"While it is true that Orfai is the Keeper of Secrets and the Captain at the Helm of Change, not all secrets are good and endless change is Chaos" - Neville Seymore, Templar of the Order of the Aether
The Prince
Name: Orfai, The Distorted One, The Eternal, Keeper of Secrets, Prince Of Change, The Lord of Meta, Prince of Chaos
Domain: Secrets and Change. He is sometimes also considered to be the Prince of Chaos because of his domain of Change.
Description: Orfai, being the prince of change, appears in many different forms. In fact, sometimes he appears as a formless void or even changes through multiple forms right in front of others. This had led to him being almost impossible to depict by mortals, so he is often instead indicated by his mark, which is perhaps the only uniform thing about him.
His mark is sometimes emblazoned on lucky charms by the Men of Crofton, a settlement carved into the stone of a mountain in the far West of Anadara, as it is said that his Mark can bring about drastic change. As such, many poor people spend their few coins buying these charms, hoping that it will change their lives for the better. Sometimes it does, sometimes it does nothing and sometimes it leads to their deaths.
He acts mostly neutral to those he encounters and mostly does things because he wants to see the change that will result from it. He gifts great powers and artifacts to a select few just to see what they will change using them. Sometimes, he even changes people into powerful monsters and demons. This has led to some powerhungry individuals and cults making disgusting sacrifices in his name in an attempt to make him appear, hoping they will be able to benefit from these gifts. Most of what Orfai does is simply to see a reaction. He is neither good nor evil, for all his domains also have a brighter side that he also exercises, but is considered evil by many mortals simply because he would bring chaos to the world
While his presence may not be obvious, he is often responsible, in some way, for changes to the mortal world. Whether it be the fall of a nation, an important new invention or the death of a prominent mortal, Orfai is usually mixed up in there somewhere. His powers are often not on display for mortals to see, as he is not interested in conquering the world, only creating endless change. At some times, however, they are displayed in horrible ways. A long time ago, maybe too long for the mortals to remember exactly how it happened, a great trade city known as Iriwall was razed. Orfai sent his demons to completely destroy the city, and they arrived en masse from Meta and slaughtered everyone inside the city, bringing down it's great towers and destroying all the goods in it's massive warehouses. Orfai then recalled his armies and watched as the economy of many, many nations suffered. Great businesses losing billions in coin and making grand cut backs to cover it. Millions losing their jobs and starving, old and well established family businesses collapsing and nations declaring sudden wars and sending their knights to kill one another in an attempt to save their crumbling economies. Such change, what a glorious year for Orfai that was! And a great secret to be hidden from the mortal world, chaos and discord... It was in that year that more individuals with gifted powers by the joyous Orfai than ever before and ever since.
The Realm
Name: Meta
Description: Meta is a vast expanse of ever changing locations, confusing and odd. It consists of various 'Areas' due to Orfai's constant insistance on changing his realm by adding more and more layers to it or completely changing that which he has already built. These area's are their own self contained 'bubbles' floating in Orfai's void. They are constantly changed, and many are added and removed on Orfai's whim
The First is called Labyrinthian, a massive ever changing circular maze around a mansion that was, according to legend, torn from the mortal plain by a witches magic and tossed to the void until Orfai found it floating between the space between plains and took it too his own. It is said the souls of it's former inhabitants still roam the mansion and maze, master and servant alike trapped forever. The portal to the second area is found in the attic of the mansion, but getting there through the decaying structure is a nightmare. In addition to the supposed souls, the maze has men who were driven insane by their inability to escape it. Many a would be hero has become trapped here and driven mad
The second is a collection of large islands, called Dremga (Peaceful World), filled with lush fields, forests and with rivers of Dark Blue flowing the land, cutting vallies under beautifully cut stone bridges. Villages dot the land scape, filled with the souls of the loyal servants who Orfai saw fit to reward in death. By Mortal Standards, it is beautiful and is home to the more peaceful souls who served Orfai. The portal to the next area lies upon a small island off the north of the isles.
