Hidden 11 yrs ago Post by CorinTraven
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CorinTraven

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Nation Name: Anika

Flag:

Region/color on map: Avelcas

Capital: Tisivilsk

Capital Population: 50,000

Other Major Settlements: N/A

Population: 2,000,000

Racial demographics: A vast majority of human, with very little acceptance shown toward the ‘lesser’ races. Both the men and the women a generally shorter, their tallest being barely over six feet, while it is not uncommon for most ladies, especially of high birth, to barely reach five feet. Blonde-haired, and Blued eyed, they’re near as pale as the snowy island they inhabit, and their queer accents when speaking common tongue mark them almost instantly to most as Aniche. ( As in, from ‘Anika’, as someone from Britain is British, someone from Anika, is Aniche)

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Social dynamics: A tiered social gap separates every man from the man above him, beginning at the top with the monarchy, and at the bottom, the peasant and serf. Slavery is illegal, but still exists to some extent. Woman hold a far more liberal position in society, though are still beholden to men. A fierce sense of nationalism fires up most of the hearts of the people, all with very similar traits that mark them as Aniche, the daintiness, lack of variety as far as hair, skin, and eye color, and binding language.

Fashion: People dress warmly, in furs, and swathed in colorful robes. In the summertime, it’s not uncommon for woman to expose up to their knees, but in the winter, most cloth themselves to the chin, with cloaks and coats and gloves, all to protect themselves from the biting cold. Jewelry is a social norm of the nobility, woman drip with earrings and necklaces, while men decorate their weapons more so than their bodies.

Calendar:

Nachinat or Nachin: The beginning of the harvest.
Zhatva: The Reaping.
Sereboro Luna: The Silver moon, a few weeks near the end of winter when the moon seems closer, and shines brighter. It is seen as their only Goddesses rebirth, as she delivers them from the nine months of winter.

Art: Art consists mostly of music within Anika, string instruments being a sign of wealth, and most noble children can play at least one song well upon the pale-coloreds instruments.

Law: The Monarchy holds a tier system of officials to handle the law, called the Inquisition, at the pinnacle being the Czar himself, but only issues of extreme treachery are ever brought before him. The Inquisition is known to use obscure methods of torture, and their loyalty is only beholden to the crown. Still, they are known to be quite corrupt, taking bribes, and in the cities, much of the thuggery is taken up by the very institution put it place to protect the people from such. Minister Dimka Svetlana serves himself more so than the people, and packs the prisons tight with men, women, and children without so much as a trial.

Education: For each major city, there is a college, but only the wealthy and the high born are able to attend. With no formal education system, families rely on private tutors, and the poor go without education for the most part.

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Type of Government: Monarchy

Influence and relations: Extraordinarily isolated, but not in a hostile fashion.

Important People:

The Imperial line of Motova:

Czar Alik, Twenty years of age.
Czarina Innya, Seventeen years of age.

Princess Nakitta, Sixteen years of age.
Prince Kirill, Eleven years of age
Prince Pyotr, Eleven years of age.
Princess Dima, Five years of age.

Military:

Lord Admiral Maxim Bure, Thirty-eight years of age.
Lord Marshal Daviski Kargin

Law:

The Minister of the Inquisition Dimka Svetlana

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Trading and tax: As their reliance upon trade is high, they carry a rather lax tariff to attract other nations to trade with them, and taxes are collected from the different Lords of Anika twice a year, at the end of the harvest, and winter’s end.

Major industries: Mining, Fishing, Ship-Building, and Textiles. They are renowned for their ships, both fast, and maneuverable.

Major Associations: None, as of now.

Currency: They rely on a silver standard as there is little gold, but their mountains are filled with silver veins, as well as precious stones, much still left undiscovered and untouched.

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Military -

Consisting of 10,000 men, and 300 women, acting nurses and other non-combative roles.

Wartime Navy:
- 7,000 men strong.
- 20 war ships (Carrack), each large enough to be manned by over a hundred men; ~2,200
- 48 large caravel, each crewed by forty men; ~2,120
- 100 small caravel, each crewed by twenty men; ~ 2,000
- About 700 men serve roles within the port cities, or upon obscure or insignificant model ships.

Peacetime Navy:

- 2,000 men strong.

Wartime Army:
- 3,000 men strong.
- 1,900 infantry.
- 600 archer.
- 400 cavalry.
- 100 cannoneer.

Peacetime Army:

- 2,000 men strong.

