@MajorGremlin Hell Ya!
Abhathol
Mother of Misery || Master of Monstrosities || Composer of Wrath
"Humanity shall be spared, you shall be spared! All you need do is submit to the sweetness of his song..."~Your Setting~
Modern Day: The era of big cities choked by smog, with shimmering lights blighting out all the stars from the night sky. Humans are equipped with the finest technologies, but are more certain than ever that supernatural forces like yourself are mere fiction. Prove them wrong.~Your Origins~
Ancient Slumber: In times long before recorded history Earth hosted a singularly grand civilization, one which left behind only vast, non-Euclidian ruins... and you. You have been slumbering or inactive for millennia, but now you are starting to awaken. Perhaps you will accept humanity as your supplicants, or perhaps you will wipe them off the face of your planet like the vermin they are; either way, you will take back what is rightfully yours.~Your Influences~
Your power is beyond measure, but your influence upon this world is currently limited. Choose up to four channels through which your terrible influence spreads; you may choose more, but your power will be stretched thinly.
An Avatar: You may appear to the mortals in a form that is more or less comprehensible to them. This form will be severely less powerful than your true one, but it will help you manipulate humanity.
A Place (Lightless Kadath): The more specific, the more powerful. From the ring of stones on Sentinel Hill, to an underwater ruin, to an entire city; choose a place where the barrier between you and Earth is weakest.
Sensory (Abhathol's Lullaby): From a note or chord progression previously unheard of by human ears, or a color that's unlike any on the visible spectrum, your influence spreads through perception of the unknowable.
Temptation: People get the feeling you can provide them with what they desire the most, be it power, wealth, or sexual fulfillment. People are drawn to enact your will if you play to their vices and fantasies.~Your Powers~
As your influence spreads more and more, and you gain more loyal worshippers willing to perform grotesque rituals in your honor, the more your power over this plane will deepen. Choose two powers you will develop.
Monstrosities: You can produce your own unearthly, sanity-defiling children — powerful supernatural beasts who can defend your cultists or exert your will. Can range from massive, powerful creatures that can only be birthed seldomly, to skittering, smaller creatures that can be produced in great numbers.
Transformation: Either slowly as your influence sets in, or all at once as part of a macabre ritual, your followers can become grotesque abominations made in your likeness. They will possess superhuman durability, speed and strength, and their very appearance will shake the sanity of any humans who witness them.~The Symptoms~
To the human mind, there is one true poison; knowledge. The more humans are exposed to your sources of influence, the more they learn of your nature, and the more their sanity weakens. Choose three of the most prominent symptoms this weakening will cause.
Hallucinations: Those whose minds have been damaged by your influence will start to see and hear things that aren't really there. These will start out as small visual anomalies, but will grow more and more severe until the line between reality and delusion is completely indiscernible.
Sadism: The more people fall under your influence, the less empathy they feel for their fellow human beings. They will feel no pity at causing others suffering; in fact, they might even take a maligned pleasure in sowing as much discord and anguish as they possibly can.
Masochism: This can manifest as a result of feelings of self-hatred, or trying to purify the body; or, people might just genuinely come to enjoy the hellish anguish your influence puts them through. Whatever the case, expect them to indulge in self-mutilation and self-destructive behavior.~Your Domains~
Of course, your true nature is beyond any descriptors limited mortal languages can possibly ascribe to you, so humans generally analogize you to concepts they are already familiar with. Choose up to five domains to be your main themes.
Royalty
Wrath
Pain
Beasts
Debauchery~Your Followers~
For some, your influence will lead to death or suicide — but others will fall to their knees in devoted worship. Choose from one or two of the below options to determine what your disciples mainly consist of.
Aristocracy: Your worship has become fashionable among cabals of the wealthy and influential, and their secretive, decadent parties will invariably feature sacrifices in your honor. They are drawn to you for your power, and while disloyal, they have the influence to manipulate society to serve your interests, if you please them.
