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Hidden 11 yrs ago Post by HazmatMedic
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HazmatMedic

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Hello, and welcome to Swords and Shields! Create your nation, make your race and get ready for some Medieval Warfare!

Rules for nation-making:
1. For the purposes of simplicity, there is no magic in this world. There are healers and alchemists, but conjuring fireballs and summoning demons is a big no-no
2. Keep your civilization balanced. No-one likes having to compete with uber-strong, mega-cultured gods
3. Keep it realistic. If your nation only has a couple of gold mines, gold will be unlikely to be a major export
4. Fantasy races are acceptable, but try and keep them roughly humanoid. All player races must be sentient. Custom animals are permitted.



Nation Name:
Flag:
Region/color on map:
Capital:
Capital Population:
Other Major Settlements:
Population: (max 10,000,000)
Racial demographics:

Social dynamics: (What is respectable, how do people re-act to certain things, etc)
Fashion:
Calendar: (Any major celebrations or important dates?)
Art:
Law:
Education:

Type of Government:
Influence and relations: (Any alliances or military pacts?)
Important People:

Trading and tax:
Major industries:
Major Associations:
Currency:

Military -
(Details of amounts and types of soldiers. Any war vessels, siege machines or other military constructs go here as well)

Landscape:
Wildlife:
Notable places: (Optional)

Summary: (Optional)
History: (Optional)
Strengths:
Weaknesses:
Name:
Classification: (Animal? NPC? Or Sentient?)
Appearance:
Shared traits:
Natural abilities:

Lifespan:
Relations with other races:
History: (Optional)
Lanuages:
Religious beliefs:
Preferred occupations:
Famous people:
Strengths:
Weaknesses:
All nations go here
Hidden 11 yrs ago Post by So Boerd
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Is there a map?
Hidden 11 yrs ago Post by TheSovereignGrave
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TheSovereignGrave Went months not realizing his Avatar was broken

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Yeah, to be honest I think it's better to have a map beforehand. That way everyone can claim the region they want, they know who they're near, they know what the land nearby is like, etc.
Hidden 11 yrs ago Post by HazmatMedic
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HazmatMedic

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Well, the map is up. You'll have to forgive the already existing cities, it's been a bad day on google.
Hidden 11 yrs ago Post by Faulty
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Faulty

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Totes #sorry for being rude and awkward, but do we have to go with the regions set out? I'd planned on making just three or four city states dotted around a coast, and all the regions are far too massive for that. If it's too much trouble to steal a city state sized region from some other regions, that's fine and I'll go about doing something else, but I was just wondering if the map is definitely 100% this is where we'll be.
Hidden 11 yrs ago Post by gowia
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Nation Name: The Holy Stomian Empire

Flag:

Region on map: Calxus

Capital: Stom

Capital Population: 440,000

Other Major Settlements: Port Gord, Fort Jalk, Rentan.

Population: 8,700,000

Racial demographics: 60% Human, 20% Elf, 5% Dwarf and 5% other.
Social dynamics: The Holy Empire is preached as a place of peace and forgiveness yet beneath the apparently perfect exterior lies a world of racism. Tourists and pilgrims are treated with great respect whilst they stay in the holy land. However in the cities all other religion is treated with contempt and violence. Families following different faiths are attacked and killed before their houses are burnt down. The government declares these ‘crimes’ yet do nothing to find those responsible. If you are to meet a man who follows Haloism and you too followed Haloism then there would be nothing but happiness and pleasure from that person however if you were to follow another faith you would most likely be dead before you had a chance to speak.

Fashion: Those men of the Empire dress in loose linen togas held with belts made of coloured rope, whilst women dress in slightly tighter linen dresses. The rich replace the linen with silks and the destitute replace linen with whatever rags they can find.

Calendar: The Empire celebrates three different holidays, each one week long. The first is the Summer Festivat, this occurs on the first day of summer and is to celebrate the warm glow sent by the one God and to thank him for the bountiful harvests. The second is the Winter Festivat, this occurs on the first day of winter and is to pray for the summer to return and for the ground to become fertile again. The final festival is the Thanking, this happens every 5 years on the longest day and involves a day of fasting and praying as thanks to God however the rest of the week is a huge celebration with wine and food flowing freely.