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Landscape: Rocky and bare on the coasts, it’s not until several miles away from the ever-surrounding sea do the forests begin to pull themselves out of ground. Most of the trees are tall, and white wooded, and through the long winters, they hold onto their crimson leaves. Two-thirds of the year, the island is blanketed in a layer of snow, but in the few briefs months of summer, tall, pale green grasses cover the grounds, and give the country and forests an enchanting air. Hundreds of icy-blue streams carve their way through the rough ground, running from the central mountains, and into the sea.

Wildlife: Not dissimilar to the wildlife of North-Eastern Europe. Faeries exist in their forests, fleshy creatures, with nothing particularly exciting about them besides their thin, wasp-like wings, and ability to learn the tongue of man. Despite that, they are still considered hive-minded beasts, and some are kept by the wealthy as pets.

Notable places: The Forest of Nyr. It’s fabled to be ‘magical’, and the birthplace of their Goddess. Every Sereboro Luna, countless men and woman venture into the forests, and up the mountain, Nyr, that overlooks the blood-red leaves. This is where many faeries live, though it is seen as a sacrilege to touch or harm the creatures throughout this time of the year, many are captured still, and sold on the public markets along with the mutts.

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Summary: A Russian-Monarchy based country, sorta’! Their old Czar just died, and now they’ve a new one with new ambitions, but a weakened hold on the crown making him an appropriate target for attack from internal treachery, or war.

History: Anika, for the last hundred years, as remained at relative peace. Never in it’s history as Anika invaded another country, nor, has another country invaded it. However, at the assassination of Czar Nikoli VI, three generations of civil war broke out, noble houses fighting over his corpse like wolves, and in the end, the house Motova, lead by Harok I rose the victor. Since then, every Czar or Czarina prior has claimed that blood, though a few of the eldest noble houses still claim the throne to be rightfully there’s.

However, the Monarchy is too strong to be toppled by such opposition, and when Czar Harok XII was taken by a sudden fever, his eldest son, Alik, ascended to the throne at a raw twenty years of age.

Now Alik leads, along with his pregnant wife Innya. Ambitious, he wishes to expand the narrow view his father held, and look out unto the world, and have the world look upon Anika, and marvel upon it. Those are his dreams, and he is willing to give close to anything to obtain them.

Strengths: They have an astonishingly powerful navy, given their island-status. The early development of caravel ships has put them in a lofty position as far as long-term travel goes, the reversal of the sails allowing them to continue even with the winds against them, and no longer need to use the man-power oars of the galley. This benefits their trade, as well as the overall wealth of the nation. There is a heightened sense of nationality due to their common language and religion unshared with any other part of the world. The same line of monarchy as reigned for over two hundred years, resilient against internal rebellion, and external strife.

Weaknesses: Anika’s current Czar is still young, inexperienced, and without heir. In desperate need of allies, the country is making an transition with this fiery-eyed leader to a more aggressive foreign policy. Their military is weak, and their population is far from supple enough to feed a large standing army. As well, the Lord Marshal and Lord Admiral do not get along well, but both of the men’s roles to Czar Alik allows for him to oversee their obvious shortcomings. The country relies almost entirely upon foreign trade for their agriculture, as much of their land is infertile, and their growing season too short to last through their winters. Veins of corruption run all throughout the nobility and Inquisition.
Hidden 11 yrs ago Post by Legion020
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Legion020

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Nation Name: Dracanica

Population: 25.000

Year it was founded: ( 0-162 of the Astric Calender, the newer the nation the more likely it is to be weaker.) 142

Flag: (working on making one)

Where is it on the map?: The little red island on the right in the Southern Sea. Right under the empire of Valhall.

Capitol: Archus

Capitol location in country: At the highest tip right of the little island. Closest to the coast of the empire of Valhall.

Society: You have the lower and middle class people whom work the fields and keep shops inside the city. The upper-middle class and everyone higher is member of a certain house (or order). It is possible to switch houses through marriage or apprenticeship. This is pretty normal.
Furthermore, there is a council composed of the Patriarch of Matriarch of each house or order. The council’s chairman is of the house of Natulus.
Races:
Almost only humans.

Military: The Templar order itself counts a fair 1.200 knights trained for battle. 10 dragons that could be used when the need is at its greatest. The House of Taos also expressed their interest in aiding any military campaign but this is still in discussion.

Government: Form of Democracy- People of Importance:

Ridrik of House Natulus, Chairman of the council, 48 years old.
Natalia of House Muriël, Head of Trade and taxes, 38.
Nemur of House Auraxus, Head of Craft and farming, 32.
Jurich of the Templar Order, Head of Defense, 25.
Amelia of House Taos, Head Sorceress and researcher, 45.

