Howdy, champs! Welcome to my 1x1 thread. Below you'll find three ideas that I've been sitting on for a while. I'm not really looking for multiple players for both, but I don't think they'll be that popular. Anyway, a bit about me, and then we'll get into the good part.
WHAT I WANT: M x F; I don't mind what I play; this is slice-of-life(ish) with investigation and exploration elements; I would like characters in this RP that aren't perfect and gorgeous
WHAT I WANT: M/F/NB x M/F/NB; Characters can be human or alien; but the genre is cyberpunk with all the dressings; just add a smidge of cosmic horror.
WHAT I WANT: M x M/F/NB; I'll be playing Richter, this is a character type I've been wanting to play for a while... a fat, washed up, once cool guy; I don't care what you play mortal/necromancer/lamia and whatever faction you want to be in, surprise me! Your character is going to be the wildcard that this investigation needs to make headway.
- I only play with 18+ partners as things may get spicy. Actually, to warn you now, I will have the expectation that they will get spicy. If that makes you uncomfortable, I totally understand, but I'm not the RPer for you.
- I consider myself an advanced RPer, whatever stigma that may hold. That being said, I mean a lot of forethought, planning, and complex characters and world. I don't mean 1200+ words a post. Though, I don't turn my head at those. It just takes a lot of time for me to respond. That being said, this is a collaborative experience, and I expect that both sides will fully participate in world-building, plot whatnots, and the like.
- So, to facilitate that communication, I ask that after the initial PM, we talk via discord. It's easier for me to access.
- Also, please note, that if I'm noticing that things are NOT jiving between us, I may put a hard stop on the planning stage of the RP. Don't take it personally, I just know I'm not everyone's flavor. And I'm DEFINITELY not vanilla.
- Last but not leastly, I'm not always around. I have a pretty demanding job. So, expect a post every other day to once a week. Depending on how we get on... it may be more frequent.
PM me if you are interested in either idea, letting me which one you'd like to play along with a bit about yourself and what you want to play. Without that, I'll ignore you. So, without further ado, here's the shit you're waiting for...
INSPIRED BY: No Man's Sky, Stars Without Number, Stardew Valley, and Raised by Wolves
The Star Blight came without warning or mention. The next thing that humanity knew, their suns were blinking out one by one across their colonized galaxies. Entire planets were bathed in darkness and became frozen and barren within moments. There was no way to escape it. Scientists scrambled to find a cure for the suns burning out, but they were without an idea. Instead, they decided to make a backup plan in the form of the Arks.
They are exactly what they sound like, massive ships sent out to the far reaches of the universe to find galaxies that haven't experienced the Sun Blight. They would be stocked with a mixture of genders, but anyone with female anatomy was impregnated before they were placed into cryo--in hopes to circumvent repetitive genetics or reproductive issues. Sent before these Arks would be Scout Ships that would come out of cryo ten years before to explore the planets and find the most suitable ones. There they would set up bases and small residential areas for the rest on the Arks. It was the best plan they could make as civilization folded in on itself around them.
An array of pods from the Delta Ark landed on the planet of Targus 8, following the Inhabitation Beacon that the Scouts before them set down. Each of the pods contains a male and a female and were to be scattered away from each other in case of unknown dangers. Our characters wake up on an exotic planet, a town in the distance. Yet, when they get their bearings and move towards it, they find it long since abandoned. There are clues as to what happened, but the direct cause is unknown. More so, they have to find shelter and food. What of the Scouts? What of the other pods? It seems so quiet on this planet. Too quiet.
They are exactly what they sound like, massive ships sent out to the far reaches of the universe to find galaxies that haven't experienced the Sun Blight. They would be stocked with a mixture of genders, but anyone with female anatomy was impregnated before they were placed into cryo--in hopes to circumvent repetitive genetics or reproductive issues. Sent before these Arks would be Scout Ships that would come out of cryo ten years before to explore the planets and find the most suitable ones. There they would set up bases and small residential areas for the rest on the Arks. It was the best plan they could make as civilization folded in on itself around them.
An array of pods from the Delta Ark landed on the planet of Targus 8, following the Inhabitation Beacon that the Scouts before them set down. Each of the pods contains a male and a female and were to be scattered away from each other in case of unknown dangers. Our characters wake up on an exotic planet, a town in the distance. Yet, when they get their bearings and move towards it, they find it long since abandoned. There are clues as to what happened, but the direct cause is unknown. More so, they have to find shelter and food. What of the Scouts? What of the other pods? It seems so quiet on this planet. Too quiet.
