Alright! Let's get this started, and before I do any say anything more, I want to get on the subject of characters. If I don't think they are good about for this, I will ask you to change them I don't want anybody to have over powered characters, giving them both Strengths and weaknesses. Here's the character sheet:
Name:
Age:
Gender:
Weight:
Height:
Appearance:
Personality:
Likes:
DIslikes:
Strengths:
Weaknesses:
History:
Weapon:
Semblance:
Alright, now I go with the standard guild rules, and I hope that you guys know them already. I also have a few others that I enforce, and they include:
No godmodding.
Please try to keep it pg-13. Cursing and things are alright, but still.
Please post within the "Cycle", Please allow everybody to post at least once before you do, this it just so that nobody gets too far ahead.
Please tell me if you are taking leave from this or are temporarily leaving due to some person business. If you don't tell Me or one of my possible co-GMs that you are leaving just for a little while, then I'm going to assume that you're leaving this all together, and in that case your character will be killed off and replaced if another person wants to join.
This is mid to high-casual, so the the very least post two paragraphs please.
And now for the accepted characters list!
Team BREL (Barrel)
Team JAKF (Jackknife)
Name:
Age:
Gender:
Weight:
Height:
Appearance:
Personality:
Likes:
DIslikes:
Strengths:
Weaknesses:
History:
Weapon:
Semblance:
Alright, now I go with the standard guild rules, and I hope that you guys know them already. I also have a few others that I enforce, and they include:
No godmodding.
Please try to keep it pg-13. Cursing and things are alright, but still.
Please post within the "Cycle", Please allow everybody to post at least once before you do, this it just so that nobody gets too far ahead.
Please tell me if you are taking leave from this or are temporarily leaving due to some person business. If you don't tell Me or one of my possible co-GMs that you are leaving just for a little while, then I'm going to assume that you're leaving this all together, and in that case your character will be killed off and replaced if another person wants to join.
This is mid to high-casual, so the the very least post two paragraphs please.
And now for the accepted characters list!
Team BREL (Barrel)
Name: Booker Hendrix
Age: 16
Gender: Male
Weight: 119 lbs (54 kg)
Height: 5 feet 6 inches (Roughly 170 cm)
Race: Cheetah Faunus
Appearance:
Personality: Calm, collected, and thoughtful, Booker always thinks of the other before himself. He isn't usually the first person to start a conversation, but he can hold one up nonetheless and without trouble or strain on himself. he has deep love and care for his weapons and prefers that they not be touched by others. He can often get lost in his thoughts and loves to read books in his spare time
Likes: To Be Written
DIslikes: To Be Written
Strengths: To Be Written
Weaknesses: To Be Written.
History: Booker grew up as an only child for quite some time in his life. His love of books came from his mother while his fighting skills came from his father. He didn't socialize all that often, and when his parents noticed this they had attempted to put him in team sports to he wouldn't be constantly isolated. He worked great with the teams that he worked with and although he did many sports, Soccer/Football was his favorite. His father saw his love for the sport and he could see why, his kicks were incredibly powerful and strong, and always had well thought out plans. From a fair young age, Booker's father placed him in Signal academy in hopes of making his son a fine huntsman, and beacon was another step to getting to their shared goal.
Weapon: Inkwell & Brush: His two high preformance combat boots work well with his own fighting style, the boots have very small propulsion systems in the bottoms, allowing for greater jumps, to move quickly with a small burst, or to increase the power of his kicks tenfold. The boots can be used with Dust, but is completely optional. They are made from a light yet durable material to they will not weigh him down while moving.
Semblance: Perception: Booker's five senses and reflexes are improved almost to the point where he can react to things as soon as the happen, no longer having the need to relay information throughout the body. His entire body acts as a sensor so that he can react to things as quickly as possible.