Art: The art of the Empire is renowned throughout the world. Huge marble statues and large oil paintings decorate the walls of the wealthy as well as the Grand Palace and churches all throughout the Empire. Sculptors and artists flock to the Empire to show off their religious masterpieces.

Law: The legal system of the Empire is run by the state. Three men, elected by the ten heads of the largest churches, every year hear every court case that comes too them and must unanimously decide whether the person is guilty or not. The strong arm of the law is the Stomian Inquisition who use torture and scare tactics to get the information that they need. However crimes against religious minorities rarely, if ever, make it to court. Public executions are common for heretics and the dungeons of the Palace are normally quite full.

Education: The education system is very basic. Tutors are paid for by the wealthier families and teach the children everything they are paid to teach. Whilst the poorer families go without education and simply sign up with firms they wish to work for and learn by doing. A majority of the poor simply do manual labour for a pittance a week.

Religion: The religion is what the whole nation is based off of. The head of state is the Emperor however he is only really a figurehead. The real power is the head of religion, the Doge. He runs the entire of the Haloism faith from the White Palace; it is the largest Haloist cathedral in the world. It has one huge marble and gold statue of the first and only Prophet, Hamud. There are then ten Marshals, they each run one of the ten churches that exist in Stom. The religion runs on the idea that one God controls everything and that through the first Prophet he was able to teach people his message. His message is that of love, compassion and forgiveness however the words can be interpreted in other ways however and this has lead to many violent sects to arise. His words are written in the Holy book, the Theman.
Type of Government: Theocracy

Influence and relations: The Empire will have good relations with any country that officially follows the Haloism as its national religion whilst those that don’t will be ‘deemed’ inferior. They will also always have a delegation present in the courts of countries that follow Haloism.

Important People:
Emperor Sad III
Doge Rudun
Marshal Hazaz
Marshal Killan
Marshal Hilad
Trading and tax: The Empire is a world of red tape and beurocracy for those who don’t believe however nations that welcome Haloism are always sped through. There is an Import tax, a Faith tax which goes on any product made from a country that doesn't follow Haloism. They are also happy to trade with any nation following Haloism however nations that don't normally find it harder to broker deals. The Empire exports marble and statues as well as metal products however they import a lot of crops and wood to help keep the nation running strong.

Major industries: Large sculpting community as well as a vast metalworking society. Furthermore the Empire has a large labour force arms building business. They lack in the agricultural sector though.

Major Associations:
The Sisterhood, women are treated very poorly in society and so this is a large party of women who campaign for equal rights using the words of God.
The Inquisition, the strong arm of the law who will use violence and fear to get answers, they also act as a police force and can be recognised by the steel masks they wear that have expressionless faces crafted on.
The Holy Order, a militia like group who commit lynchings and crimes in the name of good against heathens and non-believers.
The Purple Flag, an underground group who fight for equal religious representation within the Empire as Stom is the Holy city for more than one religion.

Currency: The Stomian Dol
Military -
Known as the Golden Order, the Stomian army is made up of 3 Sects. The first is the Sword, this is made up of roughly 140,000 men. Clad in Steel armour that is painted gold they are your basic army. This is Knights, Spearmen, Crossbowmen and some Engineers. All of these carry a sword with them, the spearmen carry a large shield and a spear, Knights lances and Shields and crossbowmen a small buckler and a crossbow. The second sect is the Sail, this is the navy of the Order and is made up of roughly 50 galleys each armed with 2 ballista, archers and marines. The final sect is the People, this is the home guard, they are more cheaply armed versions of the Sword however they do well in holding a location until the Golden Order is able to deal with a threat. To summarise.
-Sword
70,000 Spearmen (Golden steel half-plate armour, long spear, long sword and large square shield)
50,000 Crossbowmen (Golden steel armour half-plate, crossbow with steel bolts, long sword and small buckler)
15,000 Engineers (Leather armour, steel hammer and equipment needed to build siege ware)
5,000 Knights (Golden steel armour half-pate, steel lance, long sword and medium kite shield)
-Sail
50 Galleys (2 ballistas, 50 crossbowmen and 25 marines)
People
Roughly 5,000 per city (Leather armour, long spear, long sword and large square shield)
Roughly 1,000 per town
A hundred in large villages
Landscape: The land scape changes from vast metropolis of cities and towns to industrial hell holes filled with smoke. There is close to no nature in the land as it was all torn down for the advancement of the faith and it’s industry. There are occasional vast wheat plantations to try and feed more of the population than none.

