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Name:
Rex Carmine

Age:
32

Skill:
• Hunter - Proficient in tracking, marksmanship, archery and stealth
• Primitive Survivalist - Proficient in setting up camp and living off the land
• Animal Tamer - Proficient in training and caring for animals from dogs to livestock

Preferred Weapons:
357 Magnum Revolver - A gun given to him by his late father. Rex only has a limited supply of bullets and the gun tends to be loud so it is only used in emergencies.
Compact Compound Hunting Bow - Small and light, this bow packs a punch without being cumbersome. Rex wears a custom sling that houses the bow across his back with an added quiver filled with crude bolts that he whittles himself.
Survival Knife - Whether he uses it as a weapon or a tool, Rex doesn't go anywhere without his knife.

Personality:
There are days when Rex embraces solitude. It's a simpler way to live in the midst of the apocalypse. Less mouths to feed, no need for suspicions about other peoples' motives. However, isolation has it's cost as well. In truth, Rex prefers the company of others and, when comfortable, can be quite funny, compassionate and fiercely loyal. However, if someone were to prove themselves unworthy of his friendship, he can be fiercely vengeful. He is low to trust, but once you've earned it, it's incredibly difficult to lose. He is also generous to a fault when it comes to those in his clan which whom he feels an obligation to protect. On cold, lonely nights, he is no stranger to brooding but he tries to keep his emotions in check.

He's got a love of drinking, smoking and gambling. In the times before the world turned upside down, he was a good ol' boy party animal raised on a ranch and brought up to enjoy the small things in life. Today, he still tries to embrace that mentality when he can, but the opportunities to do so are fewer and further between.


Brief Bio:
Rex was raised on his family's ranch. The sole son of his parents, he took over the property when they passed. He eventually found love in a woman named Nikki the two of them created a small picturesque family complete with their dog, a German Shepherd named King,
with a daughter on the way.

The beautiful dream life that Rex wove for himself soon came crashing down once the dead refused to stay that way. While Rex and King were out herding the cattle, the ranch house was quietly overtaken by walkers. A pregnant Nikki was alone, fending for herself against the shambling mass of grotesque horror. When Rex and King had returned, all they found inside the house were animated corpses, one of whom looked tragically familiar. The horde was too much to take on by himself so he decided to do the one thing he could to clear out the problem in one fell swoop; he set his familial home ablaze with the abominations trapped inside.

With no house, no more family and just his canine companion at his side, Rex fled his homestead and set off on his own, living off what nature provides and seeking companionship with the living or vengeance against the dead.
Hidden 4 yrs ago Post by Red7VII
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Age: 35 years old
Gender: Male
Species: Human

Fighting Style: Initially, Dan approaches a fight tactically, trying to make use of all his known advantages. However, if Dan is particularly passionate about the fight at hand, he becomes an explosion of unfiltered aggression.

Favored Constructs:
Beast Mode - Dan creates armor around himself in a hard light personification of his rage. Sometimes it's a werewolf, sometimes it's demonic, other times it may look a little different, but they all function the same way; provides hard light armor to enhance durability and extra melee damage output.

Six Shooters - When he's not a beast in man clothes, Dan leans toward his southern roots. As his most common construct, Dan materializes twin six shooters that can never run out of ammunition as his go-to enforcement weapons.

Flying Blades - When not using his revolvers, Dan will materialize sets of blades that resemble throwing knives, except much larger. These blades move at Dan's will and can change direction at a moment's notice. He uses them most when trying to pin a target to the wall or the ground.

Goblins - Dan's imagination embraces fantasy far more easily than realism. To that end, he can construct a deformed, cartoony version of a human far more easily than he can produce one without flaws. These deformed visages are lovingly referred to by him as his Goblins. The goblins are not independently sentient and are completely controlled by Dan. The amount of concentration it takes to control other hard light beings as well as his own body simultaneously is extremely mentally taxing, which is why he only uses this in dire emergencies and can handle no more than 2 goblins on the field at once.


Bio: Dan is a 17 year old kid in a 35 year old man's body, figuratively speaking. Born and raised in Texas, Dan kept himself entertained by watching monster movies and horror films in between living in a world surrounded by cows and hipsters. After Dan got out of college, he married his high school sweetheart, had a daughter and pursued a career in writing, making his imagination come to life on paper.

His writing career was off to a rough start. He was lucky enough that his wife, Donna, was making good money as an FBI special agent. Life was good until one day he got the call he never wanted to receive. His wife had fallen in the line of duty, victim to a terrorist organisation led by a person known only as El Chacal (or "The Jackal). Dan and his daughter adjusted to their new situation, but not smoothly. He started taking freelance jobs and submitting articles to any periodicals that would pay him, just to keep the lights on.

