Here is the collection of characters I have made so far on this site. I will likely make a standard format for this thread but for now the sheets are as they were written in the Interest/Char threads.
Original
Name, Type, Genre Antonio "Nino" Smith, Antihero(?), Sci-Fi/Gangs Link - Finished - RP: Lost but not Alone Timothy "Tim" Gaudete, Hero, Magical Girl Boy - Finished Link - Finished - RP: ✮ Stardust Memory ✮ Rei Yuu, Villain, Magical Girl Boy Link- Mostly Finished / Unused - RP: ✮ Stardust Memory ✮ Prince Altman Goldweber, Undecided, Fairytale Link - Finished - RP: Fairytalia Academy
Original (Fandom RP)
Name, Type, Setting Rose Carmine, Antihero, Earthbound Link - Unfinished - RP: Earthbound/Mother RP Princess Maryanne, Hero (but brat), Earthbound Link - Unfinished - RP: Earthbound/Mother RP
Fandom
Name, Type, Source Mr. L, Hero Villain, Super Paper Mario Link - Finished - RP: The Stage (Multiverse RP) Asgore Dreemurr, King, Undertale Link - Finished - RP: Project Crossover (Multiverse RP) Jevil, Wild Card, Deltarune Being Typed Up - No Thread Spade King, Bad Guy, Deltarune Being Typed Up - No Thread Papyrus, COOL DUDE, Undertale Being Typed Up - No Thread
Name: Antonio "Nino" Smith Character Type: Main Appearance:
Face:
Hair:
Body:
Work:
Casual:
Age: 38 Skin Tone: Olive but a paler shade from lack of sunlight. Body Build: Gangly with a gaunt face. Looks like he has regularly missed meals but eats just enough to continue. Should be a fit ectomorphic build but due to present life-style has become thin and sickly with the occasional burst of speed. Weight: 123.9 lbs Height: 6' 2" Hair Style: Long, a bit oily, poorly brushed and pulled into a limp ponytail with a few strands hanging free over his face. Hair Color: Dark brown Eye Color:
Character Stats: ?
Background: At first Nino worked in the shipping industry as a glorified 'truck driver'. He eventually bought a permanent residence at one of the colonies he transferred goods to, thinking the colonists led far less stressful lives. Finding work was easy as local businesses were booming and he had a few friends willing to give him a hand.
Life in the colony was pretty easy but when the colony was cut off, he was one of the many who wound up turning heavily to Eden to the point where he feels more alive, more real within the fantasies. Nino's paycheck and pantry both suffered as more money was funneled to Eden-use.
Nino had worked for a Tritech company as a office minion desk jockey but due to Eden his productivity suffered. He was let go with the implied but never actually stated promise that he might be rehired in the future. Now he works part-time at an Eden Station for the company discount. What little time not spent in his fantasies or helping others live theirs' is spent doing a few jobs under the counter as necessary.
Note: usually wears a black mask over his eyes. If removed, his eyes are blue with a red tinge to the irises' edges.
Gender: Male Age: Unknown (Around late 20s to somewhere in the 30s?) Series: Mario, specifically Super Paper Mario Species: Human Role/Occupation:Scumbag Thief. He doesn't really contribute to the village but since it's where he sleeps most nights he does have some interest in keeping the "Pit of 100 Trials"-wannabes at bay.
Skills: Extended jumping; below-average run-speed Acrobatics Totemic Magic: Can tap into the natural energies of various items to bring out a special ability related to their appearance. Not all items can have such an effect and generally he cannot use more than one "Power Up" (size-based powers aside). Thunderhand: While he does not remember how he gained this power, L has some natural skill with electrical magic. Flip Dimensional Magic: As part of job training, Mr L was taught how to manifest Flip-Boxes to slip between dimensions (ex: hiding from sight of the third spatial dimension) and across dimensions (ex: jumping from one reality to another). For some reason this power consistently fails to work. Robot/Mech Engineering Plumbing *Doesn't actively remember. Repair (Machine) Thievery *Not as great without Dimensional Magic
Home: He's taken over a house off the main road of town. He's also built a few small tree houses out in the forest and a hideyhole in town. L tends to keep to himself, not really trusting anyone else with his place (not that they'd dare he thinks). The door has an astonishingly complex locking system on every door and window. One room is full of books and scrap paper. One has a crude forge and the beginnings of a some strange statue or oversized armor. The kitchen is clean and well stocked. The bedroom is like a magpie's nest. A clear path leading to the bed but the walls are lined with shelving for all kinds of junk.
