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Hidden 11 yrs ago 10 yrs ago Post by Epsir
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This thread will always be open for new characters. If you want to join and can't think of a way to work your character into wherever the story currently is then PM me or hit me up in the OOC and we'll talk it out.
Fire in the West
The quaint coastal town of Aldrun sat at a border. To the north were the untamed frontierlands. A place full of merchants and nomads that stretched into tundras and badlands until finally the land gave in to icy northern coasts. Aldrun was as far north as most civilized folk cared to travel, and sat at the cusp of where broken ice sheets would float down and threaten the merchant marine. Further, and to the south where the land grew thinner and formed the triangular shape the Estovetian continent was known by, the heart of the kingdom of Arcartus. Its capital, Lieda, isolated amidst mountains and marshlands crammed uncomfortably against the eastern coast. The Arcarti Empire's reach was legendary, it encompassed nearly the entire eastern half of the continent and stood as the largest political presence on Estovet. Common to both directions was a line of snow-capped mountains separating Aldrun from the outside world, a peace it had enjoyed for centuries since its beginning as a warm water port. Once, it had only been used as a rendezvous by northern traders. It bustled now, as more and more northern societies integrated with the countries. The valley it had previously only occupied was now packed full of rugged wooden houses crowned with high roofs. The pier that had once been a few wooden planks had had a harbor dug for it, with a proper dock built by the wealth of the merchants dependent on it. Still true to the old days was the town square, a large circular clearing marking the transition from the port to the residential district. It was made of unpaved ground, where merchants set up their stalls. The port district was more modern, with newer plank buildings populated seemingly only by bars and taverns in competition with one another for who could be the seediest or the gaudiest among them. They all swam equally in sailor's wages, and echoed with dubious tales of adventure or unexplainable happenings in the heartlands. They also brought the news from the outside world, and every so often fanciful accounts of the other continents. Today, the news was told in hushed tones and passed along on pamphlets in almost fearful quietness. The western side of Estovet had traditionally been a collection of tiny, independent states. A sea of flags where the rise and fall of several countries could go nearly unnoticed, and a place that could not oppose the spread of the Arcarti empire. The primary check to the empire's size had been the southwest, with its collection of trade states that could impose leverages outside the scope of Arcartus' military dominance. The empire had long ago stopped being a serious threat to the sovereignty of the western nations, it struggled to hold its lands together under the immense cultural strain of the hundreds of peoples contained within its borders, and all of their different issues and demands. Several of those struggles had turned bloody, with Arcarti soldiers used to restrain the heaving mass of nations called an empire. Others had gone unpunished, as there simply weren't enough troops to deal with them all. With the country at its weakest, several of those dissenting locales had finally taken their chance and seceded, sometimes with military force, all in the past few days. The reason was that they finally had somewhere else to go. The pamphlets and sailors all told of the 'League', more formally the League of the Edict of Tovasel, a military alliance among many of the western countries built around an edict from the founding state's consulate. It declared a policy of armed opposition against Arcarti expansion, and amnesty for those fleeing from the country. Several of the towns nearest Aldrun had already declared independence, and there was talk of the Arcarti military beginning to move, bearing pike and bow to hold down their claim to the land. At a cheap tavern right off the pier, tastefully called the Sailor's Mast by its owners and home by some of its patrons, the talk was much the same. Hushed tones spoke of both revolution and loyalty, as they would in many taverns and cities for weeks to come. Travelers sat around tables, pointing out places on maps and discussing where best to ride out the storm, or where best to find outposts that will soon be abandoned. Mercenaries began to populate the area, every now and then a man with a sword at his side would sit down and order a drink, checking with the tavern owner if there were any wealthy clients fleeing the area that required protection. The ancient wooden bar was packed with people seeking reliable news or just employment for the day. Whether the talk was about work or play, one topic always crept back in, silencing the group. What would they do? For the locals it was a question of their identity, for the merchants it was a question of trade rights and profit margins. For the travelers and the adventurers, it was both an opportunity and a risk. A chance to change the world, or simply profit from the struggles to come. The unsettled reaches of the far north, the mystery-shrouded heartlands, the plains of the west and the mountains of the east would all face a plunge into chaos should the tensions between the League and Arcartus escalate to full scale warfare. There were places to run from the battle, but even countries remaining neutral would no doubt feel the strain of the two largest parts of the continent going against one another. With many prospects and possibilities before them, every band of adventurers would end up somewhere different, but for just a moment they all had the same decision to make. Thread Rules: 1: General roleplay etiquette, this is important. No godmodding, autokill/hit, etc. A sense of tact goes a long way. 2: Actions have consequences. There won't be any falling rocks here, but given the freeform nature of the roleplay, characters can end up in some dangerous situations. 3: Tell me if you don't plan on posting again or are leaving. There are no hard feelings here. Don't get me wrong I love activity as much as the next TM but real life happens. The one thing I need to know, though, is if I have to write some players out of being frozen. Bio Format (alter as needed): Name: Age: Gender: Race: Appearance: Clothing: Weapons: Personality: History: Character List: Name / Page / Owner Soah Lander / 1 / Sightles Crom Vastil / 1 / DrowsyPangolin Griff Caden / 1 / Namelessjake Adrian Brady / 1 / MicahTheRogue Sinette Daunte / 1 / Chazbarry Milo Ranier / 2 / Sightles Alec Cross / 2 / DrowsyPangolin
Hidden 11 yrs ago Post by Sightles
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Sightles

