⠀⠀⠀⠀
Xyxis came into existence when humans developed Abstract Thought: of ideas beyond surviving, and when questions rose beyond "how am I going to survive?"
Who am I? When Numas touches someone, they call call these questions to ring strong and true through someone's mind. For some, it may have no adverse effect. For others, it may call their position into question, or even begin an existential crisis.
Why am I here? Beyond their own identity, it calls their allegiances into question, their beliefs, their choices. This may lead to isolation or paranoia in the target.
What is my purpose?
What is my purpose?This questions their entire being. It forces them to confront what they do from day to day, to confront the position they have and the choices they make. It could bring everything they've worked for into question, then it could bring it all tumbling down. Depending on the being, this question could reveal doors they've never recognized, or force them into a mental breakdown.
⸻⸻⸻⸻⸻ hooray kos-mos | this pic goes hard : asf sorry i stole your format ⎯⎯ 𝔼𝕖𝕧𝕦𝕚 ⎯⎯ 『 Lloyd. Don't die. 』 『𝐢𝐧𝐟𝐨 . ⸻ 𝒙𝒙 Xenosaga is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider Xeno metaseries, Xenosaga is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs. Tetsuya Takahashi created Xenosaga as a spiritual successor to the Square-produced Xenogears, for which he founded Monolith Soft with help from Namco; multiple Xenogears staff returned, including co-writer Soraya Saga. Following the release of the first game, the Xenosaga series was given over to new staff with Takahashi both supervising the project and providing the draft scripts. Under the new staff, the original script saw several changes and its planned six-part structure cut down by half. The series made considerable use of Biblical imagery and elements of the works of Carl Jung and Friedrich Nietzsche, with the subtitles of the main trilogy drawing from the works of Nietzsche. Reception of individual titles has been positive, although journalists have commented that the series was too ambitious. While the first game met with strong sales, the series as a whole was a commercial disappointment. The first game also received both a manga and an anime adaptation, the latter being dubbed and released in North America. Following the end of the Xenosaga series, Takahashi and other team members started a new project to rebuild morale, which became Xenoblade Chronicles. Characters from Xenosaga would go on to appear in multiple crossover games. |
_--__Game Mechanics and Clarifications.
For this RP, I have decided to implement a few mechanics as a GM that will help me add to the RP in a dynamic way. I have provided some tidbits on each.;
Archtype provides the specialization of your character. Is he a adventurer or a monster hunter? IS he a mage or engineer. I have Provided you with Five different ones that give you a basic limitations. Such as Mage being unable to have any skills related Magitech (But instead having access to 'spells'). After you pick the arch type, you may specify your actual profession(Subtype): Combat Mage, Geomancer, Mercenary etc to further make it more your own.
Skill growth.
A characters skills will grow under the course of this game, and to make this simple for me as a GM; I will abstract things a a bit. After specific objectives are completed, or missions undertaken to satisfactory effect, I as a GM will reward you with points to spend in both skills and attributes. You will also be able to spend a point to acquire a new skill when this happens, as to broaden your skill repertoire.There are a few categories to keep in mind when you look at weaponry.
Magitech; The wonder of the new world, magictech utilize the magic of shards to different effect. A fire crystal can give you a safer, more reliable version of a flamethrower. Or it can coat your blade in white hot flames. A spear might be given the extra punch of a thousand volts of electricity gathered at its tip.
Coventional: Conventional arms is the old world tech that relies on reliable things such as gunpowder, bullets and trigger discipline. While a lot of information was obviously lost in the fall and its massive decimation of the population, there is still a surplus of weapons for those that can find them. And the knowledge of how to construct them is not all lost either.
Simple; Simple weapons are anything that's none mechanical; Swords, Bows, Spears etc
Explosives; What the TNT box says. Explosives and bombs. While there are bound to be explosive stockpiles somewhere, you might want to be careful approaching those.With the advent of Magitech, there are numerous uses for the crystals. One of the main ones is for fuel, either by steam engines using fire and water crystals or electric engines using lightning crystals. Machinery, both industrial or commercial exist that makes use of it. The machines that are cutting a swathe out of the new, very dense, Californian forest are mainly powered by magic.