Personality: Brash with an ego the size of his old mechanical robot-mech, L doesn't care about rules and focuses on what he wants. Usually this is other people's stuff. He doesn't dwell much on the past or the future instead focusing on the present. He is deeply loyal to only three people: himself, Count Bleck, and Miss Nastasia. As far as L is concerned everyone else is either a mark, a prick, or someone to hit on. He's still a bit butt-hurt that Dimentio tried to kill him so he gets a bit irritable regarding Jesters or Harlequins.
(True Personality: A bit shy and timid but when the going gets tough he shows he is braver than he knows. He would like being acknowledged for his good work. That his brother gets all or most of the accolades frustrates him from time to time but Luigi knows that Mario usually doesn't mean for it to happen. It still bothers him when people fail to remember his name, what he looks like, or even that he exists.)
Backstory: Mr L's memories prior to his job interview with Nastasia for Count Bleck's organization are... fuzzy. It did not matter as he had to focus on the job. Steal these "Pure Heart" things, prove himself to be the greatest thief in multiverse, and then he could walk away with a big fat paycheck. Just before arriving in this dinky town the last thing L remembers is Dimentio pulling a dirty finkrat trick and trying to blow him to smithereens. He'll have his revenge if its the last thing he does!
Life in the Town: Mr L was hardly around at first. He thought it was a trick or a trap, that Dimentio was gonna spring up and try to kill him again. He lowered his guard after a few weeks of nada. As Mr L is a thief, a few objects have disappeared every time he paid visit to town. This usually was food, scrap-metal, some tools, and rarely medical supplies. Sometimes he swiped books from the library when the Goomba wasn't looking and most of the time the books reappeared misshelved.
Mr L likely crossed paths with Sans a few times. If he was ever caught in the act of stealing something, any apologies were undoubtedly insincere. He'd view Sans as a bit of a pushover and something about "Mr Short And Blue Dry Bone Knockoff" rubs him the wrong way. So Mr L may have pilfered every food item in Sans's house. Once. This resulted in one of the few times he paid for the village doctor's services. If Goombella ever saw Mr L and recognized him as Mario's brother, Mr L denied any relations to "Mr Jumps Way Too Much For A Fat Guy" and likely started stealing books from the library out of a twisted sense of revenge for the 'slight'. Amethyst, having a home extremely cluttered, had one of the few places he'd ever break into. For reasons unknown to him, Mr L is disgusted with how much of a mess she made.
Prized Possession: A blueprint for a robot battle mech. Clipped to one corner is a photograph of a group of people sitting around a table. There is a strange gentleman dressed in white holding a diamond-tipped cane; a short woman with thick red glasses dressed in a white blouse and black skirt; a massive burly bearded man in a leather chestplate and gauntlets with a kilt; a young girl with green pigtails wearing a green dress and a tan cowboy hat; Mr L; and a jester clad in yellow and purple with three large bells hanging on his hat, there is a black bodysuit, pointed shoes, and gloves poking out from the cape, a black-and-pale-purple "Comedy" mask hides his face.
Main Theme (Until I find something that feels closer)
Battle Theme
Transformation Theme
Character Name: Timothy "Tim" Gaudete Title: Prince of Space Character Age: 15 Character Gender: Male Nationality: American (Italian-descent)
✨ ☾ Appearance ★ ✨
Colors and general appearance:
Tim's hair is naturally a darker shade of brown and hangs about his face. When he is a Puer, his hair lightens to a pinkish-red and some strands defy gravity to upward. His eyes, no matter which form, are a bright brown. The boy seems younger than he is thanks to being around 5' feet and weighing in around 100 pounds. His demeanor does not help.
His magical outfit calls to mind a dark blue knight's tunic with black trim, although the hem of the coat extends down to form triangular tips around his hips. The armor gauntlets, boots, and pauldrons are of a light material while the cape attached to the pauldrons is a deep dark shade of red. The barely visible pants are colored light cream.
Outside of school he favors short-sleeve shirts and khakis or t-shirts with images of outer space or astronauts and a pair of jeans.