Age: 16
Gender: Male
Weight: 119 lbs (54 kg)
Height: 5 feet 6 inches (Roughly 170 cm)
Race: Cheetah Faunus
Appearance:
Personality: Calm, collected, and thoughtful, Booker always thinks of the other before himself. He isn't usually the first person to start a conversation, but he can hold one up nonetheless and without trouble or strain on himself. he has deep love and care for his weapons and prefers that they not be touched by others. He can often get lost in his thoughts and loves to read books in his spare time
Likes: To Be Written
DIslikes: To Be Written
Strengths: To Be Written
Weaknesses: To Be Written.
History: Booker grew up as an only child for quite some time in his life. His love of books came from his mother while his fighting skills came from his father. He didn't socialize all that often, and when his parents noticed this they had attempted to put him in team sports to he wouldn't be constantly isolated. He worked great with the teams that he worked with and although he did many sports, Soccer/Football was his favorite. His father saw his love for the sport and he could see why, his kicks were incredibly powerful and strong, and always had well thought out plans. From a fair young age, Booker's father placed him in Signal academy in hopes of making his son a fine huntsman, and beacon was another step to getting to their shared goal.
Weapon: Inkwell & Brush: His two high preformance combat boots work well with his own fighting style, the boots have very small propulsion systems in the bottoms, allowing for greater jumps, to move quickly with a small burst, or to increase the power of his kicks tenfold. The boots can be used with Dust, but is completely optional. They are made from a light yet durable material to they will not weigh him down while moving.
Semblance: Perception: Booker's five senses and reflexes are improved almost to the point where he can react to things as soon as the happen, no longer having the need to relay information throughout the body. His entire body acts as a sensor so that he can react to things as quickly as possible.
Name: Rachel Lovel
Age: 16
Gender: Female
Weight: 108
Height: 5 feet 4 inches
Appearance:
Personality: Rachel is a usually happy person, taking pride in her weapons like they're made of gold, and is known to sometimes to a little overboard in certain situations. She isn't usually jumpy and giddy, but with the right things happening, she can be a ball of energy. She tries her best to get along with the people around her and to make the best of things, even when things start to go downhill. The one thing that can and will always kill her mood is planes, or any sort of air travel whatsoever. She can get unusually quiet and scared and relies to stay on the ground as much as possible. High heights aren't a problem for her oddly enough, and can calmly stand on the edge of a canyon without fear.
Likes: To be written
DIslikes: Planes, helicopters, anything the freely ascends in to the air.
Strengths: To be written.
Weaknesses: Pteromerhanophobia
History: To be written
Weapon: (Replacing the blue with red to fit her color scheme.)
Semblance: TO BE WRITTEN!!!
Age: 16
Gender: Female
Weight: 108
Height: 5 feet 4 inches
Appearance:
Personality: Rachel is a usually happy person, taking pride in her weapons like they're made of gold, and is known to sometimes to a little overboard in certain situations. She isn't usually jumpy and giddy, but with the right things happening, she can be a ball of energy. She tries her best to get along with the people around her and to make the best of things, even when things start to go downhill. The one thing that can and will always kill her mood is planes, or any sort of air travel whatsoever. She can get unusually quiet and scared and relies to stay on the ground as much as possible. High heights aren't a problem for her oddly enough, and can calmly stand on the edge of a canyon without fear.
Likes: To be written
DIslikes: Planes, helicopters, anything the freely ascends in to the air.
Strengths: To be written.
Weaknesses: Pteromerhanophobia
History: To be written
Weapon: (Replacing the blue with red to fit her color scheme.)
Semblance: TO BE WRITTEN!!!
Name: Enyo Allaway
Age: 17
Gender: F
Weight: 108lbs
Height: 4’11.75” (5’2.5” in her shoes)
Appearance:
Enyo
Her outfit is a white with blues stripes, tight, high collared shirt with no sleeves, a short skirt of the same color scheme over black leggings that protect her dignity, and platform shoes that boost her height by almost three inches.
