The following are the first wave of missions for Legend of Renalta 2. I'll be heading back to the first page and reviewing, verifying, etc everyone's sheets to make sure that everyone's sheets are in order, as well as reviewing reworked sheets and new sheets. I'll be adding these missions to the first post as well.
EDIT
Since there seemed to be a bit of confusion, to select a mission, just state which character you want on which mission. Since each of you only have one character to start with, this won't be hard. :p
Amazonia Imperiia
Description: The Amazons were once, years ago, the first official “colonial” state of the Imperial Realm. Both the Amazons and Imperial forces have been struggling to fight off the Free Holds, which have been pushing further and further westward in an attempt to stave off a potential killing blow by the Goblin Holds and to crush both factions before they can put up any real fight.
The Imperium has requested aid in merging the two nations. They have provided information that the Queen of the Amazons wishes to join with the Imperium for a stronger overall nation, mainly because of the promise that they would be allowed to continue to manager their own affairs and culture unimpeded by Imperial rule.
The Princess of the Amazons, however, has claimed that the Queen is under daemonic influence, and any merger would cause systemic damage to both nations which would allow the Free Holds to win. She is leading a resistance force against the Queen and by extension the Imperium.
Our diplomats have managed to get all three factions at one table within the Amazon jungle, in a tribal village called Do’ken, by the river of blood. Your mission will start there.
Your job is to go in, talk to each side, figure out the best method of resolving the conflict, and then resolve it. While Kouri would prefer siding with the Imperium thanks to already friendly relations, if it turns out that the Queen is under demonic influence, it would be preferable to prevent further spread than honour alliances.
As a show of good faith, Queen Alexandria will accompany the party on this mission. While her protection is desired, the mission should come first.
Type: Conquest, Nation Merger, Diplomacy.
Relations Improved: Amazons-Independent or Imperials-Amazons Merger.
Objectives:
--Primary: Discover if the Queen of the Amazons is under demon influence.
--Primary: Side with either the Princess or the Imperium.
--Primary: Resolve the conflict through diplomacy or violence.
--Secondary: Keep Queen Alexandria alive and well. She is there as a symbol of Renaltan power and camaraderie, her loss would inflict a great blow to the kingdom’s morale.
Sarah’s Request
Description: Sarah Darkhammer, otherwise known as The Abomination’s Wife, one of the most fearsome assassins and oldest living entities... Has come out into the public eye for the first time in several generations... To issue a request to the recently instated Queen’s Blades. This woman’s motives are largely unknown, but having her favour would be a boon towards the survival of the world, and she is known for being a keeper of artifacts that even the Mage’s Guild would kill to have...
Needless to say, Sarah Darkhammer has asked for the aid of Queen’s Blades members to infiltrate an abandoned temple in the Underdark. Apparently, there is an ancient artifact that the Drow desperately want there, which she wants to get first. This artifact holds great religious importance to the Drow and would easily secure their aid if we gifted it to them, though, this might piss off Sarah Darkhammer...
Type: Treasure Hunt!
Relations Improved: Sarah Darkhammer or The Drow.
Objectives:
--Primary: Infiltrate an abandoned temple deep in the Underdark. Sarah Darkhammer will lead you there.
--Primary: Find the ancient artifact, likely located in the main chamber. Sarah Darkhammer may be able to help in this regard, though she’s known for being fickle.
--Primary: Acquire the ancient artifact and either give it to Sarah Darkhammer, or make your way back to a nearby Drow camp and gift it to them instead.
--Secondary: We are aware that a Dwarven excavation party was lost within the depths of the Temple two days ago. If you could find them as well, it may win over some Dwarven support, regardless of who we give the artifact to.
GM: Kadaeux.
First Blow
Description: In a war, the best defence is often the greatest offence. At least, this is the policy of Liveria’s witch hunters, which have discovered a Lich tainted by corruption to the south of the Kingdom of Tuleria. One of the witch hunters has requested Renaltan aid after the loss of her squad attempting to take down the Lich.
Your mission is simple. Enter the blighted lands, find a way into the twisted cathedral which the lich calls home, and destroy the lich. After this is done, recover the lich’s phylactery. We need to know how it is that even the undead could be corrupted, and that phylactery is likely the key.
Type: Search and Destroy, Boss Hunters, Research and Development.
Relations Improved: Kingdom of Liveria, Kingdom of Tuleria.
Objectives:
--Primary: Join up with the witch hunter who requested aid. Her name is Wren Vesper.
--Primary: Infiltrate or storm the twisted cathedral.
--Primary: KILL THE LICH!
--Primary: Recover the lich’s phylactery.
