So, I decided to go back on my old nation idea and just go with this one instead. It's a WIP (filled with unfinished sentences and the like. You've been warned.)
Faction Name: The Hoarfrost
Faction Type: United Tribalistic Society. Suffice to say, the vast majority of the planet is ruled by a single woman named Alva, who is widely regarded as a divine being on account of her ability to 'telepathically' communicate with (and control) Calder’s three 'moon' defense stations and the orbital ring-shaped space station that encircles Calder. Her far-reaching influence has permitted Alva to take extensive measures to retard the cultural, economical and technological growth of Calder’s general Hoarfrost population in an effort to safeguard her quasi-state of self-recognized godhood, only gifting knowledge and benefits to those that she knows pose her no immediate threat. Though her efforts have been extensive, the majority of Hoarfrost hold claim to at least 'some' latent skill with machinery and an ever-growing wariness of Alva.
Underneath her lies the Keep Chieftains, leaders of specific Calder-native 'House Clans' that control
Scale and Territory:
Calder is a
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All of Calder's surface cities have been abandoned--a direct and proactive response to the decreasing temperatures of the surface. At present, only environmentally-sealed vehicles designed for low-temperature surroundings allow for safe journey across Calder's brutal surface. Interestingly enough, the ice has preserved the Cities of Old, with the electromagnetic monorails, city transit systems and office buildings having held on to their old outward appearances (for the most part at least). Beneath these cities lie the Ever-Keeps, vast subterranean 'bunkers'
Species:
The
Hoarfrost are a subset of Mankind that have utilized sophisticated genetic augmentative procedures and powerful bionics to give their bodies the capacity to survive on their homeworld of Calder. Because of Calder's elevated density and mass (and due to their cybernetic implants), Hoarfrost men and women are physically powerful, while the hardships regularly placed on their species has given them staunch mental fortitude. Though seemingly made out to shine as standard foot soldiers, their true prowess lies in their natural capacity to work with most types of machinery, with even the most uneducated Hoarfrost citizen boasting laymen-level knowledge on many types of
Bestia Mechanicae—or Beast Machines as they are commonly christened (though sometimes labeled as ‘Titan Kin’, ‘Kaiju’ or ‘Great Walkers’)—are a synthetic species of titanic, semi-sapient assault walker native to the frigid world of Calder, each one sitting upon four heavily-built legs, displacing thousands of tons and standing more than one-hundred feet in height. A hefty reinforced endoskeleton--of which comprises an amalgam of whirring servomotors, artificial muscle, hissing hydraulics, and rudimentary electrical systems shielded by a cocoon of cutting-edge hardened composite materials, electrically-charged armor plates and plasma fields--gives a Beast Machine the power of autonomous locomotion.
Beast Machines are the absolute pinnacle of weapons technology on Calder, each one more than capable of not only obliterating ground-based targets (such as marauding armies, other Beast Machines and entire cities) with appalling simplicity, but also training their siege-grade projectile and directed-energy weapons systems upon void-based targets as well. Befitting of their lethal intentions, Bestia Mechanicae share an aesthetic likeness with Terra-native smilidons, dire wolves or other predatory feline or canine quadruped organisms, while their redoubtable appearances are often augmented by an abundance of tribalistic stencil designs, war trophies from kills scored against enemy Bestia Mechanicae and/or other ultraheavy vehicles, or scores of fragmented bone native to the bodies of felled light infantry.
Though feared for their capacity to bring peerless destruction upon surface cities and armies alike, Beast Machines are respected by the people of Calder for their iconic displays of strength and their truly notorious martial prowess, but they are also loathed for their tendency to become incredibly unruly and agitated when separated from their Ringmasters for lengthy periods of time or if they feel that they have been wronged. This type of rash and unreasonable behavior (in addition to recent archaeological findings beneath Calder’s icy surface) has led many of Calder to believe that Bestia Mechanicae are the direct decedents of the Great Wolf Fenrir—or at least based off of a truly ancient type of Beast Machine that bears his physical facade.
Rex Oceanus, or Sea-King, is the designation given for any one of four
Culture:
History: Not all human colonies and terraforming project end in success. Calder is one such world
Technology:
Weapons technology:
Laser weaponry: Many laser spectrums are used on Calder, though the x-ray, gamma ray and ultra-violent spectrums are perhaps favorites by Chieftains and their Beast Machine partners for their excellent anti-vehicle and anti-personnel capabilities.
Particle weaponry: Being of both the charged and neutralized variety,
Plasma weaponry:
ETC weaponry: With the advent of superior personnel and vehicle armor came a need for a successor to solid-propellant projectile weapons. Electrothermal chemical technology, though largely falling into disuse due to is growing obsolesce in the face of
Missiles: Calder missile technology has largely remained unchanged for hundreds of years
Military Forces:
Each Ever-Keep on Calder normally possesses a small standing force of several hundred thousand men and three to five Bestia Ma