One day while he was walking home, a consequence of not being able to afford a car, Dan was stopped and held up at gunpoint by a thug covered in tattoos. Initially panicked, Dan's eyes came across one of the tats on the criminal's neck in the shape of a Jackal. Suddenly his vision tunneled and his apprehension went out the window. Rage was all that remained. Baring teeth and letting loose a roar typically only heard from lions, Dan tackled the hoodlum and tore into him until the man went limp, losing consciousness. Dan stood up, victorious, silently swearing that he wouldn't stop there. He would go all the way up the chain to El Chacal himself and avenge his wife's death. That's when a glowing object came down from the sky and stopped just in front of him. An emerald ring emanating light and power spoke out. "Dan Stagnum. You have the ability to overcome great fear. Welcome to the Green Lantern Corps."
Hidden 4 yrs ago Post by Red7VII
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Hidden 4 yrs ago Post by Red7VII
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Hidden 4 yrs ago Post by Red7VII
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Age: 29 years old

Species: Nymph Mutt

Abilities: Therianthropy. Marrok's powers come from the nymphic side of his heritage. He is able to shapeshift into and draw abilities from the animal kingdom. Unlike a werewolf, Marrok is not cursed with this ability, but gifted and can utilize it at will. He can transform his entire physique or limit his transformation to specific body parts such as willing forth the claws of a bear or the gills of a fish.

While this ability has vast applications, it also comes with drawbacks. The transformations (the cracking of bones, tearing of muscles, stretching of skin) are not painless. Marrok feels his body being destroyed and reformed with each instance, which acts as a natural deterrence against overuse.

Additionally, any time he goes full-fledged animal, he runs the risk of losing his grip on his human mind and succumbing to his animal instincts, which would result in being trapped as that animal forever.

Other natural animals tend to have an affinity toward Marrok, sensing a kinship. While he cannot communicate with animals as humans do with one another, he finds that he can influence them to a small degree and has a vague empathic understanding of what that animal is feeling.

Longevity. Though Marrok is still relatively young, his blood is enriched with nymphic mysticism which will prove to result in an expanded lifespan with limits currently unknown.

Personality/Info: A child of two worlds, accepted by neither, society has taught Marrok to have a reserved disposition. His psychological walls are high and well fortified but once he lets you in, you'll be introduced to a fun loving, mischievous man-child who just wants to love, laugh and revel in adventure. A fan of gambling and drinking, the man has always been seduced by risk.

Backstory: Marrok is the result of a forbidden relationship. While on a hunt, his father had come across a bear, a prized kill for sure. But before he could let his arrows fly, his path was obstructed by a seldom seen beautiful nymph woman who seemed to be blocking his trajectory in protest. Though words were never spoken, Marrok's grandfather was instantly infatuated with her. He lowered his bow, allowing the bear to take his leave, before timidly approaching the divine looking female before him.

This was the start of lifelong affair that, against all odds, eventually resulted in Marrok and his twin sister Elise. The four of them became a family in a secluded cabin deep within the woods where Marrok, his father and his sister could live under a roof while the matriarch of the clan was free to live among the trees and animals, always close by. His father would teach them in the ways of hunting and tracking while his mother would wordlessly help the twins embrace their more mystical assets. While Marrok took strides in mastering animalistic transformations, his sister was more keen on the embrace and tranquility of plant life.

It wasn't long after the children had reached their teenaged years when their isolated settlement has been found by a group of hunters. In the middle of lessons with their mother, the group of men witnessed matriarchal nymph and her offspring warp their bodies in what they considered ungodly ways. Instantly hating what the could not comprehend, they went on the offensive, attacking the family. Marrok's father instructed them to run while he and their mother would handle the assailants. Elise and Marrok did as they were told but soon enough the attackers caught up to them, chasing them down through the trees and wood. There were no sign of their parents, which could only mean the worst.

The option to run was becoming obsolete as the hunters continued to gain on them. All they could do now was hide, using the gifts they were taught. Elise took the form that she knew best and slowly allowed herself to merge with an oak tree while Marrok took to all fours, allowing his body to rip and contort before the man had vanish and the fox had emerged from its remnants.

Running, running and running still, Marrok finally stopped to look back. To his relief, the terrible men were nowhere to be found. He allowed his human form to resurface before calling out to his sister, hoping she would hear his cries so that they could reunite and perhaps even find their parents. His calls echoed out, but were never answered. For several days and nights he backtracked, paced and patrolled, trying to find any sign of the family he grew up with, but only solitude remained.

Reluctantly, he abandoned the woods deciding that his family must have done the same, and began roaming from town to town as a nomad for years, staying in the local inns for days at a time before moving on until one day he received a letter about a sanctuary for the weird and unwanted. It seemed almost too perfect. Surely if the other members of his family would have received the letter, they might have gone to the manor as well. So it was decided and Marrok immediately set out to find this wonderous place. It has been so long since he had a true Haven to call his home.

Hidden 3 yrs ago Post by Red7VII
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From The Energy Storm


NAME
Rafael Reyes

AGE
31

GENDER
Male

HEIGHT
6'1"

WEIGHT
He prefers not to say, but is a fan of the term "Fluffy".