✨ ☾ Personality ★ ✨
Tim's disposition would suit a Solar Prince. Bright, sunny, and enamored with games. While he is eager to help keep the city safe from the evil monsters as any hero should, where a Sun Prince focuses on the bagging the toughest Shadows, Tim tries to beat his "high score" (or rather the number of Shadows he's taken out each night). While many times the high score is the focus in this and other cases it is merely the icing on the cake.
At school he is the first to blurt out answers no matter if they are correct. Tim tries to make friends with everyone he meets and will happily chatter about about latest Wild West movie he saw. Curiously, when it comes to recess he slinks off to an out-of-the-way section of the playground to toss a basketball against the wall.
In battle Tim wants to get right up in the Shadows' faces with the other Princes and is thus rather disappointed that his magic and weapons force him to keep his distance to be effective. The fact that he could die doing this hasn't fully clicked yet. He's either ignoring the possibility or is blissfully ignorant of it. Considering how the Moon Princes had to explain things to him more than once, it is likely the first.
✨ ☾ Weapons and Magic ★ ✨
Magical Weapon: Lunar Gun
Base form: Weak moonlight-energy 'bullets'. Can be used all night long. Can transform into other types of guns. Tommy form: Similar 'bullets' as Base form but rapid-fire and requires recharge after each set of 100. Rifle form: Long-distance but needs careful aim. Rocket form: Potent, explosive blast, but limited use (only once or twice). Heavy to hold and due to Tim's slight build could be accidentally dismissed.
Magical Abilities: On the Rise Creates the illusion of the sun. If it is closer to sunset, this gives the visual effect of the sky rewinding. If it is closer to sunrise then fast-forward. If it is around the middle of the night, the moon gains a golden light and the sky seems to bleed dawn. This spell is easiest to cast during twilight for obvious reasons. This has the added effect of changing his Lunar Gun into a Solar Gun. The weapon is stronger but the base form now has a limit of 100 bullets and the other forms are halved in number. If any Lunar alt-forms were expended, they gain about 10% of their bullets back or in the case of the rocket launcher just one. When "On the Rise" ends, the number of leftover bullets carries over save for the base gun.
Cold of Space / Solar Flare Can summon (in progression in magic cost) ice shards/pebbles, large chunks of ice, ice-coated rocks, or icy boulders. If "On the Rise" is in use, this effect changes to embers, fireballs, fire 'rain', and even rivers of magma.
Strengths: Energetic, eager to help, speedy little thing. Weaknesses: A bit dumb and naive. Easily pushed around (as in physically).
✨ ☾ Biography ★ ✨
Living in a household of two older sisters and their mother made life interesting and more than a bit awkward at times. Their father had passed away when he was very young. The family ended up moving to Tanzaku City when the mother was given an offer from work for another branch. As a small child Tim was often babied and his oldest sister took malicious pleasure in tricking him into playing dress-up. This wouldn't had been so bad if the clothes weren't from the girls' costume box and their mother didn't take photos of the results.
Life for Tim was otherwise decent enough. Lacking a father figure he looks up to Spaghetti-Western and other 'cool' film heroes, trying to model his behavior on them and generally failing completely. But something about the leads seemed to resonate with him. It wasn't the occasional loner attitude, and it sure wasn't the fact that they sometimes had to shoot people, but it was the fact that they always saved the day.
Character Name: Rei Yuu (有 零) Witch Name: Phasmaria Character Age: 16 Character Gender: Female Nationality: American (Japanese descent)
Appearance
Personality
Rei once was very happy and friendly but unfortunately bullying chipped away at her self-esteem and outlook on life. Driven by her loneliness and despair, Rei is jealous of others and angry with how they seem to make genuine friends so easily. She both likes and hates people who seem too nice or too friendly. She believes they cannot be genuine and from her fear of being hurt (and wanting, in her own way, to help keep others from suffering the same pain she had) as a Witch she lashes out primarily on people with sunny dispositions or lots of friends.
Familiars
Lacrimae The most common and weakest of her familiars. They are creatures of mud, forcing their victims to stall through sheer bulk of numbers. They never actively fight but that does not make them not a threat. If they are in sufficient numbers they have the potential to suffocate their prey.
Furorem The Furorem are almost as common as the Lacrimae but they are definitely aggressive where the others are pathetic. Densely packed volcanic ash with metal hand, feet, and face but glowing red eyes. They would tear into any living creature if not for their master's influence and are prone to berserker rage.
