Hidden 11 yrs ago Post by Astarael42
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If you are looking for a grand adventure about saving damsels/lads in distress and blasting dragons out of the sky with mighty spells then look someplace else! If your looking for a story about struggle, overwhelming odds, the beginnings of a hero/heroine, and the choices between justice and vengeance then welcome to Rites of Passage

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Setting & Timeline----

On the continent of Faerun, in the world of the Forgotten Realms, the Time of Troubles has just ended. The godly pantheons have stabilized, the divine beings are no longer forced to walk the earth as mortals, and their powers are once again being fueled by their worshipers on the mortal plane. Gods, both good and evil, seek to secure a place in the heavenly and abyssal hierarchies and for some the acquisition of devoted followers, through any means necessary, is the only way they will achieve the dominance and influence they crave. For though Faerun is enjoying a much needed time of peace, a sigh of relief after a terrifying time in history, the wars of the heavens and hells are eternal. And there are deities from beyond Faerun, deities that would grow in secret and stealth until they can challenge even the great gods.

Much of this is unknown to you however and what you have heard is so wildly twisted and varied in story that it is impossible to know what exactly happened. It doesn’t really matter in the grand scheme of your world. Player Characters are children between the ages of 10-15. Most work hard all day long, either for their families or teachers to whom they have been apprenticed. Free time is rare and most of the day is devoted to work or study. They have all the problems and joys of a child of their age and station in life and while most are from laborer families a few might be street rats or from what constitutes and upper class in the small towns and villages living off the woods and rivers along the black road. Life is simple and usually very very busy. The needs of life and survival take precedence over imponderables and philosophy. Concerns over the squabbles of the gods rarely enter into day to day life, and while many might profess to be religious few have the dedication and devotion to have more than a basic grasp of Faerunian religion.

Few have lofty goals and for most children of the village it is assumed they will take after their parents or master. Their skills, their moral compass, and their personal and professional goals will be formed as they take on an adventure that will send them from rural village to bustling city to sea to jungle.

Starting “Towns”—possible starting points for your characters background





















Hidden 11 yrs ago Post by LupusIntus
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LupusIntus Your Inner Wolf

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Here's my character!

Hidden 11 yrs ago Post by Milkman
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Thanks for the feedback. I'll make changes later today and post an updated version of my CS here :)

Update:
Made the small changes suggested in the intcheck

Hidden 11 yrs ago Post by Ollumhammersong
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Do I need to repost the CS here?
Hidden 11 yrs ago Post by Astarael42
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Not necessary. I'll put it up tonight in the main post.

EDIT: OOC is now as complete as I can make it currently...I will add more characters when they have been submitted and approved.
Hidden 11 yrs ago Post by LupusIntus
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Everything's looking good so far, y'all!

We're hoping to start the IC this Saturday and get in the last of the CS's by Monday at the latest.
If you haven't submitted anything yet, but have stated interest (and reserved a spot), you might want to consider showing us a work-in-progress so that we can give you feedback!
Hidden 11 yrs ago Post by Milkman
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I'm looking forward to it :D
Hidden 11 yrs ago Post by orcpunx
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Hei of this is still open I'd very much like to join in on the party.
Hidden 11 yrs ago Post by Ollumhammersong
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Well who are we all waiting on? I know Pyroman and Azreal. But that should still be two more people.
Hidden 11 yrs ago Post by pyroman
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Name: Atrus Talan
Age: 13
Gender: Male
Race: Human
Class: Alchemist (Level 0)

What you want to be when you grow up? I want to become an alchemist, and make the most powerful potions known to... everyone.

Who is your mentor? Old Autry is my Mentor, and I have the pleasure of calling her a good friend. Although a herbalist, and I'm an alchemist, we get along well and she always shows me new and unique ways to use all sorts of ingredients. I know how to make simple charms and potions because of her, and I hope I can use that knowledge to better my advances.

Brief Biography: From what I heard, my Mother and Father came to Twiddledale only days before I was born, and Autry was there to help my mother with the pain she was having while I was brought in to the world. My mother was had only dabbled in alchemy before, and my father to say the least was a spellsword of sorts, being hired for his magic for money to keep food on our table. When he came back around every so often, he'd bring me things to occupy my time, usually simple ingredients and things. I grew to liking all of the ingredients he brought me and eventually came to Old Autry to see if she could help me do anything with them. That day I truly started to love Alchemy. My mother also advanced in it as well and made it in to a hobby for herself while my father was elsewhere.

What person(s) of interest do you know in the village? Who all do you have a relationship with?: Well, I don't get out that much unless I'm either going to Autry's, or exporling the outskirs of the village for ingredients to use for my alchemy. I'm usually just held up in my room, combining all of my ingredients together to see what they make.

Equipment: It's not much, but just the ingredients that I get from around the village, and whatever leftovers Autry lets me keep after I work on something at her home.

Class Skills: I'm just an Alchemist, and nothing else. With my mother's and Autry's help, I'm getting pretty good, but I know that there's still a lot to learn.

Villager Skills: Working with Autry, the herbalist, I've come to know my plants pretty well.Reading and writing have always come easy for me, since my mother used to me an scholar. she is very smart, and many of her logical skills have passed on to me.
Hidden 11 yrs ago Post by LupusIntus
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Ollumhammersong said
Well who are we all waiting on? I know Pyroman and Azreal. But that should still be two more people.


Lillium, xAsunaWolfx, AoStar, and Volk.

orcpunx said
Hei of this is still open I'd very much like to join in on the party.


