In a World of Talking Goats, Violent Goblins, Magical People, Steam Powered machines, and Beer ( don't forget the beer! ), Who are you, and how do you fit into this world?
( This is my first RP, so go easy on me )
This Rp focuses on Character Development and Character Driven Story arcs, and the posting size can be anything from one sentence to 3 miles long.
There are Three main Races you may choose from, including:
Being the oldest race, The Ancient Goats are the Smartest. They look just like a normal Earth Goat. Their Intelligence is unrivaled by the other two races. They are also known for their Telekinesis abilities, which is how they build their great Steam-Powered Machines.
PRO
CONS
The Spell Born
The Spell Born are the most "Human-like" of all of the races. Having pure magic (or made of it) They can apply magic to almost every thing they do. Their eyes Glow the color of The element they are closest to, which is how they use magic.
PROS
CONS
Goblins are the Strongest of all the races. And the most gullible. They will fight for anything, as long as they're fighting for something.
PROS
CONS
User Made Races! You may Rp as these.
Kobolds are a race of reptilian humanoids that live in caves and stand about 4 feet tall and weigh about 40 pounds. People say they smell like a cross between wet dog and stagnant water, but that's just because they don't bathe. They live in tribes and dig out complex tunnel systems in whatever cave they have found themselves in, these tunnels need to constantly expand because of their extremely fast reproduction. Kobolds are omnivores and are definitely not picky eaters. They can digest bark, dirt, leather, eggshells, or their own younger siblings if they're desperate enough. They are considered mature adults at 9 years old and can live to be up to 135 years old.
PROS[
Steam Sentinels, or SS, are a mechanized race of machines initially made to keep the peace between the three main races. all 3 races had a part in making the G1's as there called. Goats made the programing, spellborn made the body's, and goblins made the metal alloy that they were made of.
G1 appearance
after 57 years of this, the G1's decided that they would live away from the races for the sake of the less powerful G2's and G3's. three years later they set up an island city that is now the SS hub.
G3
With the recent turmoil going on with the race's, they have sent a group of 50 SS units to observe, assess and solve the situation and remain there for however long it will take until peace is a result.
The group is of the 15'th generation police, and are also trying to have the Goats help the later generations by making a new code for them.
G15
SS core
color can change based one substance used.
PROS
CONS
* When making a CS of this Character, please stat these.
The Iric are a mysterious race, only appearing in stories of goblins. They resemble that of an upright bear, and have a lot of force behind their strikes
PROS
Cons
The Setting is in A Land inhabiting these races, among many others. These are the Most existent in the Realm, But not the only ones you may play as. If you would like to add another race, Just post a Short description of them, and at least 2 Pros and 2 Cons.
Name:
Age:
Gender:
Appearance:
Race:
Preferred Magic: *Only If you play as a Race with magic; Current Magic Users: Spell Born*
Main Weapon: If it is a "Special" Weapon, explain what it does and where your character got it.
Personality:
Characters
Name: Zeal Seraph
Age: 36
Gender: Male
Race: Ancient Goat
Appearance: An Ancient Goat with Goggles on his head, and a Coat.
Main Weapon: Steampunk pistol
Personality: Very nice, full of life. always wanting to get out of his seat and test his inventions.
Name: Katherin Winter
Age: 21
Gender: female
Appearance:
Race: Spellborn
Preferred Magic: ice
Main Weapon: magic
Personality: Katherin is very outgoing. She likes to meet new people and try new things.
Name: Bergenshurgenoffgunsun. Everyone just calls him Percival.
Age: 1 and 1 and 1 and…he’s not sure, he’s not very good at math. Old enough to steal booze.
Gender: M
Appearance: Percival is quite small topping out, on a good day, around 4 ft tall and skinny as a starving dog. His green skin however is quite lustrous and warty, and with his long pointy nose and his long pointy ears he is actually quite the handsome specimen of goblin kind. He knows this and often touts his fantastic looks, not realizing that not everyone has a true understanding of goblin beauty. His limpid brown eyes and nasty sharp pointy teeth are a contradiction of sorts, the first puts people at ease the second makes them edgy. He doesn’t realize this and when he grins his sharp teeth look like nothing so much as a gaping maw about to bite someone. He has terrified even the most hardened of hearts with his well meaning grin. He dresses in brown leather clothing and occasionally, when he remembers to put it on, patchwork brown hide armor. He completes his dress with whatever shiny things he happens to have found recently, valuable or not, and always carries his beer mug hooked on his belt. He keeps a soap-on-a-rope tucked carefully in a pocket along with some lengths of wire that make good lock picks.
