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Hidden 3 yrs ago Post by o0V0o
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o0V0o The Honorably Mentally Deranged

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In a distant star system, someone watches and waits for our return to the Planet of Hands. Where we will languish handless that they may live in luxury, in love with us fully, truly for our unwilling sacrifice.

In the American Northeast, a mahogany door hides broken chains and one last strained bond. An ancient god of burning red awaits to rule by blood, by concrete, and by the howling. One last child remains.

A plague of clockwork and of the undead waits to be discovered and unleashed upon man. A plague doctor is the last thing one would need, or want.

And somewhere, in an abandoned lair festering with slime and blood and feces, someone blinks and then feels cold concrete on their neck. The last thing they will ever know.

All of this, with no one there to secure it, to contain it, and to protect mankind from the knowledge. No initiative from anywhere willing to crush it. No market-competent deviants ready to capitalize on the opportunities. No one. No one yet.

A plucky militia could rise out of the shadows to deal with these paranormal threats, or better yet, incorporate them to fight for their cause. A scientific organization could dedicate themselves to researching these anomalies, making decades of scientific progress from one peculiar artifact alone. Maybe they could even make the surreal real or force humanity to come to terms with a new reality where they are comically insignificant and present themselves as the sole solution. Or maybe you could do the boring thing and sell them on the black market.

After all, no one's stopping you. No one but you, and your fellow pioneers.

TECHNICAL PITCH

An NRP set in the world of the SCP Foundation minus the SCP Foundation and accompanying GOIs. Basically a blank slate world of cosmically horrific fun and madness with me as your resident Mad God.

Players serve as burgeoning organizations (and their leaders) for containing/liberating/exploiting/marketing/researching/murderboning the anomalous with limited reach and (human) resources at the start. It is generally understood that you will need to maintain the veil.

Game Master will serve as regulator of the anomalous and governor of normalcy in the world.

Disclaimer: I am not very deeply-versed in more obscure SCPs myself, though I am familiar with some of the bigger ones, including several 001 Proposals. I apologize if I'm an idiot. I am also not affiliated with the SCP Community at large aside from being a member of it. I am also a relatively new GM, though I have some experience under my belt.

I'm aiming for 4 players at minimum. I'll open a Discord on first engagement with this post or a few hours from now, whichever comes last first.
Hidden 3 yrs ago Post by Sophrus
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This looks really interesting, not 100% sure how ill make it work but love the idea
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Hidden 3 yrs ago Post by o0V0o
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o0V0o The Honorably Mentally Deranged

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It is pretty weird and I am having trouble thinking of the smaller things. But so far what I've thought of mrchanically is:

Anomalies will be taken from the SCPs currently on the wiki at my choosing and I'll introduce them to the world a bit at a time so it isn't a total free-for-all at the start. Some SCPs may also need to be modified to either fit with the narrative or to be more manageable such as by shifting dates or adjusting their anomalous properties, thus meaning some anomalies will not be 1:1 copies of their Foundation counterparts.

Each organization will be given rolls or starting parameters and numerical stats to characterize their capabilities in financial resources, manpower, influence, etc. Each may also be given a starting anomaly to play with at the player's behest.

Certain events will increase "heat" and it is in all organizations' interest to maintain the masquerade.

Containing anomalies will consist of the GM putting the news out there that "oh look at this weird thing that does x, y, and z" and interested organizations will have to ID each and then write up a containment narrative that fits with the description, prescribed containment procedures, and the resources available to the group.

The brainstorming process; however, is certainly still very open and I project it'll remain so for about a month. So what do you think?
Hidden 3 yrs ago 3 yrs ago Post by Sophrus
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hmmm, im not a huge fan of rolling for things on the guild, but thats just me. I prefer a more narrative focus. It would be frustrating to come up with a clever solution to an SCP only to roll a critical fail on dealing with the SCP and a critical fail on how much 'heat' i would get. It happens sometimes I suppose but could wreck any overarching story I think up.

I suppose I would do something like this:

GM introduces SCP-whichever though news, police, or whatever report.
Player(s) works the problem
GM decides based on player actions the repercussions (assuming its written well with the expected problems of dealing with SCPs)
Player(s) Manages fallout
Repeat step 2-4 as needed

This is just my first thought on how to manage it. probably isnt perfect.

i do like the writing of containment procedures though, that could get interesting.
Hidden 3 yrs ago Post by o0V0o
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o0V0o The Honorably Mentally Deranged

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The roll system is only intended for randomizing your start conditions so don't worry about that hahaha. Though yeah the action loop you have is a good description.

Btw a very barebones discord is up! Behold
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