Humans have always feared death, since the first human walked upon the earth. Each one fearing the end of the world and their utter demise, ceasing to ever matter within this cruel world. In the time of knights and dragons, the people faced their own near extinction. Their own apocalyptic demise through the dead. A angry Necromancer, outraged at how truly pathetic the living human's were, decided to take matters in his own hands. He concetrated black magic, a dark spell that would animate corpses into flesh eating husks.
These corpses were odd, strange and maybe even intellegent. The kingdom of Espir knew little of this spell, the only ones holding this knowledge was the small city of Sharlton. No matter how much they prepared, no matter har hard they fought... the city was doomed to ruin.
A handful of survivors survived, so few compared to the vast army that fought to protect their fair city, and it was up to them to travel through the dreaded lands rotted with living corpses. They had to warn the king... warn of the horror that was befalling quickly upon their once peaceful kingdom.... or face their extinction.
Rules
1, No powerplaying or godmodding. You can make a action like "He grabbed her hand and pulled her to him." And if the player says in the OOC "Actually, I dont agree with that I would like to do this.." then be sure to edit it. Just be polite and discuss and there will be no harm.
2. This is Advanced because I expect at least Five to Eight Paragraphs. Casual because. I will be more laxed in spelling and grammar(to a point) because my own will be flawed because of using a cell phone.
3. This is rated mature. Which means gore, sexual referance, death, blood, blah blah with apocalyptic settings. Though do not publicly display sexual actions. Keep it to kissing and hugging mostly.
4. This is more suspense, story driven rather than action though there will be action. Detail your character thoughts, feelings, and their surroundings. They probably should feel quite a bit in this situation.
5. Your characters can die if they are not careful. So think before having them charge. They could possibly die. We are in the Medieval era, so no guns to save them.
6. We are in a Medieval setting. So no modern tech. You get swords and arrows.
7. There is only one class for one person. So no two knights. Just one.
8. Post at least once a day.
9. Posting will happen in order. 1, 2, 3, 1 etc. If someone doesnt post in a day, the next person may then post. If someone doesnt post within a week, a warning is issued and they have a day to answer before they are replaced. Their character then may be killed.
10. Rules may change as time goes on. Be sure to double check now and then.
11. Have fun.
Religion- Most believe in The Goddess or The Mother who watches over them and brings life into the world while taking care of the souls who have lost their body. There is at least one temple in each town or city for the Goddess. The Sisterhood are made up of all women who pray and preach of the Goddess and spread their beliefs and teachings.
Classes- Only one class for one person. They are gender specific but not restricted to. Preferances of gender will be listed, but if you give a good history of why they are that class, t ey may be accepted.
The Guardsman- You have been a soldier all your life and lived a pretty normal life protecting the city of Sharlton. You grew up, started a family, and worked your way up the ranks. Everything was fine, until the horde strucked. You prefer medium armor and favor swords and shields. Pretty balanced in speed and strength but also cunning in tactical advantage.
The Thief- You grew up in the streets of Sharlton, and the notorious criminal for the past few years. Often ending up in a jail cell by The Guardsman but always managing a cunning escape. You favor light armor and daggers. Quick witted and quick on your feet. But not the strongest and prefer stealth over up front confrontation.
The Huntress(Female)- You are a independent strong woman who doesn't take orders from anyone. Growing up in the wilderness, you are in tune with your surroundings and have a vast knowledge in nature. Coming to Sharlton to repay a favor to The Guardsman, you find yourself in a dangerous situation. You prefer light armor, spears, and bows and arrows. Knowledge in tracking and herbs, you are excellant at long and medium range combat but not so well up close. You are fast and strong, but you do not have a lot of defense and easily injured.
The Sister- You are a sister of the Sisterhood and woreship the Goddess wholeheartily. Truly believing and having a strong faith. You bring morale to the soldiers and offer reassurance. You are unique, being gifted by the Goddess with the power to heal wounds. However, you do not have any means to defend yourself. Sisters are pacifists and do not partake in violence. You are easily defenseless.
The Templar(Male)- Guardian of the Sisterhood, your duty is to protect the people. Your focus is to be sure to protect and keep The Sister alive. You favor heavy armor and large weapons (Great Axes, Great Swords, Hammers). You are incredibly strong but horribly slow. You favor up close encounters, usually easily able to take on anyone face to face but you have a hard time handling long range opponents.
The Sage- The city's scholar, you spent most of your time reading. Even learning to cast spells such as fire and ice. You are smart and strategic and able to cast magic, bit you have no armor and you are completely defensless if someone attacks. Your magic is long range and you prefer standing a bit away from actual combat.
