WIP, WILL BE FILLED LATER
so.. similar to my Haunted Library roleplay, this is a horror survival rp, like a game. A rush, ambush, or halt spawn will be random. The chances of a rare item like a crucifix, candle, or skeleton key spawning early are rare. But.. it's not very advanced, :P. Just roleplay! It's not as complicated as you think.
DOORS is a roblox horror game featuring, well.. doors. The game was made by LSPLASH and their amazing team. It has two floors- The Hotel, and The Mines. both will be featured in this rp.
You and various others have found yourselves in a strange hotel unlike any other.. You head through various doors, but you are the only humans there.
Turns out Guiding Light brought you here when you entered a similar, normal hotel that stood on the grounds where The Hotel once was. It/They hope you can escape both floors.
Various entities are trying to stop you from escaping- the following reside in the hotel: rush, ambush, halt, seek, screech, timothy, dupe, hide, snare, figure- and Guiding Light, the only entity(?) that is set on helping you. It uses it's light to reveal keys, the correct door, and anything needed to escape the current room. There is another helpful entity or two, actually- they aren't exactly determined for you to escape, but help you along the way- Jeff the shopkeeper, El Goblino the goblin(?), and Bob, a skeleton whom resides in Jeff's shop.
You and various others have found yourselves in a strange hotel unlike any other.. You head through various doors, but you are the only humans there.
Turns out Guiding Light brought you here when you entered a similar, normal hotel that stood on the grounds where The Hotel once was. It/They hope you can escape both floors.
Various entities are trying to stop you from escaping- the following reside in the hotel: rush, ambush, halt, seek, screech, timothy, dupe, hide, snare, figure- and Guiding Light, the only entity(?) that is set on helping you. It uses it's light to reveal keys, the correct door, and anything needed to escape the current room. There is another helpful entity or two, actually- they aren't exactly determined for you to escape, but help you along the way- Jeff the shopkeeper, El Goblino the goblin(?), and Bob, a skeleton whom resides in Jeff's shop.
Rush- rush's approach is indicated by the flickering lights and his sound coming closer. Hide in closets or under beds to avoid him! insta-kill
Ambush- ambush can also be indicated by flickering lights. He sounds different from rush! However, he comes back and forth multiple times. Hop in in out of your hiding spot to avoid hide. insta-kill
Hide- as previously mentioned, he kicks you out of hiding spots if you're in them too long. not insta-kill
Screech- screech appears in dark rooms. When you hear a "psst!" look around until you find him. not insta-kill
Seek- chases you twice in The Hotel. Guiding light will show you the way to go till a certain point, of which guiding light will shut and seal the door behind you. insta-kill
Figure- encountered at door 50 and door 100. always crouch when around him. he is blind but has excellent hearing. insta-kill
Dupe- an entity that lurks behind wrongly-numbered doors. Listen for him when suspecting dupe doors- if you hear scratching on the other side, that is dupe's room. avoid entering dupe's room. dupe is not insta-kill.
Halt- excessive flickering will alert that the next room is a halt room. walk toward the door. when you are told "turn around" turn back the other way. if one person exits the room, you all do. not insta-kill
Timothy- spider that has a small chance of spawning in drawers. not insta-kill and cannot kill you.
Snare- traps laid in greenhouse. avoid stepping on them. not insta-kill and cannot kill you.
Ambush- ambush can also be indicated by flickering lights. He sounds different from rush! However, he comes back and forth multiple times. Hop in in out of your hiding spot to avoid hide. insta-kill
Hide- as previously mentioned, he kicks you out of hiding spots if you're in them too long. not insta-kill
Screech- screech appears in dark rooms. When you hear a "psst!" look around until you find him. not insta-kill
Seek- chases you twice in The Hotel. Guiding light will show you the way to go till a certain point, of which guiding light will shut and seal the door behind you. insta-kill
Figure- encountered at door 50 and door 100. always crouch when around him. he is blind but has excellent hearing. insta-kill
Dupe- an entity that lurks behind wrongly-numbered doors. Listen for him when suspecting dupe doors- if you hear scratching on the other side, that is dupe's room. avoid entering dupe's room. dupe is not insta-kill.
Halt- excessive flickering will alert that the next room is a halt room. walk toward the door. when you are told "turn around" turn back the other way. if one person exits the room, you all do. not insta-kill
Timothy- spider that has a small chance of spawning in drawers. not insta-kill and cannot kill you.
Snare- traps laid in greenhouse. avoid stepping on them. not insta-kill and cannot kill you.
Rush
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Custom Entity
Name:
How does it work?:
Basic spawn chances(judges how often I will spawn it):
Insta-kill or no?: Instakill/Not Instakill
plot ideas:
mention @leopard wcue
Player/Human Forms
Name:
Age:
Gender:
Short Bio:
Will they be killed off at some point: Yes/No
plot ideas:
mention @leopard wcue
Name:
How does it work?:
Basic spawn chances(judges how often I will spawn it):
Insta-kill or no?: Instakill/Not Instakill
plot ideas:
mention @leopard wcue
Player/Human Forms
Name:
Age:
Gender:
Short Bio:
Will they be killed off at some point: Yes/No
plot ideas:
mention @leopard wcue
so.. similar to my Haunted Library roleplay, this is a horror survival rp, like a game. A rush, ambush, or halt spawn will be random. The chances of a rare item like a crucifix, candle, or skeleton key spawning early are rare. But.. it's not very advanced, :P. Just roleplay! It's not as complicated as you think.