Hidden 11 yrs ago Post by CorinTraven
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CorinTraven

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Introduction


Hello, my name's Alex, and I've decided to try my hand at a nation role-play. Briefly after attempting to join one, I've come to the conclusion that I'd much rather lead, and I'm quite excited to share some ideas with all of you lovely people.

First and foremost, to prevent a spirally out of direction, I plan to play a very antagonistic nation to spur plot, and give a crisis for the other nations to combat. This should help quite a deal with giving everyones nation something to do! Never fear though, I'm not one for power, and I don't plan to stifle your creativity with your own nations. The plotline itself, I'm still in the midsts of creating, but if you've any proposals, feel free to just shout them out.

Now, I know the threads not very organized as of yet, I know it sure as hell is driving me crazy, but it's just an Interest Check to begin with, and I'm quite eager to get it up. I've got a few more points of Interest to Establish, and then be on your merry way posting and what not.

1. Here's the map I plan on using!



2. I've no problem with Custom Races, though I'll more than likely be using predominantly human, that's just me. If you want to play Lizard-faced Centaurs, go right ahead, I'll just make a race bio for the lot of you to fill out.

3. Though this is Medieval Fantasy, I still want to keep a fairly realistic feel to it, magicks will be possible, but a very arcane art, and mostly lost from the world. Most likely, I will use this widespread as a tool of the Antagonistic nation, to give them an upper hand compared to others for plot purposes.

4. We'll be shooting for a Pre-Renaissance feel, this means large, gunpowder powered cannons are allowed, but they were ridiculously expensive, and if I feel like more 'modern' methods of war are being used too sparingly, I may speak up about it.

5. Feel free to be as creative as you like when making your nation, I mean, it's yours, their culture, their ways. Yeah, some stuff might not really exist, but I'm willing to excuse much of the stuff I feel may not be 100% accurate in the name of fun, because, you want a city inside a freaking mountain? That sounds dope as ever, Let's do it.

If you'd be interested in joining in, or have got any ideas to propose, propose away. I'll be here, working on plot and other things for the real thread, and what not.

Hidden 11 yrs ago Post by urukhai
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urukhai

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Highly Interested
Hidden 11 yrs ago Post by So Boerd
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So Boerd

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I am game.
Hidden 11 yrs ago Post by Smiter19
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Smiter19 Eye in the Dark

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I'm interested.
Hidden 11 yrs ago Post by Slamurai
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Slamurai

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What era within the Middle Ages are we shooting for?
Hidden 11 yrs ago Post by CorinTraven
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CorinTraven

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Late, early to mid 1500s
Hidden 11 yrs ago Post by ASTA
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ASTA

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Possibly interested, if not solely for the fact that this NRP has a clearly-established storyline in place.
Hidden 11 yrs ago Post by CorinTraven
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CorinTraven

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I'm going to write that up tonight
Hidden 11 yrs ago Post by SlowPlow
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Tentatively interested.
Hidden 11 yrs ago Post by Dante the Shinigami
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Dante the Shinigami

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I'm in.
Hidden 11 yrs ago Post by CorinTraven
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CorinTraven

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History of the Empire of Valhal
Year 120 of the Astric Calender:

The War of Princes begins. Prince Adel IV of Valhall accuses Prince Lucries II of Deshven of stealing the lands surrounding Lake Calcot from Adel, who claims the lands to be under his principality. Prince Beloff I of Deshven marches along side Lucries against Adel when Adel's forces move into Calcot. Prince Estern and Prince Belsk of Easthrope claim that Calcot is in fact part of Estern's Principality, and soon Easthrope is thrown into the melee. Five major princes from three different Kingdoms squabble over Lake Calcot and its surrounding forests for over forty years, dragging along hundreds of noble houses to fight for their cause.

Year 143 of the Astric Calendar:

No peace is ever met, however a fourth nation, Deiles sees opportunity, and defeats what remains of all three armies, reclaiming all of Eastrope, and Deshven, and much of Valhall before Adel V surrendered at his own gates. Prince Adel the fifth was hung, but Valhall remained, his son inherited what remained of his country. From there, the country separates into different serfdoms and principalities, Adel VI dies in childhood without an heir to his name.

The end of the War of Princes not only left those who began the war with their sons in the dust, but in the forty years it spanned marred with pestilence and dread. There were no victors, no heroes, no joyous parades leading back the proud soldiers into their hometowns, banners waving, and trumpets blaring. All that was left were the survivors, the cracks of their hands stained with blood, and glazed over eyes reflecting the memories of the past.

Five princes were in the grave, two fallen in battle, and the last three waging war upon one another until they too joined the first. In their wake, broken countryside ran on for miles, the names of lords, and their dukedoms crumbled off into the sea, their banners and colors disappearing from history, unmentioned from the books, for it was the victor who determined history. And there were no victors in the War of Princes.

Ashes were left upon the unsewn soil, and the famine that followed took the widows and orphans that the war left behind. It was said the smoke from the pyres of the dead spiraled so far into the sky it could be seen from across Culliver's Bay, and that for years after the sun was blackened with death.

From then, the continent lay dormant, undisturbed and nearly forgotten from the rest of the world, it's few surviving ports being morbid reminders of how war was hell.

The Year 152 Astric Calender.

The nobility of Valhall is united under Kaiser Caylor Brant I, under the promise of returning Valhall to it's former glory, and reclaiming every inch of land lost including Calcot. Using the deep-blooded nationalism, all of old Valhall is brought back under his reign, and from there, the Kaiser marches to the capital of Deiles. At his own gates, King Seiv VIII surrenders, and is hung. Deiles joins into Valhall, to form the Empire of Valhall, Kaiser Caylor Brant naming himself emperor.

The Year 162 Astric Calender.

Current Year, from the defeat of Deiles, Emperor Caylor has united a majority of the Eastern Continent. Three Kingdoms have been absorbed beneath his influence, and now with his victory in sight, his eyes turn out onto the rest of the world. An Imperial Fleet to rival the greatest in the known world is nearly complete, and with every passing day, the threat of invasion grows. Ambassadors within the capital of Calcot are losing influence, and the Emperor has issued a mandate to every capital city of the world; Give fealty, or be invaded. With this mandate, he brags upon an weapon without equal, unrealized thenceforth upon a battlefield; Magicks.
Hidden 11 yrs ago Post by Pyro V
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Pyro V

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interested.
Hidden 11 yrs ago Post by Lone Wanderer
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Lone Wanderer

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Also interested.
Hidden 11 yrs ago Post by CorinTraven
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Alright, if any one has some input, suggestions, I'd love to hear them now, I'm going to work on the Intro for the Actual thread, and then we can get to roleplaying :D
Hidden 11 yrs ago Post by CorinTraven
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Roleplay
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