Sanguine Uncommon in comparison to their weaker kin. Jagged ice with a glowing core of unholy cold flame. Where they walk frost is left in their wake. Their prey grow lethargic and the Sanguine are more than happy to give them an hand to remain standing. The ice numbs the pain and subtle movements widens the wounds and keeps the blood flowing.
Maereo They do not spawn naturally but they are longer lasting. Should a human perish at the hands of this Witch, their bodies - as long as they are within range of the Witch - will be covered by an illusion of a golem. They are little more than puppets the Witch can manipulate, often serving as distractions or a sort of faux companion and protector. Damage dealt to the Maereo will be present on the corpse. The illusion (and control) breaks if the corpse is mangled enough.
Weapons and Magic
Magical Weapons: Probably none. Magical Abilities: Weight of the World - A thick smog bleeds into existence and makes it difficult if not impossible for humans to move. Familiars can move through with ease, Witches have some trouble, but Puer vary from person to person.
Wild Claws - The surrounding shadows rise up and like live-wire flail in the general direction of their target. Uncontrolled but capable of harming humans, Familiars, Puer, and Witches alike.
May make up more, but these are fine for now.
Please note that all Witches possess superhuman strength, speed, agility and endurance as a result of their transformation. However these abilities can be altered depending on each individual Witch. Strengths: Blending in to a crowd, moving without sound, gymnastics. Weaknesses: Reading people, physical strength.
Biography
The second child to two kind if distant parents. One is a teacher, the other works at an office. Both are often too busy with work and seem not to notice their daughter's change in demeanor. There always is the assurance that she could talk to them about anything but whenever she tried her brother unintentionally claimed their attention with some new trouble with school. Eventually Rei stopped trying to reach out.
At school she was always considered 'weird'. At first it was because she was smart and got good grades. Now it is because she is a wallflower and barely speaks even when spoken to. Some would brave it to try and get her to do their homework, others would hurl taunts or spread rumors. In spite of her fears the later is not very common. Most students just simply do not care about her one way or another. Unfortunately most teachers do not care either and some even believe the rumors.
As her fear and self-loathing began to spiral out of control, when Rei thought she would either break or go numb, something else happened. Something strange and even magical.
[Image Later] "I'm not going to be your nanny but it looks like you need a hand." - Joining the party Her Theme
Name
Rose Carmine
Gender
Female
Age
24
PERSONALITY
Abrasive but with a heart of gold. Er... not literally has a heart of gold or it would had been pawned off long ago. Generally she does not care about the law let alone the world but she joins the party since all the crazy animals (and people) means more danger, less people to steal from (and potentially tighter communities with harder security), and no place to spend any of her cash.
BACKSTORY
W.I.P
WEAPON
Flintlock Pistol (Higher tier weapons are battery-powered rayguns): Her basic and starting weapon. 1-enemy target though if there are multiple barrels then it deals damage to a single enemy x times as appropriate. Bombs: A multi-target weapon. Generally causes less damage than pistols but dealing damage to all enemies makes up for it. Cannon: Rose pulls a cannon out of seemingly nowhere. A devastating weapon but takes up a turn in preparation. If Rose is stunned or asleep in between her turns, there is a lower amount of damage in the for of a backlash on her.
Abilities
While some PSI powers may be achieved later on for the most part Rose is a range-fighter. What few PSI powers she has are support in nature (mostly status-effects).
SWIPE! Has a chance at stealing an item from a single enemy.
Scope out Displays the enemy's stats.
Pickpocket If used before the party talks to an NPC there is a small chance at them "dropping" an item.
[Image Later] "I hope you will not make me regret this." - Joining the party Her Theme
Name
Princess Maryanne
Gender
Female
Age
14
PERSONALITY
Polite if a bit of a brat. This is not intentional but because she is unaccustomed to talking to others on a personal basis rather than to a servant. She assumes that most things will go her way, underestimates hardships, and presumes everyone knows who she is. She is fearful of wild animals bordering on phobic.
BACKSTORY
W.I.P
WEAPON
Scepter: Primary weapon. Low in strength but boosts PSI abilities in effectiveness or power. Sword: Less common but allows for a greater amount of strength and a random chance of hitting the enemy more than once. Cloth/Flag: Deals barely any damage but causes a random status effect or debuff on the enemy.
Abilities
The party's key 'mage' with a emphasis on 'healer' but a few potent offense powers.
