Hidden 3 yrs ago 3 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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The world is a fragile place....for hundreds of thousands of years humanity as struggled through the ages to keep peace, and prosperity always falling back on war. Mages, heroes, and normal humans have struggled to reach out to grasp at fame, fortune, and prosperity. Fear of failure, of defeat, of destruction is always a constant thing. Something to be reminded of every time some single individual reaches out to grasp is the fact that things could go horribly wrong at any given moment. A single alteration, a single failure, a single deviation from the norm...it sends the world into a chaotic spiral, and a distortion is made upon an unsuspecting world. Mages are one of the more common reasons things go wrong.

Be it the Dead Apostles, or an overtly ambitious fellow with too much to gain, and not enough to lose the world tends to fall apart at the touch of fate's hand. Hatred, jealousy, justice, despair, honor, friendship, and other self destructive tendencies have been the cause of mages, and humans alike to fall, and break what should be set in stone. Guidelines, and history itself changing to suit the needs of the many, and the hopeless. Be it for good intentions, or for ill the time line of the world is easily disrupted...perhaps a young man wished for peace...perhaps they rescued a friend...or maybe they just wanted a bit more power...and everything went wrong.

This is Chaldea, The Organization for the Preservation of Human Order, Finis Chaldea is it's full name and we have been active for many years now in the Alps. For a time Chaldea held together the world as it stood for centuries. Perhaps correcting a small lapse in time here, or perhaps making sure the evil mages of the world were kept in check in present time. Regardless it seems that the world itself is rebelling against them at times. More frequently enemy magi have been showing up as if to place the clock tower in checkmate, and destroy Chaldea agents, and finally bring doom upon the world. Many have been defeated. The enemy's true name is not known. However distortions, and changes in time are becoming more frequent forcing the top team of Chaldea to summon servants in an attempt to stop it. This worked for a time...however the recent anomaly has caused an issue...a rift...the first team is lost...dead more than likely. An attempt to stop the destruction of the world is now in the hands of the second team now allowed to summon their servants they prepare for the worst yet to come.

We play as Team B the back up squad, and the second to last line of defense. Chosen for either our skill, our powerful magical lineage, or some other assorted special ability we are effectively the best chance Chaldea has now of stopping the destruction of the world.

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Rules:
1. All Standard Roleplay Rules Apply. Power Playing, God Modding, and other assorted non-sense is not allowed.

2. No over powered servants. Demi-Gods, and servants such as Gilgamesh, Hercules, and folks of that nature are not allowed. I can't have unkillable servants that make everyone else pale in comparison. The same can extend to a number of characters like the grands (Merlin, King Hassan, etc). Not only that but its possible certain servants may flat out invalidate certain major encounters. Ask before you pick a servant, and I'll help you with them if need be. Other examples may be the likes of Sun Wukong, Guan Yu, Richard the 1st, etc. The level I intend to play with is middle tier, or below servants people like robin hood, Mori Nagayoshi, etc. This way we don't need to go overboard on power scaling, and world shattering super phantasms. Furthermore ALL servants must come from pre-existing historical event, fairy tail, or what have you. Completely fake servants will not be allowed but you can make your own if they don't have a canon variant already present. For example you can maybe make Nero's mom Agrippina but you can't make the twin sister of nobunaga oda.

3. I must approve of your characters personally before allowing them into the roleplay. Characters not approved do not get noticed in the IC. Post characters in the OOC before approval.

4. PVP is allowed in certain circumstances and will be taken up in the arena, or through collab however BOTH parties must agree to the battle. Battles will be done more than likely in a controlled Chaldea environment.

5. Everyone starts with three command seals. Command Seals are renewed once per distortion travel.

6. 2-3 Noble Phantasm limit on Servants whom are not canon. This is to prevent power playing, and shenanigans. I may be considerate of more than three if the servant warrants it. Remember in the show at least the noble phantasm is suppose to be a defining aspect of the legend of the servant. Some canon servants have more than three and I may accept those on a case by case basis.

