Survival TFG

This is a strategic game in which you must be the last one to survive, Make allies, Enimies, Betray or act on your own.
Do whatever to survive, It is fairly complicated but the people only have to understand their class at the start and upgrade later,
Have fun
RULES

12 player min

Each person is a soldier fighting for survival, Everyone is against everyone.
Allies can be made to fight more powerful enemies but in the end Only one can Survive.

You start off in a random space in a 5x5 square board or 6x6
You have two movements and one action per turn.
You have 100 Health each.
Once you hit 10 Health you Must be healed within 3 turns or you will die.
Once you hit 5 health you cannot move due to injuries.
Every turn you get 1 SP which you can use to buy new skills
If you're stuck on a square that's burning, you will catch fire
Squares take 3 turns to burn down and fires may spread
A weapon's Attack is in (paranthesis) and is applied for each hit

Order of events:
1. Heal
2. Item Pickup/Any other misc. action.
3. Attack
4. Move
5. Attack (If you did not attack before moving)


The number of hits is decided with a D6 (a six sided die,) while accuracy is decided with a D100 (A hundred sided die, also known as a percent roll)

Don't think it will all be just fun and games, as the map is ever changing, and new threats always lay just beyond the horizon

At the start you pick between several classes:





"What happens when I die?"
The dead body of the player remains in the square the player fell in for 2 turns. Players in the square may loot one weapon or item per turn from the dead body, for those two turns. Afterwards the body disappears forever.

People who die can choose to remain dead or respawn as a G.H.O.S.T the turn after they die (see above). (Ghosts can not win the game!)





AREAS

Grassland: Basic area, No strategic advantage what so ever. Can catch fire.

Forest: Can climb trees to be hidden. Can catch fire.

Cliffs: Increases range of Snipers by 1, Also lowers movement by one, Seriously, Do you know how hard it is to climb a cliff?

Swamps: Moving through these takes an extra turn, You can hide in these by rolling in the mud (Yeah... hehehe, That will get them :D)

Buildings: Are within a random square. takes one movement point to enter. Stops head shots. Can catch fire and will burn down in 3 turns after being torched.

Barracks:1 per Round, Weapons are stored there. Collect one per turn.

Hospital: 1 per Round, Med Kits are stored there. Collect three per turn.