Anita, daughter of Natalia, leads most trading expeditions, 20 years old.
Imast, brother of Jurich, protector of most trading expeditions, 22.Economic:
Food: harvest as almost constantly been high in yield and there has not been any starvation as of yet. This is due to the warm climate and plentiful springs flowing through the island. Fishing also greatly aids the supply of food.
Production of goods: metals are scares, so are jewels. Most of these goods are being imported. Coral, pearls and wood are in fair supply. Stone is sometimes mined from the mountains deeper in the island but this is rarely done. All by all, luxury products are being exported and imported.-Tariff:

Religions: The lower and middle class of the population often believe in traditional gods like the god of rain and fertility. The higher class (members of the houses) believe that their dragons are newborn gods and worship them in that way. Except for the house of Natulus, whom seem to believe that dragons are much like humans. They believe that all the creatures can achieve divinity.

Technology: They have a rather medieval level of technology except for the house of Auraxas whom started use geared machinery and donkeys to power them.

Domestic Issues:
Council has a hard time ever to get a unanimous vote.

Issues Abroad:
Quickly surrendered towards the demands of Valhall. Will probably be commanded to use its full force and maybe even its dragons in battle. Needs to follow every order of Valhall out of fear of being easily invaded by them.

World Influence: 3-Relations with Neighbors: Swore loyalty to Valhall. Trades with Valhall and several other peaceful nations.

Major Cities: Only Archus.

Landscape: The right tip of the island is mostly plane with several tropical trees and small streams following through it. The coast here is made out of a long coast and a few cliffs here and there along that coast. The more you go the left on the island, the more cliffs and the higher they go. Until you reach all the way to the left (or west part of the island) where there are huge mountains. Between the inland mountains on the west and the planes on the east there is a thick tropical forest.

History: The country was created out of fear of the Valhall war. 5 Noble houses of Valhall’s more northern regions fled in fear of the war towards the south to the island. With a vast armada of quickly build ships they crossed parts of the Southern Sea to reach the island. Upon arriving they quickly started building a small town to live there, breaking down the ships they came on.
A year later, several young people of each house started exploring the warm, tropical island. They returned with something mythical. Dragon eggs. 10 in total. 2 blue, 2 red, 2 white, 2 purple and 2 black.
Each house adopted 2 eggs and when they hatched, they were given to the youngest of their house. The houses started to focus on certain aspects of society.
The House of Muriël started to build a harbor and ships. Their blue dragons, female and male, prove valuable in this as they were very fond of water. Water dragons they were and are currently guarding the harbor. Their house is slowly starting to build up trade with neighboring nations, city states, villages and empires (like Valhall).
The House of Auraxas gained the red dragon eggs. These dragons seemed to be the only one capable of breathing fire. Auraxas became the house of crafters. Large smithies were build. Quickly followed weavers’ shops, pottery factories and jewelers. The smithies sometimes produce weapons and armor with aid of their dragons’ fire. They maintain a strong relation with the house of Muriël and the Templar Order.
The Templar Order. Not so much of a house. They were created from the old house of Archas but changed themselves into an order. They gained the two white dragons, whom seemed to have the largest wings, creating a strong wind if needed. The Templars have a double role. Protecting the city of Archus and its merchants when they go abroad and venturing deeper in the thick tropical forest in the island, slaying the dangerous creatures there. They are the bodyguards of the merchants of the house of Muriël and often go to the House of Auraxas for their equipment.
The House of Taos is a house obsessed with Magicks. In a mystical way, their purple dragons seem to slightly enhance they little ability they have. They often have the double role of archive keepers and researchers. They often go with the house of Muriël when they go trading to harvest the knowledge of foreign countries and places. Never the less, their powers are growing.
The final house is the most shrouded in mystery. It’s the house of Natulus. They gained the black dragon eggs. They made several strange temples outside the city and are often seen meditating or practicing martial arts.

Strengths: Their dragons and the fact that invading the place could prove difficult as they are on an island.

Weaknesses: Isolated and very depending on Valhall.

Summary:
Hidden 11 yrs ago Post by SlowPlow
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SlowPlow

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The Ater race and their nation. Will update details in the future.