Wildlife: Due to there being next to no nature there is next to no wildlife either.

Notable places:
The White Palace, the most holy site in the world and the birthplace of Haloism.
The Imperial Palace, the home of the Emperor and a damn impressive one at that.
The Golden Harbour, the largest port in the Empire, it houses the Sail and a majority of the Empires trade.
The Imperial Barracks,the home of the military leaders of the Empire, here they plan and draw up strategies before being on the field. Also the most elite soldiers live here.
Summary: WIP

History: WIP, do this with other people.

Strengths: Most of the population is fanatically loyal, they have a history of military power, they aren't racist against a particular race and they are masters in art, sculpture and metal work.

Weaknesses: The Empire is fairly new to the seas and are poor seamen, they grow very little of the food needed to feed their population and require very high imports of crops, they are incredibly racist against faiths other than Haloism and they are a very arrogant people. They also have a lot in the way of militant revolutionary groups present.
Hidden 11 yrs ago Post by HazmatMedic
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HazmatMedic

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If you want a city state, simply put "City state" and then the region that it is basecd in in the Region section of the NS

Good stuff, Gowia. Accepted. Just change the number into a Region, though.
Hidden 11 yrs ago Post by gowia
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Okay changed it, sorry last time I saw the map it was white with numbers. :L
Hidden 11 yrs ago Post by Faulty
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Gowia! One of my lovely, swagalicious city states is going to be in the territory of Stom and the HSE. Or at least it will be if that's okay. If it is, then is it also okay if we collaborate a smidgen on that particular city's history, since I'm sure being so close to a superstate like the HSE would have some impacts.

ttyl bby xoxo
Hidden 11 yrs ago Post by Innovative Engimas
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Nation Name: Kingdom of Autare / Monarchy of Bertrand

Flag: WIP

Region/color on map: Calxus

Capital: Revvines

Capital Population:760,000

Other Major Settlements:
Port City Monfrienge
Borkast
Sesnass
Marvess
Fort Aukran

Population: 9,200,000

Racial demographics: 100%
Social dynamics: Autare are well greed driven lightly said. If it comes to a persons child or a fat sack of gold, the gold would come first. Driven by pleasure and money faith has little to no influence in Autare. Slavery is also a large part in the most large from pleasure houses to simple servants, though not extensively threw the kingdom it is still a large part of its working. Faith has little to no power here but people are allowed to choose there own religions freely as long as it don't provoke the masses or priests converting locals. Conversion is punishable by heavy tax fines and jail imprisonment, a second time is punishable by death considering the scale of the offense. The Bertand Monarchy sees faith as a necessary evil but the royal family carries no faith as often inbreeding are bound if suitable matches are not made for the royal children. Both men and women share equal rights, so any entitlements go to the eldest child.

Fashion: Hierarchy and the elite wear fine silks as their fortunes tend to allow more lavish attire, flaunting their status as often fine jewelry is also adorned with such clothing. Pea sentry to merchant wear linen to light woolen clothes. Slaves wear what there status is, pending on what the job entitles.

Calendar: There is no notable days of special value save one. Its Founders day, since its beginning Autare celebrate this day with the utmost reverence. Though its little more than debauchery at the utmost graphic. Everything is near free or dirt cheap even the finest of wines.

Art: Art plays little to no importance, save the marble architecture.