--Secondary: Try to keep Wren Vesper alive. Having a positive voice in the Liverian military would only aid any potential diplomatic actions with them in the future... Witch hunters are also known for repaying debts in times of great need as well.
Royal Blood
Description: With the death of Crown-Prince Xavier’s father and wife, the kingdom has gone into mourning, and the prince has been forced to call in outside aid after failing to resolve the murders himself. He has been known for having a stern no-tolerance policy towards outsiders, which makes this act an incredible desperate one.
The Queen’s Blades have agreed to help find out who murdered the king and the prince’s wife, and why. While violence isn’t expected, due to the nature of the deaths, one should come armed and ready to fight. Leaders and Seducers will be key here, as will Mages and Sneaks. We’re here to resolve a murder investigation, not cause mass hysteria.
With any luck, this will convince Liveria that Renalta is indeed their friend, and not their foe. Failure here may have significant repercussions...
This being said, Spymaster Mikan will accompany you on this mission. She will likely be focused on keeping Xavier calm with her... Friendly... Energetic... Demeanour, but can easily be asked for aid in knicking information or simple advice on how to proceed.
Type: Murder Investigation, Mystery, Diplomacy.
Relations Improved: Kingdom of Liveria.
Objectives:
--Primary: Find all potential suspects, witnesses, and key persons.
--Primary: Recover any and all information discovered by Xavier’s investigations.
--Primary: Find out who the most likely culprit is.
--Primary: Bring them to justice.
--Secondary: Keep Mikan out of harm’s way, though, often, it is known that a pair of legendary assassins watch out for her, so perhaps it would be best to keep an eye on your own backs instead...
----Secondary: The Crown-Prince has a teenage daughter. Keep her out of harms way as well. If she perishes, it may very well lead to a termination of the investigation, and the blame may be placed on the investigators…
Carnival of Chaos
Description: Reports have arisen of a strange man in purple robes claiming to be from the Carnival of Chaos, announcing grand plans involving the village. Normally such reports would be verified by King’s Ranger. We sent one. They went insane and have been screaming about crows eating out their eyes for fourteen straight hours.
Hanus Wolfblood has decided to take on this problem himself, being a vampire he has an easier time against mind tricks. He has, however, decided to take a small detachment of the Queen’s Blades with him, in case assistance is needed.
URGENT UPDATE: Strangely, as Hanus made the request for the Queen’s Blades aid, a letter came in delivered by a crow. Hanus has been invited to the Crystal Lake inn, for a “surprise only befitting of one so glorious as he.” Perhaps it is coincidence, perhaps it is not, either way... Caution is urged.
It should also be noted that Arian village is where most of Queen Alexandria’s family lives. Any threat to the village is a threat to the royalty and must be eliminated.
Type: Terrorism, Demon Infiltration.
Relations Improved: People of Renalta, World View of Renaltan Security.
Objectives:
--Primary: Find out what is going on in Arian Village.
--Primary: Keep Hanus Wolfblood alive.
GM: Kadaeux.
Cease Fire
Description: The Templar Order and Rheinfeld Republic have come to a stand still in their conflict over which movement has more legitimacy. Taigyn, unable to produce siege machines without the Republic’s forests, and the Republic, unable to make a move on the capital without the aid of trained battalions, have decided to attempt to forge an agreement that will satisfy both parties long enough to remove the Papacy.
In this, they have requested neutral arbitrators. The Queen’s Blades, naturally, have been dispatched.
Success here may mean a much quicker end to the civil war in Rheinfeld, which in turn would free up the armies of the Templar and Republic for the ends of the greater good of the world.
It has been noted that elements within both the Order and Republic are against a cease fire, and the Papacy may also attempt to interfere. Keep your eyes open.
Sisera, royal adviser and close friend of Queen Kouri, has been sent to aid in the negotiations. A potent smoke mage, he can hold his own, but is old and frail from intense angelic-based torture. His loss would be a blow to the royalty’s credibility.
Type: Peace Agreement: Nations, Alliance Building.
Relations Improved: The Templar Order (Rheinfeld), Rheinfeld Republic.
Objectives:
--Primary: Secure a cease fire agreement between the Rheinfeld Republic and Templar Order.
--Primary: Attempt to discover any dissidents between the Templar Order or Rheinfeld Republic’s emissaries and guards. Prevent them from acting out any plans against Taigyn or Alida Spiegel.
--Primary: Kill or knock out any Papacy agents that attempt to interfere.
--Secondary: Keep Sisera alive. This is especially pertinent during negotiations. If he dies before the negotiations end, chances are good that the cease fire will dissolve unless a player character can convince the two factions otherwise and take Sisera’s place.