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Name: Soah Lander
Age: 24
Gender: Male

Race: Human, infected with Lycanthropy

Appearance: Soah has long dark hair, that's shoulder length. While the hair is long in the back, Soah manages to keep most of the hair out of his eyesight. The long dark hair is thick, and curls near the end of it's strands. Soah, being a traveler, doesn't typically take care of his hair, leaving it matted in some parts, and looking like a mop head most of the time. Soah is about 5'10, and a little on the chubby side, from being the son of a well-off baker. While Soah still has muscle mass, it's not a whole lot. He wouldn't seem threatening to anyone at all. the chubby part of him helps give his face a boyish like look to it, as well. Soah possesses a set of deep brown eyes, and a fairly normal looking face. He keeps a short stubble, but for the most part he attempts to keep himself clean shaven. He figures long hair with a full beard would make him look a little too dirty. Soah's skin is fairly pale, having worked inside his whole life and never really spending much time at all outside.

Appearance, when the lycanthropy surfaces: Soah, while a lycan, stands roughly 7 foot 5 inches, and ripples with muscles. His fur is the typical light grey color of a wolf, along with the piercing yellow eyes. It takes time for Soah to fully transform into a lycan. Roughly about 2 minutes of full time will pass before the full transformation is over. During this time, Soah will start to gain canine-like features, including a influx of hair grown on his arms, legs, and face, sharp canine teeth, his fingers turnings into claws, and his muscle mass gaining.

Clothing: Soah typically likes to wear loose fitting clothing, as it hides his chubby side fairly well (To which is very shy about). This includes a baggy beige tunic, along with a set of nice tan traveler's pants, which possess many pockets. Soah, being a traveler, possesses a pair of leather hide boots, which he adores. Along Soah's waist is a belt which carries multiple pouches, and bags, which he uses to carry the majority of his smaller gear. Soah also carries a medium size blue backpack with him, which he uses to store his larger gear, like blankets and food. Soah often likes to wear his dark blue cloak, which he usually stores in his backpack. His cloak his ripped and torn in many places, and has a permnant stain of mud on the bottom of the cloak, from where Soah's many journies have left their mark. Soah also carries a hat that he has grown fond of. The hat is a light blue flat cap, that looks fairly new. Soah acquired it during his travels, and wears it as often as he can.

Weapons: Soah's only weapon he carries on himself is a short sword, which resides in it's sheath on his belt. Soah uses the short sword for many tasks. Cooking, skinning, digging small holes, picking his teeth, it's his catch-all tool. Because of this, Soah keeps up with it's care, and makes sure it is in tip-top shape. The short sword is also silver-edged, something that goes unnoticed to many people.

Weapons, Lycan: Soah, while a lycan, has the obvious weapons a werewolf would have. Two powerful claws, and razor sharp teeth. While a lycan, Soah can take tremedous amounts of punishment, and keep on going. Possessing supernatural speed, strength, endurance, and even a fairly good sense of smell, Soah is very dangerous in lycan form. Probably the most dangerous thing about Soah's lycan form is that he has very little control in this form. Soah is not able to willingly turn into a werewolf, at any time. The only times he is able to turn is during a full moon, during a werewolves normal feasting period, and very his body is in danger. Only severe wounds, and the threat of death can cause Soah to fully transform. Soah, however, can some what tap into his lycan powers, while retaining control. Only under extreme stress will this be possible, though, and Soah can often not control it. Tapping into this slowly starts to make Soah's appearance change more and more into the canine look. A muzzle might start to appear, he may grow more hair, his nails may become longer and sharper, and he may gain more speed and strength. Soah's hand-to-hand prowess is very limited, leading to a more brawler like approach to things.