Race: goblin
Main Weapon:
Beer Mug (if its handy) or a petrified Soap-on-a-Rope. Both are special to Percival and comprise three of his 5 prize possessions (the fourth are his “lockpicks” and the fifth, well I said he wasn’t good at math).
The beer mug is forged from the finest tin and taints all beer that in it with a faint metallic taste. Percival is so used to this that beer without that flavor is just wrong. He’s convinced the mug must be magical because it’s the only thing that can make a proper beer and thus it is his favorite possession. And in truth it is magical, but not in the way that he thinks, it cannot be broken, bent, damaged, rusted, etc. It also has a bit more heft than tin should have, making an admirable thunking weapon. This unique item was given to him by a spell-born lass who’s house he accidentally on purpose burned down. He destroyed her house but he saved her life for the presence of the fire fueled her strongest magics and she was able to easily dispatch the mob of angry goblins and run away steam powered goat headed turtle that were about to kill her (long story, suffice to say lots of beer and a stupid dare led to the situation).
The petrified soap on a rope is simply that, soap on a rope that has gone so long unused that the soap on the end has turned into basically a waxy rock. Percival found this weird item while looting something…he’s forgotten what. He was completely perplexed by the thing and its purpose, having never used soap in his life, and therefore thought it must be something greatly unique and special. He never has figured out its true purpose but it makes an admirable weapon that fits in one’s pocket. He’s grown quite adept at using it.
Personality: Percival is an easy going sort of thief. Outspoken, boisterous, fun-loving, and only sometimes brave. He loves to steal, loves to burn things down, loves to drink, and apparently loves to run because he finds himself doing that quite a lot. He’s quite good at hiding, or so he thinks. If it weren’t for virtue of his small size he might be less adept for the places he chooses to hide are often quite terrible. He’s still alive however, and that says a lot for his skill. In fact he thinks he’s quite good at a lot of things. This is not always the case. He loves fire, explosions, and everything related and is constantly stealing things related to fire. Unfortunately he’s also prone to accidentally catch any number of things on fire or blow them up. At any one time he has at least a hundred matches stuck on his person, usually in nooks and crannies best not explored by the faint of heart. But when needed he can always procure one. He also loves shiny things, valuable or no, and will often help himself to baubles that catch his eye. That is the one thing he is truely good at, he’s an exceptional thief. Especially with acquiring things from another’s person or getting through locked doors, chests, etc. He doesn’t think himself a thief usually, he has a somewhat flexible concept of ownership, most don’t really understand this however no matter how much he explains it. Drinking, to him, is a serious matter but to be taken lightly…in other words drink lots, drink often, and have fun doing it. And if you run out of beer then you’d better steal some more.
Name: Jeffrey (Not a Kobold name, he calls himself that because he likes the sound)
Age: 10
Gender: Male
Appearance: Jeffrey is four feet tall and 40 pounds, which is the average for a Kobold. He is skinny like all his kin and has reddish-brown iguana-like scales all over his body. He wears some old peasant's children's clothes he found in an abandoned house. they were wrapped around a skeleton for some reason, Jeffrey will never understand humans.He also wears a belt with a bunch of alchemy ingredients in pouches. He learned to keep all his ingredients in separate pouches after his last belt blew up and left him standing pantless in a room full of people, boy was that embarrassing!
Race: Kobold
Preferred Magic: Alchemy (if that counts as magic)
Main Weapon: His light stick, his belt of alchemy supplies and his scroll of basic alchemical recipes.
Personality: Jeffrey, being 10 (most Kobolds reach maturity at the age of 9) is still very childish and unknowledgable. He is naive and innocent and does not have a bad temper, though he is afraid of anything bigger than him. He is not afraid to laugh at himself and when he messes up his alchemy he will laugh just as much as anyone else around him at the results.