GM: Tempest.
Here Cometh The Wolves
Description: A string of brutal murders has gone on unabaited in the Kingdom of Tuleria. While it would normally be handled by local authorities, there are hints that the murders are the work of either lycanthropes or lizard men. Perhaps both. As well, the targets have always been close friends or advisers of Janelle and General Varro. If something isn’t done to curb this soon, the underlying, tense racism against the lizard men will erupt into violence and plunge this kingdom into an incredible violent xenocide.
That being said, Janelle and General Varro have both put aside their infighting temporarily to request for international aid. The Queen’s Blades are, of course, happy to oblige in preventing xenocide.
Type: Murder Investigation, Political Intrigue, Alliance Building.
Relations Improved: Kingdom of Tuleria, Magi Tower, General Varro.
Objectives:
--Primary: Discover who the murderer(er)s are by following any clues and leads found.
--Primary: Stop them by any means necessary!
--Secondary: General Varro has been known to be unstable. If possible, attempt to find out what could be causing the instability in your investigations.
GM: Tempest.
The Hunt for Diana
Description: Diana is one of the last three remaining pure bloods. Of the three remaining, she is perhaps the only one that could be loosely called sane. There have been reports of her resurfacing in the Free Holds in Southblood, where her isolationist ways have strangely ended and she has started a small congregation of her own kind, almost like a religious organization.
Diana was once a guard in Renalta, over one thousand years ago. She protected Queen Kouri, but was eventually banished due to the potential threat she could have brought from the other two pure bloods by being present in the personal guard of the princess... Perhaps we can call upon old loyalties, and bring her back to protect the kingdom, and work with the Queen’s Blades. Queen Kouri has given a personal article that may aid in stirring old feelings.
Type: Legendary Character recruitment.
Relations Improved: Overall Queen’s Blades power, perception of the Queen’s Blades in the eyes of the world.
Objectives:
--Primary: Recruit Diana and her congregation into the Queen’s Blades.
--Primary: Try to discover why she has chosen to leave isolationism in the Free Holds, and not in a nation that would be safer for her kind.
--Secondary: Gift the locket unopened to Diana, as per Queen Kouri’s explicit instructions. This may aid in the recruitment process.
--Secondary: Prevent any of Liveria’s witch hunters or Rheinfeld’s crusaders from finding her. They are both factions dedicated to eradicating supernatural threats, like Diana, and while valuable allies, if it comes to blows, it may damage relations with these factions.
EDIT
Since there seemed to be a bit of confusion, to select a mission, just state which character you want on which mission. Since each of you only have one character to start with, this won't be hard. :p
Description: The Amazons were once, years ago, the first official “colonial” state of the Imperial Realm. Both the Amazons and Imperial forces have been struggling to fight off the Free Holds, which have been pushing further and further westward in an attempt to stave off a potential killing blow by the Goblin Holds and to crush both factions before they can put up any real fight.
The Imperium has requested aid in merging the two nations. They have provided information that the Queen of the Amazons wishes to join with the Imperium for a stronger overall nation, mainly because of the promise that they would be allowed to continue to manager their own affairs and culture unimpeded by Imperial rule.
The Princess of the Amazons, however, has claimed that the Queen is under daemonic influence, and any merger would cause systemic damage to both nations which would allow the Free Holds to win. She is leading a resistance force against the Queen and by extension the Imperium.
Our diplomats have managed to get all three factions at one table within the Amazon jungle, in a tribal village called Do’ken, by the river of blood. Your mission will start there.
Your job is to go in, talk to each side, figure out the best method of resolving the conflict, and then resolve it. While Kouri would prefer siding with the Imperium thanks to already friendly relations, if it turns out that the Queen is under demonic influence, it would be preferable to prevent further spread than honour alliances.
As a show of good faith, Queen Alexandria will accompany the party on this mission. While her protection is desired, the mission should come first.
Type: Conquest, Nation Merger, Diplomacy.
Relations Improved: Amazons-Independent or Imperials-Amazons Merger.
Objectives:
--Primary: Discover if the Queen of the Amazons is under demon influence.
--Primary: Side with either the Princess or the Imperium.
--Primary: Resolve the conflict through diplomacy or violence.
--Secondary: Keep Queen Alexandria alive and well. She is there as a symbol of Renaltan power and camaraderie, her loss would inflict a great blow to the kingdom’s morale.