Law: The law is considered a position of importance, as they are old fashion in their ways. If you steal its your hand, eye for and eye. Since money is the driving force the law is separated into three sects. Business, Property and Slavery. Each has its courts and enforcers that handle legal matters of the kingdom. For more serious crimes or large scale inquiries the Royals are called in to handle matters.

Education: Any type of education is trade based. Or tutors and teachers are brought in for wealthy families. Basic at best.

Type of Government: Monarchy
Influence and relations: (Any alliances or military pacts?)
Important People:

Trading and tax:
Major industries:
Major Associations:
Currency:

Military -
(Details of amounts and types of soldiers. Any war vessels, siege machines or other military constructs go here as well)

Landscape:
Wildlife:
Notable places: (Optional)

Summary: (Optional)
History: (Optional)
Strengths:
Weaknesses:Name:
Classification: (Animal? NPC? Or Sentient?)
Appearance:
Shared traits:
Natural abilities:

Lifespan:
Relations with other races:
History: (Optional)
Lanuages:
Religious beliefs:
Preferred occupations:
Famous people:
Strengths:
Weaknesses:

All I can get for now will finish it over time.
Hidden 11 yrs ago Post by TheSovereignGrave
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Hmmm.... Where would you say the equator is on the map? Because I want to make a nation in a tropical jungle. Also, coincidentally, a city-state like Faulty's.
Hidden 11 yrs ago Post by gowia
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Faulty said
Gowia! One of my lovely, swagalicious city states is going to be in the territory of Stom and the HSE. Or at least it will be if that's okay. If it is, then is it also okay if we collaborate a smidgen on that particular city's history, since I'm sure being so close to a superstate like the HSE would have some impacts.ttyl bby xoxo


It's fine for you to have one in the HSE however they would have to follow Haloism or there would be no chance in hell that a city would be allowed.
Hidden 11 yrs ago Post by gowia
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Is it one region each or is it just whichever one you want? If it's shared then Innovative Engimas welcome to Calxus, if not then I ask you to pick another as I picked it first. :L
Hidden 11 yrs ago Post by HazmatMedic
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The Equator is in line with Gaia's name on the map (the green one in the middle)

If you're okay with sharing, then its ok. I noticed Calxus has territory overseas, so maybe HSE owns Wesern Calxus and KoA owns Eastern Calxus or vice versa, which is especially likely if the HSE are new to the seas.
I doubt the relation between these two will be cordial, since HSE is a highly religious, somewhat faithist nation. Close borders will spark tension.
If we will share territories, no more than two nations a territory.
Hidden 11 yrs ago Post by GreivousKhan
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Hmm, up faster then I thought it would be.

Can I stake out Gaia? I already have my nation thought out and writing with that location in mind.

Also something ppl might find useful. http://www222.pair.com/sjohn/blueroom/demog.htm
Hidden 11 yrs ago Post by TheSovereignGrave
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Wait... I just kind of assumed the regions were just something to give a basic idea of where our nations were at, not that we'd actually be choosing that region and that region makes up our nation. I figured we'd actually mark out the location, shape, and size of our nations on our own.
Hidden 11 yrs ago Post by HazmatMedic
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Take Gaia if you want. If it hadn't been claimed, it's all yours.

Hmm...
If you want, you can save the map and draw an outline of your nation on it. The problem is I use a phone and tablet, so I can't draw custom borders.
Hidden 11 yrs ago Post by GreivousKhan
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Well not all of Gaia, though a sizable part of the south. I'm not sure how many square miles the province/region is in total since the map does not say.
Hidden 11 yrs ago Post by gowia
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TheSovereignGrave said
Wait... I just kind of assumed the regions were just something to give a basic idea of where our nations were at, not that we'd actually be choosing that region and that region makes up our nation. I figured we'd actually mark out the location, shape, and size of our nations on our own.


I wasn't sure. If that is the case then welcome to the region and I need to discuss where my nation will be as me and Faulty are already sorting something out.
Hidden 11 yrs ago Post by HazmatMedic
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For now, just for simplicity, take whole region. We'll sort something out...
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