Light Stick History
Unlike other Kobolds Jeffrey cannot see in the dark so when he was kicked out of his tribe he found a walking stick, a jar and some string in the same house he found his clothes in and he built his light stick and went about filling his jar with fireflies, which he has named and feeds regularly. His fireflies are:
Donna: The biggest and brightest, she is his favorite.
Charles: Donna's little brother, he needs special treatment or he won't glow.
Darryl: Anti-social. He doesn't like the fireflies, Jeffry has contimplated letting Darryl go.
Phillip: Phillip sleeps at night and glows during the day. Silly Phillip!
Papa Don: Papa is the oldest firefly and Jeffry isn't sure why he hasn't died yet.
The light stick is also good for whackin'!
Alchemy belt & recipe scroll
Jeffrey found his belt and scroll in the same house as his clothing and light stick, he had wandered across the house after being kicked out of his tribe. He still doesn't know how to read, so thankfully the scroll has pictures! Apparently, and Jeffrey doesn't know this, the child skeleton he found was an alchemist's apprentice who somehow died when his master disappeared and Jeffrey stumbled upon the boy's house and took what he needed, not realizing that they belonged to a dead boy (how was he supposed to know that a skeleton is a dead person? he's only ever seen the alive kind). He can use the ingredients he carries to make bombs or poisons.
Name: Theodore Rygate
Age: 26
Gender: Male
Appearance: Short brown hair, glowing orange eyes, always wearing his suit of plate armor.
kinda like this random guy from the internet, except with, you know, creepy glowing orange eyes
Race: Spell-Born
Preferred Magic: Earth
Main Weapon: a massive sledgehammer made of what looks to be solid rock, Theodore crafted it out of various minerals and used his earth magic so that it is stored underground until he needs it. He has full control of it using his magic, which explains why he can swing such a large weapon so easily.
Personality: While many spell-born choose to fight from a distance, Theodore chooses otherwise. He wants to stare straight in his enemies eyes when he bashes their heads in. Brash and spontaneous, he prefers to jump in and wing it instead of planning ahead. While not in battle, he enjoys hiking and taking care of farm animals, especially chickens.
Name: T-13
Age: One week since construction finished
Gender: Robot
Appearance:
Race: Steam-punk auto-ton, with magic
Preferred Magic: electricity manipulation
Main Weapon: A hand.
Program malfunctions: It tries to drink beer, even though it can't. It thinks kittens are cute. It makes stupid jokes at random and very inappropriate times. Also is able to tap into it's magic core, giving it the undesired ability of using magic. Also, despite it's many malfunctions, it considers it's model number to be "lucky", even though it has no sense of what luck is.
Name: Rita
Age: 18
Gender: Female
Appearance:
Race: SpellBorn
Preferred Magic: Earth magic, nature, animals, and plant life are her forte.
Main Weapon: Bow and arrows.
Personality: A girl with so many twisting and confusing traits no one really understands, she is the living definition of hot and cold. She will be all over the place.
Name: U6840-P793-G15, prefers to go by Furor
Age: 231 years since initial construction, 38 years since core upgrade. only remembers since last core upgrade.
Gender: appears male
Appearance:
Race: Steam Sentinels
Main Weapon: he has two retractable blades an each arm that are standard issue for G15's. he also has a retractable kite shield on his left arm and an arm mounted shotgun on his right. the gun has one shot at a time, 5 sec reload and is fuelled by a substance that is currently used in experimental G16 cores. his shield has a hole in it for his shotgun barrel.(police standard)
Personality: Furor is a police unit and thus lethal force must be authorized before use. he has three authorization codes known only by him and his commander. when lethal force is authorized, he targets a random person or an person doing an illegal act. and he is an alcoholic because his core is ethanol based, and cannot be produced magically. law is upmost to him and he only respects SS law, as he sees the others are "flawed in some way or another."
Name: Drax
Age: 24
Gender: Male
Appearance:
He has light brown hair, and stands at 6 feet tall. He has burns on his face so he wears a mask/helmet. Also his eyes glow a deep red that shines through his mask/helmet.
