Adventuring Gear | Price | Slots | Additional Information |
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Bell | 1 GP | - | A 1" brass bell. |
Thick Wool Blanket | 2 GP | 1 | Comforting, good for carrying things in a pinch or restraining folk. |
Caltrops, Bag of 20 | 1 GP | 1 (20) | Small metal spikes, sufficient to cover a 5" by 5" area. Creatures moving through the area have a 2 in 6 chance of treading on a spike, victims move at 50% speed for 24 hours. |
Tallow Candle | 1 GP | 1 (6) | Has a faint repugnant odour. Candles illuminate 5" around themselves and burn for 1 hour. |
Wax Candle | 2 GP | 1 (6) | Candles illuminate 5" around themselves and burn for 1 hour. |
Iron Chain, 10ft long | 30 GP | 1 (10") | A 10' long heavy, thick chain. |
Chisel | 2 GP | +15 | Can chip away at stone when used with a small hammer. |
Cooking Pots | 3 GP | 1 | Pots and pans designed for campfire cooking. |
Firewood bundle, 8 hrs | 1 GP | 2 (8 hrs) | A bundle of dry firewood, burns for 8 hours. |
Fur Cloak | 15 GP | 1 | Keeps the wearer worn. May grant camouflage in specific circumstances. |
Crowbar | 10 GP | 1 | 2-3' long and made of solid iron. Good for opening things or getting into places you shouldn't be. Invaluable to the creative adventurer. |
Garlic | 5 GP | - | Stinky. Famously loved by vampires. |
Grappling Hook | 25 GP | 1 | 3-4 Prongs, good for anchoring rope. |
Hammer, Small | 2 GP | 1 | Can be used for construction, hearing for hollow walls, but most often used to help spike doors shut. |
Sledgehammer | 5 GP | 2 | A big heavy hammer for breaking rock. |
Holy Symbol | 25 GP | - | Divine casters require one to cast. May affect NPC behaviour when openly worn for good or ill, as your god of choice will be associated with their domains. |
Vial of Holy Water | 25 GP | 1 | Fragile. Undead can be damaged by it. A common component of rituals. Water blessed by a holy person. |
Vial of Ink | 8 GP | 1 (3) | Fragile. A small vial of black ink. |
Set of 12x Iron Spikes | 1 GP | 1 (12) | Commonly used for wedging doors open or shut, or to anchor ropes, among other things. 1-12 Spikes can be bundled into 1 inventory slot. |
Hand-sized steel Mirror | 5 GP | 1 | For reflecting things and looking around corners. |
Oil Flask | 2 GP | 1 (3) | Food for lanterns, lighting them for 4 hours per flask. Can be thrown or poured onto the ground to create a pool. 1-3 Flasks can be bundled into 1 inventory slot. |
Quill | 1 GP | - | A large feather, sharpened to a writing point. |
Lantern, standard | 10 GP | 1 | Lanterns can burn an oil flask that lasts 4 hours, with an effective radius of 40". |
Lantern, Bullseye | 15 GP | 1 | Lanterns can burn an oil flask that lasts 4 hours, with an effective radius of 40". This lantern has a small disk that can be moved over to prevent light escaping, at will. |
Lock | 20 GP | - | A basic iron lock with a key. |
10ft Pole, wooden | 1 GP | 1 | For poking things, finding sneaky traps and looking really good on a gondola. |
Rations, Standard, 7 Days worth | 5 GP | 1 (7) | Fresh, unpreserved food. Tastes good but can spoil over time or if it gets wet or dirty. Hirelings will gain morale when fed standard rations over iron rations during camping. |
Rations, Iron, 7 Days worth | 15 GP | 1 (7) | Dried fruit, cured meat, preserved food. Not very delectable. |
50ft Rope | 1 GP | 1, (50ft) | Can hold the weight of 3 human-sized beings. |
Blank Spellbook | 75 GP | 2 | Hard to find apart from specialist retailers. A hefty tome with blank pages. |
3 Stakes and Mallet | 3 GP | 1 (3/1) | A wooden mallet and 3 18" wooden stakes. Useful for vampires, can stake doors open in a pinch potentially. |
Tent | 20 GP | 1 (7) | Cover for four human-sized folk. |
Thieves Tools | 25 GP | 1 | Contains all the tools necessary for picking locks. |
Tinder Box / flint & steel | 3 GP | 1 | Used to light fires such as torches. Using a tinderbox takes a round, with a 2 in 6 chance of success per round. |
Torches, Bundle of 6 | 1 GP | 1 (6) | Torches last for one hour and can light up a 30 ft radius. |
Waterskin | 1 GP | 1 | Hide container that can hold 4 pints of fluid. |
Wine, 4 pints | 1 GP | 1 | Contains 4 pints of standard quality wine. |
Wolfsbane, 1 bunch | 10 GP | - | Effective against lycanthropes. |