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Hidden 3 yrs ago 3 yrs ago Post by Lurking Shadow
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Lurking Shadow Yithian Archivist

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Grailham City, founded in 1884, was originally created as a hub from which to launch for archeological expeditions throughout the world. The expeditions had varying success over the next few decades, that is until the ill-fated Carlyle expedition in 1919. Led and funded by millionaire playboy Roger Carlyle, the expedition traveled to various places around the world including Egypt, China, Africa, and Australia among others and perform several excavations following a tip from an undisclosed source. Over the next two years, a trove of artifacts from early human history was sent back, though some were rumored to be not of human origin. In August of 1921, the expedition traveled to the African wilderness and vanished. In October of that year, the gruesome remains of the expedition was found by a search party hired by Roger’s sister. While rumors suggest that their demise was from inhuman hands, ultimately blame was pinned on Nandi tribesmen who were tried and hanged. Despite the tragic end, the findings of the expedition were groundbreaking and brought wealth into the city and some of the artifacts remain on display at the posthumously named Carlyle Museum, one of the largest museums in the world.

The spike in money flowing through the city naturally attracted more than just archeologists as corporations in the tech, medical, research, and many other fields either moved in or were founded. As the century came to a close, Grailham City has transformed drastically from its simple beginnings and into one of the largest cities on Earth with a GDP to rival many small countries put together. Naturally, as wealth poured in, many criminals begin to take notice and the city’s first supervillain The Pallid Charmer emerged in 1946, shortly after the city’s first superhero Incognito emerged to challenge him. Ever since, Grailham City became a popular place for both heroes and villains to emerge, earning the nickname ‘The Crucible’ from some of the locals as the battles between heroes and villains became a regular occurrence in the city by the end of the century.

Fortunately for the citizens of the city, there always seemed to be enough heroes to deal with the villains and the heroes were usually pretty good at being heroes. Not to mention the villains never seemed to ever group up and try to dominate their foils with numbers, whether it was pride, principle, or a general feeling of superiority over the ‘lesser’ villains that ensured any cohesion did not last. Until recently that is. A mysterious newcomer has shaken things up in the criminal side of the city, somehow managing to sway others under his cause through trickery, bribes, intimidation, or something else. Whatever the case, it seems almost, if not all, of the villains answer to this mysterious individual. Something big is going down, and whatever it is is can't be good.




This RP is about a group of novice heroes teaming up to overcome difficult odds, discover and subvert a grand scheme that may potentially doom the world, and learn to harness their powers or master their abilities. Heroes may rise from any origin, whether they inherited their powers, harness futuristic technology, come from outer or inner space, from the distant past or even other dimensions. You may have any origin and any power (or martial skill, some of the greatest heroes can be exceptionally talented but otherwise mundane individuals) save for certain restricted ones that will be listed in the Rules below. As this is a city filled with as many villains as heroes, you may also create a villain character for yours or someone else’s hero to foil but this is optional.







Much of the same requirements for the Hero CS applies to the Villain CS, usually the only difference is the nameless goons they can afford to employ with the occasional named one. Feel free to add some new sections of your own.

Note: Villains are NPCs for our heroes to fight. If you would like to play a villain, I might allow it. PM me with details.




For more convenient communication, there is a discord server. I would prefer for those involved or interested in joining the RP to join it but it is optional.

discord.gg/jn6mQZS6xw
Hidden 3 yrs ago 3 yrs ago Post by Spin The Wheel
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Spin The Wheel Random Skeleton

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Alright, here's my CS. Feel free to tell me if I need to change something.

Hidden 3 yrs ago 3 yrs ago Post by Crow
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Crow FIRST, SECOND, THIRD

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Here's my mans!

Hidden 3 yrs ago 3 yrs ago Post by Ryik
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Ryik Wandering Phantasm

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Updated Arkin. I added some details here and there, with minor elaboration/embellishment on the mechanics, so let me know if I should change anything.
Hidden 3 yrs ago Post by Lurking Shadow
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I've been watching a lot of the DC cartoons lately so I'm kinda stuck in this Schick of supers right now. On top of that, I just recently got my Hellboy RPG book, so role-playing a super hero/Villain sounds fun! Would we be able to play a Villain instead?


(I'd like to move discussion here from the interest.)

I am currently not allowing anyone to play a villain, seems I need to clarify that. At least not with certain restrictions. Another has shared with me a amoral character, won't divulge as it was a secret of the character, which I am fine with but I will note the same things I said.

This is a 'group' RP, the plan for the story accounts for a more or less cohesive group to fight together and overcome challenges. For the group to stick together, there must be some factor to them, some redeeming quality, that the rest of the group would like. If a character were to go around and rob banks, murder civilians, or otherwise be villainous, I don't see how the other characters would put up with them and they would get kicked out of the group. Which will cause problems towards the 'endgame' of the RP with matters concerning the story and the climatic final battle. I have told the other person is that it is fine for characters to not start out heroic but they should grow as a character to be at least around 'anti-hero' as the RP progresses. But if you really want to play a villain, I might be able to fit it in with restrictions. PM me and let's see if we can work it out.

