@Ryik it don't belong in d&d, never once in all my experience as a DM or player has anyone ever used the term "Hate Crime". Nor Bigoted
Dwarves hate orcs, goblins, hobgoblins, and half orcs, and vice versa. It's a natural thing, using the term Bigot and Hate Crime is a major turn off for me in D&D , those words do not belong in D&D. I simply won't allow that, please edit your posts . Thank you.
since when is racism supposed to be a natural thing lol
Are u in this game ? No u are not. So keep ur thoughts out of our game. And further more , the PROBLEM is, we deal with bs irl, so I like to keep reality out of fantasy.
since when is racism supposed to be a natural thing lol
I was actually curious about this too, since I've never heard of Dwarves and Half-Orcs being opposed to each other in 5e, though the PHB makes it clear from the onset that Half-Orc discrimination is commonplace since they are typically associated with Orcs and have some of their predispositions. (explicitly stating that they "tend to be short-tempered" along with some interesting stuff about how they "feel emotions powerfully")
Orcs themselves are chaotic evil. D&D Lore (Page 123 of the PhB) states that evil dieties (Gruumsh in this case, the chaotic-evil creator of Orcs) will make creatures with inborn tendencies matching those of their creator, and that even half-orcs feel "the lingering pull of the orc god's influence." So it's not really a big mystery why there's prejudice, but why it's Dwarves in particular.
Alignment in the Multiverse For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other humanoid races can choose whether to follow the paths of good or evil, law or chaos. According to myth, the good-aligned gods who created these races gave them free will to choose their moral paths, knowing that good without free will is slavery.
The evil deities who created other races, though, made those races to serve them. Those races have strong inborn tendencies that match the nature of their gods. Most orcs share the violent, savage nature of the orc gods, and are thus inclined toward evil. Even if an orc chooses a good alignment, it struggles against its innate tendencies for its entire life. (Even half-orcs feel the lingering pull of the orc god's influence.)
Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn't tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil.
Dwarves are already characterized as "distrustful" and "slow to forget wrongs they have suffered", so the many paragraphs of how Orcs pillage and slaughter from the monster manual aren't necessary to put 2 and 2 together, but was there a specific event that caused it?
The best I could find in official 5e material was an excerpt from the monster manual referencing "King Obould Many-Arrows", which took up residence in a mountain range called "The Spine of the World" and attacked nearby dwarven, elven and human settlements. After looking into it a bit more, apparently they settled in "Citadel Felbarr", which was a Dwarven Citadel before the Orcs attacked it, renaming it "The Citadel of Many Arrows" until the Orcs were later defeated and the Citadel reclaimed.
Heavy Metal is, as I understand it, more familiar with older editions of D&D, so there might be more about it in older editions. Carrying over legacy lore at the DM's whim is nothing new.
I was more irked by the seemingly arbitrary restrictions to word choice, and I maintain my opinion that, where they're accurate, they shouldn't be restricted, but I also understand wanting to get away from the negativity seen so often on social media and other places. If someone joined a game I was running and wanted to offhandedly mention a band of Druids wild shaped into foxes running disinformation campaigns to trick people into avoiding healers when they're afflicted with poison for financial gain, I wouldn't like it either, even though I fucking hate the real-life equivalent. I don't want to dwell on it in a D&D game; it doesn't matter if my players are in agreement of the real life matter or not. I may have made a smaller deal about it, but I'd ask them to drop it going forward.
I think what I edited it to arguably calls more attention to the fact that it's racially motivated, since a hate crime is a verb that can be mentioned casually rather than spelling it out. (i.e. "ATTACK THEIR HEALER BASED ON HIS RACE") I was just trying to say my character interprets the situation as beyond practical resolution through amiable conversation so he'd have a excuse to prepare for combat before it actually started.
Fantasy racism need not correlate to real racism and I don't really care where Heavy Metal's perception on what reminds him of current events lies so long as it doesn't get in the way of the writing and characterization. Despite invoking the Streisand effect and his rude response, jumping to a soft ad hominem by implying he's, in your own words, a "2010s /pol/ anti-sjw" based on his attempts to keep up his own immersion is disingenuous.
since I've never heard of Dwarves and Half-Orcs being opposed to each other in 5e,
Page 18 5E PHB
....And a "BURNING HATRED" for Goblins & Orcs...... And yes that includes half orcs, or how about this, the dwarf will only cut the orc out of ya. Natural enemies.
....And a "BURNING HATRED" for Goblins & Orcs......
True, I kind of glossed over that since it didn't explain how or why beyond the obvious.
Citadel Felbarr had a population of a quarter million Dwarves so even if it was just that, being able to point to a Dwarven equivalent of 9/11 or something felt more explanatory.
After double checking to see if I could find out the details of the conflict, I think I messed up.
So, the population was 25k, rather than 250k
Second, every single resident died, but it wasn't from the Orcs, instead being because a Dwarven high priest summoned Aurgloroasa, a shadow wyrm, in the middle of the city who proceeded to turn every dwarven resident into undead. It was then taken control of by 3000 human troops before it was captured by the orcs until the Dwarves recaptured it from them.
I know next to nothing about Forgotten Realms, but the events within evidently abide by D&D 5e lore if it's mentioned in official material, and the wiki for it had this to say on their relationship:
the entire (Dwarven) race had more or less declared war on goblins and orcs as a whole
Given the racial enmity between dwarves and orcs and the importance dwarves placed on lineage, it was easy to understand their temptation to hold distrust and resent half-orcs. Half-orcs meanwhile thought dwarves would be funny if not so dangerous, for despite their capacity for drinking and raucousness they were serious, judgmental, task-oriented, and strict. However, half-orcs held respect for the strength and martial prowess, and further admired dwarven skill with stone and honesty while sharing an appreciation for simple pleasures. Dwarves were predisposed to letting those so inclined prove themselves, and the two could be surprisingly staunch companions, to the point that less traditional clans would adopt particularly worthy half-orcs, demonstrating the possibility for even the oldest grudges to be wiped clean.
It's an optimistic spin on their relationship, though I'm not surprised it ends at the first sentence of this quote for the barmaid kicker IC.