Monstrous (Requires Transformation): Your followers have largely forsaken their humanity, becoming beasts modelled after your perfect image. Some may take only moderate transformations so they can still more-or-less blend in, while others hide away and dwell farther and farther from humanity, both physically and mentally.~Your Nemesis~
The Creatures (Kandarian Demon/Deadites): You've aroused the ire of another godlike entity, and it has sent its terrible children after you and your followers. These are few in number, but possess powers far in excess of the average human, and your cultists are not as immunized to their sanity-damaging visages. They are comparable in power to your own monstrosities, in that they can range from massive creatures that attack rarely, to swarms of smaller pests. You may have to work things out with the other entity.
Namzu
Male || Ancient || Kindred
"I have slept for far too long it seems."~Nature & Demeanor~
Autocrat (Nature): The Autocrat wants to be in charge. He seeks prominence for its own sake, not because he has an operation’s best interests at heart or because he has the best ideas (though he may certainly think so). He may genuinely believe others are incompetent, but ultimately he craves power and control. Dictators, gang leaders, bullies, corporate raiders, and their ilk are Autocrat Archetypes. A Kindred Autocrat may crave a title, or he may wish to be recognized as the leader of a coterie.
Visionary (Demeanor): The Visionary is strong enough to look beyond the mundane and perceive the truly wondrous. Visionaries test accepted societal limits, and seek what few others have the courage to imagine. The Visionary rarely finds satisfaction in what society has to offer; she prefers to encourage society to offer what it could instead of what it does. Typically, society responds poorly to Visionaries, though it is they who are responsible for bringing about progress and change. Philosophers, inventors, and the most inspired artists often have Visionary Natures. Kindred Visionaries may want to plunge all mortals into vampiric thrall, they may adapt technologies that other, more static Kindred fear or overlook, or they may have a “better way” to coexist with other vampires than all of this Prince and Regent nonsense.~Biography~
An ancient vampire from god only knows where, ripped from his world of origin only to be deposited in this insane hell. Initial confusion aside, however, he's done quite well for himself thus far.~Powers & Abilities~
Essence of Gehenna's' Harbinger
By drinking the blood of the Most Ancient you gain power that is beyond compare.
You gain the immortal power of an Antediluvian; a powerful vampire with few equals. You are capable of feats of strength and speed far beyond even the greatest humans, and are almost indestructible. Sunlight is merely painful to you (though deadly to your progeny), while fire and crosses may be seen as slight annoyances.
You may create progeny, which may in turn create progeny. Each step dilutes their power slightly, ensuring that none would be your equal. Differences will be highlighted if necessary. To do so, you need only feed a recently deceased person a mere drop of your blood. Though keep in mind the less blood you give them, the hungrier they will be.
Choose a type of vampire; such as the classic Dracula, or a hopping vampire, or even something like Alucard (Hellsing). You gain all of their power, as well as logical extrapolations of their powers up to continent destroying levels. You may also learn the abilities of other kinds of vampires (again, with conceivable extrapolations and increased power) or create entirely new powers with minimal effort. Your progeny intuit your chosen archetype's powers, and require teachers to learn other kind's powers.
Your body is fueled by blood. While you are able to eat and enjoy food, it provides you no sustenance. Human blood now tastes like the finest wine, the best chocolate, and a rich steak somehow mixed pleasantly on your tongue.
You may store near endless amounts of blood for later use inside yourself. Despite this, you aren't under some kind of "hyper pressurization" or something. The blood simply exists inside you, somewhere.
By feeding a small amount of blood to a human, you may grant them a fraction of your power. These "Ghouls" may easily go out in sunlight, and suffer none of the weaknesses of vampires. Additionally, as long as you feed them blood monthly they do not age. As a trade off, they must be kept hooked on your blood, or their powers will wane. Your progeny may also do this.
(Vampire Type: Lasombra.)