7. I reserve the right to gm to reject characters for any basis. Be it for personal conduct, or roleplay reasons the same goes for barring certain people from the roleplay due to past experiences.

8. While others can play your servant or master I heavily encourage the use of two characters. People drop out or no show which makes doing things difficult without your direct opposite.

Further Notes:

Furthermore while not a rule I encourage others to minimize complaints, and negative feedback. The last fate roleplay I made ended when I received nothing but constant negative comments about objectively minor things for about a month or two straight. No one likes to hear complaints for that long. All I ask is that if you have something you wish to be brought up to be polite about it, and or be careful of wording. I am not asking for 'safe space' so much as just to ease up on me I have no issues with critiques just not constant, and repeated ones.

Flying Servants may be restrictive in this roleplay. I know this may be an issue to some people but consider that many servants don't have proper ways to engage an enemy who flies reliably. More so flying servants can also subvert land traps, and make encounters much more difficult to make for me personally.

I will be easing up on my regular restrictions and will allow minor avengers like Salieri, and the like to appear MAYBE low level rulers as well. I will still not be allowing true alters as playable characters as they are corrupted servants essentially and may make things complicated.

I will be willing to bend lore, and in universe rules to some extent to help make the roleplay fun but it will only be to enhance the quality of this roleplay. I don't wish to make this unrecognizable as a fate roleplay. Likewise I am neither an expert, nor have a doctorate in Nasuverse lore I may get things wrong.

Finally, to reiterate again just in case, I will be allowing masters to have more than one servant but not too many. If we have an unequal amount of servants per master basis you may need to double up on characters. You're free to double up regardless, or team up with someone else.

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Hidden 3 yrs ago Post by Vega7285
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Vega7285

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A Fate RP that's focused on not being a grail war? Could be interesting. Though I'm also not a huge expert on all the setting stuff. So I'll probably struggle on needed accuracy, especially for making a Mage act properly or have the proper sort of skills, etc. etc.

Still, could be fun to do grand adventure stuff in the setting, so I hope it goes well.
Hidden 3 yrs ago 3 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Its mostly fine if you want you can read the wiki if you don't care about potential spoilers, but the setting will be mostly pre-grand order events with none of the canon cast included. NPCs and the enemies will be mostly pulled from other sources like Archimedes replacing Da Vinci as the tech specialist. So as long as one knows how fate works in general I think it should be enough for this setting. For magecraft you can just do something basic like say fire conjuration like fireball or whatever.
Hidden 3 yrs ago Post by Vega7285
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Mostly, it'd be figuring out a character concept to go with (including servant, chances are), and deciding whether or not I have the time to do another RP.

I am pretty familiar with FGO proper, and no stranger to wiki-diving to get the gist of things, so should be fine. Also, honestly not all that worried about personally breaking rules of the setting, since the biggest rule seems to be that Nasu breaks every established one of his all the time.
Hidden 3 yrs ago Post by The Irish Tree
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The Irish Tree Hot-Blooded Loser

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Y'know, been waiting for a fate rp that does Grand Order as a setting. Sounds fun!

Hidden 3 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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alright well at minimum i'd like three people but i'd prefer four but the site being what it is we'll see.
Hidden 3 yrs ago Post by Enkryption
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So, we run our Master and Servant? I'm down for that.
Hidden 3 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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The preferred is that you do both yes but its not a must if you can find a partner in crime so to speak. But for masters I can't do much if they lose their servant.
Hidden 3 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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@Vega7285@Enkryption@The Irish Tree Here decided to throw up the OOC my Cs may look a bit different edited it a bit to shave out some unneeded details for the moment. May change it a bit if necessary.

https://www.roleplayerguild.com/topics/187743-fate-grand-order-advent-of-the-world-shattering-star/ooc
Hidden 3 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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@Vega7285do you still intend on joining?
Hidden 3 yrs ago Post by Vega7285
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Vega7285

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Nope. Got no character ideas, so not much point in forcing it.
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