For military purposes, people have experimented with incorporating crystals into armor. But so far the results have been quite subpar.
Mages vs Magitech
As covered before, there is a trick to using magic. One who uses raw magic has to be dedicated to it, and in complete control of himself. These magic users are rare simply because it is difficult and risky without any proper benefit compared to using Magitech. A Mage cannot use magitech weapons as their crystals would interfere with their connection to their own crystal. It is for this reason that the Mage archtype cannot be mixed up. You cannot 'dabble' in magic. As a handler of raw magic, it needs to be your life. That is not to say a mage cannot use a knife, or have survival skills. Your main skill has to be the magic, and your other skills will take a back seat somewhat. Not that a Mutant is better at handling the crystal, but more likely to become a shard head.
Meanwhile, Magi-tech is reliably safe, but entirely dependent on technology to corral it. Weapons can be lost, broken or otherwise incapacitated. Not to mention Magic enhanced Armors still takes hits and the crystal could go critical.
The main component for any sort of magic is the mysterious, crystalline ore. For common folk, they are simply referred to as Crystals. The power of a crystal varies depending on its size and purity. Most of it mined from clusters that can be found in different minor impact zones where the magic hasn't turned everything into a nightmare of beasts and overgrowth. However, the closer the location of a major impact zone such as LA, the more powerful the cluster you can mine.
Depending on the area said cluster is found in, you get different types of magic. Crystal Clusters growing partially in water tend to be harnessing water for its magic. The magic is as varied as there is physical laws to defy it seems. Every element is represented: air, water, fire, earth. But also external forces such as Kinetic energy, electricity, magnetism. Not even time and space is entirely safe as there is known to be crystals that lets you speed yourself up or slow others.
A crystal is not infinite in power however. They hold a spark of sorts, that machines and mages draw upon to use magic. That is why, after a time they turn into a dull grey. One can however, recharge a crystal by leaving it a element of your choosing for a extended time. Depending on the element of the crystal its charging speed is different. Putting a crystal in a lightning rod per example is a great way to get electromagic. Where water magic take a long time to regain its spark. On the other hand, Electric magic depletes the fastest, and water the slowest.
Ambrosia has no shortage of water based magic crystals due its place at the coast. Being in the same state as the LA Impact zone, but far away enough to not be completely overwhelmed by its magic, they also have crystals of decent size and purity.
<Snipped quote>
[Xaltwind][Duthguy][Expllo] Glad to have you all! I'm hoping we'll get at least 5+ players for this, but I'm gonna go ahead and drop the Character Sheet if you guys want to brainstorm! There's the code format, the empty example, and the Player Character I'll be using as another example. Let me know if there are any questions!
Credit for the original format goes to @Shin Ghost Note[table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][hider=Appearance][img]Image Here[/img][/hider]
[i][sub]| Age | Height/Weight | Gender |[/sub]
"Quote here."[/i]
[sup][b]PERSONALITY:[/b]
| (What does this person like, dislike, enjoy, etc? Do they have a pet peeve? How do they show affection? Do they have a certain manner of speaking or do they have any physical tells/habits? Etc etc.) |
[b]MAGIC:[/b]
| (Give a name and a description to their magic here. It could be as simple as "Fire Magic - A common magic of the four basic elements, allowing a mage to manipulate flames or apply them in various ways." or something more unique like "Chain Magic, Flower Magic," and so forth.) |
[b]SPELLS:[/b][/sup]
[hider=SPELL LIST][list][*]Name of Spell - Form (Healing, Offense, Defense, etc) - Description of Spell.
[*]Name - Form - Description
[*]Name - Form - Description
[/list][/hider]
[sup][b]ABILITIES & SKILLS:[/b][/sup]
[hider=SKILL LIST][list][*]Name - Description. These should be things that'll be useful to Magic Knights like certain physical capabilities, traits that are useful outside of combat like a keen intellect, and so forth.
[*]Name - Description.
[*]Name - Description.