Hidden 11 yrs ago Post by urukhai
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urukhai

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Nation Name: Lacria

Population: 7,000,000
Year it was founded: 10
Flag:

Where is it on the map?: The Purple Plot

Capitol: Va-serak

Capitol location in country: situated a tiny bit north east of the center of the nation

Government: A Monarchy led by the Daise bloodline, they also have a council set up as the step before the rulers called the 'Voice of the Clans'

People of Importance:
*Daise Bloodline*
- Grand Lord Varris Daise, aged 54
- Grand Lady Sarah Daise, aged 49
- Prince Sarin Daise, aged 21
- Princess Tella Daise, aged 16
*Military Branch*
- General Corria Veralin, aged 53
- Admeral Twirac Fesarii, aged 52
*Voice of the Clans*
-Voice Jaralis, aged 65 (He is the Voice for the Human population)
-Voice Fenra, aged 42(?), (Voice of the Wolves)
-Voice Berrak, aged 59, (Voice of the Ursa)

Economic: Their economy is strong, as Lacria has a stranglehold on ground trade routes between the two halves of the larger landmass and their navy protects most of the southern water routes in the bay as well. Their economy is based off of a gold mark, called a Talon, a silver mark, called a Paw, and finally a copper mark, called a Scratch.

Tariff:

Religions: Polytheistic, they worship the gods of the 'Aspects' of the universe, the four primary being Life, Death, War, and Peace. The gods are often portrayed as dragons or Wyrms, though they do have their human aspects .
____________________________
Society: The society of Lacria is divided up into two distinct groups, the Morallic (The everyday person) and the much smaller Caln (The noble class. Mainly Pack leaders compose this class). The Morallic class itself is divide up into different groups based on what one dose, both social classes are fluid and one is able to rise or fall based on ones actions. Unlike most others women have a near true equal place in the society, this is due to the fact that one’s ability as an individual is prized higher than most everything else. Slavery is outright banned and is not practiced anywhere within Lacria

Races Within Lacrina:
-Majority:Human
-Very close Minority(s): The Werewolf and Werebear tribes
-Of myth: WereDracs
__________________________________

Military:
*70,000 Infantry troops*
-30,000 Warden troops

-20,000 Lupine troops

-20,000 Ursa troops

*8,000 Naval Units (Personnel, not ships)*
-Combat Galleys, approx. 190-200 personnel on each, armaments are heavy Ballista and a ramming beak
-Assault Galleys, approx. 220-240 personnel on each, armaments include Heavy ballista, ramming beak, and heavy armor along with its larger size.

Technology: High medieval, tempered by Roman-esque public works (Ex. public bath houses, and sewers)

Domestic Issues: General inter Clan bickering, nothing too major

Issues Abroad: Various attempts to break up their stranglehold and growing influence on the sea

World Influence: 7

-Relations with Neighbors:N/A

Major Cities:
- Va-serak: Built into a mountain at the end of the chain that runs from the south east of the nation up to Va-serak, Serak is a sight to behold,its buildings large avenues hewn from the mountain side. It is multitiered for defense, in case the first level falls to the enemy each level after that can be made into a fortress all by itself, and an enemy must take each preceding level to progress. It is said no outside force has ever taken Serak. The most spectacular sight however is the four large spires, almost fang like in shape, that erupt from the top of the once mountain, representing the four main Aspects

- Va-Ursa: A huge stronghold built in the south west, it is the Ursa mythical home

- Va-Lupa: More of a large hunting camp surrounding the entrance to a sizable cave network, Lupa is home to the Wolves. It is situated in a large fores to the north west

Notable Locations:
-Forest of Blades: Hundreds of swords are placed in the ground here, the location of the last battle of unification, it is an important cultural site and every few years a ceremonial "Renewal of the Alliance" is preformed within it.

-Barrows of the Rulers: Each ruler when his time comes is interred in the burial mounds of his ancestors, this site is important to the Rulers especially, though most people recognize its importance.

Landscape: Mostly Highlands and rolling hills. There is a mountian range that starts in the south east and goes most of the way up the east side of the nation, ending a Serak. The nation is also not lacking in trees or forests in any way, for that matter

History: Once Lacria was little more than warring tribes and clans who fought over territory, food, and general bloodlust. This was also the time that the WereDracs lived among the other races. The WereDracs were unlike any Were race before or since, they were wise beyond their years and live incredibly long life spans. It was them who first shaped the mountain, and first began lifting the spires form her peak. But as they built and the others warred a new enemy emerged, they came from across the water, no one was sure from where they hailed from originally, but what they knew was that they were being wiped out and enslaved. It began first with the Ursas, who pushed further into Wolf territory to escape. The wolves in turn moved into the Human territory, and the Humans could only watch as the dark army burned its way across the land, scattering the once proud people.

