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Hidden 3 yrs ago Post by Liotrent
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@Drifting Pollen

Now that we're getting into the fight proper, is there anything I should know? For example, if I were to try and swing at Favian, what is allowed and not allowed? Just for reference?
Hidden 3 yrs ago 3 yrs ago Post by Drifting Pollen
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Now that we're getting into the fight proper, is there anything I should know? For example, if I were to try and swing at Favian, what is allowed and not allowed? Just for reference?


It's mainly just a matter of clearly writing out what your character is doing, and then backing it up with whatever logical points or rhetorical flourishes you'd like to add.

As far as what's allowed, you're limited by what we've already established: the setting and the capabilities/equipment of our respective characters. Everything is assumed to fall within standard laws of biology/physics/etc unless otherwise stated. To break it down:

- Firstly, stick to what your character could reasonably do based on the information submitted before the fight. In this case, Griffon is limited by what a human knight would be capable of: he can run and fight in full plate, and perform any reasonable motion you can think of, but he can't fly through the air or shoot lasers from his eyeballs. Any kind of power or magical ability like that has to be listed in a character sheet or specified prior to the fight, to ensure that players don't just make up new abilities on the spot. In this case, both of our characters are (I assume) unpowered humans, and thus won't be using any magic/cybernetics/whatever outside of the armor and equipment we listed for them.

- Things like techniques and skills are looser: if a character performs an action in a fight, then it's generally assumed that they know what they're doing. For instance, Griffon is a knight, so we can assume he knows how to move around quickly in plate armor and use common medieval weapons. Unless your character pulls out some really wacky out-of-context martial arts move (like if Griffon suddenly started using Chinese Kung-Fu) you don't have to justify them being able to pull it off.

- Actions should be written out clearly, and can't be retroactively altered unless in reaction to something else. For instance, if I had Favian cut at Griffon's body, and you had Griffon counter with a thrust, I can't then say "well actually Favian never cut at all and did something else entirely." The wording of actions is very important, because you can't contradict your own words later on. The only exception to this is if your opponent interrupts your character mid-action, in which case you can respond to that interruption and change what your character is doing from that point forward.

- Contradicting the other player in a fight is completely normal, and a prerequisite for victory in many cases. You just want to explain your reasoning when you do. If I write "Favian stepped forwards and punched Griffon dead in the face," you're entirely within your rights to reply with "well actually Griffon saw the punch, ducked under it, and avoided the blow." It's generally considered polite to give the other player room to respond to actions in this way (e.g. writing "Favian swung his fist at Griffon's face" rather than just "Favian punched him in the face"). Same goes the other way around: if you had a character fire a gun at Favian, and I had him dodge the bullet mid-flight, then you could reasonably point out in your next post how that's humanly impossible and go on to describe the effects of the bullet hitting its target. There's no exact science here, and you kind of have to play it by ear: sometimes it's best to gently contradict someone in-character to keep the fight flowing, whereas other times you need to discuss a key point OOC to find a firm compromise.

There's more stuff I could dig into, but that about covers the basics and I'm getting sleepy now. If there's anything you want me to go into more detail on then let me know, otherwise I'll cover stuff as it comes up. If you end up making any obvious missteps then I'll just point them out here and give you a chance to fix.
Hidden 3 yrs ago Post by Liotrent
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Thanks! I was thinking of doing something in the next post but I wanted to be clear on things before I try to post. Thank you again for being patient with me!
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@Drifting Pollen

Did Favian parry the axe towards his left or his right? During the thrust he stepped forward leading with his right foot shifting from his left.
Hidden 3 yrs ago Post by Drifting Pollen
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Did Favian parry the axe towards his left or his right? During the thrust he stepped forward leading with his right foot shifting from his left.


If that’s the case, then Favian is parrying to the left (to the right from Aslain’s perspective). Favian’s right foot is still forward (and you can assume that he’s maintaining that general stance unless I specify a change in a future post).
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Hidden 3 yrs ago Post by Liotrent
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I'll ask for the sake of it... How am I doing?
Hidden 3 yrs ago Post by Drifting Pollen
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I'll ask for the sake of it... How am I doing?


You’re doing great! You’ve avoided a lot of the common pitfalls I tend to see in people less experienced with arena stuff, and I’m having a lot of fun with this fight.