Well we've technically had all our spots reserved but if anyone drops out we'll let you know!
Hidden 11 yrs ago Post by pyroman
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Hey Lupus, while you're here, is there anything I have to work on for my CS?
Hidden 11 yrs ago Post by LupusIntus
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@pyroman: Haha, was just editing my post to include you and your CS.
Things are lookin' real good pyro. There are two issues that need to be addressed, I think, the first being 'persons of interest' in the village. Simple question is all: Atrus' is still living with his parents, ya? (they're not dead or gone or anything?)

The other issue is a bit more complex, being the skills section of your CS: I think it would be a bit more conducive to list out all the skills your character possesses in both the 'class' and 'village' sections. The limits are 4 and 3 respectively and right now and while I'm seeing 3 'village skills' (herbalism, reading, writing), I'm only seeing 1 class skill (alchemy). Now I thought that you'd mentioned him being a scholarly alchemist rather than a magical alchemist but I may have been mistaken? I have to check with Astarael but I think we're full on 'mage' characters (we only wanted two in the party) and either way we'd require specific 'Cantrips' (basic magic tricks) listed out and filling Class Skill slots (see Astarael or my CS's for reference to that).

I don't mind the first person viewpoint at all but I think for those particular sections we'd like a bit more detail and specificity.
Hidden 11 yrs ago Post by pyroman
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Yes, he still lives with his parents, but because his father is usually traveling to get money for the next meal, it's just him and his mother.
Atrus' father is a spellsword, but he is rarely ever around and it is usually just him and his mother. His mother is quite smart in her own right, and she did take Alchemy in as a hobby in her younger years. He hadn't learned any spells of any sort and highly prefers alchemy over spell casting. I'll get to work on editing it right now, and thanks for point it out.
Hidden 11 yrs ago Post by orcpunx
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Okay.
Thanks for the time.
Hidden 11 yrs ago Post by Astarael42
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@Pyroman--As my character is Autrys apprentice I would guess they would know each other pretty well? I'm thinking ahead but in the opening post (which i sm currently drafting instead of working) would you mind me starting your charry at Autrys house with Brisa? And give me a heads up here when you have your character ready and I'll put him up in the first post here.
Hidden 11 yrs ago Post by Ollumhammersong
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I just hope this kicks off in time.
Hidden 11 yrs ago Post by Ollumhammersong
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Holy crap. I never thought the old lady I made up for shits and giggled would become this prominent.
Hidden 11 yrs ago Post by pyroman
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Yeah! They can start together at her house. Since they are both her apprentices, I they would know each other pretty well. Atrus it's much of a socialite, though, but I'm sure they at the very least talked to each other enough to know each other.
Hidden 11 yrs ago Post by Volk
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Name: Nikolas Jager
Age: 13
Gender: Male
Race: Human
Class: Ranger(Level 0)

What you want to be when you grow up?
Nikolas is a shy young man and is a target of teasing and bullying by the other youths of the village. He tends to avoid most social interactions, preferring the solitude of the woods to the company of people. This aloof demeanor is merely a facade to protect him from others. Nikolas would love to participate in games and group activities. His greatest wish is to be accepted as a part of the group.

Who is your mentor?
Old Man Hoth. Hoth is an old human Ranger of the village, way past his prime. He walks with a noticeable limp, and his hands are warped by arthritis. Still he is a fountain of knowledge on the Flora and Fauna of the surrounding area, especially trolls. Hoth no longer trains hunting to the young men of the village, allowing Serath to take over that duty. He stopped Nikolas from running away and took him under his wing. Nikolas proved to be a very eager student and developed a very close bond with his mentor.

What person(s) of interest do you know in the village? Who all do you have a relationship with?:
Old Man Hoth: An old Ranger that teaches Nikolas archery and the subtleties of Ranger skills.
Old Autry: Nikolas met her in the forest during one of his solo outings. He occasionally gathers herbs for her.
Jathro Jager: Nikolas’ father. There is no real relationship here anymore. They reside in the same house but ignore each other's presence.

Equipment:
Mother’s composite short bow.
A quiver with 20 arrows.
Hunting Knife.
Cloak.

Brief Biography: (Tell us where you came from and how you were raised.)
Jathro and Nikolas Jager are relative newcomers to the village. Jathro moved to the village a year ago after his wife has passed away from an illness. Her death was a serious blow to Jathro and he still hasn’t recovered from it. He moves through live in a daze, taking an occasional menial job to put food on the table. He’s considered a village idiot by most of the villagers and seems to be oblivious to existence of his son. More often than he could count, Nikolas had to resort to scavenging, to feed himself.
Unsurprisingly, Nikolas became a prime target of taunts and bullying from the village children. He’s become adept at avoiding his tormentors. Several months ago he decided to escape the constant ridicule by running away. His attempt was thwarted by Hoth however. Instead of punishment, the old Ranger offered Nkolas a chance to learn the Ranger trade. Nikolas is extremely grateful to Hoth for the lessons and respects him deeply.

Class Skills:
Archery: Nikolas is a very promising archer. He practices archery daily, though he still lacks real world experience.
Survival/Tracking: Over countless outings with Hoth, Nikolas learned the basics of wilderness survival and animal tracking.
Spot: Nikolas took Hoth’s lessons about the importance of attention to detail to heart.
Knowledge (nature): Nikolas has a working knowledge of the wildlife and plants in the surrounding forests and moors.

Villager Skills:
Hide: Over time Nikolas learned how to avoid unwanted attention of his peers.
Craft(Bowmaking): Nikolas knows how to maintain and fix his bow (in theory). Can create simple arrows.
Climb: Climbing trees is a great way to avoid bullies.
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