and there's a post.
so I'm going to try to have a lot of these sort of puzzles in this rp. (for example, the puzzle going on right now is: how do you lure out the nimble and evasive Minccino to a specific area to battle?)
in these puzzles, there's usually one or two ways I set as a solution, and I'll always try to hint at that solution. but I also try to be flexible, so if a player comes up with a viable solution different than the one I sort of preset for the situation, I'll do a dice roll to see if the player's plan worked based on how viable I thought it was.
in this scenario, I had a specific solution in mind for example. however, troy came up with a different plan than i anticipated. so I basically rolled to see if Minccino would fall for Troy's trick. Mincinno got a pretty low roll, so they fell for troy's plan. however, if the roll hadn't been high, the Mincinno would have ignored the pokeball and I would have tried to hint at a different solution. or the player could just try a plan of their own, and I'd roll to see how their plan fared again.
that's pretty much the approach I'm going to be taking for these sort of puzzles/scenarios that the player needs to figure out. to summarize: there's always a solution or two that I have preset in these scenarious, but players can also take their own approach to solving something. hopefully that all made sense. let me know if anyone has any questions.
you're also definitely allowed to ask questions about the puzzles in ooc. if you want more specifics, just ask. I'll try help without giving too much away haha