ETHNICITY
Mexican American

SEXUAL ORIENTATION
Heterosexual

RELIGION
Agnostic

OCCUPATION
"Entrepreneur"

ABILITY
Alcohol Empowerment - The madder the Hulk gets, the stronger and more invulnerable the Hulk gets. Rafael doesn't get mad. Rafael gets drunk! The higher his blood alcohol level, the higher his genetic reaction becomes, increasing his strength, durability and healing by volume. At it's highest level, he could potentially become completely invulnerable and ridiculously strong, but it comes at a cost. The main drawback is that alcohol still affects him just as it would anyone else; he gets shit faced! His indomitable presence becomes hindered by his intoxication, impaired judgement and lack of coordination. At his worst, he is very much a bull in a china shop, and that china shop will likely end up leveled to the ground.

Without alcohol in his system, he is just as relatively weak and vulnerable as any other person of his size and build.

BACKGROUND
Rafael didn't have an exceptional upbringing. His grandparents had roots in Puebla, but his parents sought opportunities elsewhere. Raul Reyes, Raf's father, used his expert knowledge of human biology to chase the American dream, becoming a plastic surgeon in Los Angeles. A frigid man, Raul wasn't a big fan of the nightlife or social scenes, but after some coaxing by his few, but very close, friends, he found the love of his life in a woman named Sophia as they danced and sang and tripped and spilled and vomited during a very memorable, yet extremely hazy night at a dance club. It wasn't much later after that when Rafael burst onto the scene in all his lovable glory.

Rafael, while certainly charismatic, was otherwise a very unimpressive version of his father. He is a slave to indulgence and a lover of laze. Lacking a great eating habit, any ambition or any sort of willpower, Rafael found himself to be a loved, but disappointing, member of the family. After enough nagging, Raf moved out of LA and into San Francisco to put a bit of distance between him and his rich, but overbearing, parents. Even through middle-age, his father made sure to provide him with an allowance while Raf took on odd jobs and a shady occupation. Marijuana and liquor are his only vices, but he has helped his living by moving a variety of frowned upon product.

Today, Rafael finds himself with two male roommates in an apartment that would be politely labeled as economy class, at best. A run down shithole, at worst. Little did Raf know how much his world would change when the storm hit...

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Frontier of the Damned

Jack Hart




"Depend on the rabbit's foot if you will, but remember it didn't work out so well for the rabbit."

Gender: Male

Race: Caucasian

Nationality: American

Age: 25

Occupation: Professional Gambler

Family: The Hart family was never a traditional, loving bunch of relatives. Instead, they were more like a business enterprise. Jack's mother was a prostitute and his father is a wealthy owner of a mine. Though his mother raised him in between her 'appointments', his father had very little do to with his son and, in fact, started his own separate, legitimate legitimate family with a woman of social stature. Eventually his mother succumbed to illness and died, leaving Jack to find his own way in the world. Though he may have some half-siblings on his father's side, he has not had any direct contact with them.

Horse:
Pepper




Possessions:
- Deck of Cards
- Revolver
- Bullet strap
- Matches
- Tobacco pouch with rolling papers
- Satchel containing a limited amount of extra clothes with room for some travel provisions
- A sack of jerky
- A billfold
- Pocket knife

Skills:
- Poker: Jack Hart is a very talented poker player and uses that skill as his main source of income
- Body language: Jack is very adept at interpreting body language and can often spot liars just by the way they carry themselves
- Novice Gunslinger: Jack knows how to point and shoot his weapon, but trick shots and long distance sniping is out of his scope. He could hold his own in a duel, but if he is surrounded by a gang of outlaws with ill intent, he would be in some serious trouble.
- Minimalist Survival: Jack knows how to start a fire, create a temporary shelter and has a decent enough understanding of local fauna that he can forage well enough to keep himself fed during a long travel experience. Hunting is not his strong suit, however, and he much prefers life in crowded areas.

Personality: Jack likes to drink, smoke, gamble and lay around. If you're looking for a grizzled badass gunslinger, you've come to the wrong guy. Jack is more of a debaucherous teenager in a grown man's body.

Likes/Dislikes: Jack likes women, tequila, smoking, gambling and partying. He does not like manual labor, blistering heat or cheaters.
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From Land of the Giants:

Dominic Ryder




Age: 32

Role: Engineer

Personality: Easy going, calculative and generous are three strong traits to describe Dominic. He wants to solve problems and have a good time doing it with whomever he happens to be around. He is not afraid to be the odd one out and figures if anyone doesn't like him for something superficial, like his many tattoos, then that's their problem.

Skills: As an engineer, Dom is very mechanically inclined and his curiosity breeds inventiveness. He enjoys tinkering and can even create simple gadgets to help aid in whatever predicament he finds himself in.

He works out regularly as part of his routine, so his body is in great physical condition.

Items: On board the Slingshot is his complete Tool Chest with various contraptions to aid in the repair and maintenance of the ship. While the chest is on wheels, it would be a stretch to call it truly portable. It weighs a great deal and can really only traverse smooth surfaces.

On his person, he always carries his Multitool which offers a variety of items including screw drivers, a knife, a fire starter, scissors, a file and more.
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Let's just blow off the dust and cobwebs on this thing.
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