Name: Dixie Greene
Species: Human
Age: Thirty-something
Gender: Female
Species: Human
Age: Thirty-something
Gender: Female
.
Appearance:
Long flowing black hair. Soul-sucking amber eyes with unusually fantastic eyelashes, behind a pair of round glasses with no upper rims. Freckles.
Decently tall height, average build with hints of muscle.
A 5-piece ensemble of leather armor plus black sweater and black leggings that blend well with blood, underneath a beige robe and dark orange scarf combo that doesn't blend with anything at all.
Has a furry buckler with the face of a primate on her back.
Bio:
The Greenes are considered a noble family of adventurers, but in truth, it's an organization that picks up the young dregs of society, particularly those with innate talent, then turns them into adventurers. The young Dixie was adopted into this system, and was sent into the wider world when she was barely a teenager. To begin killing monsters and other humans from that young, is tragedy on its own.
Her final quest, to protect a little town surrounded by a rather expansive magical woodland, went relatively well. Saved the aforementioned misty forest from the budding seeds of demonic corruption. Saved the town itself from a more political type of corruption. Even met a man worthy to be her husband. Too bad he was a humonculus, though. Faded from the world, literally. She couldn't accept it.
While most others that were with her in that quest have left to do more good, she stayed and called it quits with her adventuring. In the eight years that followed, she had taken over her husband's position in this little town. Resident healer slash surgeon, and caretaker of a chapel no one really visits.
She didn't receive any letter or summons from anybody. Nor does she much care if sent one, either.
Passives:
Diminished Presence - A trick of the husband, easily branched through her partial assassin roots. Hides her presence. Footsteps and breathing are minimized. When you aren't directly staring at her, it's almost like she isn't there. A misdirection?
Ichorous Imbuement - A deceptively holy-like evolution borne out of her idealistic nature. Forcibly changes the colour of her spells to a glowing gold colour.
- Spells that emit raw mana or energy may minimally dissolve the affected into droplets and/or sparkling dusts of gold. Spells that create solid objects may be as hard as stone, if not already harder than.
Porous Wellspring - She lives and breathes mana. May subconsciously draw in foreign mana from her surroundings, able to seamlessly mix it with mana already stored in and generated from her own body.
Unusual weapon history. Adept with daggers, swords, maces, sickles, fists, palms, kicking, elbows, knees, grappling, throwing daggers, flintlocks, bows, and bucklers.
Child gymnast? Hyper flexibility on joints and spine. Adept at climbing, catching, and landing on her feet.
Fully ambidextrous.
Adept at whistling to call for and riding her trusted steed, a giant eagle named Garudha.
Spells:
Mana Tendrils - Her husband's signature spell, except she hasn't yet figured out how to keep the flesh undamaged when dissected.
- Create any number of tendrils made of raw mana, with sizes ranging from one huge tendril, 1ft in diameter and forceful enough to smack a boulder away... to a multitude of them, microscopic and sharp enough to cut through anything, as long as it doesn't move or resist with even the faintest of mana.
Mend - Hurls a wave of energy that heals or repairs the target to as close to an undamaged state as possible. Max range of 5m.
- Subconsciously casts this on herself when damaged.
Adept Mastery over Fire, Ice and Sky - Hardwired for speed.
- Emit a steady stream of fire from the body. Rapid-fire up to 10 fireballs per second. Instantly spawn any configuration of fire wall/pillar over a 1m² surface area.
- Instantly summon an up to 1m³ volume of dry ice, and possibly simultaneously launch it at 10m/s velocity or higher if smaller. Half the size, double the velocity, etc. Max velocity of 50m/s.
- Instantly shoot out a lightning bolt at up to 30m away, or continually electrify a target within physical contact.
Soul Siphon - Channeling. Requires full concentration (may be stringed along with simple attacks, at best), direct physical contact at the minimum, sped up by overall proximity between the two bodies. Rapidly drains the mana and stamina of one target at a time.
Equipment:
Dagger of Destiny - A blunt dagger made of bone. Exerts greater force than it is given.
Norland Scarf - Thick silk scarf coated with a Fire Salamander's blood. Warm to the touch, resistant to slicing.
Persistent Primate - An oddly named, oddly designed cold-iron buckler with wooly fur and a primate's face carved on it. Name etched on back.
Magiglass Lens - Extra-durable eyeglasses. Zoom in when infused with mana.
Leather armor, 5 pieces. Chestplate, two gauntlets, two boots. Resistant to slicing.
Broken turquoise pendant.
Sapphire pendant.
Silver ring × 2. Left ring finger. Left middle finger.
Steel hairpin with amethyst ball tip.
Rotten healing potion. Eight years unused. They don't exactly age like wine. Tastes worse than kombucha. Doesn't heal. Induces gastric purge.