[/list][/hider]
[sup][b]GOALS & FEARS:[/b]
| What is/are their lifelong dream(s)? |
| What thing(s) (besides not achieving their goal) keeps them up at night? |
[color=2e2c2c].............................................................................[/color][/sup][/center][/cell][cell]HISTORY HERE[/cell][/row][/table]
NAME.HERE Image Here
| Age | Height/Weight | Gender |
"Quote here."
PERSONALITY:
| (What does this person like, dislike, enjoy, etc? Do they have a pet peeve? How do they show affection? Do they have a certain manner of speaking or do they have any physical tells/habits? Etc etc.) |
MAGIC:
| (Give a name and a description to their magic here. It could be as simple as "Fire Magic - A common magic of the four basic elements, allowing a mage to manipulate flames or apply them in various ways." or something more unique like "Chain Magic, Flower Magic," and so forth.) |
SPELLS:
- Name of Spell - Form (Healing, Offense, Defense, etc) - Description of Spell.
- Name - Form - Description
- Name - Form - Description
ABILITIES & SKILLS:
- Name - Description. These should be things that'll be useful to Magic Knights like certain physical capabilities, traits that are useful outside of combat like a keen intellect, and so forth.
- Name - Description.
- Name - Description.
GOALS & FEARS:
| What is/are their lifelong dream(s)? |
| What thing(s) (besides not achieving their goal) keeps them up at night? |
.............................................................................HISTORY HERE
TRISTAN.GOFFE
| 16 | 173cm/73kg | Male |
"Nothing made purely by magic lasts. You have to put your hands on something to build anything real."
PERSONALITY:
| Tristan often comes across as rather dour and stoic. He isn't exactly broody, but certainly quiet. Often he doesn't seem to know what to do with his hands, and defaults to holding them still by crossing his arms, putting his hands in his pockets, etc. Give him anything minutely crafty, however--a ball of clay, paper and pencil, etc--and he'll soon show signs of a creative and inquisitive mind. The strongest opinions he has are all related to craftsmanship; most other things, he couldn't care less. That said, he has a kind heart and strong community values, having grown up in one of those kinds of villages where everyone knows everyone. |
MAGIC:
| Sword Magic: A magic that allows the user to create swords out of their mana. Further mana manipulation can be accomplished through using the blades as a focus, and more advanced spells imbue certain qualities into the swords themselves. Once given shape, the swords can be stored in the user's grimoire. At a certain level of control, they can be manipulated telekinetically. |
SPELLS:
- Create Sword - Creation - A sword made by condensing magic into an imitation of real steel. The user can shape the sword however they wish, but the less practical the design the less functional it will be. At Tristan's current level, it's roughly equivalent to a cheap iron blade.
- Azure Edge - Reinforcement, Offense - Tristan channels mana into a sword (technically it could work with other weapons too) which gives it a blue aura. The concentrated energy runs circuits around the blade's edge, greatly increasing its cutting ability.
- Spin Slash - Offensive - Tristan charges mana into his blade, then releases it with a violent spinning strike. It produces a shockwave capable of knocking enemies backwards all around him, though the range only extends a short distance beyond the tip of the sword.
ABILITIES & SKILLS:
- Amateur Swordsman - Tristan has never stepped foot in a proper training hall, but for the last six months he's practiced what little he could learn in preparation for the exam. If nothing else, he's figured out the basic cuts, a few blocks, and has a theoretical understanding of parry and riposte.
- Strength - Being a blacksmith's son is hard work, and so is working the fields, chopping firewood, and any other number of chores commoners must do on a daily basis. Even without a real workout regimen, Tristan is surprisingly sturdy for someone of his age and size.
- Analytical Mind - He's one of those types that can look at things, model them in his head, and figure out how they work. Working with his father has allowed him to see how various bits of farm equipment are put together, he's helped with a few barn-raisings over the years, and he was the best at math among all the grubby students in the village schoolhouse. Given time, especially if he gets his actual hands on something, he could probably figure out how it was made or deduce its function.