Personality: She’s very cocky, loud, and arrogant with a one-track mind. She’s also a perfectionist, and is impatient with everyone, including herself. She’s quick to share her opinion, and slow to listen to those of others. She respects people who get results, and that’s about it. Once you have her respect, she will warm up quickly, but it can be hard to keep that respect.
Likes: Machines, engineering, tinkering.
Dislikes: Interruptions while she’s working, losing at anything, really talkative people, White Fang.
Strengths: Long range combat, has great aim, has surprisingly strong legs.
Weaknesses: Can only hold her own up close for so long, is short (falls infuriatingly shy of 5 feet), easily depressed if she fails at something.
History: The daughter of a rich family that built heavy machinery, she was being raised to take over the company. She was so interested in the work that she was allowed to learn how to build some of the machines herself. This ended up with her becoming very knowledgeable about machines and engineering at a young age, to the point where her parents acknowledged her as a mechanical genius. She wasn’t a master, but her aptitude for her age was impressive.
This all came crashing down when her family became a target for the White Fang, and her entire family “disappeared.” Despite having relatives left alive elsewhere, she was sent off to be adopted by another family so that she would hopefully be safe, as it was worried that her family was still in danger. After some time passed, she learned more about Hunters and Huntresses, and begged to be sent to an academy, namely Signal as she knew they required students to build their own weapon, something she was certain she could do.
Her life soon revolved around getting better at anything she could that would make her a better huntress. All that mattered was success and improvement, and anyone that got in her way was an annoyance. However, she learned that due to her small size, regular combat wasn’t for her. In fact, she was bad at it. So instead she began planning to construct an almost purely ranged weapon, and came up with what she would eventually name “Ratchet Hydra,” a huge bow. She held herself back a year, until she was satisfied with the weapon and her own skills, though she was upset that she felt she had needed to do so.
She just had two problems. She was in her own little world, and her frustration with herself led to her developing an even nastier attitude than she already had. She was all alone, as everyone she’d known from her year had gone off ahead, and no one she met could stand her, except one. She met a boy named Felix, and for some reason he didn’t mind her. When she was focused, he was quiet, when she was complaining, it didn’t bother him. And yet before long she hated him. Instead of being someone to keep her company, he was someone who outdid her at almost everything despite being a year behind. He couldn’t quite match her engineering skills, but he was good, and he hadn’t even had the advantage of growing up with it like she had. He was a better fighter too. In the end, her jealousy tore the friendship apart almost as soon as it had begun.
When the year ended, she almost felt worse. A mixture of guilt for pushing away Felix and frustration for feeling like she hadn’t improved enough plagued her. However, she graduated anyway, refusing to let anyone else get ahead of her ever again. She was headed for Beacon.
Weapon: Auto-bow, “Ratchet Hydra.” It is a very large bow that mechanically increases the power of a shot. On her back she has a large mechanical quiver with three arrow-head containers. She remotely controls which of her special arrow-heads the quiver will automatically attach to her arrows. Upon drawing an arrow, it will prepare another. The hand grip on the bow can be removed and turned into a dagger, or it can be attached to arrow-heads so she can manually stab the heads into enemies. This is necessary as the bow is heavy and hard to maneuver with in close combat. That said, the weight of all her equipment has led to her having very strong, almost comically so, legs.
The hand grip also remotely activates the special effects of the arrow-heads, and can become a shock-fist weapon for brawling, though this is a desperation tactic as she has little formal training in hand-to-hand. These multiple functions are why she calls it the “Hydra.”
Her three arrow heads are: Explosive drills that drill deeper into an enemy and explode, electric link arrows. Multiple arrows can link together and shock any enemies that walk between them or get shot by them; the more arrows, the more powerful the shock. Lastly are simple incendiary arrows, that light things on fire. The drawback is that arrows without special heads are fairly weak as to allow for the special attachments, the regular arrow heads are fairly small.
Ratchet Hydra
Semblance: Compression. She can compress the air around her, usually beneath her feet, to give herself increased mobility. For the most part, she uses it for jumping, and it has limited combat usage.
