The planet got blown up, and it wasn’t our fault. We’re calling it the Upspring - a massive flood of light, or crystal, or water, or whatever it looks like to you, erupted out of the ground, splitting our planet completely in half, northwest to southeast across Nepal’s northern border, bisecting poor Mount Everest in the process. A vast, cosmic wall of magic - not radiation, Magic - flowing across reality, changing the sundered world, mindlessly and unpredictably.

Things shifted. Humanity most immediately, hard and fast, some more than others but enough that the word “human” all but lost its meaning. We figured out what happened to the rest afterward. Still are, in places. (expand- awkward) Plants, animals, rocks. Oil’s too dangerous to be useful, now. Hungry. And let’s not get into what happens when that magic mixes with radiation. When we say magic’s everywhere, we mean everywhere.

We haven’t fully recovered - getting the world cut in half was only the beginning, and magic making a reappearance brought a lot of new dangers with it. An estimated three billion dead makes it hard to bounce back. Countries disappeared practically overnight, others got restructured or replaced. But we make the most of it. Worked out how to put magic to use for us, making it our new energy source, even figured out how to beat it into our machines to make them more effective. The Upspring might have blown us back a century or two in some ways, but our technology has leapt forward just as far in others.

Commercial space flight is a regular thing now - sort of has to be, to get over the Wall - not that we’re any closer to traveling the stars. The old fantasy of colonies on the moon is also going to stay a fantasy. The less we have to do with the moons - either one of the damned things - the better. The shard islands floating around the Wall do have cities on them, however, almost by necessity. Mages with their observatories to study the Wall, port towns facilitating travel and trade between the sundered halves. Some of them have managed to do well enough that they’ve even formed their own independent city-states, like New Honolulu.

The New Hono Anchor Complex might not be the biggest in the skies, but it’s definitely growing. Plenty of work for anyone who needs it, legal or not. Smuggling, salvaging, monster hunting, all have a presence in that sheltered harbor.




Welcome to Worldbreaker, a post-apocalyptic urban fantasy roleplay set on a contemporary Earth split in half by the return of magic. It’s become a world where guns are magic implements, oil is haunted by the ghosts of dinosaurs, scavengers use scraped together mecha to fight monsters, and magic and radiation mix to spawn strange new lifeforms.

Salvage old world tech for repair and resale or hunt monsters to feed the neighborhood, but be aware you aren’t the most dangerous thing stalking the ruins. Immerse yourself in the world of magic, just keep your head above the surface. Explore just how much the world has been changed by the Upspring, or just do what you can to make rent this month. The new world is your oyster, the story yours to create.

Just don’t look at the moon.




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