GOALS & FEARS:
| He wants to at least make Senior Magic Knight before he retires, though he has no delusions of being a Captain or much less the Wizard King. He just wants to send enough money back home to support his family...and maybe one day open his own workshop in the royal capital. |
| He worries that he isn't ambitious enough; that nothing he does is of real, enduring value; that his life is somehow pointless because all he wants is to do the same thing his father does, and his father before him, and so on. He constantly compares himself to others who are more driven and goal-oriented and feels a deep sense of inferiority. |
.............................................................................The Goffe family are a small bunch. Father, Mother, Tristan, his older sister, and his younger brother. But going back several generations, they have lived in the same village, working the same forge. They fix plowshares, sharpen axes, make hammers and nails...and, every so often, a spear or a sword. Not exactly master crafts, but enough to get a local guardsman or occasional mercenary along. A little magic helps the process along here and there--Tristan's grandfather had fire magic used to stoke the bellows, and his grandmother's earth magic is probably what influenced his father's iron magic--but by and large it all comes down to elbow grease and skill.
Tristan had never imagined the possibility of being a Magic Knight. Oh sure, as a kid he played knights and devils with the other brats, and the braver boys sometimes went on little excursions through the forests. But, the way his father taught him to swing a hammer, and pedal a grindstone, and polish, polish, polish until he couldn't feel his hands anymore...it turned into an appreciation for the gleaming metal he held up afterward. And seeing the thankful face of a farmer whose pitchfork or hoe he'd made, or the smile of a toothless old woman whose soup pot he fixed, was a good enough reward for him.
Then he received his grimoire. He'd wondered if it would be something fire related like his grandfather, or if his mother's wood magic would be passed down instead--he could still use it to help make handles and tool shafts. Instead, the book that came to him sprouted a sword's hilt from its pages.
"Hey, Tristan got Sword Magic! Isn't that kinda rare?!" "They say the Anti-Magic King had different kinds of swords in his grimoire too--do ya think they can cut through other magic?" "He's got to be a magic knight now, huh? What better use is there for magic like that?"
He didn't feel the same connection between the blade in his hands, and the ones he'd forged with hammers and tongs. The swords he made with his meager mana couldn't last forever. For being a "rare" magic, it sure didn't actually seem all that powerful or versatile.
But it was true that swords had no real use except to fight. Maybe...maybe he could give it a try. If he failed, then oh well, he could just go back to the village, and the forge...
♣Humanity came close to decimation by devils. But just one man...inspired others to break through their limits, and come together to fight! As Magic Knights, they saved humankind.
Thereafter they called him the Anti-Magic King. He became a legend--along with his friends, rivals, and allies.
It has been one hundred and fifty years since that day.
In generations past, there was a great gap between the commoners and the nobility of the Clover Kingdom. Those who were "beloved by Mana" believed themselves superior. But the Anti-Magic King and those who fought alongside him overturned all that. Again and again, they proved that even those of common birth--even someone without a single drop of Mana--could surpass their limits! To them, the true magic was "Never giving up!"
To some, this is unacceptable.
Trouble has begun to brew once more within the Clover. The Elves of Elysia have begun to repopulate, stirring old grudges from long ago. The borders of Heart, Diamond, and Spade still experience tensions and skirmishes. Devil Cults have appeared, twisting the Anti-Magic King's deeds to justify evil acts. But, there is another, more worrisome conflict that continues to grow day by day...
This conflict has caused a schism throughout all the Clover Kingdom's society. Even within the very Magic Knights sworn to protect that society! A movement has arisen that wishes to overthrow the Monarchy and the Nobility; they claim that they wish for new government, and new opportunities for all people. Even those who do not follow this movement have become split into different factions. Some wish to deal with them harshly and maintain the status quo. They are secure in the superiority of their magical power and their bloodlines. Others believe in compromise. Still some seek to uphold the rule of law and order rather than allow an anarchic rebellion.
But soon, the hand of fate shall be dealt. Will the Clover change suits? Perhaps you will be the one to make the play...
Welcome to Black Clover: Fool's Arcana! If you're not familiar with the anime/manga, this is a fantasy setting in which a roughly medieval world is gifted with Magic. A mage reaches their full potential through a Grimoire. No two mages are exactly alike, even if they share elemental alignments like Fire or Water. The strongest magicians aim to become Magic Knights and protect the Clover Kingdom!