Age: 17
Gender: F
Weight: 108lbs
Height: 4’11.75” (5’2.5” in her shoes)
Appearance:
Enyo
Her outfit is a white with blues stripes, tight, high collared shirt with no sleeves, a short skirt of the same color scheme over black leggings that protect her dignity, and platform shoes that boost her height by almost three inches.
Personality: She’s very cocky, loud, and arrogant with a one-track mind. She’s also a perfectionist, and is impatient with everyone, including herself. She’s quick to share her opinion, and slow to listen to those of others. She respects people who get results, and that’s about it. Once you have her respect, she will warm up quickly, but it can be hard to keep that respect.
Likes: Machines, engineering, tinkering.
Dislikes: Interruptions while she’s working, losing at anything, really talkative people, White Fang.
Strengths: Long range combat, has great aim, has surprisingly strong legs.
Weaknesses: Can only hold her own up close for so long, is short (falls infuriatingly shy of 5 feet), easily depressed if she fails at something.
History: The daughter of a rich family that built heavy machinery, she was being raised to take over the company. She was so interested in the work that she was allowed to learn how to build some of the machines herself. This ended up with her becoming very knowledgeable about machines and engineering at a young age, to the point where her parents acknowledged her as a mechanical genius. She wasn’t a master, but her aptitude for her age was impressive.
This all came crashing down when her family became a target for the White Fang, and her entire family “disappeared.” Despite having relatives left alive elsewhere, she was sent off to be adopted by another family so that she would hopefully be safe, as it was worried that her family was still in danger. After some time passed, she learned more about Hunters and Huntresses, and begged to be sent to an academy, namely Signal as she knew they required students to build their own weapon, something she was certain she could do.
Her life soon revolved around getting better at anything she could that would make her a better huntress. All that mattered was success and improvement, and anyone that got in her way was an annoyance. However, she learned that due to her small size, regular combat wasn’t for her. In fact, she was bad at it. So instead she began planning to construct an almost purely ranged weapon, and came up with what she would eventually name “Ratchet Hydra,” a huge bow. She held herself back a year, until she was satisfied with the weapon and her own skills, though she was upset that she felt she had needed to do so.
She just had two problems. She was in her own little world, and her frustration with herself led to her developing an even nastier attitude than she already had. She was all alone, as everyone she’d known from her year had gone off ahead, and no one she met could stand her, except one. She met a boy named Felix, and for some reason he didn’t mind her. When she was focused, he was quiet, when she was complaining, it didn’t bother him. And yet before long she hated him. Instead of being someone to keep her company, he was someone who outdid her at almost everything despite being a year behind. He couldn’t quite match her engineering skills, but he was good, and he hadn’t even had the advantage of growing up with it like she had. He was a better fighter too. In the end, her jealousy tore the friendship apart almost as soon as it had begun.
When the year ended, she almost felt worse. A mixture of guilt for pushing away Felix and frustration for feeling like she hadn’t improved enough plagued her. However, she graduated anyway, refusing to let anyone else get ahead of her ever again. She was headed for Beacon.
Weapon: Auto-bow, “Ratchet Hydra.” It is a very large bow that mechanically increases the power of a shot. On her back she has a large mechanical quiver with three arrow-head containers. She remotely controls which of her special arrow-heads the quiver will automatically attach to her arrows. Upon drawing an arrow, it will prepare another. The hand grip on the bow can be removed and turned into a dagger, or it can be attached to arrow-heads so she can manually stab the heads into enemies. This is necessary as the bow is heavy and hard to maneuver with in close combat. That said, the weight of all her equipment has led to her having very strong, almost comically so, legs.
The hand grip also remotely activates the special effects of the arrow-heads, and can become a shock-fist weapon for brawling, though this is a desperation tactic as she has little formal training in hand-to-hand. These multiple functions are why she calls it the “Hydra.”