Sorry for the misunderstanding, I will edit the OOC to clarify this.
Hidden 3 yrs ago Post by Lurking Shadow
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@Spin The Wheel accepted.

@Crow also accepted.
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Hidden 3 yrs ago Post by Vega7285
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Vega7285

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I'm still working on my character, but I should have them done sometime soon.
Hidden 3 yrs ago Post by Crimson Flame
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Crimson Flame *Insert something profound here*

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RP is up. please direct all new inquires and questions in the OOC. for those who have a (pre)approved CS, I made two small changes. 1) personality section was added. 2) I split limitations into two separate sections, limitations and weaknesses (I have provided an example of each but generally limitation is something your character will probably overcome as the RP progresses, weakness is something that disrupts your character's ability). Please adjust CS accordingly and then you are free to post it to the character tab.

link to ooc


I have weaknesses, but I’m not sure what limitations to give for super speed.
Hidden 3 yrs ago Post by Lurking Shadow
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@Crimson Flame Something that would fit would be a general cap to how fast he can run for long periods of time and a maximum speed for shorter distances before tiring out. Sort of like when you go for a jog you keep a steady pace but if you are doing like a 100m sprint you go as fast as you can but tire by the end of it and have to recover.

@Ryik I like the added details. seems like he is on the border of having multiple personalities, or is that more like being bipolar? Sounds fun to write though, I'm going to have to remember the idea of a character with multiple forms and behaves a different way in each one...

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Hidden 3 yrs ago Post by Vega7285
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Vega7285

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I have weaknesses, but I’m not sure what limitations to give for super speed.


Limitations, hm...

The obvious is just a maximum speed. How fast can you go? Other limitations include endurance (how long can you sustain super speed?), and given super speed has a lot of applications (Looking at you, Flash), comments on what you can and can't leverage your speed to also do might be something to consider, too.

Those are all I've got at the top of my head.
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Hidden 3 yrs ago Post by Spin The Wheel
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@Vega7285

Well, the way I see it, there's 2 reasons why the flash is so overpowered: 1. He has infinite speed, 2. His reflexes match his speed. This essentially gives him infinite power along with infinite flexibility. Max speed clips the power, and you can try limit its flexibility by putting a cap on your reaction speed.
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Hidden 3 yrs ago Post by Crimson Flame
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Crimson Flame *Insert something profound here*

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There we go. Added some limitations. Thanks y’all.
Hidden 3 yrs ago 3 yrs ago Post by Silverstein
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Silverstein Salt-Free Wolf

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Hidden 3 yrs ago Post by Lurking Shadow
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@Silverstein One thing to the background that you misunderstood from the DM. The alternate realm is the Dreamlands (which contains it's own Earth separate from ours) and the Underworld is below the surface of the Dreamlands Earth. When I referred to the surface, I meant the surface of the alternate Earth. Just change that little detail and you are good.
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Hidden 3 yrs ago Post by Lyla
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Lyla Shadowdancer

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Hidden 3 yrs ago Post by Lurking Shadow
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@Lyla You can go ahead and slap the, currently, only female character in the CS tab. Miracle Maple is only sometimes girl so he/she counts for half a point
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Hidden 3 yrs ago Post by The Forgotten
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The Forgotten

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So, I am clearly not an english major or a Shakespearian expert, and the more research I do into ye old English the more I discover writing all of Arthur's dialogue in such a way would lead to a lot of what he says being lost in translation. Thus, I have a query. Would anyone else be interested in having their character, having found Arthur lost and alone, be willing to have taken in Arthur and started teaching him modern English, as well as how the new age works?

@Lurking Shadow Kudos for the bit about not stabbing people to death. I wasn't planning on him going around murdering petty criminals but still, kudos. On a side note, when dealing with minor thugs and the like, is he still aloud to cripple people. By that I primarily mean things like fingers/hands, toes/ankles? I only ask because while he comes from a time where most crime is met with the death penalty, he himself doesn't agree with that. He still believes in some of the punishments from his time but, he's also young and naïve, practically ignorant to modern laws.
Hidden 3 yrs ago Post by Lurking Shadow
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@The Forgotten You can do pretty much whatever to mooks/goons/nameless NPCs, but it will be assumed that no matter what happened they live after the fact unless otherwise stated. So he can freely cripple people as 'public perception' regarding these sorts of things are conveniently ignored, don't worry about getting tied up in the ethical implications unless it is outright murder.

And once I get a character figured out, they'll prob be the one to bring you up to speed about the modern world and all that unless someone else wants to.

I am going to wait a while before post zero so those still making characters get ample opportunity to hammer it out and will prob get post zero around the weekend. maybe see if any late comers express interest.
Hidden 3 yrs ago Post by Shard
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Shard

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I just saw this, and may be interested in making a character. Well done on the setting.
Hidden 3 yrs ago Post by Lurking Shadow
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@Shard interest is appreciated, if you, or anyone else really, has questions I am happy to answer here, in a PM, or on discord.
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