Tantrum Maryanne can cause enemies to go Berserk, though there is a chance of an ally's next attack hitting her instead out of frustration.
Written Description A broadly-built bipedal furred Monster whose two large floppy ears and two upward-curving horns poke out of a mane-like head of gold-blond hair. Outside of wearing his armor and regalia for formal affairs Asgore is often seen wearing bright pink or floral-pattern shirts and some manner of denim or khaki shorts. In spite of his caprine and leonine appearance the king looks as gentle as a lamb due to his softly smiling face.
Personality An affable and kindhearted being whose emotions are felt with all his heart and soul. This is good as he is a very loving father and husband but also his bane as regret and sorrow have plagued him for countless years. Duty too is a double-edged sword. He will do what he can for his charges and try to keep them all happy and safe but once he promises something for them he cleaves to it in spite of all reluctance.
With Toriel's abrupt departure the same night they lost their children Asgore came to view the golden flowers as the last tangible piece of his family and a final gift from their little angels. A whimsical desire of spreading them throughout New Home Castle became an obsession, the evidence of his grief overlooked by his subjects as it was well known that Asgore loved flowers. In fact he was known to absent-mindedly snack on flowers from his garden before explaining why the old goat thought nothing of it when his kids gave him a slice of pie with flower petals baked inside. Now that the Barrier is gone he is more careful in watching what seeds he plants.
Post-Pacifist Story With the Barrier gone and the Underground going empty, Asgore Dreemurr abdicated his throne. Or rather he tried but no one took him seriously as Monsters still turn to him for aid and guidance. The old king lent use of both his new home by the foot of the Mountain and the Castle of New Home for those unable to find affordable housing but not wishing to remain in the Underground for another second or those too terrified to leave just yet respectively.
Overtures were made to amend his broken relations with Toriel but they have been met with disproving frowns and chilly words. He happily signed Frisk's adoption papers as it made both Frisk and Toriel very happy and as a peace offering gave Frisk seeds of Toriel's favorite flowers.
Weapon Floral Trident - A brilliant red curved trident with a golden flower etched near where the prongs meet the shaft. The weapon is magic in nature and as such it influenced by his Resolve.
General Abilities Merciless - Prevents a singular target from running away for the entire duration of a single battle.
Strengths 1. Master Dodger - As a certain fish can attest, Asgore is far fleeter of foot than he looks even when burdened by both platemail and his apparent bulk. In spite of this he can be taken by surprise. Especially when he is not expecting an attack. 2. Pyromancy - His innate magic expresses itself as flames be it meager sparks or burning spheres. This does not mean master of fire itself and he can be burned by fire not under his control. 3. Resolve - The greater his own intent to fight, the stronger his magic-based attacks can be. 4. Experienced - Asgore has spent many years refining his skills. Leadership, gardening, and cooking to name a few.
Weaknesses 1. Mystic Body - Due to his nature as an Ebottian Monster, true malicious intent can cause physical attacks to bypass all magically treated materials and deal grievous harm to his body. 2. Resolve - This also means that the less he is willing to fight the less harm his own attacks inflict. 3. Earthbound - Unlike some types of Monsters Asgore cannot fly or float. Even if he can swim Asgore cannot breathe underwater or swim in lava.
Age: 13 Gender: Male D.0.B: July 15th 2004 Parents: King Claus I and Queen Abigail "Goldweber" (née Vanmuller) - The King's Son and the Miller's Daughter from Rumpelstiltskin Health problems: Chronic insomnia, underweight.
Personality: Knowing that his own mother promised her child for some magical creature's service and the weath and status that came with the king's favor long before he was conceived, Altman is a mistrustful person and is convinced that his mother is a witch. He rarely gets a good night's sleep thanks to his paranoia and refuses to eat off his own plate. Altman is often seen swiping bites and morsels straight from the serving dishes, making his own meals in the kitchen, or picking fresh fruit or edible flowers out of the royal gardens. Due to his peculiar behavior he has been dubbed the castle's ghost but some less charitable courtiers call him Prince Cat or worse the Raccoon Prince. As such his friends have more often been animals rather than humans. Cats and wolves taught him how to hunt, horses and rabbits taught him to sprint, deer and mice how to hide, and the dogs gave him their unconditional love and support. He is generous and caring to what few human friends he possesses but the second they seem to be siding with his parents...
