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Hidden 3 yrs ago Post by DELETED 93286j5
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And yes I defined it a little more loosely as to what magic it canceled exactly, though I figure a Beholder would actually temporarily cancel all magical effects with that cone save item enchantments, otherwise it'd not be very useful. So far as freeform goes anyway, not D&D mechanic wise.
Hidden 3 yrs ago Post by Nimda
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@Caldizar

Yeah, that’s fine. Fortunately (or unfortunately) the two don’t really use magic items either.
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@Caldizar

Yeah, that’s fine. Fortunately (or unfortunately) the two don’t really use magic items either.


It's also a good thing I didn't define them according to this page, cause uh...

Ten eye-rays, each of which can kill or disable a character who fails a saving throw.

ddowiki.com/page/Beholder
Hidden 3 yrs ago Post by Fractured
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<Snipped quote by Nimda>

It's also a good thing I didn't define them according to this page, cause uh...

Ten eye-rays, each of which can kill or disable a character who fails a saving throw.

ddowiki.com/page/Beholder


This is exactly why I carry a one-sided die with nothing but the number 20 on it.
Hidden 3 yrs ago Post by DELETED 93286j5
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<Snipped quote by Caldizar>

This is exactly why I carry a one-sided die with nothing but the number 20 on it.


Smart. But this is why I carry a die with 20's on all sides.
Hidden 3 yrs ago 3 yrs ago Post by DELETED 93286j5
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Oh and here's the rays

&{template:default} {{name=**Beholder**: *Eye Rays*}} {{Desc.=The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 ft. of it:

1. Charm Ray. The targeted creature must succeed on a *********DC 16 Wisdom saving throw********* or be charmed by the beholder for 1 hour, or until the beholder harms the creature.

2. Paralyzing Ray. The targeted creature must succeed on a ******DC 16 Constitution saving throw****** or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Fear Ray. The targeted creature must succeed on a *********DC 16 Wisdom saving throw********* or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

4. Slowing Ray. The targeted creature must succeed on a ************DC 16 Dexterity saving throw************. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

5. Enervation Ray. The targeted creature must make a ******DC 16 Constitution saving throw******, taking [[8d8]] necrotic damage on a failed save, or half as much damage on a successful one.

6. Telekinetic Ray. If the target is a creature, it must succeed on a ***DC 16 Strength saving throw*** or the beholder moves it up to 30 ft. in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.

If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 ft. in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

7. Sleep Ray. The targeted creature must succeed on a *********DC 16 Wisdom saving throw********* or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.

8. Petrification Ray. The targeted creature must make a ************DC 16 Dexterity saving throw************. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

9. Disintegration Ray. If the target is a creature, it must succeed on a ************DC 16 Dexterity saving throw************ or take [[10d8]] force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.

10. Death Ray. The targeted creature must succeed on a ************DC 16 Dexterity saving throw************ or take [[10d10]] necrotic damage. The target dies if the ray reduces it to 0 hit points.}}


Keep in mind that ONE ROLL is the difference between losing a character to one of these attacks or not.
Hidden 3 yrs ago Post by Fractured
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@Caldizar

Wow, GG. That's tough.
Hidden 3 yrs ago Post by Dark Cloud
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I'm back.
Hidden 3 yrs ago Post by Fractured
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I'm back.


Hello there! Just as I was about to head to bed. =P
Hidden 3 yrs ago Post by Dark Cloud
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Wow either things have slowed to snail speed or ya'll on the other side of the world where it's nighttime. Either way I crave interaction on multiple fronts with each of my three characters: The Gentleskeleman, The Incarnation of Existence Itself and The Corrupter of Verses.
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LETS GOOOOO! lol jk, take your time.
Hidden 3 yrs ago Post by Fractured
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Wow either things have slowed to snail speed or ya'll on the other side of the world where it's nighttime. Either way I crave interaction on multiple fronts with each of my three characters: The Gentleskeleman, The Incarnation of Existence Itself and The Corrupter of Verses.


Kek, just finished eating lunch. I was going to reply with Misty, but got caught up with something.
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Hidden 3 yrs ago Post by Dark Cloud
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@Fractured Lol, at the moment I'm in full on Don't Stop Me Now mode. I've been rapid fire machine gun speed posting like I'm from a Michael Bay movie.
Hidden 3 yrs ago Post by Legend Begins
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@Fractured Lol, at the moment I'm in full on Don't Stop Me Now mode. I've been rapid fire machine gun speed posting like I'm from a Michael Bay movie.


Mind reminding me what we were doing when we left off?
Hidden 3 yrs ago Post by Dark Cloud
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@Legend Begins Aegis and Misty were fighting a General, reclaiming a territory in the name of resisting the domination of Existence.
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Alna as usual is meddling in other peoples affairs and Dedregen has the need for soul eating speed.
Hidden 3 yrs ago 3 yrs ago Post by Dark Cloud
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Anyone ever hear Alan Tudyk speak? I imagine Alna sounds like him sort of. lol
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@Legend Begins Aegis and Misty were fighting a General, reclaiming a territory in the name of resisting the domination of Existence.


Ah right. Faering. I’ll need a few to get her account set up because work and all, but I can get that running before long.
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Hidden 3 yrs ago Post by Dark Cloud
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@Legend Begins Sounds good, I'll be around so I won't miss a post...Unless I'm asleep of course.
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Hidden 3 yrs ago Post by DELETED 93286j5
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I lost count of how many eyes we took out.
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