Description: Sarah Darkhammer, otherwise known as The Abomination’s Wife, one of the most fearsome assassins and oldest living entities... Has come out into the public eye for the first time in several generations... To issue a request to the recently instated Queen’s Blades. This woman’s motives are largely unknown, but having her favour would be a boon towards the survival of the world, and she is known for being a keeper of artifacts that even the Mage’s Guild would kill to have...
Needless to say, Sarah Darkhammer has asked for the aid of Queen’s Blades members to infiltrate an abandoned temple in the Underdark. Apparently, there is an ancient artifact that the Drow desperately want there, which she wants to get first. This artifact holds great religious importance to the Drow and would easily secure their aid if we gifted it to them, though, this might piss off Sarah Darkhammer...
Type: Treasure Hunt!
Relations Improved: Sarah Darkhammer or The Drow.
Objectives:
--Primary: Infiltrate an abandoned temple deep in the Underdark. Sarah Darkhammer will lead you there.
--Primary: Find the ancient artifact, likely located in the main chamber. Sarah Darkhammer may be able to help in this regard, though she’s known for being fickle.
--Primary: Acquire the ancient artifact and either give it to Sarah Darkhammer, or make your way back to a nearby Drow camp and gift it to them instead.
--Secondary: We are aware that a Dwarven excavation party was lost within the depths of the Temple two days ago. If you could find them as well, it may win over some Dwarven support, regardless of who we give the artifact to.
GM: Kadaeux.
Description: In a war, the best defence is often the greatest offence. At least, this is the policy of Liveria’s witch hunters, which have discovered a Lich tainted by corruption to the south of the Kingdom of Tuleria. One of the witch hunters has requested Renaltan aid after the loss of her squad attempting to take down the Lich.
Your mission is simple. Enter the blighted lands, find a way into the twisted cathedral which the lich calls home, and destroy the lich. After this is done, recover the lich’s phylactery. We need to know how it is that even the undead could be corrupted, and that phylactery is likely the key.
Type: Search and Destroy, Boss Hunters, Research and Development.
Relations Improved: Kingdom of Liveria, Kingdom of Tuleria.
Objectives:
--Primary: Join up with the witch hunter who requested aid. Her name is Wren Vesper.
--Primary: Infiltrate or storm the twisted cathedral.
--Primary: KILL THE LICH!
--Primary: Recover the lich’s phylactery.
--Secondary: Try to keep Wren Vesper alive. Having a positive voice in the Liverian military would only aid any potential diplomatic actions with them in the future... Witch hunters are also known for repaying debts in times of great need as well.
Description: With the death of Crown-Prince Xavier’s father and wife, the kingdom has gone into mourning, and the prince has been forced to call in outside aid after failing to resolve the murders himself. He has been known for having a stern no-tolerance policy towards outsiders, which makes this act an incredible desperate one.
The Queen’s Blades have agreed to help find out who murdered the king and the prince’s wife, and why. While violence isn’t expected, due to the nature of the deaths, one should come armed and ready to fight. Leaders and Seducers will be key here, as will Mages and Sneaks. We’re here to resolve a murder investigation, not cause mass hysteria.
With any luck, this will convince Liveria that Renalta is indeed their friend, and not their foe. Failure here may have significant repercussions...
This being said, Spymaster Mikan will accompany you on this mission. She will likely be focused on keeping Xavier calm with her... Friendly... Energetic... Demeanour, but can easily be asked for aid in knicking information or simple advice on how to proceed.
Type: Murder Investigation, Mystery, Diplomacy.
Relations Improved: Kingdom of Liveria.
Objectives:
--Primary: Find all potential suspects, witnesses, and key persons.
--Primary: Recover any and all information discovered by Xavier’s investigations.
--Primary: Find out who the most likely culprit is.
--Primary: Bring them to justice.
--Secondary: Keep Mikan out of harm’s way, though, often, it is known that a pair of legendary assassins watch out for her, so perhaps it would be best to keep an eye on your own backs instead...
----Secondary: The Crown-Prince has a teenage daughter. Keep her out of harms way as well. If she perishes, it may very well lead to a termination of the investigation, and the blame may be placed on the investigators…
Description: Reports have arisen of a strange man in purple robes claiming to be from the Carnival of Chaos, announcing grand plans involving the village. Normally such reports would be verified by King’s Ranger. We sent one. They went insane and have been screaming about crows eating out their eyes for fourteen straight hours.
Hanus Wolfblood has decided to take on this problem himself, being a vampire he has an easier time against mind tricks. He has, however, decided to take a small detachment of the Queen’s Blades with him, in case assistance is needed.
