is very dense and heavy. Dandy has a "unique" human persona that they typically wear around people, which was synthesized from several genetic "samples." Their human form is an androgynous chimera, around 5'8", with short brown hair, coffee-colored skin, and heterochromatic eyes in yellow and green. Their voice is high and generally feminine, and they have a bizarre accent given their small but growing understanding of human communication patterns.
Personality: Dandelion is surprisingly pleasant and cheerful in social situations, and is possessed with an insatiable, childlike curiosity about the Earth and all of the living things that walk, fly, swim, crawl, or grow on it. While they are far from perfectly adjusted to living among humans, they get by well enough, and are happy to learn from their own mistakes. They like humans, and find them interesting, but understand that many humans are not equipped to understand what they are or even try to get to know them. Dandy's feelings about their situation, being stuck on Earth with no memory of what they are or where they come from, are mostly represented by frustration, as well as a sense of loneliness and longing. As nice as many humans are, Dandy can't help but feel isolated from them, as they find human communication to be very limiting.
Crush: Dandy loves everyone and everything, but has no concept of human relationships.
Skills: Geared as a living genetic sequencer, Dandelion is a highly intelligent creature, able to store and process massive amounts of data. They do their best to learn human habits and skills, but have a difficult time picking up on subtleties that most Earthlings take for granted. Given that Dandelion doesn't sleep, they spend most nights awake on the internet, trying to learn all they can about human culture, history, and socialization.
Weaknesses: Dandelion's natural form is not particularly durable, and while they regenerate quickly and are difficult to hurt beyond flesh wounds, damaged flesh still costs them biomass, and so they are not capable of regenerating infinitely. Unless they adapt to give themselves some sort of protective shell, they are only as durable as normal flesh and bone. While Dandy enjoys hot, humid environments, fire is particularly harmful to them, as they cannot regenerate carbonized flesh. Extreme cold forces them into a state of dormancy, and their body has a somewhat high freezing point, though they are capable of freezing solid and thawing out without any harm done to them. Other things that would be damaging to organic material, such as acids, poisons, or electricity, work on Dandelion as normally as they would any other living thing. Dandelion's parasitism is limited by the lengthy process that it requires, and even if it succeeds, Dandy is as vulnerable to immune systems as any other invader organism or pathogen. Dandy's ability to sample DNA is limited by the viability of the sample, as DNA degrades very quickly in dead organic matter, requiring its samples to be "fresh."
Brief History: An ecological expedition into the melting arctic were the first humans to discover Dandelion, though at first they did not know what they were dealing with. A melting glacier revealed an ancient meteorite that had been frozen into its heart millions of years ago, and was now thawing and exposed to the open air. Investigating the massive, surprisingly spherical structure, they found that its rocky exterior concealed a metal core of unknown composition. The core had deteriorated after millions of years frozen in ice, and they found a dormant mass of flesh hidden within it.
Using the arctic climate and liquid nitrogen to keep the organism dormant, they retrieved it and its meteorite, and secured them in a governmental research facility. There the organism was finally unfrozen and allowed to become active. At first timid and anxious, the creature spent most of its time trying to escape, until scientist began speaking to it and it seemed to settle down. Recognizing language but being unable to speak it, the creature spent its first few weeks in isolation, listening to scientists speak to it through a speaker. Once it was able to grasp enough human language to speak, scientists move to the next stage of their examinations.
The creature, which was nicknamed Dandelion by the scientists, was thoroughly studied and tested, not always in ways Dandy found particularly pleasant. They tested their shapeshifting and parasitic powers on livestock, and fed Dandy a pig carcass once a week. Some scientists even offered them some of their own blood to allow them to take human form. When asked about their origins, Dandy professed ignorance, as they had been frozen so long that their memories had been damaged, and had no idea where they came from or what their purpose was.
Life like this continued for some years, until a supevillain caught word of the research facility testing some kind of organic superweapon. A team of villains collaborated to break into the facility and steal the weapon, and succeeded in their plan, until they found that their prize was not a weapon, but Dandelion. Empathizing with the imprisoned alien and recognizing its "humanity," they freed Dandelion, and put them in the custody of the Lanius School, which they thought would be the best environment for it to continue to learn and develop while avoid the persecution of most of humanity.
Other: Dandelion cannot imitate superpowers, unless said powers are written into a host's DNA, and are therefore organic structures that Dandy can imitate.
Went into more detail on Lily's powers. What do you think now? Anything else I should change or add?
Resonant Stone:
The main conduit of Lily's powers. Wear them as an object for her powers to work. She usually makes them into a necklace, but they can be anything, even just held in the palm of the hand. They must be specially made through arcane processes that take a while. They usually take the form of river-polished stones with runes carved into them. But they can be trinkets, talismans, or drawings.
The Resonant Stone's do not need to be equipped on someone for healing potions to work. But they do help. Especially with the more severe wounds. More severe wounds such as detached limbs will need special attention from various items Lily has at her disposal. It's by no means an instant process but given enough time she can help people survive grievous wounds.
Lily's "magic" only works in two circumstances- either she is there, or a Resonant Stone is there. If neither are present, the paranormal affects of whatever she is doing will be severely dampered. If both are there, the magic will work slightly better and be harder to disturb.
Lily's power comes from belief, and dreams. The idea that believing something to be so makes it so. She is one of the few people in the world to have ever truly grasped this concept. This belief can Resonate through objects, which is what the Resonant Stones are. If there are none, then only the residual power of the objects themselves remain, which isn't much.
Main Powers:
Healing: Lily can heal extremely grievous wounds with various bizarre medical techniques. Most of them involve potions and Resonant Stones.
Pigeons: Lily has various pet 'clay' pigeons around the school that report back to her whenever an incident occurs.
Fourth Room: There are three primary rooms in Lily's office. The third one, always available to the public, looks like an ordinary nurse's office. It even has things like a first aid kit and an eye-washing station.
The second room is where most of her treatment happens. It had stranger supplies. The walls and floor are made of wood, the light on the wall is an ethereal flame that is comfortably warm to the touch. There are cabinents and book shelves and chests. A large wooden table with optional straps for doing more advanced procedures. The second room is heavily enchanted. People have a hard time fighting in here- resonant stones are in every corner and there are runes hidden on the reverse side of the floorboards. It's a non-violence zone.
The third room is Lily's bedroom. Students are rarely allowed back here, but Lily doesn't seem to be particularly secretive about it. There's a comfortable bed, a chalkboard with writing that spills onto the wooden walls around. A book shelf lined with old tomes. The ceiling in particular seems to be some kind of star map of an area of space that doesn't exist.
The Fourth room, no one is allowed into. For their own safety. It's a space between spaces, a land where dreams and nightmares become reality and the shadows of the world become reality. It's also home to the Oldest Library, the place where Lily first found the Oldest Book when she was a little girl. In it she is capable of viewing extra-planar dimensions and entities. The most dangerous experiments are done here. It seems to stretch on forever, but the extension of Lily's power is clearly marked. There is a boundary where the Fourth Room ends and the rest of the strange world it resides in begins. Travelling outside without proper protection is extremely dangerous. Slowly over time Lily extends her influence but, since she has a sizeable amount of territory staked, she has ceased for now.