A couple of years ago, I stumbled across a little pen and paper RPG entitled Clever Girl, and wanted to play a modified version of the game for two (or more) players. From the website:
The game is played with
The following is copied from the game's PDF manual (copies of which I can share via Discord or Google Drive):
The odds of the game are normally tilted very heavily against the player(s), but I would like to modify the rules to a certain amount to make the odds better for the players (or in the event of Human vs. Raptor, try to make the odds as equal as possible).
I've never GM'd a game before, and this certainly not a typical system like DnD or Pathfinder. I would love to find 1-3 people to brainstorm help me brainstorm how to make this work on a forum.
If interested, just drop a reply. ^^
Clever Girl is a game about the extraordinary lengths someone will go through to survive in the face of crushing odds and terrifying circumstances. It is a game about loneliness, fear, and the will to live. It is also a game about trauma and revenge, and how a burning desire for retribution can become your downfall.
HUMAN EDITION: You play the solitary survivor of a devastating failure of park security. The dinosaurs are loose. You’ve seen people torn apart by merciless killers and trampled by herds of colossal beasts. You may not have done any killing yourself, but you certainly caused deaths in your haste to find shelter. Who might still be here if you had just stopped to help?
RAPTOR EDITION: You play as the leader of a raptor pack, newly freed after a massive park failure. You and the rest of the dinosaurs have claimed the park for yourselves, driving the humans out or destroying them. While others were running away you were rushing back in, tracking the one human who did you the most harm.
HUMAN VS. RAPTOR: You and a friend will each play one side of the story in a tense race for survival. Intertwine the stories of a human trying to survive long enough to go home and a raptor fueled by grief and revenge. Requires two tumbling towers and one deck of playing cards.
COOPERATIVE PLAY: Play together with a friend as human companions supporting each other or as raptor hunters out for blood. Will your bonds remain strong through the hardships and trials this island has in store?
The game is played with
- One (1) D6
- A standard deck of playing cards (jokers removed)
- A tumbling block tower (not necessary, and frankly I don't think it could be done over the internet unless the GM was trusted by the players to pull every turn)
- ten (10) tokens
The following is copied from the game's PDF manual (copies of which I can share via Discord or Google Drive):
The odds of the game are normally tilted very heavily against the player(s), but I would like to modify the rules to a certain amount to make the odds better for the players (or in the event of Human vs. Raptor, try to make the odds as equal as possible).
I've never GM'd a game before, and this certainly not a typical system like DnD or Pathfinder. I would love to find 1-3 people to brainstorm help me brainstorm how to make this work on a forum.
If interested, just drop a reply. ^^