It was at that point that the first Daise begged the Dracs for help. He first gathered to him the leaders, or sons of, the other two leaders and entered the Drac's mountain stronghold. The Dracs promptly refused to get involved, they had neither the numbers nor the will to fight an entire army. Dismayed he was about to leave when the Ursa leader spoke up, enraged at the inaction, the Wolf leader shouting for action as well. Daise stopped, surprised by this action, and watched the shouting match continue. In this moment he realized that both clans were indeed strong, but lacked direction. Acting on a thought and hope he strode back into the hall and forced the other two into silence. The whole while the Drac leader simply smiled, and when order was brought to the two he agreed to help.

Under the leadership of the humans and with the knowledge of the Dracs, the three were forged into an alliance that would forge a new nation. They pushed back the invaders, crushing them at every turn. When they had forced them back to their boats and away once more, Daise was declared the permanent leader of the alliance by the other leaders. The Drac leader abstained from the vote and instead presented his daughter to Daise, a beautiful creature (in ether form), as the two had secretly caught each other's eye a few years before at the first plea. Thus began the Daise bloodline and the nation of Lacria.

Over time the Dracs faded, it is unclear where they went, if they died, or if the even left at all.

(Note: the Daise bloodline is part WereDrac and Human and as such each child may be born with certain traits, such as the ability to shift wings or claws, but none as of yet have been able to do a full shift to a Drac form)

Strengths: Very strong standing army, the pubilc health buildings have allowed Lacria to remain near pestilence free, trade presence

Weaknesses: Though they may seem progressive the people of Lacria are very traditional, just their traditions. Their navy is also a deceptive size as it is mainly used for coastal defense, and not for offensive tactics. They also value Honor highly, very highly.
Hidden 11 yrs ago Post by Smiter19
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Smiter19 Eye in the Dark

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Nation Name: Mayaok

Population: 5,000,000

Year it was founded: 0

Flag: (I need to make one)

Where is it on the map?: The dark blue island by itself

Capitol: Maya Temple

Capitol location in country: It is located in a labyrinth of cave tunnels that only the Mayaok's know somewhere near the center of the Island.

Society: Their houses are all decorated differently. Bones and Flesh to Wood and Stone. Their clothing is skin or fur from any form of animal, and soldiers wear armor for their formal and informal clothing.

Military: Strength in military ranges from 50,000 to 80,000 approximately.

Government: Theocracy

- People of Importance:
The Skull: A skinny muscular man who performs Torturous Acts in the name of the Blood God. He is also the leader of everyone, the only one who has been touched by the Blood God's Incarnation and lived. The Skull is a very talented acrobat and one of the only marksmen in the nation.

More can be introduced later. I really just based this off of Mayan Society. Just solely around the sacrificer and the sacrificed.

Economic: Blood, Bones, and other fleshy parts. Blood is sacred to the Blood God. To the Mayaoks, if you spill your blood, you are rich. In a later life, if they consume the flesh and use the bones of a family member, they are looked at by the Blood God with eternal happiness.

-Tariff:

Religions: The Blood God, is who they worship mercilessly. A deity and unknown god to many. The power of the Blood God is almost limitless, but only the truly insane can speak for him.

Technology: Their weapons are made out of bones of animals and humans or anything else that falls prey to them.

Domestic Issues: None

Issues Abroad: Secrecy. The Blood God demands their civilization to be secret and if anyone finds them, they shall be slain.

World Influence: 1 for they have been hidden for years!

-Relations with Neighbors: None

Major Cities: Mayao

Landscape: Dense Forest and Rocky Mountains

History: The Blood God rose above all and created his own breed of human. Poor souls tortured by internal damnation and desire to feast on human flesh and blood. They were first born out of the flesh of the Great White Stag and from it ten were born. Five men and Five women, ten inherited the land after massacre of local natives. The Blood God took over the form of a boar and gored one of the men. He survived after slaying the boar and placing it's skull over his head. The Blood God now lives inside him, The Skull... The leader of Forever.

Strengths: The Mayaok are very dedicated in their training. It isn't just for fighting but to keep their bodies healthy and acrobatic. They are talented free-runners and ambushers.

Weaknesses: Their weapons are made of bone and stone so they have to rely on blunt force trauma or the fleshy parts of armored opponents.

Summary: I suck at making these kind of sheets, so It's really shitty. Just wanted to claim that blue island. I'll be back in a few hours to fix it though. Still working on a Flag as well.
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