Personality: Soah is a silent man. He tends to keep away from social interactions. Soah will try his best to keep his silence, but will relent if pressed to speak up. Soah is a very short tempered man, and tends to be quick to anger and violence. If Soah let's stress and outside problems overwhelm him, he could lose slight control to his lycan-side. Luckily, though, Soah has become skillful at getting himself to calm back down, and keeping his cool. Despite his personality, though, Soah has an unatural deep and gruff voice, that often makes people nervous around him. Underneath, Soah can be a 'nice' guy to his friends, but always attempts to keep up his tough-guy persona. Stress can wear down Soah, though, and he eventually gets to the point where he relishes a chance to cut loose a little, and become a little dangerous.

History: Soah was born to a well-made baker in the Captiol city. Noblity, and well-known people would often come in (or their couriers would) to grab food. The food was well of quality, and fairly cheap for Captiol food. Soah learned the baker's trade early, and was prepared to take over his father's business. However, a group of self-styled werewolf hunters came to the Captiol, to much fanfare. Soah, yearning for an adventure at the ripe age of 15, volunteered to help the hunters, acting as a type of squire. The werewolf hunters decided to let this young boy tag along, mainly because they'd be able to get free food from Soah's father for their trip. During the long hunt, which lasted well over a month, Soah saw a lot of things. Destroyed villages, dead bodies mangled beyond recgonition, people thought to be infect by the lycan's bite executed by the group of hunters, and entire communites torn asunder by one beast. Soah soon learned to hate the monster, and whole race of them. Never before had Soah been exposed to this level of suffering, and he took a vow, in front of a priest and his adopted group of werewolf hunters, to slay every werewolf he came across. A bold move for a boy still in his teens. The hunt came to a conclusion a few days after Soah's oath. The werewolf, now in his human form, was hiding in a small shack, far from any village. Soah, being bold and brave, especially since the werewolf was now removed from his dangerous lycan form, took his knife and charged the man. The rest of the group watched, waiting for the young Soah to take his first werewolf kill and become an offical werewolf hunter. The fight between Soah and the man didn't last long. Soah had no idea how to kill a man, and only managed to wound the man. The man, powered by his Lycanthropy, started to turn. The tables were soon turned, and Soah was left badly injured, but badly hurt. The rest of the group of 'hardcore' werewolf hunters soon fled, with the werewolf hot on their heels. Soah, bloodied and in a bad state, stumbled for miles before coming across a small, peaceful village. The villagers, ignorant of werewolves, took Soah in, fed him and nursed him, until he was good enough to walk. After roughly three weeks, Soah was on his way out of the town. Soah remembered traveling at night, through the countryside, as he looked up at the wide blue sky. A full moon was out, and Soah, ignorant that he was infected, settled in a inn at the next village. Soah woke up the next day, mid-afternoon, and naked in the middle of the street with dead bodies caking the roads. It was only then that Soah realized what he had become. He cursed, swore, cried, and fought for several days, refusing to sleep. The young 16 year old boy was now a lycan, something he had swore to kill. Refusing to go back to the Captiol, for fear of his life and his families, he went on the run, traveling the entirety of the Arcarti continent. He kept to his oath, though, and any werewolf he came across, he slayed. Now 24, Soah has yet to kill a werwolf, and has somewhat given up on his dream. He perfers to travel, and see sights. He also uses his traveler alias as a good way to hide his lycan nature. Soah has prevented another incident, like his first one, and often subsitutes his feedings of humans for feedings on local fauna.
Hidden 11 yrs ago Post by Epsir
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Accepted, SIghtles. Welcome aboard. I hope we can wait for a few more bios to roll in before really kicking off, but if you want to make an introductory post in the IC go ahead.
Hidden 11 yrs ago Post by DrowsyPangolin
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Name: Crom Vastil

Age: 34

Gender: Male

Race: Human

Appearance: Crom's appearance presents an image of a once proud man who has, through a number of debacles, fallen from grace, leaving only a shadow of his former prestige. He's relatively tall, standing a few inches over six feet, and still appears to be somewhat fit, despite his lack of recent activity. He has dark skin, scarred heavily through years of combat, and fierce blue eyes that seem to conceal the memories of a thousand agonies. His sandy blonde hair is shaggy and unkempt and hangs slightly past his shoulders. Years of stress have forged cracks of gray between his golden locks, and slight wrinkles cover his face, focused heavily around the eyes. A thin beard, scarcely more than stubble, covers his chin.

