Hidden 11 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Badass Orcish Warrior


TL;DR Summary:
- Advanced, Fantasy/Medieval
- Characters are members, officers or otherwise, of an Orcish mercenary company called "Nar Mat Kordh-Ishi" (Orcish - "Do Not Die In Bed") formed by a variety of orcish outcasts that served as the dregs of the mercenary community.
- Company has a nefarious and unique reputation -- it's the only Orcish free company out there, and will fight for whomever hires them.
- The RP is about an outsider's point of view of humanity and dealing with the way their employers constantly try to get them killed, assuming them stupid or totally brutish or otherwise regarding them as total louts.
- How much of that reputation the characters live up to is the decision of the players.
- The idea is to have some fun with this RP and be creative with the tactics; inevitably, the company is expected to fail and is often working for real scumbags.
- Players will have a hand in developing and creating the culture of the company.
- Company colors are blood red -- because Red Goes Faster.


In Character Info:
The lot of an orcish outcast in the human world is often rough -- orcish life in general, even as an accepted member of a tribe is nasty, brutish and short. The politics are cutthroat -- literally. It happens that intra-tribal politics have their winners and losers, and the change of a regime often means an outcasting for family and supporters of the deposed (inevitably killed) warlords. These orcs have a stark choice -- make it on their own somehow, isolated from everything or find their way in the outside world filled with enemies -- humans, elves, dwarves, and just about every other race there is.

Regarded as brutes and scum, often with some reason, the Orcs find that their employment options are highly limited. The trade most find, and welcome, is that of violence -- tavern bouncers, criminal muscle, pirate crewmen, and, of course, sellswords. But even in these jobs, orckind are not appreciated for anything more than their violent tendencies and brute strength. They are often abused and maltreated, or used for fodder by other races that deride them.

About six years ago, a group of orcish veterans decided to change that -- they decided to put aside the eminimities of tribes that exiled them and started to recruit other outcasts into a frightenly organized mercenary company patterned along human lines -- a blend of their brute strength and high endurance for hardship with military discipline that was unknown in the tribal warrior structure of tribal orc life. They figured that if they were going to make it in this world where all hands were turned against them, they might as well at least watch each other's backs.

Of course, displaying a degree of gallows humor and self awareness that other races would be shocked to find among orcs, they named the company "Nar Mat Kordh-Ishi" -- Do not die in bed.

Out of Character Info:
As above, the RP is about orcs operating in the human world -- the founders of the company, having learned their trade in human mercenary companies (to the shocked surprise of their 'teachers') decided to form an orcish company of mercenaries, but taking the elements of human warfare that they deem effective. They know, for example, that orcish tribal warfare is ferocious, but not particularly well suited to fighting an organized force in the field. As veterans of warfare against humans, the high officers and veterans of the Company know that discipline counts, and bank on the idea of harnessing orcish ferocity and love of warfare while teaching their recruits the lessons of discipline that seemingly come easier to Humans and other races.

The employers, however, think they're hiring a violent rabble, and the other human mercenaries do not like the Company. Hell, even orcish warlords, if they were to hear of the Company, would consider it heretical and set their hands against it. Alone in this world, all this fraternity of outcasts has is each other. Everyone else is against them and it's their lot to survive. On the other hand, it's a virtual certainty that they won't die in bed.

The structure of the company is up for debate, but I'd prefer to cap non-orcish members of the company to a handful - two characters at best, and they should be individuals and specialists. I only have a few other ideas nailed down for organization, namely that there will be Warg (wolf-ish beasts that the orcs ride) cavalry and that all recruits of the company will start out in the pike formations of the company, learning the hard lesson of discipline under stern drillmasters that exhort them to all work together. I think characters will probably be officers in the unit, but I am open to suggestions as how to organize that.

Update: Characters will be part of an elite group of orcish soldiers chosen for prowess (over rank) that are deployed into the most desperate situations. Specialists, skilled warriors and so forth. Of course, these characters are chosen for their skill as well as their ability to follow orders (they all served in the pikes) but they are an elite within the Company. That way, we have the characters all together.
Hidden 11 yrs ago Post by Hank
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I'm totally in.
Hidden 11 yrs ago Post by GreivousKhan
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Boom Interest!

I like trying new things after all.

Though, assuming you don't hat the ogre idea I pitched before. What do you think the company will need more, living battering ram? blacksmith or Fletcher?
Hidden 11 yrs ago Post by HeySeuss
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GreivousKhan said
Boom Interest!I like trying new things after all.Though, assuming you don't hat the ogre idea I pitched before. What do you think the company will need more, living battering ram? blacksmith or Fletcher?


The battering ram would be more amusing. Maybe he blacksmiths to keep out of trouble when he's not busting down gates.
Hidden 11 yrs ago Post by K-97
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Interested and I have to ask would this group have some sort of spiritual leader?
Hidden 11 yrs ago Post by GreivousKhan
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Ya, if I go with the living siege engine ogre idea, then blacksmith would fit better. Though I'd have to make him less slow. Ohh, but maybe still socially awkward. So many possibilities.
Hidden 11 yrs ago Post by HeySeuss
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K-97 said
Interested and I have to ask would this group have some sort of spiritual leader?


I don't see why not. Probably not a typical orcish tribal shaman though -- these guys are outcasts. No respectable orc would ever venture out and join this lot.
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HeySeuss said
I don't see why not. Probably not a typical orcish tribal shaman though -- these guys are outcasts. No respectable orc would ever venture out and join this lot.


Perhaps a Heretic?
Hidden 11 yrs ago Post by Nemaisare
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This does look interesting, I think I'm at my limit though, so I'll just have to stalk. But good luck with it! :)

And if whole families can wind up as outcasts, is it not possible that a shaman might displease a warlord enough to be set aside? I'm sure violent politics include some form of religious contention between ambitious shamans and new ideas shamans and traditional shamans...
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Nemaisare said
This does look interesting, I think I'm at my limit though, so I'll just have to stalk. But good luck with it! :) And if whole families can wind up as outcasts, is it not possible that a shaman might displease a warlord enough to be set aside? I'm sure violent politics include some form of religious contention between ambitious shamans and new ideas shamans and traditional shamans...


That's what I was getting at. The shaman would have to be similarly cast-out.
Hidden 11 yrs ago Post by Nemaisare
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That does indeed make sense. :)
Hidden 11 yrs ago Post by HeySeuss
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Four interested parties so far. We'll see what we get before proceeding past this point (one of those parties didn't post in here, but is hunting down character pics, so I'm confident.)
Hidden 11 yrs ago Post by Xartarin
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This sounds incredibly sick and I love orcs and goblins and shit, so count me in 100%.
Hidden 11 yrs ago Post by HeySeuss
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I'll see about an OOC for tomorrow. Five's a good number.
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Interested.
Hidden 11 yrs ago Post by HeySeuss
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http://www.roleplayerguild.com/topics/5953/posts/ooc
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