Race: Spell-born
Preferred Magic: Fire
Main Weapon: He has a large broadswoard which takes two hands to wield. Also Drax has a goat made lighter that he was gifted stole from a goat. It is powered by oil, and a spark from a flint ignites a wick. However fire is destructive so he only uses it when needed.
Personality: Drax is a very outgoing and passionate person. Sometimes he can let his emotions get the best of him. When he is feeling a certain way you will know. Drax cares for those who are close to him, and is a smooth talker. However he has prejudice towards Goats because their steam machines destroyed his birth village. He is not afraid to chug back a few beers with his companions, and will gladly fight alongside them.
Other: He can ignite his sword with his magic.
Appearance: Baa wears a tiny black cloak with a red ribbon bow tied to the top to hold it closed.
Name: Baa
Age: Unknown
Gender: Baa was not made to have a gender. However she has the voice of a small female child. So most just assume Baa is a girl.
Race: Mechanical Sheep. Only one of its kind.
Personality: Baa does not have a personality, she was not made to have one, however Baa tries out different kinds. Making her seem bipolar.
History: Baa was made by a strange goat. He was always tinkering with different mechanical things. He wanted to create a mechanical bot that would obey his every command. Hoping this would get him noticed by the other elder goats. However it went wrong. What he created was a bipolar sheep named Baa. After being annoyed by the Sheep for weeks on end he told Baa to go have an adventure. So Baa obeyed the order, leaving the goat behind.
PROS:
Speed.
Jumping super high.
Very strong.
CONS:
Have to listen to everything that is said to them.
Have to recharge every 24 hours.
Only two feet tall.
Name: Brother Malfeas Baphomet
Age: 23
Gender: Male
Appearance:
Race: Ancient Goat
Main Weapon: Telekinetic Force (He's trained in the use of telekinesis in it's combat forms (known as Krevi Ulfov, or Mind Fighting). These forms and techniques allow an Ancient Goat to master various offensive and defense techniques. These forms were developed by Ancient Goat monks and perfected in olden times within the Temples to Azazel.
Personality: Brother Malfeas is an Azazelian Monk and adhere's to the teachings of the ancient Goat-Demon and his disciples. This is a double edged sword however, since Azazel is benevolent toward the Ancient Goats but he is often a trickster (and sometimes downright cruel) toward others.
The Scapegoat, as Azazel has been called, is a patron of intelligence, balance, and nature with aspects warrior, hunter, scholar and trickster archetypes. There is much written about the belief that every being has a wild spirit and a harmonious spirit wthin themselves and that each must be appeased and brought into balance with each other in order to truly empower the self.
Azazel's teachings encourage strategy, discipline, willpower, wisdom, art, courage, and honesty. Stupity, lying, limiting one's perspective, giving in to fear, favoring extremes rather than balance, and bringing harm to the natural world are considered avenues toward Azazel's wrath.
Though some doctrinal disputes do exist between various temples, the core theology, dogma and ritual essentially remain the same. Daily meditation and prayer. Burnt offerings upon his altars and incense within his temples. Blood sacrifices were once popular, but have not been practiced in centuries.
Brother Malfeas is a both a scholar and a diplomat who prefers to study and catalogue these variations rather than get caught up in the arguments. The only time he becomes partial is when someone appears to be abusing the Word of Azazel for personal gain. And when that happens, he becomes very partial indeed.
However when not engaged in priestly pursuits, Malfeas tends to be an adventurous sort. He follows his wild spirit where it will lead him and seeks out new experiences when they don't seem particularly likely to result in injury or worse. In all of this he is rather happy go lucky and laid back. As much as he tries to master his wild spirit, though, it just never quite works out. Especially when the beer is flowing.
( This is my first RP, so go easy on me )
This Rp focuses on Character Development and Character Driven Story arcs, and the posting size can be anything from one sentence to 3 miles long.
There are Three main Races you may choose from, including:
Being the oldest race, The Ancient Goats are the Smartest. They look just like a normal Earth Goat. Their Intelligence is unrivaled by the other two races. They are also known for their Telekinesis abilities, which is how they build their great Steam-Powered Machines.
