The Dead South


This is a 1x1 role play for TJByrum and Grain of Sand


The Dead South is a supernatural, Southern Gothic, investigative role play. The year is 1890, and the events take place in a fictional Louisiana county. The characters attempt to solve various cases which are composed of several scenes, only progressing to the next scene by locating a core clue. The goal is to reach the climax of each case and resolve the investigation.

Call of Cthulhu, Hunt: Showdown, and the GUMSHOE system serve as inspiration for the role play. Literary works by William Faulkner and Flannery O'Connor are examples of Southern Gothic literature that also inspire the setting and characters. Additionally, music by Tyler Childers and Cole Chaney influence the role play.

As Wikipedia puts it, the characters in the role play are 'flawed, disturbing, and eccentric'. There are elements of hoodoo, mystery, suspense, the supernatural, eldritch creatures, occult influences, decaying/derelict locations (such as old plantations), and grotesques situations. Scions of rich, aristocratic white families have lost their wealth, influence, and social status ever since the end of the American Civil War. These individuals cling on to the idea of an idyllic south, where Southern honor and chivalry remain a constant. There are elements or pride, prejudice, poverty, crime, and violence.

Locations
Zollie's Retreat: Zollie's Retreat is the name given to a local saloon. It sits on the edge of the swamps, and is just north of the city, making it a central hub for investigators and hunters operating in the county.
Zephyr's Mire: 'Zephyr', as the locals call her, is a supposed devil of the wetlands. No white man who has ever ventured to her domain has ever returned.

Case #1: The Disappearance of Lily Doucet
Description: George Doucet, an African-American logger, has reported the disappearance of his daughter: 9 year-old Lily Doucet. Local authorities have been notified, but George is not optimistic about their investigation. George is offering a reward to anyone willing to find his daughter and bring her home safely.