Hidden 2 yrs ago Post by pyramidsoup
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pyramidsoup Mis understood / soup

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So i want to make a roleplay that takes place mainly in nature
and depending on how much players travel and migrate I want to figure out
how to operate travel when they might wish to stay separate from each other.

Would a grid system be good or simple map be better. I want to have spatial mechanics
that arent too complex or matter when they are in the same areas, but I do want there
to be sometimes down time where travel has to happen to reach each other. I want there
to be the option to avoid other players and get lost.

Any tips and suggests. I for now want to focus one if treks happen via walking as I don't plan
on having any vehicles.
Hidden 2 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Get a map where positions can be noted with a dot. Anyone with a computer has or can get an image editing program. Something as simple as MS Paint will allow people to put a dot down anywhere on the map.

The level of sophistication of the map can vary depending on where you get it or how you yourself make it. It can feature terrain elevation, a grid system that breaks the map down in a regular pattern of every X meter or kilometer, and the map can of course contain geographic features.

It's easily the simplest way to convey the most detail possible. Even in non-NRP RPs I'd consider it honestly a good investment if not a flat requirement.
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Hidden 2 yrs ago Post by pyramidsoup
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pyramidsoup Mis understood / soup

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@Dinh AaronMkI love that.
Simply a dot can help allot and maybe if needed a grid on toposcopic terrain where one can have [x,y]
Maybe I can along with mile lines examples there can be sample ones for general movement based on player type where one could use a ruler too
Hidden 2 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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@Dinh AaronMkI love that.
Simply a dot can help allot and maybe if needed a grid on toposcopic terrain where one can have [x,y]
Maybe I can along with mile lines examples there can be sample ones for general movement based on player type where one could use a ruler too


I wouldn't get that titled since doing x,y stuff and drawing straight lines for trajectory is some like, early naval combat and radar stuff. But using a map you can either make a point on your position and draw some healthy assumptions from post details and like, how fast a person moves while walking and how much time should have elapsed between posts, give or take. You shouldn't have to ever give specific metrics unless the whole point of the post is you're doing Highfleet the Roleplay.

(And even then in a "lost in the wilderness" situation people are probably moving slower than they normally would even because they may be bushwhacking)

But as general use then maybe x,y is useful for OOC chatter and it's mostly left out of IC posting because it would be purely dead weight on narrative flow.
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