The third is called Danikga (Doomed World). It is a mirror image of the first, but instead of water there is blood, the forests are eternally burning and the dotted villages are filled with demonic creatures and Atronachs instead. Corpses are pinned to the rocks and swing from the bridges, and the seas are filled with Sturling pirates who fight constant wars, with shifting alliances and constant chaos. Ogres stalk the land, beating anyone or anything they come across into non existance with their powerful fists. The portal to the next part of Orfai's realm lies in the same place, but getting there is infinitely harder due to the Blood Drinkers. A blasted hellscape, it is home not just to demons but to the souls of the sick and twisted individuals who once served Orfai, or those who crossed Orfai and learnt that the Prince of Chaos harbours long grudges.
The fourth is a place known as the Sanctum of Secrets. Oddly carved, winding passages of stone fill it, with bridges over pits covered with a mist so that the bottom is invisible and whatever lurks can remain a secret. Inside is locked all kinds of secrets that mortals have prayed to be 'Shadow Marked'. Once a secret is shadow marked, the Prince of Secrets ensures that it shall not be discovered. This has made many a man beg his favour, but he is selective about which secrets he accepts, and there is almost always a price. The Sanctum is ever changing as more secrets are added, new chambers created for them, as the hallways shift to provide different routes and objects defy the laws of physics. There are a great many secrets kept here, some sad, some joyful, some wonderful and some completely mundane. Maybe the saddest is the Pale Girl, a ten year old child who once prayed to Orfai to Shadow Mark her so that she could not be found in a game of hide and seek. She wonders the chambers now, searching for the exit that she can never find. The world will never know of the young girl who accidently entombed herself, Orfai reveling in the changes. The towns search, her parents mad from grief after their childs unexplained disappearance, her brothers eventual suicide and the incidents eventual passage into myth and legend, and tale used to frighten children and shared as Ghost stories about the haunted woods. The Keepers roam the Sanctum, ensuring that the locked knowledge will remain forever locked
The portal from the Sanctum of Secrets leads to a place known simply as Orfai's Void. A chaotic arrangement of random pieces from the mortal world, often unique for each entrant. It is infinite and chaotic, with seemingly no rules. In some places, things float freely, in other places the force of gravity is so great that anyone who enters is crushed against whatever surface they are standing on. There is no set path, the piece are randomly floating and one has to leap between the platforms, and failure meaning an eternal fall unless Orfai or a Void Walker rescues the falling being. There are few demons here, save for the Void Walkers, but the place is nonetheless a dangerous obsticle. It serves are Orfai's 'playground', where he tests his newest idea's and creations to be applied to his realm or released upon the mortals. Although they can rarely be seen, and never at the same time, there are massive black spheres floating somewhere in the endless expanse of the void. These sphere's contain the area's. At the center of the Void, is the final set piece, the Seat of Orfai... the Shifting Spires
The Shifting Spires, true to their name, are constantly shifting and realigning themselves. The spires are apart from one another, with an endless fall into the void, criss-crossed by large bridges which change constantly. Navigating the labyrinth of changing passages, or even finding your way back to where you were before, is a grand task. This is made even more difficult by the roaming demon guards, protecting their masters inner sanctum with zeal
Denizens:
Being the Prince of Change and Secrets, his worshippers and demons come from all walks of life. Murderers seeking to get away with their crime by 'Shadow Marking' the kills, Grumbling men wishing to bring around a change of system or government in a nation, jealous men wishing for the failure of a marriage... all these and more attempt to strike deals with Orfai
Void Walkers: "She took my hand and suddenly I could walk on the air, we walked for what must have been seconds before arriving at a floating island, and there she opened a portal back to the mortal plain, it's all true I swear!" - Quoted from a supposed mad man in a lunatic asylum
The Void Walkers are, despite being demons, kind and helpful. They rarely, if ever, leave Orfai's void. They are generally considered harmless and, in fact, often helpful... but should one provoke them, they have control over the void, and will often use this to send the subject of their annoyance hurtling into the abyss. They appear as young women with pure white hair and black eyes, giving them a somewhat disconcerting appearance
The Pale Girl: The Pale Girl is the Ghost of a Ten year old Girl, Lily, who accidently locked herself away in the Sanctum of Secrets. Fearful and Alone, the Pale Girl may seem harmless, but when she screams she sends out a powerful blast that can send people back with such force that grown men can be knocked unconscius or even killed by the impact.