Her three arrow heads are: Explosive drills that drill deeper into an enemy and explode, electric link arrows. Multiple arrows can link together and shock any enemies that walk between them or get shot by them; the more arrows, the more powerful the shock. Lastly are simple incendiary arrows, that light things on fire. The drawback is that arrows without special heads are fairly weak as to allow for the special attachments, the regular arrow heads are fairly small.
Ratchet Hydra
Semblance: Compression. She can compress the air around her, usually beneath her feet, to give herself increased mobility. For the most part, she uses it for jumping, and it has limited combat usage.
Name: Lance Masters
Age: 18
Gender: Male
Weight: 158 lbs.
Height: 5’ 10”
Race: Faunas
Appearance: Character Appearance. Take away the tattoo’s, his ears are hidden in his hair, and his tail is around his waist as a belt.
Personality: Lance is, on the surface, more of a neutral looking person. He isn’t the most social and outgoing person but he also isn’t depressing or anti-social. Lance will make a first impression that won’t let a person pinpoint exactly what Lance is, or who he is with and against. Until he says it himself, Lance will keep his opinions to himself. He will try to figure other people out before they can figure him out, making it a bit of an indirect competition with himself and everyone else.
While fighting, Lance is extremely focused and will keep himself protected but will not go out of his way to keep his teammates safe unless they can’t keep themselves safe. He will try to get to them first but not if it endangers himself, normally making a quick plan that could be used to help himself as well as the other people on his team.
Likes: Listening to his music, Being on high places
DIslikes: Standing still, Irritating people
Strengths: Great balance, Great accuracy, Great speed
Weaknesses: Horrible defense, Reckless fighter
History: Lance knew his parents for only the first half or so of his life. His father was a mighty Faunas warrior while his mother was a perfect stay-at-home mom. The two were the best parents one could ask for but they had their dark secrets. His father had broken a pact with a faunas organization that had been long since been disbanded after the events. Lance was out when this happened, just getting his blades that were made for him. When Lance came back, he found a bloody battlefield. Lance lost both of his parents and was given to an orphanage, who let a nasty family adopt him. They were nowhere near as nice as his true parents and would rather ignore him than give him any attention. He has matured well before he should have because of this but he has not yet gave up. The only thing he still had from his deceased parents were his blades and he still tries to be happy when he can, not thinking his parents would want him to be depressed at their passing. Lance, in a way, cheated his current parents into letting him into Beacon Academy and soon enough, he was off with no intention of going back and having only his weapons and a few other small items.
Weapon: Basic look of my weapon with a few changes.
Changes: Blade is shortened to only about 4 feet/Handle is large enough to be held with a single hand.
Lance carries two of these weapons on his back that are carried in a sheath that mirrors an ‘L’ shape, the handles facing upwards and the other to Lance’s right. They are a tad hard to carry around tight places, so the leather sheath carrying his blades can be moved into a ‘V’ shape as well. The sheath is a toughened leather on the outside and is metal plated on the inside so the blade doesn’t puncture the sheath. It has stud buttons running the length of it so when Lance needs his blades, he pull the studs apart and the blades can fall out so Lance can grab them.
These blades were specifically made for Lance, made by his father before he passed away. They may look heavy but they have a special sensor that makes them light as any single handed weapon whenever Lance’s hand has contact with the handle. If anybody else were to try and lift them, they would be the same weight as if they were normal, which would mean over 100 pounds of metal and mechanics.
Lance had the blades made so that instead of having them transform into guns, their functionality is that they shoo the blade outwards when a button is pressed. There are special ‘buttons’ on the handles that Lance can use with just three to four fingers. They shoot the blade outwards, retract the blade, tighten the strings in the weapon, as well as being able to put sag on the wire so the blade will fall to the ground.
Inside the weapon itself is hundreds of feet of highly twined tension wire. It is virtually unbreakable, though it is possible, as well as gears that control the way the blade moves. There are three lengths of wire that are almost unnoticeable but the problem is that is it possible for the wires to cut teammates if they get too close and Lance makes the blade move.