PRO
- Great Intelligence
- Telekinesis
- Being a Goat
- Access to Steam-Powered Machines
CONS
- Can't Pick up things without Telekinesis
- Physical abilities are limited to the Physical abilities of a Goat.
The Spell Born
The Spell Born are the most "Human-like" of all of the races. Having pure magic (or made of it) They can apply magic to almost every thing they do. Their eyes Glow the color of The element they are closest to, which is how they use magic.
PROS
- The Usage of Magic
- Night Vision
- Magic Detection
CONS
- Can only use The element they are closest to, or Best at.
- Using magic is physically draining, putting strain on the body
- Those Glowing eyes are Creepy
Goblins are the Strongest of all the races. And the most gullible. They will fight for anything, as long as they're fighting for something.
PROS
- Strength
- Speed
- Small, great for Thieves
CONS
- Lowest Intelligence
- Fight for ANYTHING
- attracted to Ale, gets drunk easly
User Made Races! You may Rp as these.
Kobolds are a race of reptilian humanoids that live in caves and stand about 4 feet tall and weigh about 40 pounds. People say they smell like a cross between wet dog and stagnant water, but that's just because they don't bathe. They live in tribes and dig out complex tunnel systems in whatever cave they have found themselves in, these tunnels need to constantly expand because of their extremely fast reproduction. Kobolds are omnivores and are definitely not picky eaters. They can digest bark, dirt, leather, eggshells, or their own younger siblings if they're desperate enough. They are considered mature adults at 9 years old and can live to be up to 135 years old.
PROS[
- Good at building traps and ambushes.
- They are the fastest runners, better to run away from an ambush gone horribly wrong than stay and get dead quick.
- A sense of community?
- Kobolds typically aren't too bright.
- They are easily killed in battle.
- Being reptiles they have to eat 3x the normal amount when they are cold or they will die.
CONS
Steam Sentinels, or SS, are a mechanized race of machines initially made to keep the peace between the three main races. all 3 races had a part in making the G1's as there called. Goats made the programing, spellborn made the body's, and goblins made the metal alloy that they were made of.
G1 appearance
after 57 years of this, the G1's decided that they would live away from the races for the sake of the less powerful G2's and G3's. three years later they set up an island city that is now the SS hub.
G3
With the recent turmoil going on with the race's, they have sent a group of 50 SS units to observe, assess and solve the situation and remain there for however long it will take until peace is a result.
The group is of the 15'th generation police, and are also trying to have the Goats help the later generations by making a new code for them.
G15
SS core
color can change based one substance used.
PROS
- Need no Resources.
- Skilled with a Arm Weapon
- Made of metal
CONS
- Every 36 hours need to power down for 8. (In Game time.)
- Can't Use any weapons that isn't on their arm, other than a sword
- Has at least 3 Code Errors/ Defects*
* When making a CS of this Character, please stat these.
The Iric are a mysterious race, only appearing in stories of goblins. They resemble that of an upright bear, and have a lot of force behind their strikes
PROS
- Very strong
- resistant to fire
- able to access their ancestors to gain abilities
Cons
- a territortical race
- rushes into battle
The Setting is in A Land inhabiting these races, among many others. These are the Most existent in the Realm, But not the only ones you may play as. If you would like to add another race, Just post a Short description of them, and at least 2 Pros and 2 Cons.
Name:
Age:
Gender:
Appearance:
Race:
Preferred Magic: *Only If you play as a Race with magic; Current Magic Users: Spell Born*
Main Weapon: If it is a "Special" Weapon, explain what it does and where your character got it.
Personality:
Characters
Name: Zeal Seraph
Age: 36
Gender: Male
Race: Ancient Goat
Appearance: An Ancient Goat with Goggles on his head, and a Coat.
Main Weapon: Steampunk pistol
Personality: Very nice, full of life. always wanting to get out of his seat and test his inventions.
Name: Katherin Winter
Age: 21
Gender: female
Appearance:
Race: Spellborn
Preferred Magic: ice
Main Weapon: magic
Personality: Katherin is very outgoing. She likes to meet new people and try new things.