Wasn’t able to post this evening, but I’ll see if I can’t find time to write one after getting some sleep.
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<Snipped quote by Liotrent>

You’re doing great! You’ve avoided a lot of the common pitfalls I tend to see in people less experienced with arena stuff, and I’m having a lot of fun with this fight.

Wasn’t able to post this evening, but I’ll see if I can’t find time to write one after getting some sleep.


Actually if that's the case, I made some errors in my last post (Got a bit over excited). I'd like to ask you if it's okay if I edit out some of those errors.
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<Snipped quote by Drifting Pollen>

Actually if that's the case, I made some errors in my last post (Got a bit over excited). I'd like to ask you if it's okay if I edit out some of those errors.


Go right ahead! Just let me know once you’re done.
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<Snipped quote by Liotrent>

Go right ahead! Just let me know once you’re done.


Done!
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I'm thinking making this a lot like how the medieval knights used to duel during competition. Not really meaning to kill eachother but dueling as if they were trying to and having someone score. I figured we can agree that if that was the case, you'd be ahead because of your earlier hit on his shoulder.
Hidden 3 yrs ago 3 yrs ago Post by Drifting Pollen
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I'm thinking making this a lot like how the medieval knights used to duel during competition. Not really meaning to kill each other but dueling as if they were trying to and having someone score. I figured we can agree that if that was the case, you'd be ahead because of your earlier hit on his shoulder.


Sure, we can play it that way if ya want!

Edit: wrote my reply as such. Lucky thing for them both those blades aren't sharp :P
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<Snipped quote by Liotrent>

Sure, we can play it that way if ya want!

Edit: wrote my reply as such. Lucky thing for them both those blades aren't sharp :P


Yup. If there were a third party here, it'd be easier to judge, but honestly I think this is over. I can't really see a way for me to stop that strike. In a real duel to the death, it would've killed him. But the dagger to the gut is pretty substantial. It's usually a slow and painful death as the gut had a lot of very nasty things in it. Stomach acids, gut bacteria, and so on. But if I were to judge, I think I'd give it to Favian on this one.

Edit:

I'll make a post depending on how you answer on this one so we can close it off.
Hidden 3 yrs ago Post by Drifting Pollen
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Yup. If there were a third party here, it'd be easier to judge, but honestly I think this is over. I can't really see a way for me to stop that strike. In a real duel to the death, it would've killed him. But the dagger to the gut is pretty substantial. It's usually a slow and painful death as the gut had a lot of very nasty things in it. Stomach acids, gut bacteria, and so on. But if I were to judge, I think I'd give it to Favian on this one.


I mean, I’m not going to disagree with you there. If I didn’t think that last stab would earn Favian the win, I wouldn’t have had him do it in the first place.

You’re right about the gut stab, though. With a sharp blade it could easily be lethal, and Favian’s chances of survival would come down to stuff like how big the tear in the gut was, whether his kidney got hit, whether he could get medical attention in time to alleviate some of the damage, etc. That said, I alluded to this in Favian’s internal monologue. At the end of the day he doesn’t care what the judges think, since as far as he’s concerned the man who crawls away clinging to life while his opponent lies dead behind him is the victor.

That said, I don’t mind how things turn out in-character from that point on. So feel free to wrap things up however you like! I’ve had great fun with this, and I hope you got something out of it as well :)
Hidden 3 yrs ago Post by Liotrent
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Sorry if my reply took a while. I had some stuff to do IRL.
Hidden 3 yrs ago Post by Drifting Pollen
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No worries. I did another reply myself, just to wrap things up on Favian's end. You can do a closing post for Aslain if you want or just leave things here, either way I think we've reached a good stopping point.

Thanks for the good fight! If you ever want to write stuff again together (arena or otherwise) then feel free to hit me up in PMs.
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No worries. I did another reply myself, just to wrap things up on Favian's end. You can do a closing post for Aslain if you want or just leave things here, either way I think we've reached a good stopping point.

Thanks for the good fight! If you ever want to write stuff again together (arena or otherwise) then feel free to hit me up in PMs.


Sure thing! I'm thinking of doing more arena stuff soon, but I might get tied up in real life for a while. Thinking maybe a fantasy scythe wielder would be nice to do next time.
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