Crom's garments are a far cry from the golden armor and brilliant cloak he once wore. His chest is wrapped in a black leather tunic. The leather is thick, and lined with a layer of chain mail. Even so, it provides scarce real protection, and could likely be pierced fairly easily. Crom's pants are simple and made of black cloth. On each foot, Crom wears a thick black leather boot, a sturdy article of clothing to be sure, but battered and worn down from extensive travelling. Around his waist, Crom wears a simple belt with sheaths attached for his sword and dagger. A large flask is also affixed to the belt, and is commonly filled with the strongest of intoxicating drinks.

Over his other clothes, Crom wears a dingy gray cloak. The cloak is quite thick, and has a fur-lined hood for keeping it's wearer warm, as well as concealing his face. The garment is tattered and threadbare from years of traveling.

Weapons: Crom's blade is the only fragment left of his time in Esterl. His blade was specially crafted for him when he became captain of the lord's guard. The weapon is a long double-edged sword. It's length is comparable to a bastard sword, but the blade is significantly thinner, making it incredibly light. The blade is a testament to the skill of Esterl's blacksmiths, as it would be nearly impossible to make such a thin weapon durable. The thin, sharp blade is extremely sturdy, and is highly effective for thrusting attacks, though it could easily be used for slashing as well. The hilt is adorned by a brilliant golden crossguard and pommel, engraved with fine tracings of vines. The guard provides excellent balance to the weapon, as well as showing it's prestige and value. In his prime, Crom's sword accented his high station. Now, it tends to cause assumptions that he stole the weapon. Crom's only other weapon his a simple single-edged knife that is more often used for utility than for combat.

Personality: On the outside, Crom seems to be a rather simple man. He is a bit rough, and speaks very little of his past. Despite this, he is relatively sociable, and tends to have an easy time making friends, especially in taverns. He is known for his love of humor and sarcasm. Crom is rarely seen without a drink in his hand, a habit that masks the troubled man behind his facade. In truth, Crom drinks heavily to numb the pain of his past failings. He is scarcely able to live with himself while sober, especially if he is alone.

Short history: Crom was once a noble knight from the island of Esterl. He was knighted at sixteen, and widely renowned as the finest swordsman on the island. He rose quickly through the ranks, eventually becoming captain of the lord's guard by the age of twenty-one. He served the king well for five more years, until his entire world was brought down upon him.

The Lord of Esterl, though an effective ruler, had made many enemies in his rise to power. These burned bridges would prove to be his ultimate downfall. One night, while standing guard over the lord's palace, Crom was distracted by a woman of the court. She seduced the young knight, convincing him to leave his post with her. Little did Crom know, that she was part of a plan to assassinate the Lord. When he finally returned, Crom found a bloodbath. The lord and his entire family had been butchered in their beds.

All the blame for the tragedy fell upon Crom. As leader of the lord's guard, he was supposed to have been the shield for the ruling family, Instead, he left his post and allowed them all to die. The lord's brother, the only member of the family to survive due to his absence from the palace on that night, took over his brother's position, and stripped Crom of his rank and household, and exiled him from the land.

Crom blamed himself for his failure to protect the lord and his family, and traveled far from his homeland, descending into a life of endless wandering. He began drinking heavily, unable to deal with the guilt of his blunder. He continued traveling, from tavern to tavern and from country to country. Despite his vagrant lifestyle, deep inside he had a hope, that someday, somehow, he would manage to at least partially repair his honor.
Hidden 11 yrs ago Post by Epsir
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Accepted, Pangolin. Welcome aboard. Same as above, feel free to post an intro. We might look out for another bio before starting up proper.
Hidden 11 yrs ago Post by Sightles
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Will post character intro in a second.
Hidden 11 yrs ago Post by Epsir
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Awesome, I look forward to getting this all rolling.
Hidden 11 yrs ago Post by Sightles
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Gonna wait til we have a couple of more members before I post in IC.
Hidden 11 yrs ago Post by Namelessjake
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Name: Griff Caden

Age: 29

Gender: Male

Race: Human


Weapons: Griff is usually armed with a long sword and a pair of daggers. Well worn, although well maintained, no one would marvel at the craftsmanship. He picks up his weapons on his travels, and loses them too, meaning he is cable of wielding most types of weapon effectively due to the variation in what he has had available to him at any given time.The daggers he usually has hidden from view, one inside his jacket and one in his boot. He prefers to fight without a shield or significant armour, liking to be able to stay quick on his feet and beat his enemy by out manoeuvring them and dodging attacks.

