WELCOME TO AETERNUS
A BRIDGEWORLD OPERATING AS HELL'S VEGAS BETWEEN EARTH AND HELL
Welcome to Aeternus, a city that thrives on the symphony of sins and temptation. A demonic rendition of Las Vegas’ strip endlessly stretching into the hottest pits of hell. It pulsates with an intoxicating blend of vice and darkness, where the streets are slick with desire and every corner exudes a sense of supernatural danger. Neon lights paint the sky with a mesmerizing scarlet glow, casting an eerie sheen on streets that never sleep. Sinuous spires of odd shapes in sizes sprawled the strip, filled with creatures of all walks of life and origin.
Entering Aeternus is not for the faint of heart but it is accessible at nearly any point in the multiverse. Correctly prepared portals to this infernal wonder are hidden in the most inconspicuous of locations, requiring daring souls to traverse speakeasy back doors and navigate cursed elevators that descend into oblivion, stopping at the dreaded -666 floor.
Vice is supreme and souls, the currency of this wicked city, exchange hands as effortlessly as a poker chip in high-stakes games. The pursuit of these precious tokens is a fevered obsession for both the living and the damned. Souls are stolen from humans and creatures alike, plucked like ripe fruit from unsuspecting victims, or sold in Faustian bargains in hopes of fame, wealth, and a taste of glory.
There are many gangs, corporations, and syndicates but the Sarcoen crime family holds sway over the labyrinthine underbelly of Aeternus. Their grip on the city is ironclad. From their business fronts, they orchestrate a symphony of corruption, guiding the destinies of both mortals and demons alike. As a secret backer of the Pleiades Casino & Resort, the Sarcoen family's tendrils of control reach into every facet of Aeternus.
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RACES OF THE VERSE
THE DAMNED
Making up the vast majority of this hellish society, members of this race often have odd hues of skin tone and predominantly have horns of some sort. As for placement and size, they varied tremendously as each "Demon" took on the features of a particular mythical or cultural entity while appearing as humanoid as possible. An example of this would be the owner of the Pleiades Casino & Resort, Vileiro. Though his classification would be frost giant, Vileiro's freakish height was relatively tame at eight feet tall. His skin was an undersaturated blue, like a pale man suffocating and his lanky pencil-like build was far from what you'd expect your typical frost giant to have. (For further reference, Morrigan Aensland from Darksalkers would fit in a world like this seamlessly.) To be noted, humanoid features were not absolute. Often these beings could transform into more menacing and primal forms when angered or at moments of high emotion and others have no human-like form altogether.
SOULBOUND REVENANTS
When a soul departs its mortal vessel, the cosmic currents of Aeternus might intertwine with it in ways unforeseen. Souls unable to move on or steeped in malevolence are drawn into the dark undercurrents of the city's essence. Within the crimson-lit labyrinth of this hellish city, the Soulbound Revenants come into existence. Once human beings, now they stand at the crossroads of undeath. Their forms are reminiscent of their previous mortal selves, but they are twisted by the touch of infernal energies and the weight of their malevolent pasts
In Aeternus, many Soulbound Revenants wander the streets like lost spirits, navigating the eternal night with a purpose that only they understand. Some seek redemption, and a chance to absolve their sins and ascend beyond their twisted origins. Others embrace malevolence, embracing their sinister nature as they manipulate the currents of power and desire that course through the city's veins.
UMBRAL ANGELS
What most would know as Fallen Angels, Umbral Angels are in fact one and the same. A celestial race that has succumbed to the allure of darkness and temptation. Their forms, once radiant with ethereal light, now bear the scars of their fall from grace. Skin that once glowed with celestial luminescence is veiled in obsidian hues, shrouded in an aura of mystique that conceals their true nature. By far the rarest race in Aeternus, they aren’t particularly well-liked and often meddle in the Damned’s affairs. Easily able to hide their presence and blend in, many have conversed with one and have never known. Out of all of the creatures who live in Aeternus, these angels were the most likely to help wandering souls but not at the cost of a soul like devils would.
S-WARDENS (FACTION)
Having emerged from an alternate Earth that experienced its own descent into darkness, the Seraphic Wardens carry with them an unparalleled understanding of the demons as the descendants of those who lived through rapture. Their specialized training and mastery over combatting the forces of the abyss are a testament to their abrupt exposure and through countless trials and tribulations.
As the shadows of Aeternus attempt to cast their pall upon Earthf67x, the Seraphic Wardens approach the Earthf67x Government with a proposition. A sacred alliance, between them and the Mobius ops. Their awareness of the devils' machinations and the intricate fabric of their realm makes them invaluable allies in the battle to safeguard the sanctity of mortal souls. They are so devoted to this task that they even have hidden bases within the devilish city.
PRETTY MUCH ANYTHING ELSE
From mere humans to spirits, aliens and beyond. Play what you want as long as it's original characters of your creation that you deem fit for the story.
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LOCATIONS
THE SARCOEN SPEAKEASY
Nestled within the labyrinth that is the city of Aeternus, lies a hidden sanctuary. An elusive establishment, having many fronts as legitimate businesses in multiple locations. Their secret doors lead to a notorious speakeasy serving as one of the many bases of operations for the Sarcoen crime family—a nefarious conglomerate of demons who navigate the realms of power, sin, and the coveted currency of stolen souls.
Once stepping into this jazz-complemented sanctum, one is immediately enveloped by an otherworldly ambiance only capable in Aeternus. A crimson haze permeates the air, casting an unsettling yet captivating glow across the onyx-polished bar. Behind an eclectic assortment of potions and elixirs, each brimming with an iridescent sheen. The bartenders on any given day of the week range from a seductive succubus, stonefaced gargoyles to even mild-mannered ogres.
The centerpiece of the speakeasy is a grand stage. A focal point of darkly mesmerizing performances that captivate the senses. From demonic ballets that blend grace with menace, to symphonies conducted by floating hands. Yet, within this colorful den, dangerous secrets in the underworld trade ears and two-timing deals are negotiated and cut. All in the name of stolen souls, the very currency that greases the wheels of this infernal machine.
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RULES
☩ Treat each other with respect as collaboration is the goal. However, Arena is allowed among consenting parties.
☩ Anticipate mature content within the character interactions. [18+]
☩ Aim to craft detailed, captivating scenes that drive the narrative. However, there is no mandatory post-length
☩ Posting is flexible and continuous. Post as much as you like as long as you arent forcing actions onto others' characters that isn't logical.
☩ This is a multiverse/omniverse RP, meaning this is a part of a larger ongoing narrative of stories spanning multiple long-going threads. If you would like to learn more about that, just ask.
☩ Prioritize proofreading for high-quality writing rather than sheer volume.
☩ Adhere to the established RPGuild regulations. (No harassment, obsessive trolling, etc)