Hidden 11 yrs ago Post by Valeric
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Energy shot is a decent fast light attack I guess. I can probably try to change its properties a little like charging it up or firing it like a submachine gun. More experimentation! Also, for a heavy shorter ranged attack what should I aim for?
Hidden 11 yrs ago Post by Omnial
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Ah I see. Well, I misunderstood it and so shall my character.

The shotgun that I had in mind was the type from custom robo, if you have ever played it before? it is short range, wider than a normal shot and strong.
Hidden 11 yrs ago Post by Renose
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I love Custom Robo.

Also for Sasha to get a heavier ranged attack....Just wing it in experimentation I guess.
Hidden 11 yrs ago Post by Renose
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Also Bio just gonna put down in my IC post that your chara went through with Pseudospace practice and gonna put down his results (as to not waste time for getting down to the nitty gritty). If you don't actually want your chara to learn then just tell me and I will change it.
Hidden 11 yrs ago Post by BioHazard
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No, just let him learn how to create and break pseudospace, because you already went over this with the others, and I know from the comic how it works.
Hidden 11 yrs ago Post by Renose
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Ok.
Hidden 11 yrs ago Post by Renose
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Posted. Whoever wants to go next can. I rolled initiative, we go first. So its whoever posts next turn (essentially for player turn order, its first post first serve)
Hidden 11 yrs ago Post by Valeric
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Oh, I thought we weren't going to play out all the battles... Sorry, again I skimmed past posts. I thought it was a majority vote... I would have voted no, too.

Well, let's get this over quickly then.
Hidden 11 yrs ago Post by Renose
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We aren't, but this is the first battle for the new charas, so we will be playing it out.

Also Mike is only gonna get Observe EXP for a single Imp. Since they are all the same creature.
Hidden 11 yrs ago Post by Renose
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Within the six seconds that compose a single round (which includes enemy turns. This is real life, everything is happening all at once, we just organize how different people react in turns)

Sasha can get out about two shots. Normally I would only allow one, but since it is a faster, weaker skill I can allow more than that (the only reason why Ren can fire two Mana Bolts at once is because she has it at a higher level).
Hidden 11 yrs ago Post by Renose
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Actually for Sasha... gimme a second ^^
Hidden 11 yrs ago Post by Valeric
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Just trying my luck~

The gamer ability is all about experimentation after all.
Hidden 11 yrs ago Post by Renose
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There. Energy shot is now useful. you actually managed to hit all the targets, but Energy shot is so weak right now that it did no damage to them.

Also we get to truly see our first unique skill. Normally I wouldn't give something like this in the beginning, but it was not only too awesome to pass up, but Energy shot is so weak right now that its power is pretty much nothing, so Energy Revolver wouldn't be OP at all.
Hidden 11 yrs ago Post by Renose
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And yea, you are right, it is about experimentation, and I do encourage that and am willing to reward more innovative and creative actions.
Hidden 11 yrs ago Post by Renose
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Anyway either Ominal's or Bio's turn now.
Hidden 11 yrs ago Post by Card Captor
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I'm honestly not sure if what Mike is trying to do is going to work, but I designed him to be experimental like this
Hidden 11 yrs ago Post by Renose
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Yes, except its not your Turn. You already had your Turn.
Hidden 11 yrs ago Post by Renose
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Your turn was running up to Ren and having barely enough time to ready yourself for using Energy Pulse as a counterattack against any Imp that approaches (since Ren ran pretty far with her 17 dexterity and your dexterity is only 2, so naturally you would have quite the hard time catching up quickly), which is what you will do when the time comes for the enemy to attack.
Hidden 11 yrs ago Post by Card Captor
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Oh. Then never mind then, I'll edit my post. I'm still trying a adjust to this setup for fights
Hidden 11 yrs ago Post by Renose
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Its fine, Im not mad. Just delete the post for now and save it for your next Turn or just have Mike say one single thing in response to Ren's question (like a very short sentence)

And I know its a hard thing to adjust to, but I like having fights this way. I have always had a pet peeve with having to set my character up for success or failure, which is why I like RPs with game systems like these, makes it so that whether or not you succeed or fail is determined by not only chance, but by your character's own abilities (IE their Skills, Talents, and Stats)
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