Personality: Griff is a friendly person, yet extremely distrusting due to his profession. This means it can take time for him to open up to someone, usually learning as much about them as he can before revealing anything about himself. He is ruthless and merciless should he be crossed or simply if a problem arises, he is not one to worry about the life of a stranger in the bigger picture of the world and his role in shaping it. He is also very serious, rarely cracking jokes and staying focused on the task he has at hand, even in company he likes and trusts.

History: Griff is from the West and is an agent of the League. He was born in a Western city on the edge of the Arcarti's influence. He was the son of a merchant and while not rich he had little to complain about during his childhood. He never went hungry and had a comfortable home thanks to his Father's income. However, seeing the desperate actions of the Empire, in its attempts to maintain control on the fringes of its realm, he grew to hate the Empire and everything it stood for, seeing it as corrupt and tyrannical. As a teenager he began to resist against the Empire's occupation of his city. His efforts resulted in what was effectively a gang of teenagers that were likely little more than a thorn in the side of the city guard, however as the Empire's influence crumbled in the region his efforts began to have a greater impact and he was noticed.

When the city finally declared independence from the Empire, he was confronted by soldiers and taken to the new rulers of the city. There the League recruited him. As an agent of the League he was tasked with helping resistance in regions where it existed and creating it in regions where it did not, while also gathering what ever intelligence he could. He was good at his job and soon his superiors began to give him free reign, going about his brief as he wished, only occasionally being given specific assignments. These would range from assassination of local officials to the sabotage of key bridges, all of his actions dealing damage to the Empire and the locals' faith in its power. Griff's primary motivation is the reduction of the Empire's power and, what he considers, the freeing of the people from a tyrannical and oppressive regime.
Hidden 11 yrs ago Post by Epsir
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Cool, a freedom fighter. Accepted and welcome aboard, Jake. Feel free to make an intro whenever you like.
Hidden 11 yrs ago Post by MicahTheRogue
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Name: Adrian Brady (Former Adrian Lancer)
Age: 15
Gender: Male
Race: Human

Weapons: The only weapon Adrian possesses on himself in a small dagger, made of questionable quality. The dagger is a family heirloom, though, and has been in service of the Brady family for well over 100 years.
Personality: Adrian is fairly silent, and prefers to speak through actions, rather than words. He's a very down-to-earth person, and always keeps his eye on the goal at hand, rarely letting distractions derail his intentions. Adrian always acts in his own best interest, but can grow to care about the people around him.
History: Adrian was born to a noble family that was well off in the world, in a perfect position to be able to sit out any kind of conflict that might start. Adrian, however, hated the stale status quo, and in the middle of one night, he stole the family heirloom, and set out for himself, attempting to build a image for himself.
Hidden 11 yrs ago Post by Namelessjake
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Cool, I'll start work on one now. A rough map of the world might be a good thing to add to the OOC intro, just a thought.
Hidden 11 yrs ago Post by Epsir
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That's an idea I've played around with. I am leery about definitively mapping the entire world of a freeform roleplay although I'm definitely hoping to make a pretty map of Estovet some time soon.

Accepted, Micah, welcome aboard. Feel free to make an intro when you can.
Hidden 11 yrs ago Post by Epsir
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And we have a map. We're a proper, bona fide fantasy thread now.
Hidden 11 yrs ago Post by Namelessjake
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Sweet, not a bad map either.
Hidden 11 yrs ago Post by Namelessjake
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I'm going away this weekend so don't wait on me or anything. I'll try and post but if not I'll definitely post Sunday when I'm back.
Hidden 11 yrs ago Post by MicahTheRogue
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Alright, man. Have a good weekend
Hidden 11 yrs ago Post by Epsir
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Alrighty, see you around.
Hidden 11 yrs ago Post by Chazbarry
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Chazbarry

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Hidden 11 yrs ago Post by DrowsyPangolin
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Well, that was interesting.
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