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Zeroth Post
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Zeroth

For much discussion of plot and lore. I know I work easier with discussion.

Lore

If it ain't here, it's not official yet. ;) But no worries, we're keeping it calm.

Places and Cultures



People







Organizations




Events


Hidden 11 mos ago Post by HeySeuss
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TL;DR Summary:
  • Theme is similar to the work of Robert Howard.
  • Fantasy; we start with low fantasy but are coming into an awakening of high fantasy elements and beings. The legends return.
  • Dark Ages tech level seems perfect for this setting, incidentally.
  • The Guardians of Dara, the ruling body of the city have been slain in horrific fashion and it is up to the successors of the Guardians not only to steady the city in these tough times, but find out how their predecessors were slain.
  • The new Guardians are the characters; veteran adventurers that rode together at one point to bring down King Pykas of Selander and his minion, the sorcerer Cyrabassis, while still young.
  • They faced magical beasts that were the stuff of tales, but people took it for the boasting of drunks and the characters stopped discussing this brief brush with magic.
  • The characters have since retired from adventuring. As heroes in Dara they were offered all sorts of opportunities -- in each person's own way they've managed to be successful, though in some very different fields.
  • On the other hand, they have different viewpoints, interests and belief. The characters should disagree on some things, perhaps fundamentally. Some in the group are allies and others are enemies. This is meant to promote a degree of strife between characters, and hard decision making.
  • I am allowing different races, but the differences are cultural; everyone's lost the magic -- it's the stuff of myth and superstition. These races have the same lifespan as humanity, but different cultural beliefs and practices, and obviously different physical characteristics, but they too do not have magic. Let's also say that interbreeding is absolutely possible, and some really interesting stuff can happen there. It's also worth noting that abilities and powers are latent in various bloodlines, some of them mythical beings that no longer exist. But it's unlikely that any but a very few odd ducks really remember all that lore.
  • Just a note, let's avoid modern naming conventions in favor of working with syllables and sounds to create something that sounds different. No Devons, Chrises or Bobs. :)
  • See the character tab for instructions on how to create characters and lore items to support those characters.

In Character Info:
Dara is an ancient city, one that has fallen on hard times and has survived much. The re-establishment of trade routes and an influx of foreigners has given the city a new vitality in these times, and it is seeing a turnaround in her fortunes.

Twenty years ago, a band of young, green adventurers were swept up in Dara's finest hour, a defense against the legions of King Pykas of Selander, who threatened to take the entire region by force in an ambitious effort to forge a huge kingdom out of a gaggle of dusty, ancient city states on the continent of Aluth.

He was assisted in this endeavor by an advisor by the name of Cyrabassis, an attainted and disavowed priest of Hazathalra whose dark reputation for ritual and sorcery was known far and wide. Many victories were attributed to his dark arts, though most would say that such things were coincidental -- fortuitous weather, people falling asleep. These were explainable, to a point. In the end, it was the characters that brought Cyrabassis low -- they raided into his lair, the catacombs beneath ancient ruins, and brought him out in chains, gagged and blinded, battered, bloodied and shaking from the things they saw despite their victory. King Pykas, also involved in the fell ritual the characters disrupted, was slain, as were things that were only in the realm of legend. To ensure the secrets of the place, known as Melazus, stayed buried, they flooded the place with water diverted from the River Dara and caused it to be buried in mud and muck forevermore.

Cyrabassis disappeared years ago from his captivity, and had not been heard from since. In that time, the characters somewhat forgot what they saw, rationalized it away or just simply stopped talking about it rather than face the ridicule and the skepticism as they went about their subsequent business, establishing themselves in positions of wealth, power and influence within Dara.

Dara has since flourished -- others have come to the place, like the characters, to make their fortunes in the dusty hinterlands, this forgotten and ancient land that still serves as a crossroad of spice and other trade goods. The region is tumultuous -- it wasn't at peace before Pykas tried to conquer it and it hasn't been since Pykas died, but Dara is confident once more, as it recaptures its old, dimly remembered glory and rebuilds itself into something better.

Despite these good times, there are rumors from the North of shadows and flame, of things the grandmothers told their children, or which drunkards boasted of in the wineshops; handsigns are made to ward them off, but they have never been seen -- everyone knows it is merely imagination, and these things can't possibly be true. The stories are fragmentary and varied.

Then the Guardians are slain in council by something, their bodies strewn apart in their chambers in a monstrous fashion, rent into fleshy shreds.

New Guardians are chosen -- in their fear, and reflecting the esteem they hold the outlanders that came to help bring in a new age in Dara, they choose the heroes that saved the city in its last hour of need. This diverse group, all living within the city, but who have gone their own ways and sometimes have found each other at odds now must come together and not only steady Dara in her time of need, but also, they must face the past.

Because they had seen the sort of monster that could do this before. In Melazus.

Out of Character Info:
The characters are older, retired adventurers, long since gone their own ways in retirement or independent business. They are influential people in various ways, be it wealth or position or a combination of the two. They can hold posts in the city, such as high priest of a given temple or as a commander of a group of the guards (Not all of 'em. :)) or as the head of a guild (thieves?) or trading house. There are a lot of options.

There is no -obvious- magic -- as indicated, it is a shocking and legendary thing, and these characters were scarred by what they saw. Deities do -not- generally answer calls (though they can, since there is magic in this setting) in a public fashion, though a character may hear from one once in a decade if they are a devoted servant.

