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Zeroth Post
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Zeroth
He who fights with monsters should look to it
that he himself does not become a monster.
And when you gaze long into an abyss
the abyss also gazes into you.

- Friedrich Nietzsche
"Beyond Good and Evil" (1886)


Cybersurgery...
TL;DR Summary:

  • Vampire Cyberpunk 2035?
  • Vampires exist. They have always, in written human history at least, held puppeteer strings to the rulers of humanity. They have always been able to carrot and stick humanity's rulers into working with them, squeezing the rebels and absolutely destroying those that were silly enough to directly assault them with arms. Phyrric victories are few and far in between.
  • The opposition to vampires exists, but have waxed and waned through the centuries. The one that sticks out is known as the Vigil.
  • By focusing on information and keeping a low profile, the Vigil was able to work to recruit from the debris of other organizations destroyed by vampires and 'play the game' with finances and political games, much in mimicry of how vampires do things. They do not typically attack. They are typically not the first organization that get targeted.
  • The Vigil found itself sufficiently rich, and cautious about how it listed ownership of assets and how it concealed much of these things from easy access through a series of shell holding companies and other financial/legal mechanisms, to bankroll "The Staten Island Project" - The first generation of combat cyberware, a moonshot attempt to create the means to put a human at potential parity and beyond in terms of combat ability, with a vampire.
  • Staten Island threatens everything in the prior status quo.
  • The Vigil's newest round of recruits are your characters -- they have a variety of skills, backgrounds and reasons for associating with the Vigil; they are all victims of vampires who have survived their encounters, and have been modified to be able to even the score and then some. They were written off. The vamps have no idea it's coming for them.
  • These characters are sent forth, armed with the best equipment their very rich patrons can provide as a kill-team; their orders are to assassinate vampires. Ideally, they are to preserve their secrecy as much as possible, but killing vampires is the priority.
  • Oh, and the first operation will be killing an Edward Cullen type. How cool is that?
  • Specifics of technology will be discussed, but I have a general idea of where I want to draw the line.
  • Inspirations; CYBERPUNK DUH! Movies - Munich, Blade Runner, Blade, The Lost Boys, Escape from New York. Books - the works of William Gibson, Dracula and Twilight, at least for the idea of killing an Edward Cullen type first. :)
  • No thank you on half-vampires and daywalkers. This is about the victims, the prey, and the peeps with the sandevistans and the monowires.
In Character Info:
Vampires have styled themselves the apex predators, the ones that take the predator that kills all the other life on Earth, and have fallen into this pattern of considering humanity prey. Some of them try to view humanity as a threat, but the oldest, the ones in charge, are set in their ways and sometimes have a hard time adapting to the idea of humans advancing beyond the means of the time that they were made into a vampire, a time when they were rampant over the earth. Hunters have come and hunters have gone, but with limited means to do damage to the Eternal, their name for themselves.

Organizations too, have come and gone, hunters trying to eradicate vampires under the auspices of the church and some kings, but they have failed, largely due to the inability to match the vampires unparalleled strength, speed and powers; the natural abilities that make them the predator and humans the prey.

One organization has watched and waited, understanding that until the day arrived that they were able to match these strengths and perhaps overcome them the fell rule of the Eternal from the shadows would continue unabated. Through the long centuries, members lived and died, compiling and securing information on their enemies, but not moving against them hastily. They invested assets wisely, cultivated research and learning, infiltrated institutions, worked with a slow purpose and a goal that spanned many lifetimes of effort, waiting for when science would allow them to match or even outmatch the vampires. The vampires, in addressing more overt threats, violent threats, derided the Vigil as timid scholars. The Vigil played the long game, looking for a time when there would be a means to fight the vampires effectively. The world slowly changed, but the Eternal did not change with the times as well as the Vigil did.

Now, in 2035, that reckoning has come.
Out of Character Info
The characters are essentially a team of hunters enhanced with cybernetics that are hunting vampires; the cybernetics are still a prototype phase, but they work and the enhancements are considerable in their performance and scary in their implications -- the characters are giving up their humanity to fight the inhuman, and that Niezstchean element of the RP should not be forgotten. They are more like what they fight than they wish to admit.

Characters are selected for many reasons, but they boil down to the basic imperatives of 'skills' and 'motivation.' Vampires are more visceral and are not, generally, creatures of training and self-discipline. While a few are brought into the fold for their skills, they are more often picked by their masters out of some sort of lust, and so there are quite a few artist and beautiful people types among the vampires. The Vigil, by contrast, looked at their recruits carefully for the skillset and mentality of those they are enhancing to fight the vampires -- they can build the body, after all.

Therefore, the characters are picked for what's in their heads; not just military types, but sharp investigators, cyberwarfare and hacking experts and people that can move easily through most places and speak the native languages. The implants enhance these abilities, but the characters quickly come to realize that the implants give them a fighting chance, but they do not assure victory. Only creative thinking and their skills can do that.

All the same, for a variety of reasons ranging from wanting revenge to desiring the ability to walk again without a wheelchair or even an idealistic desire to free humanity of this scourge, the characters signed on for the long haul, with their flesh and blood as down payment.
Hidden 12 mos ago 12 mos ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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First post placeholder here, but also:

Character concepts are more interesting when they are a couple of sentences to explain the character's stake in this environment and their motivations. I think the personality is more important.

To that end, the character sheets are kept down to a few prompts and only a sentence or two per. That's to prevent us from using all our creativity up in writing character sheets.

There isn't a lot of written material on cyberware, and so you are being trusted to be creative here. All cyberware requires a lot of medication and technician support to maintain, so the characters are tethered to their support system. No such thing as a free meal, choomba.

Also, Lore stubs will be placed here; this is the current coding for them. The idea is to describe concepts in the setting for players and so we all have working definitions of certain things here. This will come out in brainstorming and plot alike.



Type: Such as, but not limited to: Place, Person, Organization, Religion, Species, Historical Event
Information (Brief): Three or so sentences; what it is and how it is relevant.


Hidden 11 mos ago Post by TaintedMushroom
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TaintedMushroom

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Doing this still?
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