In this RP, you'll take the role of potential Magic Knight Recruits. You have journeyed to take the Magic Knights Entrance Exam! As your magical ability grows and you are sent out on missions to prove yourself, you'll come into conflict with the various parties mentioned above--from simple bandits to political revolutionaries. In the end, you'll have to decide what you stand for, and who you'll support. Will you become a pillar that upholds the justice of the Clover Kingdom? Or will you topple those same columns to bring it all crashing down?
No matter your goal, the only spell that will bring success is "Never giving up!" Surpass your limits--Right here, right now!
With that said, here's how I'll be running this RP:
I like fight scenes, and this is a battle shonen after all. In Black Clover especially, there's a lot of emphasis on team battles. There'll be Monsters, Bandits, Rogue Mages, maybe even Devils! By and large it will all be PvE. Players will start with up to 3 Spells and 3 Skills (Think swordsmanship, keen intellect, etc) and "unlock" more as the story progresses. If I think a Player should realistically be running low on Mana after casting a lot of spells, or something of that nature, it'll usually be pointed out in the narrative. And although we're meant to grow stronger as the game goes on, remember to make an interesting story and be fair to other players! As Magic Knights, Players will be taking on "Missions," oftentimes in groups. Accomplishments on these missions will see the players promoted through the ranks of their squad. Some missions will build up the overall plot, others not so much. At certain milestones, Plot Events will occur, advancing the story and causing ripple effects in the game's world. Because the Magic Knights have Captains, and of course we'll be working our way through a variety of enemies, Players will encounter a large cast of NPCs over the course of the game. Some will appear quite powerful at first, but it's entirely possible--preferred, even--that our characters will eventually surpass them! How Players deal with them will determine the outcomes of their own personal arcs, which may influence the plot.
So, who would be interested?
⸻⸻⸻⸻⸻ hooray kos-mos where the hell is that long ass line coming from ^ it was the rows. WHY IS THE LINE UP THERE NOW?? GG | well either way filling up the space makes it easier on the eyes天使の科学 空気力学 屋上の塀に立ち 見下ろす世界は 消えてなくなる 言葉に溢れてる さぁ飛び出せ 羽ばたけ 私の翼よ 今 神様の声 空気力学 ギリギリの場所に立ち 見上げる世界で 生まれた言葉 空を埋め尽くすよ さぁ 吐きだせ 世界を造り直すんだ 空の青 水に変わり 溺れる人々 世界で沈み 私は輝く翼で 水を掻き分けて 行くんだ あなたに届く力で 飛ぶんだ 沈んだ世界を 今 少女の夢は 空気力学 好きな人 そばに立ち 見つめていたいの 言葉少なく 空気のようにただ さぁ吐きだす 勇気を 好きという言葉 だから今だけは 空気力学少女と少年の詩を 聞かせて 再生の象徴の魚 消滅をつかさどる鳥たち わたしの空気力学 飛ぶんだ ただひたすらにね きっと届くはずさ 今 the greatest scientists in the world could not tell u wtf row is eveen doing. im looking up documentation fk this |
---|
⸻⸻⸻⸻⸻ hooray kos-mos where the hell is that long ass line coming from ^ it was the rows. WHY IS THE LINE UP THERE NOW?? GG | well either way filling up the space makes it easier on the eyes the greatest scientists in the world could not tell u wtf row is eveen doing. im looking up documentation fk this 天使の科学 空気力学 屋上の塀に立ち 見下ろす世界は 消えてなくなる 言葉に溢れてる さぁ飛び出せ 羽ばたけ 私の翼よ 今 神様の声 空気力学 ギリギリの場所に立ち 見上げる世界で 生まれた言葉 空を埋め尽くすよ さぁ 吐きだせ 世界を造り直すんだ 空の青 水に変わり 溺れる人々 世界で沈み 私は輝く翼で 水を掻き分けて 行くんだ あなたに届く力で 飛ぶんだ 沈んだ世界を 今 少女の夢は 空気力学 好きな人 そばに立ち 見つめていたいの 言葉少なく 空気のようにただ さぁ吐きだす 勇気を 好きという言葉 だから今だけは 空気力学少女と少年の詩を 聞かせて 再生の象徴の魚 消滅をつかさどる鳥たち わたしの空気力学 飛ぶんだ ただひたすらにね きっと届くはずさ 今 |