URGENT UPDATE: Strangely, as Hanus made the request for the Queen’s Blades aid, a letter came in delivered by a crow. Hanus has been invited to the Crystal Lake inn, for a “surprise only befitting of one so glorious as he.” Perhaps it is coincidence, perhaps it is not, either way... Caution is urged.
It should also be noted that Arian village is where most of Queen Alexandria’s family lives. Any threat to the village is a threat to the royalty and must be eliminated.
Type: Terrorism, Demon Infiltration.
Relations Improved: People of Renalta, World View of Renaltan Security.
Objectives:
--Primary: Find out what is going on in Arian Village.
--Primary: Keep Hanus Wolfblood alive.
GM: Kadaeux.
Description: The Templar Order and Rheinfeld Republic have come to a stand still in their conflict over which movement has more legitimacy. Taigyn, unable to produce siege machines without the Republic’s forests, and the Republic, unable to make a move on the capital without the aid of trained battalions, have decided to attempt to forge an agreement that will satisfy both parties long enough to remove the Papacy.
In this, they have requested neutral arbitrators. The Queen’s Blades, naturally, have been dispatched.
Success here may mean a much quicker end to the civil war in Rheinfeld, which in turn would free up the armies of the Templar and Republic for the ends of the greater good of the world.
It has been noted that elements within both the Order and Republic are against a cease fire, and the Papacy may also attempt to interfere. Keep your eyes open.
Sisera, royal adviser and close friend of Queen Kouri, has been sent to aid in the negotiations. A potent smoke mage, he can hold his own, but is old and frail from intense angelic-based torture. His loss would be a blow to the royalty’s credibility.
Type: Peace Agreement: Nations, Alliance Building.
Relations Improved: The Templar Order (Rheinfeld), Rheinfeld Republic.
Objectives:
--Primary: Secure a cease fire agreement between the Rheinfeld Republic and Templar Order.
--Primary: Attempt to discover any dissidents between the Templar Order or Rheinfeld Republic’s emissaries and guards. Prevent them from acting out any plans against Taigyn or Alida Spiegel.
--Primary: Kill or knock out any Papacy agents that attempt to interfere.
--Secondary: Keep Sisera alive. This is especially pertinent during negotiations. If he dies before the negotiations end, chances are good that the cease fire will dissolve unless a player character can convince the two factions otherwise and take Sisera’s place.
GM: Tempest.
Description: A string of brutal murders has gone on unabaited in the Kingdom of Tuleria. While it would normally be handled by local authorities, there are hints that the murders are the work of either lycanthropes or lizard men. Perhaps both. As well, the targets have always been close friends or advisers of Janelle and General Varro. If something isn’t done to curb this soon, the underlying, tense racism against the lizard men will erupt into violence and plunge this kingdom into an incredible violent xenocide.
That being said, Janelle and General Varro have both put aside their infighting temporarily to request for international aid. The Queen’s Blades are, of course, happy to oblige in preventing xenocide.
Type: Murder Investigation, Political Intrigue, Alliance Building.
Relations Improved: Kingdom of Tuleria, Magi Tower, General Varro.
Objectives:
--Primary: Discover who the murderer(er)s are by following any clues and leads found.
--Primary: Stop them by any means necessary!
--Secondary: General Varro has been known to be unstable. If possible, attempt to find out what could be causing the instability in your investigations.
GM: Tempest.
Description: Diana is one of the last three remaining pure bloods. Of the three remaining, she is perhaps the only one that could be loosely called sane. There have been reports of her resurfacing in the Free Holds in Southblood, where her isolationist ways have strangely ended and she has started a small congregation of her own kind, almost like a religious organization.
Diana was once a guard in Renalta, over one thousand years ago. She protected Queen Kouri, but was eventually banished due to the potential threat she could have brought from the other two pure bloods by being present in the personal guard of the princess... Perhaps we can call upon old loyalties, and bring her back to protect the kingdom, and work with the Queen’s Blades. Queen Kouri has given a personal article that may aid in stirring old feelings.
Type: Legendary Character recruitment.
Relations Improved: Overall Queen’s Blades power, perception of the Queen’s Blades in the eyes of the world.
Objectives:
--Primary: Recruit Diana and her congregation into the Queen’s Blades.
--Primary: Try to discover why she has chosen to leave isolationism in the Free Holds, and not in a nation that would be safer for her kind.
--Secondary: Gift the locket unopened to Diana, as per Queen Kouri’s explicit instructions. This may aid in the recruitment process.
--Secondary: Prevent any of Liveria’s witch hunters or Rheinfeld’s crusaders from finding her. They are both factions dedicated to eradicating supernatural threats, like Diana, and while valuable allies, if it comes to blows, it may damage relations with these factions.