Struling: "Our caravan was ambushed by some Sturlings on the way through the pass. The men fought them off, but... they flew off with the children" - Violetta Suri, Gypsy
The Strulings are small winged demons who stand a little over four foot. They have red skin and green eyes with claws and sharp, jagged teeth. They use their wings for short flights, and often use their claws and teeth to assault their opponents in addition to any other weapons they have grabbed. They can speak only in hisses, but Orfai understands what they say, and they can act as scouts in the mortal realm.
Changelings: "Beware the changeling, for they may take any form. Look for Orfai's mark, the Changelings will always have it somewhere upon their bodies." - A preaching from a priest
The Changelings, as their name suggests, are able to change their form. They serve Orfai in many different ways, such as acting as assassins or gaurdian angels, bringing people together or providing more promiscious behavoir to drive a wedge between mortal relationships on Orfai's command. Some even lead full lives among the mortals, serving Orfai in secrecy
Orge: "Damned Ogre's, we lost six good men taking one out. Six!" - A City Watch Officer
The Ogres were created by Orfai to spread Chaos, thus forcing a change in mortal hunters behavoir. They were seeded into the Mortal world, and it is said Orfai did so simply to menace the mortals for his own amusement. They have scaly green skin with small red eyes and stand at around 8 foot. They are extremely heavy and strong but also incredibly stupid. Some are even too stupid to understand how to open a door in any other way they smacking it with their fists and hoping it works.
Keepers: The Keepers are the demons responsible for keeping the secrets safe. They come in two forms, the first is a eight foot demons with metal flesh and armour of stone, carrying either a ranged or a melee weapon. This type is known as the Guardian Keepers. The second is a man sized creature that floats off the floor, They have no legs and their face has two slits for eyes, which tentacles coming off of their head which 'feel' the air for intruders and two arms which come off from their snake like body, allowing them to sling magic at their foes. These are known as the Seeking Keepers.
Blood Drinkers: The Blood Drinkers is the name used to refer to the four massive Leviathans, sea monsters from the depths of the Bloody Seas of Danikga. They each have eight massive, twenty foot tentacles protruding from a octopus like body with a mouth of many sharp teeth. They use their tentacles to grab and smash boats, then rise from the ocean floor to consume the unlucky seafarers.
Atronach: "The Atronaches are strange beings, composed of the elements. A few Black Magic users have been able to call these powerful beings forth. Their creator is unknown, but the Danikga of Orfai's realm is supposedly filled with them." - Arthas Winterbottom, Scholar
Atronachs are composed of either Fire, Ice, Lightning or Stone, in corespondance to the four elements of Fire, Water, Air and Earth. They are powerful and destructive beings which ravage the landscape of Danikga and serve as soldiers in the armies of Orfai. The Fire Atronach shoots fireballs at her enemies, the Ice Atronach is a massive hulking being that smashes his opponents which frozen fists, the Lightning Atronach is misty like cloud, coursing with electricity, and the Stone Atronach is a durable beast who can manipulate the very earth around her to brind down her foes.
Sheligath: The Sheligath are human sized, intelligent demons which resemble some more classical demons, with blackish red skin and small horns on their head which grow larger as they age, stopping after becoming around ten centimeters long. They have powerful arms which they use to swing deadly blades forged in the depths of the Shifting Spires and wear their bulky armour. They serve as Orfai's foot soldiers, some are known to use their natural powers to set themselves up as demigods in the mortal plain, or as prophets of cults, and prey on the sacrifices offered to them. Undyingly loyal to Orfai, they are usually only seen guarding the Shifting Spires or in Orfai's armies.
Arifer: "The feral, beastlike Arifer appear in huge numbers in Orfai's armies, and may represent common creatures existing like wild animals in the wildernesses of Danikga." - Arthas Winterbottom, Scholar
The Arifer are feral beasts, resembling small dinosaurs standing the height of a man. They have a large spiked 'crown' on their head and run on two legs, with two clawed hands and a short tail. They use their claws and teeth, as well as their spiked head, to assault their opponents. While they are feral, they obey Orfai's orders which he slips into their minds whenever he requires their service. They often act as fast attack units and meat shields, being thrown at the enemy in great numbers. After living long enough and consuming enough food, an Arifer will transform into an Arirother
Arirother: The Arirother are much larger versions of the Arifer, and with some important differences. Firstly, they have spikes running down their back, culminating in a spiked tail. Secondly, they have much larger claws and thirdly, their jaws are powerful enough to rip a man limb from limb. Also, their overall appearance has warped in a way that they resemble upright crocodiles rather than the small, running dinosaurs of the Arifer. While they are still feral, they possess markedly higher intelligence than the Arifer and are often used as shock troops.