⸻⸻⸻⸻⸻ hooray kos-mos | this pic goes hard : asf sorry i stole your format ⎯⎯ 𝔼𝕖𝕧𝕦𝕚 ⎯⎯ 『 Lloyd. Don't die. 』 『𝐢𝐧𝐟𝐨 . ⸻ 𝒙𝒙 Xenosaga is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider Xeno metaseries, Xenosaga is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs. Tetsuya Takahashi created Xenosaga as a spiritual successor to the Square-produced Xenogears, for which he founded Monolith Soft with help from Namco; multiple Xenogears staff returned, including co-writer Soraya Saga. Following the release of the first game, the Xenosaga series was given over to new staff with Takahashi both supervising the project and providing the draft scripts. Under the new staff, the original script saw several changes and its planned six-part structure cut down by half. The series made considerable use of Biblical imagery and elements of the works of Carl Jung and Friedrich Nietzsche, with the subtitles of the main trilogy drawing from the works of Nietzsche. Reception of individual titles has been positive, although journalists have commented that the series was too ambitious. While the first game met with strong sales, the series as a whole was a commercial disappointment. The first game also received both a manga and an anime adaptation, the latter being dubbed and released in North America. Following the end of the Xenosaga series, Takahashi and other team members started a new project to rebuild morale, which became Xenoblade Chronicles. Characters from Xenosaga would go on to appear in multiple crossover games. |
⸻⸻⸻⸻⸻ hooray kos-mos | this pic goes hard : asf sorry i stole your format ⎯⎯ 𝔼𝕖𝕧𝕦𝕚 ⎯⎯ 『 Lloyd. Don't die. 』 『𝐢𝐧𝐟𝐨 . ⸻ 𝒙𝒙 Xenosaga is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider Xeno metaseries, Xenosaga is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs. Tetsuya Takahashi created Xenosaga as a spiritual successor to the Square-produced Xenogears, for which he founded Monolith Soft with help from Namco; multiple Xenogears staff returned, including co-writer Soraya Saga. Following the release of the first game, the Xenosaga series was given over to new staff with Takahashi both supervising the project and providing the draft scripts. Under the new staff, the original script saw several changes and its planned six-part structure cut down by half. The series made considerable use of Biblical imagery and elements of the works of Carl Jung and Friedrich Nietzsche, with the subtitles of the main trilogy drawing from the works of Nietzsche. Reception of individual titles has been positive, although journalists have commented that the series was too ambitious. While the first game met with strong sales, the series as a whole was a commercial disappointment. The first game also received both a manga and an anime adaptation, the latter being dubbed and released in North America. Following the end of the Xenosaga series, Takahashi and other team members started a new project to rebuild morale, which became Xenoblade Chronicles. Characters from Xenosaga would go on to appear in multiple crossover games. |
⸻⸻⸻⸻⸻ hooray kos-mos not centering the data within this COLUMN makes it look kinda ugly in this context but could easily work in others ex: could center the image overtop of this and have that be a char img then this part where im typing rn would be like notes, or even a tl;dr for the post which is on the right -> | filling in more space here will push the other cell over and squish it up. <-- thats deadass a lie?? it dont matter??? |
⸻⸻⸻⸻⸻ hooray kos-mos where the hell is that long ass line coming from ^ it was the rows. WHY IS THE LINE UP THERE NOW?? GG | well either way filling up the space makes it easier on the eyes the greatest scientists in the world could not tell u wtf row is eveen doing. im looking up documentation fk this |
Row 1, col 1 | Row 1, col 2 | Row 1, col 3 |
---|---|---|
Row 2, col 1 | Row 2, col 2 | Row 2, col 3 |
Row 3, col 1 | Row 3, col 2 | Row 3, col 3 |
Row 1, cols 1 & 2 | Row 3, col 3 | |
---|---|---|
Row 2, col 1 | Row 2, col 2 | Row 2, col 3 |
Row 3, col 1 | Row 3, cols 2 & 3 | |
Row 4, cols 1, 2 & 3 |