The Beast- You are a four legged beast the size of a large dog (German Shepard size). You are intellectual but have been locked up within the Jail after being captured. You are strong and fast, prefering up close combat but not favoring long range combat. (Currently unavailable)
Character sheet
Name:
Age:
Class:
Appearance: (Picture preferred but Two paragraph description is fine as well. Or both)
Weapons:
Armor:
Height:
Likes:
Dislikes:
Goal:
History: (At least Five paragraphs)
Personality- (At least one to two paragraphs)
These corpses were odd, strange and maybe even intellegent. The kingdom of Espir knew little of this spell, the only ones holding this knowledge was the small city of Sharlton. No matter how much they prepared, no matter har hard they fought... the city was doomed to ruin.
A handful of survivors survived, so few compared to the vast army that fought to protect their fair city, and it was up to them to travel through the dreaded lands rotted with living corpses. They had to warn the king... warn of the horror that was befalling quickly upon their once peaceful kingdom.... or face their extinction.
Rules
1, No powerplaying or godmodding. You can make a action like "He grabbed her hand and pulled her to him." And if the player says in the OOC "Actually, I dont agree with that I would like to do this.." then be sure to edit it. Just be polite and discuss and there will be no harm.
2. This is Advanced because I expect at least Five to Eight Paragraphs. Casual because. I will be more laxed in spelling and grammar(to a point) because my own will be flawed because of using a cell phone.
3. This is rated mature. Which means gore, sexual referance, death, blood, blah blah with apocalyptic settings. Though do not publicly display sexual actions. Keep it to kissing and hugging mostly.
4. This is more suspense, story driven rather than action though there will be action. Detail your character thoughts, feelings, and their surroundings. They probably should feel quite a bit in this situation.
5. Your characters can die if they are not careful. So think before having them charge. They could possibly die. We are in the Medieval era, so no guns to save them.
6. We are in a Medieval setting. So no modern tech. You get swords and arrows.
7. There is only one class for one person. So no two knights. Just one.
8. Post at least once a day.
9. Posting will happen in order. 1, 2, 3, 1 etc. If someone doesnt post in a day, the next person may then post. If someone doesnt post within a week, a warning is issued and they have a day to answer before they are replaced. Their character then may be killed.
10. Rules may change as time goes on. Be sure to double check now and then.
11. Have fun.
Religion- Most believe in The Goddess or The Mother who watches over them and brings life into the world while taking care of the souls who have lost their body. There is at least one temple in each town or city for the Goddess. The Sisterhood are made up of all women who pray and preach of the Goddess and spread their beliefs and teachings.
Classes- Only one class for one person. They are gender specific but not restricted to. Preferances of gender will be listed, but if you give a good history of why they are that class, t ey may be accepted.
The Guardsman- You have been a soldier all your life and lived a pretty normal life protecting the city of Sharlton. You grew up, started a family, and worked your way up the ranks. Everything was fine, until the horde strucked. You prefer medium armor and favor swords and shields. Pretty balanced in speed and strength but also cunning in tactical advantage.
The Thief- You grew up in the streets of Sharlton, and the notorious criminal for the past few years. Often ending up in a jail cell by The Guardsman but always managing a cunning escape. You favor light armor and daggers. Quick witted and quick on your feet. But not the strongest and prefer stealth over up front confrontation.
The Huntress(Female)- You are a independent strong woman who doesn't take orders from anyone. Growing up in the wilderness, you are in tune with your surroundings and have a vast knowledge in nature. Coming to Sharlton to repay a favor to The Guardsman, you find yourself in a dangerous situation. You prefer light armor, spears, and bows and arrows. Knowledge in tracking and herbs, you are excellant at long and medium range combat but not so well up close. You are fast and strong, but you do not have a lot of defense and easily injured.
The Sister- You are a sister of the Sisterhood and woreship the Goddess wholeheartily. Truly believing and having a strong faith. You bring morale to the soldiers and offer reassurance. You are unique, being gifted by the Goddess with the power to heal wounds. However, you do not have any means to defend yourself. Sisters are pacifists and do not partake in violence. You are easily defenseless.
The Templar(Male)- Guardian of the Sisterhood, your duty is to protect the people. Your focus is to be sure to protect and keep The Sister alive. You favor heavy armor and large weapons (Great Axes, Great Swords, Hammers). You are incredibly strong but horribly slow. You favor up close encounters, usually easily able to take on anyone face to face but you have a hard time handling long range opponents.
The Sage- The city's scholar, you spent most of your time reading. Even learning to cast spells such as fire and ice. You are smart and strategic and able to cast magic, bit you have no armor and you are completely defensless if someone attacks. Your magic is long range and you prefer standing a bit away from actual combat.
The Beast- You are a four legged beast the size of a large dog (German Shepard size). You are intellectual but have been locked up within the Jail after being captured. You are strong and fast, prefering up close combat but not favoring long range combat. (Currently unavailable)
Character sheet
Name:
Age:
Class:
Appearance: (Picture preferred but Two paragraph description is fine as well. Or both)
Weapons:
Armor:
Height:
Likes:
Dislikes:
Goal:
History: (At least Five paragraphs)
Personality- (At least one to two paragraphs)