Other:
Aunt to Jack's bear children. Not by blood, just friends with their father.
Appearance:
Long flowing black hair. Soul-sucking amber eyes with unusually fantastic eyelashes, behind a pair of round glasses with no upper rims. Freckles.
Decently tall height, average build with hints of muscle.
A 5-piece ensemble of leather armor plus black sweater and black leggings that blend well with blood, underneath a beige robe and dark orange scarf combo that doesn't blend with anything at all.
Has a furry buckler with the face of a primate on her back.
Bio:
The Greenes are considered a noble family of adventurers, but in truth, it's an organization that picks up the young dregs of society, particularly those with innate talent, then turns them into adventurers. The young Dixie was adopted into this system, and was sent into the wider world when she was barely a teenager. To begin killing monsters and other humans from that young, is tragedy on its own.
Her final quest, to protect a little town surrounded by a rather expansive magical woodland, went relatively well. Saved the aforementioned misty forest from the budding seeds of demonic corruption. Saved the town itself from a more political type of corruption. Even met a man worthy to be her husband. Too bad he was a humonculus, though. Faded from the world, literally. She couldn't accept it.
While most others that were with her in that quest have left to do more good, she stayed and called it quits with her adventuring. In the eight years that followed, she had taken over her husband's position in this little town. Resident healer slash surgeon, and caretaker of a chapel no one really visits.
She didn't receive any letter or summons from anybody. Nor does she much care if sent one, either.
Passives:
Diminished Presence - A trick of the husband, easily branched through her partial assassin roots. Hides her presence. Footsteps and breathing are minimized. When you aren't directly staring at her, it's almost like she isn't there. A misdirection?
Ichorous Imbuement - A deceptively holy-like evolution borne out of her idealistic nature. Forcibly changes the colour of her spells to a glowing gold colour.
- Spells that emit raw mana or energy may minimally dissolve the affected into droplets and/or sparkling dusts of gold. Spells that create solid objects may be as hard as stone, if not already harder than.
Porous Wellspring - She lives and breathes mana. May subconsciously draw in foreign mana from her surroundings, able to seamlessly mix it with mana already stored in and generated from her own body.
Unusual weapon history. Adept with daggers, swords, maces, sickles, fists, palms, kicking, elbows, knees, grappling, throwing daggers, flintlocks, bows, and bucklers.
Child gymnast? Hyper flexibility on joints and spine. Adept at climbing, catching, and landing on her feet.
Fully ambidextrous.
Adept at whistling to call for and riding her trusted steed, a giant eagle named Garudha.
Spells:
Mana Tendrils - Her husband's signature spell, except she hasn't yet figured out how to keep the flesh undamaged when dissected.
- Create any number of tendrils made of raw mana, with sizes ranging from one huge tendril, 1ft in diameter and forceful enough to smack a boulder away... to a multitude of them, microscopic and sharp enough to cut through anything, as long as it doesn't move or resist with even the faintest of mana.
Mend - Hurls a wave of energy that heals or repairs the target to as close to an undamaged state as possible. Max range of 5m.
- Subconsciously casts this on herself when damaged.
Adept Mastery over Fire, Ice and Sky - Hardwired for speed.
- Emit a steady stream of fire from the body. Rapid-fire up to 10 fireballs per second. Instantly spawn any configuration of fire wall/pillar over a 1m² surface area.
- Instantly summon an up to 1m³ volume of dry ice, and possibly simultaneously launch it at 10m/s velocity or higher if smaller. Half the size, double the velocity, etc. Max velocity of 50m/s.
- Instantly shoot out a lightning bolt at up to 30m away, or continually electrify a target within physical contact.
Soul Siphon - Channeling. Requires full concentration (may be stringed along with simple attacks, at best), direct physical contact at the minimum, sped up by overall proximity between the two bodies. Rapidly drains the mana and stamina of one target at a time.
Equipment:
Dagger of Destiny - A blunt dagger made of bone. Exerts greater force than it is given.
Norland Scarf - Thick silk scarf coated with a Fire Salamander's blood. Warm to the touch, resistant to slicing.
Persistent Primate - An oddly named, oddly designed cold-iron buckler with wooly fur and a primate's face carved on it. Name etched on back.
Magiglass Lens - Extra-durable eyeglasses. Zoom in when infused with mana.
Leather armor, 5 pieces. Chestplate, two gauntlets, two boots. Resistant to slicing.
Broken turquoise pendant.
Sapphire pendant.
Silver ring × 2. Left ring finger. Left middle finger.
Steel hairpin with amethyst ball tip.
Rotten healing potion. Eight years unused. They don't exactly age like wine. Tastes worse than kombucha. Doesn't heal. Induces gastric purge.
Other:
Aunt to Jack's bear children. Not by blood, just friends with their father.