In a distant star system, someone watches and waits for our return to the Planet of Hands. Where we will languish handless that they may live in luxury, in love with us fully, truly for our unwilling sacrifice.
In the American Northeast, a mahogany door hides broken chains and one last strained bond. An ancient god of burning red awaits to rule by blood, by concrete, and by the howling. One last child remains.
A plague of clockwork and of the undead waits to be discovered and unleashed upon man. A plague doctor is the last thing one would need, or want.
And somewhere, in an abandoned lair festering with slime and blood and feces, someone blinks and then feels cold concrete on their neck. The last thing they will ever know.
All of this, with no one there to secure it, to contain it, and to protect mankind from the knowledge. No initiative from anywhere willing to crush it. No market-competent deviants ready to capitalize on the opportunities. No one. No one yet.
A plucky militia could rise out of the shadows to deal with these paranormal threats, or better yet, incorporate them to fight for their cause. A scientific organization could dedicate themselves to researching these anomalies, making decades of scientific progress from one peculiar artifact alone. Maybe they could even make the surreal real or force humanity to come to terms with a new reality where they are comically insignificant and present themselves as the sole solution. Or maybe you could do the boring thing and sell them on the black market.
After all, no one's stopping you. No one but you, and your fellow pioneers.
TECHNICAL PITCH
An NRP set in the world of the SCP Foundation minus the SCP Foundation and accompanying GOIs. Basically a blank slate world of cosmically horrific fun and madness with me as your resident Mad God.
Players serve as burgeoning organizations (and their leaders) for containing/liberating/exploiting/marketing/researching/murderboning the anomalous with limited reach and (human) resources at the start. It is generally understood that you will need to maintain the veil.
Game Master will serve as regulator of the anomalous and governor of normalcy in the world.
Disclaimer: I am not very deeply-versed in more obscure SCPs myself, though I am familiar with some of the bigger ones, including several 001 Proposals. I apologize if I'm an idiot. I am also not affiliated with the SCP Community at large aside from being a member of it. I am also a relatively new GM, though I have some experience under my belt.
I'm aiming for 4 players at minimum. I'll open a Discord on first engagement with this post or a few hours from now, whichever comes last first.
In the American Northeast, a mahogany door hides broken chains and one last strained bond. An ancient god of burning red awaits to rule by blood, by concrete, and by the howling. One last child remains.
A plague of clockwork and of the undead waits to be discovered and unleashed upon man. A plague doctor is the last thing one would need, or want.
And somewhere, in an abandoned lair festering with slime and blood and feces, someone blinks and then feels cold concrete on their neck. The last thing they will ever know.
All of this, with no one there to secure it, to contain it, and to protect mankind from the knowledge. No initiative from anywhere willing to crush it. No market-competent deviants ready to capitalize on the opportunities. No one. No one yet.
A plucky militia could rise out of the shadows to deal with these paranormal threats, or better yet, incorporate them to fight for their cause. A scientific organization could dedicate themselves to researching these anomalies, making decades of scientific progress from one peculiar artifact alone. Maybe they could even make the surreal real or force humanity to come to terms with a new reality where they are comically insignificant and present themselves as the sole solution. Or maybe you could do the boring thing and sell them on the black market.
After all, no one's stopping you. No one but you, and your fellow pioneers.
TECHNICAL PITCH
An NRP set in the world of the SCP Foundation minus the SCP Foundation and accompanying GOIs. Basically a blank slate world of cosmically horrific fun and madness with me as your resident Mad God.
Players serve as burgeoning organizations (and their leaders) for containing/liberating/exploiting/marketing/researching/murderboning the anomalous with limited reach and (human) resources at the start. It is generally understood that you will need to maintain the veil.
Game Master will serve as regulator of the anomalous and governor of normalcy in the world.
Disclaimer: I am not very deeply-versed in more obscure SCPs myself, though I am familiar with some of the bigger ones, including several 001 Proposals. I apologize if I'm an idiot. I am also not affiliated with the SCP Community at large aside from being a member of it. I am also a relatively new GM, though I have some experience under my belt.
I'm aiming for 4 players at minimum. I'll open a Discord on first engagement with this post or a few hours from now, whichever comes last first.