WHAT I WANT: M x F; I don't mind what I play; this is slice-of-life(ish) with investigation and exploration elements; I would like characters in this RP that aren't perfect and gorgeous
INSPIRED BY: The Ascent, Shadowrun, Death Trash, and Cyberpunk 2077
Cosmic beings, that many called gods, gave the sapient creatures of the universe the ability to travel the stars at an infinite measure. Technology skyrocketed among the cosmos, and species of all sorts began to ascend. They colonized many planets, warred with each other, formed varying cultures and economies, and sought different answers among the stars. Yet, one thing was always constant, they all worshipped the gods that brought them into the stars.
Thousands of years after their first long trip into space things change. In the orbit of the massive planet Versa Tertia, the cosmic beings went to war with themselves--destroying themselves in the process. Their power erupted out from their dying bodies, destroying all known life except for Versa Tertia which was saved due to its proximity. Their cosmic corpses fell to the earth below, and with that, the world was terraformed against the will of its citizens. Thirteen mortals were given immortality from what would be called the Black Exodus. They would become the Architects, beings bringing the world back up. Technology would never reach the heights that it had been, but they would try their best.
Hundreds of years passed, and the Architects divided the planet into thirteen different divisions. Each of them ruled with varying states of competency. In the absence of the cosmic beings, another horror came to the planet of Versa Tertia, simply called demons. They promised the same power and protection that the old gods gave them. But their power came at the cost of lives. The Architects could not abide this, so they formed a united task force across the divisions called the Dead Light Paladins. They were given jurisdiction to root out demonic activities and possession.
Our story begins in 6785, on the planet of Versa Tertia in the Division of the architect Sweet Necromancy, called Hades Hightowers. There's a recent murmur that demonic rituals are going on in the Seventh Gigabuilding, a low-income residential area that isn't well regarded. Two Dead Light Paladins (DLPs) have been called to investigate.
Thousands of years after their first long trip into space things change. In the orbit of the massive planet Versa Tertia, the cosmic beings went to war with themselves--destroying themselves in the process. Their power erupted out from their dying bodies, destroying all known life except for Versa Tertia which was saved due to its proximity. Their cosmic corpses fell to the earth below, and with that, the world was terraformed against the will of its citizens. Thirteen mortals were given immortality from what would be called the Black Exodus. They would become the Architects, beings bringing the world back up. Technology would never reach the heights that it had been, but they would try their best.
Hundreds of years passed, and the Architects divided the planet into thirteen different divisions. Each of them ruled with varying states of competency. In the absence of the cosmic beings, another horror came to the planet of Versa Tertia, simply called demons. They promised the same power and protection that the old gods gave them. But their power came at the cost of lives. The Architects could not abide this, so they formed a united task force across the divisions called the Dead Light Paladins. They were given jurisdiction to root out demonic activities and possession.
Our story begins in 6785, on the planet of Versa Tertia in the Division of the architect Sweet Necromancy, called Hades Hightowers. There's a recent murmur that demonic rituals are going on in the Seventh Gigabuilding, a low-income residential area that isn't well regarded. Two Dead Light Paladins (DLPs) have been called to investigate.
WHAT I WANT: M/F/NB x M/F/NB; Characters can be human or alien; but the genre is cyberpunk with all the dressings; just add a smidge of cosmic horror.
INSPIRED BY: Paradise Killer, Disco Elysium, Vampire, and Paratopic
In the 1980s a biological virus rocketed across the Earth. Those afflicted were turned into immortal, undead monsters that became more feral the longer they were exposed to sunlight. The natural UV rays caused the virus to grow and multiply quicker and quicker. In the darkness, it became dormant, rendering these creatures (called revenants) static. To save their cities, massive domes were built to block out all the light and the revenants were dealt with before these domes expanded out and out until they covered the Earth.
Shortly thereafter, the Revenant Virus formed a rare mutation called the Lamia Variant. Those that were affected became immortal and undead, but they still kept their entire faculties. They did contain the speed, strength, and night vision of their revenant brethren. They remained somewhat human-looking and were given certain abilities that varied in individuals based on their genetics. Unlike the revenants, they could feast on blood instead of flesh. As the governments and military crumbled around the world, they came into power through wealth by outliving every CEO in every large corporation.