Kathilut: Kathilut is a powerful, female Sheligath-Human hybrid mage who was concieved to a human mother after her virginity was sacrificed to a Sheligath who had set himself up as the prophet of a cult. The Sacrifice complete, her mother was tossed back into the wilderness and eventually managed to return to a town. Considered 'Demon Spawn' by the Mortals, Kathilut was despised by many in the town and was frequently beaten and attacked by the mortals. She finally found her peace when Orfai offered her a place in his armies, noting that she embodied a change. Eventually, she was given a place upon the royal guard/grand council. She is the mage of the Grand Council
Urfilut: Urfilut is a Void Born, a Sheligath created inside Orfai's void rather than one of the other, more stable places. As such, he was warped by the unnatural energies at creation, and grew to a great size. Urfilut is a powerful Sheligath Warrior, who earned his place in Orfai's royal gaurd/grand council through mellenia of service. He is twice the height of any normal Sheligath and unnaturally durable as a result of his birth in the void. He carries with him a powerful artifact, the Warhammer known as Hatreds Hammer, and acts as the Supreme of Orfai's legions. He is the General of the Grand Council
The Grand Council/Royal Gaurd: The Grand Council also acts as Orfai's Royal Gaurd. They are all Sheligath of extreme prowess and intelligence and each holds a legendary artifact that aides in their paticular role. In total, there are eight of them. A Mage , A Battlemage, A Warrior, A Shadow Warrior, an Assassin, a Shadow Mage, a General and an Artificer
Mortals: "There are always some who will turn to the worship of demons. The Heretics, the pious, the power hungry, the jealous, the evil and the good may all turn to the princes of ruin at some time in their life, desiring something that they as mortals cannot achieve." - Modern Heretics, Thaddeus Moray
Orfai is an attractive Prince to those who desire a change or desire forbidden knowledge or power. Orfai can provide something very simple that many mortals want. Change. Mortals tend to believe the grass is greener on the other side, and the desire for change can cover many topics. Maybe an envious man wants anothers marriage to fail so he can take the bride for himself, maybe a poor man desires wealth, a greedy man desires power... maybe a pious man wishes to purge a village of heretics, and decides to turn to heresy to achieve his goal. The young girl wants to be more beautiful, the fat man wishes to be thin, the frail man wishes to be strong. Orfai, being the god of change, is often turned to by mortals to sate these desires. Cults to him have sprung up all around Anadara. Worship of him is not uncommon, some do it in secret, others, like the City of Crofton, do it in unobvious ways. Some do it openly, some form cults dedicated to dark rituals to try and convince him they are worthy of his gifts. The wiser, however, do exactly what grabs Orfai's attention. They change things. They might burn crops, introduce foreign diseases intenionally, spark a war or maybe even do acts of good. The greater the change, the more likely Orfai will be interested. Sometimes he comes to those who do not seek him, sensing that they might do great things in the world, and gives them gifts to see what they will do. It could lead to a golden age, or all come to ruin, Orfai doesn't care, he just wants to see change. Late a night, he sometimes visits the dreams of men, and plants seeds that they might develop into inventions and contraptions. Whether they use the knowledge for good or for ill is irrelevant to him, again, he simply wants to see change in the world.
Other times, men come to him to hide their secrets. There are many ways to summon him for this. Sometimes, simply asking for him to hide a small secret will result in him appearing or simply doing so. For greater secrets, however, the correct ritual must be performed, and one must hope Orfai is willing to forge a contract with them. Being the god of secrets has also earned him a multitude of followers. Paranoid inventors, afraid someone might steal their work, murderers attempting to hide their crime, thieves attempting to hide their loot. Once the contract is signed, there is no going back on the deal unless Orfai himself releases it. This fact is often overlooked, and sometimes leads to the poor souls downfall
These mortals serve him in various ways, from worshiping him from their cults, joining his armies or simply changing things for him. Through the mortals, Orfai is a lot more present than many think. Him being the god of changed has poisoned many churches across Andara to condemn technology and advancement, fearing change is the work of Orfai, and as a result several area's have completely stagnated out of fear of change.