Name: Bergenshurgenoffgunsun. Everyone just calls him Percival.
Age: 1 and 1 and 1 and…he’s not sure, he’s not very good at math. Old enough to steal booze.
Gender: M
Appearance: Percival is quite small topping out, on a good day, around 4 ft tall and skinny as a starving dog. His green skin however is quite lustrous and warty, and with his long pointy nose and his long pointy ears he is actually quite the handsome specimen of goblin kind. He knows this and often touts his fantastic looks, not realizing that not everyone has a true understanding of goblin beauty. His limpid brown eyes and nasty sharp pointy teeth are a contradiction of sorts, the first puts people at ease the second makes them edgy. He doesn’t realize this and when he grins his sharp teeth look like nothing so much as a gaping maw about to bite someone. He has terrified even the most hardened of hearts with his well meaning grin. He dresses in brown leather clothing and occasionally, when he remembers to put it on, patchwork brown hide armor. He completes his dress with whatever shiny things he happens to have found recently, valuable or not, and always carries his beer mug hooked on his belt. He keeps a soap-on-a-rope tucked carefully in a pocket along with some lengths of wire that make good lock picks.
Race: goblin
Main Weapon:
Beer Mug (if its handy) or a petrified Soap-on-a-Rope. Both are special to Percival and comprise three of his 5 prize possessions (the fourth are his “lockpicks” and the fifth, well I said he wasn’t good at math).
The beer mug is forged from the finest tin and taints all beer that in it with a faint metallic taste. Percival is so used to this that beer without that flavor is just wrong. He’s convinced the mug must be magical because it’s the only thing that can make a proper beer and thus it is his favorite possession. And in truth it is magical, but not in the way that he thinks, it cannot be broken, bent, damaged, rusted, etc. It also has a bit more heft than tin should have, making an admirable thunking weapon. This unique item was given to him by a spell-born lass who’s house he accidentally on purpose burned down. He destroyed her house but he saved her life for the presence of the fire fueled her strongest magics and she was able to easily dispatch the mob of angry goblins and run away steam powered goat headed turtle that were about to kill her (long story, suffice to say lots of beer and a stupid dare led to the situation).
The petrified soap on a rope is simply that, soap on a rope that has gone so long unused that the soap on the end has turned into basically a waxy rock. Percival found this weird item while looting something…he’s forgotten what. He was completely perplexed by the thing and its purpose, having never used soap in his life, and therefore thought it must be something greatly unique and special. He never has figured out its true purpose but it makes an admirable weapon that fits in one’s pocket. He’s grown quite adept at using it.
Personality: Percival is an easy going sort of thief. Outspoken, boisterous, fun-loving, and only sometimes brave. He loves to steal, loves to burn things down, loves to drink, and apparently loves to run because he finds himself doing that quite a lot. He’s quite good at hiding, or so he thinks. If it weren’t for virtue of his small size he might be less adept for the places he chooses to hide are often quite terrible. He’s still alive however, and that says a lot for his skill. In fact he thinks he’s quite good at a lot of things. This is not always the case. He loves fire, explosions, and everything related and is constantly stealing things related to fire. Unfortunately he’s also prone to accidentally catch any number of things on fire or blow them up. At any one time he has at least a hundred matches stuck on his person, usually in nooks and crannies best not explored by the faint of heart. But when needed he can always procure one. He also loves shiny things, valuable or no, and will often help himself to baubles that catch his eye. That is the one thing he is truely good at, he’s an exceptional thief. Especially with acquiring things from another’s person or getting through locked doors, chests, etc. He doesn’t think himself a thief usually, he has a somewhat flexible concept of ownership, most don’t really understand this however no matter how much he explains it. Drinking, to him, is a serious matter but to be taken lightly…in other words drink lots, drink often, and have fun doing it. And if you run out of beer then you’d better steal some more.