A thousand years passed, and this was just how the new world was. A dark cyberpunk dystopia that was ruled by the powerful blood-sucking lamia. Sadly enough, they were far fairer than any politician ever was. About a hundred years ago, one of the pharmaceutical companies found a cure for the revenant variant. Unfortunately, the revenants were too far gone for it to do any good, but it was a way to stabilize the lamias and return them to life. A war raged as each lamia corpo runner tried to outfox each other to become the only immortal in the game. The war ended about twenty years ago when the cure was viewed as a "terroristic act" to use on the lamia against their will. They could get it voluntary, though. These ex-lamia would be called necromancers, as they still contained some of the leftover abilities of their previous lives.
Richter Volkov is a necromancer, and the ex-leader of the Blood Judges, a lamia-run enforcement group that upholds the corpo way and suppresses the rebels and outliers. About ten years ago, he took the lamia cure for reasons that were unknown. He settled into a nice but cramped flat in Paradise City overseen by a variety of corpos. There he took a job with the mortal PD, as a contractual detective. The Blood Judges didn't care about crimes that didn't affect the bottom line of the corpos. So, the PD was still in place to protect the citizens. Though... protect should be loosely used.
In 2999, a new millennium is about to begin, and with it comes a lot of trepidation. Crimes have started spiking, but they are getting weirder and weirder. A criminal organization has found a way to weaponize the once dormant revenants to do their bidding without the use of the sun. Richter has been contracted to help with rooting this out with the assistant of a PD/Private/Blood Judge/Mercenary partner. Yet, the High Judge of the Blood Judges isn't all that he once had been. Now a grumpy, overweight, necromancer, he seems to be smoking and eating himself to an early death. Well, early for someone that has almost lived a thousand years, anyway.
Shortly thereafter, the Revenant Virus formed a rare mutation called the Lamia Variant. Those that were affected became immortal and undead, but they still kept their entire faculties. They did contain the speed, strength, and night vision of their revenant brethren. They remained somewhat human-looking and were given certain abilities that varied in individuals based on their genetics. Unlike the revenants, they could feast on blood instead of flesh. As the governments and military crumbled around the world, they came into power through wealth by outliving every CEO in every large corporation.
A thousand years passed, and this was just how the new world was. A dark cyberpunk dystopia that was ruled by the powerful blood-sucking lamia. Sadly enough, they were far fairer than any politician ever was. About a hundred years ago, one of the pharmaceutical companies found a cure for the revenant variant. Unfortunately, the revenants were too far gone for it to do any good, but it was a way to stabilize the lamias and return them to life. A war raged as each lamia corpo runner tried to outfox each other to become the only immortal in the game. The war ended about twenty years ago when the cure was viewed as a "terroristic act" to use on the lamia against their will. They could get it voluntary, though. These ex-lamia would be called necromancers, as they still contained some of the leftover abilities of their previous lives.
Richter Volkov is a necromancer, and the ex-leader of the Blood Judges, a lamia-run enforcement group that upholds the corpo way and suppresses the rebels and outliers. About ten years ago, he took the lamia cure for reasons that were unknown. He settled into a nice but cramped flat in Paradise City overseen by a variety of corpos. There he took a job with the mortal PD, as a contractual detective. The Blood Judges didn't care about crimes that didn't affect the bottom line of the corpos. So, the PD was still in place to protect the citizens. Though... protect should be loosely used.
In 2999, a new millennium is about to begin, and with it comes a lot of trepidation. Crimes have started spiking, but they are getting weirder and weirder. A criminal organization has found a way to weaponize the once dormant revenants to do their bidding without the use of the sun. Richter has been contracted to help with rooting this out with the assistant of a PD/Private/Blood Judge/Mercenary partner. Yet, the High Judge of the Blood Judges isn't all that he once had been. Now a grumpy, overweight, necromancer, he seems to be smoking and eating himself to an early death. Well, early for someone that has almost lived a thousand years, anyway.
WHAT I WANT: M x M/F/NB; I'll be playing Richter, this is a character type I've been wanting to play for a while... a fat, washed up, once cool guy; I don't care what you play mortal/necromancer/lamia and whatever faction you want to be in, surprise me! Your character is going to be the wildcard that this investigation needs to make headway.