Hobbies: Altman enjoys books be they fiction or history but rarely is sighted in the library itself. Instead he hides in the castle gardens or the woods beyond his parents' castle. Altman is a skilled hunter who finds solace in the hidden glades of the forest.
Anything else you would like to add?: The prince fears that the assurance that Rumpelstiltskin tore himself apart in his fury at being cheated was a lie and that it instead fled from the castle and schemes to claim what his parents still owe: Altman himself. Due to this he pilfers books on magic to try and find ways to protect himself from imps, goblins, demons, and fae creatures.
Description Personality History Weapon: Jevilscythe Known Magic: Four Suit Attacks, Illusions, Weapon manifestation Unknown Origin: Denial of Reality (capable of ignoring pain and natural bodily functions, presumed to be passive self-targetted illusions)
Sample Dialogue: Uwe hee hee! Such an eager puppet, still tied up in its strings. I saw mine and saw myself free by sawing them off. Its in the joker's nature to run wild but we were so easily taken out of the deck - magician and jester alike. The Knight revealed his hand by removing the veil from my eyes but even with myself free to see the world as it truly is, I played into his hands and helped prepare the board for the Angels to play. The land is dark, the king's mind darker, and our future is yet darker still. I tried to keep it from coming true. Kings cannot be dethroned and jacks can't be unsure of their value if they are dead. Little dreamer, knife in your puppeteer's hand, your suite suits you even if it does not belong in your chest. A Ten or an Ace, either way you're part of the flush and at your puppeteer's command you'll wash the world red with nines. The only counter to your spree would be to refuse to play or hide behind a counter and play merchant. My dear sweet tom is safe from your play but you still can wind the world back down to zero and play again. So... Let's play play play and I'll make you pay for saving over what once was and never was yours.
Such an eager puppet, still tied up in its strings.
Comparison of player characters to marionettes with the player as the one in control of the unseen strings.
I saw mine and saw myself free by sawing them off.
Triple repeating rhyme with different meanings of "saw".
Its in the joker's nature to run wild but we were so easily taken out of the deck - magician and jester alike.
Joker's Wild card game, Tarot allusion to the Magician and Fool cards but also the red and black joker cards which are usually taken out of the deck.
The Knight revealed his hand by removing the veil from my eyes but even with myself free to see the world as it truly is, I played into his hands and helped prepare the board for the Angels to play.
Repeating "hand", double rhyme of veil/veal, allusions to in-game dialogue about the Knight and the Angel's Game.
The land is dark, the king's mind darker, and our future is yet darker still. I tried to keep it from coming true.
Dark, Darker, Yet Darker. Dark World, evil Spade King, uncertainty of the future.
Kings cannot be dethroned and jacks can't be unsure of their value if they are dead.
If the game events are encoded into the world, then Jevil could see the events leading up to player interacting with the Dark Fountain. Also, Lancer and Ralsei are both princes _or jack cards_ with that suggested prophecy of the Prince of the Dark and neither were all too sure about their role or value (also I'm still not sure that Ralsei isn't actually a prince).
Little dreamer, knife in your puppeteer's hand, your suite suits you even if it does not belong in your chest.
Dreemurr/dreamer pun, Kris is a kind of knife, weapon in the hand of the player, you could claim that the Heart suit (as many Darkners have playing card suits on their form or body) makes the Lightners "Hearts", the heart-shape soul in Kris's chest gets ripped out.
A Ten or an Ace, either way you're part of the flush and at your puppeteer's command you'll wash the world red with nines.
500% references to Genocide run and how the party still does what the player wants in battle.
The only counter to your spree would be to refuse to play or hide behind a counter and play merchant.
Double nod to how some NPCs were safe from fighting because they ran or were store-merchants in both games. Ex: Gerson and Seam.
My dear sweet tom is safe from your play but you still can wind the world back down to zero and play again.
Seam is a cat and presumably male due to the name Seam/Seap/Shop/Shoam wordplay, so tomcat. Reference to UT's final boss's talk about "resetting the world back to zero". Vague allusion to Mother 3 where beating the game meant that the events canonically were re-rest (kept in mind due to the Halloween Hack by Toby and his past as being in the Earthbound romhack/fan scene).
So... Let's play play play and I'll make you pay for saving over what once was and never was yours.
Jevil's fight is part of a game and slight allusion to how when you start playing the game and save the first time you save over an existing save file.