Name: Jeffrey (Not a Kobold name, he calls himself that because he likes the sound)
Age: 10
Gender: Male
Appearance: Jeffrey is four feet tall and 40 pounds, which is the average for a Kobold. He is skinny like all his kin and has reddish-brown iguana-like scales all over his body. He wears some old peasant's children's clothes he found in an abandoned house. they were wrapped around a skeleton for some reason, Jeffrey will never understand humans.He also wears a belt with a bunch of alchemy ingredients in pouches. He learned to keep all his ingredients in separate pouches after his last belt blew up and left him standing pantless in a room full of people, boy was that embarrassing!
Race: Kobold
Preferred Magic: Alchemy (if that counts as magic)
Main Weapon: His light stick, his belt of alchemy supplies and his scroll of basic alchemical recipes.
Personality: Jeffrey, being 10 (most Kobolds reach maturity at the age of 9) is still very childish and unknowledgable. He is naive and innocent and does not have a bad temper, though he is afraid of anything bigger than him. He is not afraid to laugh at himself and when he messes up his alchemy he will laugh just as much as anyone else around him at the results.
Light Stick History
Unlike other Kobolds Jeffrey cannot see in the dark so when he was kicked out of his tribe he found a walking stick, a jar and some string in the same house he found his clothes in and he built his light stick and went about filling his jar with fireflies, which he has named and feeds regularly. His fireflies are:
The light stick is also good for whackin'!
Alchemy belt & recipe scroll
Jeffrey found his belt and scroll in the same house as his clothing and light stick, he had wandered across the house after being kicked out of his tribe. He still doesn't know how to read, so thankfully the scroll has pictures! Apparently, and Jeffrey doesn't know this, the child skeleton he found was an alchemist's apprentice who somehow died when his master disappeared and Jeffrey stumbled upon the boy's house and took what he needed, not realizing that they belonged to a dead boy (how was he supposed to know that a skeleton is a dead person? he's only ever seen the alive kind). He can use the ingredients he carries to make bombs or poisons.
Name: Theodore Rygate
Age: 26
Gender: Male
Appearance: Short brown hair, glowing orange eyes, always wearing his suit of plate armor.
kinda like this random guy from the internet, except with, you know, creepy glowing orange eyes
Race: Spell-Born
Preferred Magic: Earth
Main Weapon: a massive sledgehammer made of what looks to be solid rock, Theodore crafted it out of various minerals and used his earth magic so that it is stored underground until he needs it. He has full control of it using his magic, which explains why he can swing such a large weapon so easily.
Personality: While many spell-born choose to fight from a distance, Theodore chooses otherwise. He wants to stare straight in his enemies eyes when he bashes their heads in. Brash and spontaneous, he prefers to jump in and wing it instead of planning ahead. While not in battle, he enjoys hiking and taking care of farm animals, especially chickens.
Name: T-13
Age: One week since construction finished
Gender: Robot
Appearance:
Race: Steam-punk auto-ton, with magic
Preferred Magic: electricity manipulation
Main Weapon: A hand.
Program malfunctions: It tries to drink beer, even though it can't. It thinks kittens are cute. It makes stupid jokes at random and very inappropriate times. Also is able to tap into it's magic core, giving it the undesired ability of using magic. Also, despite it's many malfunctions, it considers it's model number to be "lucky", even though it has no sense of what luck is.
Name: Rita
Age: 18
Gender: Female
Appearance:
Race: SpellBorn
Preferred Magic: Earth magic, nature, animals, and plant life are her forte.
Main Weapon: Bow and arrows.
Personality: A girl with so many twisting and confusing traits no one really understands, she is the living definition of hot and cold. She will be all over the place.
Name: U6840-P793-G15, prefers to go by Furor
Age: 231 years since initial construction, 38 years since core upgrade. only remembers since last core upgrade.
Gender: appears male
Appearance:
Race: Steam Sentinels
Main Weapon: he has two retractable blades an each arm that are standard issue for G15's. he also has a retractable kite shield on his left arm and an arm mounted shotgun on his right. the gun has one shot at a time, 5 sec reload and is fuelled by a substance that is currently used in experimental G16 cores. his shield has a hole in it for his shotgun barrel.(police standard)
Personality: Furor is a police unit and thus lethal force must be authorized before use. he has three authorization codes known only by him and his commander. when lethal force is authorized, he targets a random person or an person doing an illegal act. and he is an alcoholic because his core is ethanol based, and cannot be produced magically. law is upmost to him and he only respects SS law, as he sees the others are "flawed in some way or another."