Or perhaps I should say that there is no magic yet. You should absolutely reserve potential for it in your characters if you want, and not rule out the supernatural, but they are coming to it as neophyes. A mystic character with a hint of the mystery of magic to them, perhaps enshrouded in ritual and passed down superstition from their culture/family is acceptable, like a palm reader or someone with a tarot deck -- it works, but it can be explained away. No fireballs.

I am allowing races; elves, dwarves and so forth, but their lifespans are human and their magic is a little remembered dream of the dawn times, not their day to day dealings. They venerate the things they venerate as a source of cultural pride, but they are not magically adept. There are orcs, of course, what would we do without 'em, and goblinoid races, but they are in the same state, though they are in the same boat-- the gods only whisper in the ears of their few chosen, but the power is a well run dry.

Of course, as I indicated, the RP is about what happens when that power once again flows, when the well can be drawn from again. But the theme I want to convey is the shock of the characters as they face the legendary spring into form.

I know this mirrors George R.R. Martin in a sense, but this stuff stems from the works of other authors that are colleagues, like Robert Jordan, or authors that predate him like Robert Howard or H.P. Lovecraft.

The region of the setting of Dara, the continent of Aluth, is a drier/more arid sort of place. Think Israel and Lebanon, or perhaps Armenia and Iran -- these places have their lush spots of green, and Dara is also such a place, sitting on the banks of the River Dara, which it is named for. But there are other parts that are rocky and hilly badlands, desert wadis and dry places in general. It is a region of city states and trade wars and fights over commerce, an exciting and sometimes amoral place of danger and mystery.

The characters, of course, ought to be foreigners of various sorts -- and not only that, they should definitely -not- agree on how things are done. Some love each other, others loathe each other, but they are, for better or for worse, the Guardians of Dara.


Hidden 11 mos ago Post by HeySeuss
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Lore Stub Creation:

To create a piece of lore, write up the title of the piece and describe the item, as in the 0th post. Then post up for us to comment and/or canonize as a part of the setting. Please be cognizant of the format being used, but don't worry about coding it for me, just gimme dat text.

Character Creation:

There are four things to know about the character. These don't have to be ultra long, but some of these things might well need extrapolation, so the degree of detail you want to throw in is up to you. I don't do 'minimum' length nonsense. ;)



Name: Duh.

Race So, as indicated previously, there are fantasy races, but they've all sort of reverted to a mortal lifespan even if they were, as the elves, allgedly semi-divine. Divinity no longer speaks in this world, though many have gone insane trying to hear the voice of the gods again. In fact, there's a degree of superstition around being cursed for seeking to disturb them, if they even exist.

Legend: A bit of folklore, ancient and perhaps not even remembered well, from song or saga, that somehow relates to your character. The same way Frodo Baggins was unaware of all that passed in the Silmarillion, so too we do not need the character to actually be aware of this -- in fact, it's more fun to have them not know, or know only bits and bobs.

Character description: History, personality, and everything else.


Hidden 11 mos ago Post by Atalanta
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Thinking about a warrior priest or priestess and a self-stylized queen of thieves. I'll probably get them up today : )
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Thinking about a warrior priest or priestess and a self-stylized queen of thieves. I'll probably get them up today : )


Sounds awesome, I hope I left a lot of room for people to come up with some ideas. I also posted a character up. I'll probably work on a couple more items down the line, but I also have an initial short post ready to go.
Hidden 11 mos ago 11 mos ago Post by HeySeuss
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I just popped a post up. I think, as a general rule, let's consider posts drafts so we can go back and tweak them or modify them a bit. I certainly intend to work that way because I don't want to let a grammatical mistake go, but I also sometimes am riding the creativity wave to get shit written in a push.
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Hidden 11 mos ago Post by Atalanta
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For the purpose of the story, have the companions already been elected as the new guardians? Or will they be at the beginning?
Hidden 11 mos ago Post by HeySeuss
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For the purpose of the story, have the companions already been elected as the new guardians? Or will they be at the beginning?


Just freshly raised up, fresh off the various rituals for confirmation and so forth. The faith of Udrau is a public faith, so many rituals done in Daran public life are "In the Eyes of Udrau" or "in Udrau's name" but it's not much of a faith otherwise, with any expansive beliefs or behavioral restrictions. It's more like Udrau is conceived of as a spirit of the place but one that has never spoken or acknowledged the worship.

It allows for a lot of other faiths in the setting, lol, and most Guardians presumably go through a ceremony of their faith if they wish, in addition to the one that gives praise to Udrau.

So this is the first meeting, and guess what, it's in the murder scene. We can take this -all- kinds of ways.
Hidden 11 mos ago Post by Byrd Man
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Hell yeah I remember this game
Hidden 11 mos ago 11 mos ago Post by Atalanta
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Hidden 11 mos ago Post by Nuka Fonta XD
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Great characters so far. Thinking something up myself
Hidden 11 mos ago Post by Jamesyco
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Hidden 10 mos ago Post by Nuka Fonta XD
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Hi. sorry for not posting, been busy. But I finished my character sheet and additional reading for those interested. The first post will be the "Main Character Sheet" and the following 2 posts will be optional reading about my character's war and post-war history, respectively.
Hidden 10 mos ago 10 mos ago Post by Nuka Fonta XD
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Hidden 10 mos ago 10 mos ago Post by Nuka Fonta XD
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Hidden 10 mos ago 10 mos ago Post by Nuka Fonta XD
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