Name: Drax
Age: 24
Gender: Male
Appearance:
He has light brown hair, and stands at 6 feet tall. He has burns on his face so he wears a mask/helmet. Also his eyes glow a deep red that shines through his mask/helmet.
Race: Spell-born
Preferred Magic: Fire
Main Weapon: He has a large broadswoard which takes two hands to wield. Also Drax has a goat made lighter that he was gifted stole from a goat. It is powered by oil, and a spark from a flint ignites a wick. However fire is destructive so he only uses it when needed.
Personality: Drax is a very outgoing and passionate person. Sometimes he can let his emotions get the best of him. When he is feeling a certain way you will know. Drax cares for those who are close to him, and is a smooth talker. However he has prejudice towards Goats because their steam machines destroyed his birth village. He is not afraid to chug back a few beers with his companions, and will gladly fight alongside them.
Other: He can ignite his sword with his magic.
Appearance: Baa wears a tiny black cloak with a red ribbon bow tied to the top to hold it closed.
Name: Baa
Age: Unknown
Gender: Baa was not made to have a gender. However she has the voice of a small female child. So most just assume Baa is a girl.
Race: Mechanical Sheep. Only one of its kind.
Personality: Baa does not have a personality, she was not made to have one, however Baa tries out different kinds. Making her seem bipolar.
History: Baa was made by a strange goat. He was always tinkering with different mechanical things. He wanted to create a mechanical bot that would obey his every command. Hoping this would get him noticed by the other elder goats. However it went wrong. What he created was a bipolar sheep named Baa. After being annoyed by the Sheep for weeks on end he told Baa to go have an adventure. So Baa obeyed the order, leaving the goat behind.
PROS:
Speed.
Jumping super high.
Very strong.
CONS:
Have to listen to everything that is said to them.
Have to recharge every 24 hours.
Only two feet tall.
Name: Brother Malfeas Baphomet
Age: 23
Gender: Male
Appearance:
Race: Ancient Goat
Main Weapon: Telekinetic Force (He's trained in the use of telekinesis in it's combat forms (known as Krevi Ulfov, or Mind Fighting). These forms and techniques allow an Ancient Goat to master various offensive and defense techniques. These forms were developed by Ancient Goat monks and perfected in olden times within the Temples to Azazel.
Personality: Brother Malfeas is an Azazelian Monk and adhere's to the teachings of the ancient Goat-Demon and his disciples. This is a double edged sword however, since Azazel is benevolent toward the Ancient Goats but he is often a trickster (and sometimes downright cruel) toward others.
The Scapegoat, as Azazel has been called, is a patron of intelligence, balance, and nature with aspects warrior, hunter, scholar and trickster archetypes. There is much written about the belief that every being has a wild spirit and a harmonious spirit wthin themselves and that each must be appeased and brought into balance with each other in order to truly empower the self.
Azazel's teachings encourage strategy, discipline, willpower, wisdom, art, courage, and honesty. Stupity, lying, limiting one's perspective, giving in to fear, favoring extremes rather than balance, and bringing harm to the natural world are considered avenues toward Azazel's wrath.
Though some doctrinal disputes do exist between various temples, the core theology, dogma and ritual essentially remain the same. Daily meditation and prayer. Burnt offerings upon his altars and incense within his temples. Blood sacrifices were once popular, but have not been practiced in centuries.
Brother Malfeas is a both a scholar and a diplomat who prefers to study and catalogue these variations rather than get caught up in the arguments. The only time he becomes partial is when someone appears to be abusing the Word of Azazel for personal gain. And when that happens, he becomes very partial indeed.
However when not engaged in priestly pursuits, Malfeas tends to be an adventurous sort. He follows his wild spirit where it will lead him and seeks out new experiences when they don't seem particularly likely to result in injury or worse. In all of this he is rather happy go lucky and laid back. As much as he tries to master his wild spirit, though, it just never quite works out. Especially when the beer is flowing.