Lance uses his blades to swing around the battlefield, getting around enemies or making escapes. He can also use the blades to move around places that aren’t battlefields, which is how he gets to the high places he loves to sit at.
Semblance: Accuracy- Lance’s use of his weapons has increased his accuracy to just shy of a perfect shot. Whether the target is close or far away, Lance is able to hit his target from any distance away with almost perfect accuracy with his weapons. He will not have the same accuracy with other weapons.
Age: 18
Gender: Male
Weight: 158 lbs.
Height: 5’ 10”
Race: Faunas
Appearance: Character Appearance. Take away the tattoo’s, his ears are hidden in his hair, and his tail is around his waist as a belt.
Personality: Lance is, on the surface, more of a neutral looking person. He isn’t the most social and outgoing person but he also isn’t depressing or anti-social. Lance will make a first impression that won’t let a person pinpoint exactly what Lance is, or who he is with and against. Until he says it himself, Lance will keep his opinions to himself. He will try to figure other people out before they can figure him out, making it a bit of an indirect competition with himself and everyone else.
While fighting, Lance is extremely focused and will keep himself protected but will not go out of his way to keep his teammates safe unless they can’t keep themselves safe. He will try to get to them first but not if it endangers himself, normally making a quick plan that could be used to help himself as well as the other people on his team.
Likes: Listening to his music, Being on high places
DIslikes: Standing still, Irritating people
Strengths: Great balance, Great accuracy, Great speed
Weaknesses: Horrible defense, Reckless fighter
History: Lance knew his parents for only the first half or so of his life. His father was a mighty Faunas warrior while his mother was a perfect stay-at-home mom. The two were the best parents one could ask for but they had their dark secrets. His father had broken a pact with a faunas organization that had been long since been disbanded after the events. Lance was out when this happened, just getting his blades that were made for him. When Lance came back, he found a bloody battlefield. Lance lost both of his parents and was given to an orphanage, who let a nasty family adopt him. They were nowhere near as nice as his true parents and would rather ignore him than give him any attention. He has matured well before he should have because of this but he has not yet gave up. The only thing he still had from his deceased parents were his blades and he still tries to be happy when he can, not thinking his parents would want him to be depressed at their passing. Lance, in a way, cheated his current parents into letting him into Beacon Academy and soon enough, he was off with no intention of going back and having only his weapons and a few other small items.
Weapon: Basic look of my weapon with a few changes.
Changes: Blade is shortened to only about 4 feet/Handle is large enough to be held with a single hand.
Lance carries two of these weapons on his back that are carried in a sheath that mirrors an ‘L’ shape, the handles facing upwards and the other to Lance’s right. They are a tad hard to carry around tight places, so the leather sheath carrying his blades can be moved into a ‘V’ shape as well. The sheath is a toughened leather on the outside and is metal plated on the inside so the blade doesn’t puncture the sheath. It has stud buttons running the length of it so when Lance needs his blades, he pull the studs apart and the blades can fall out so Lance can grab them.
These blades were specifically made for Lance, made by his father before he passed away. They may look heavy but they have a special sensor that makes them light as any single handed weapon whenever Lance’s hand has contact with the handle. If anybody else were to try and lift them, they would be the same weight as if they were normal, which would mean over 100 pounds of metal and mechanics.
Lance had the blades made so that instead of having them transform into guns, their functionality is that they shoo the blade outwards when a button is pressed. There are special ‘buttons’ on the handles that Lance can use with just three to four fingers. They shoot the blade outwards, retract the blade, tighten the strings in the weapon, as well as being able to put sag on the wire so the blade will fall to the ground.
Inside the weapon itself is hundreds of feet of highly twined tension wire. It is virtually unbreakable, though it is possible, as well as gears that control the way the blade moves. There are three lengths of wire that are almost unnoticeable but the problem is that is it possible for the wires to cut teammates if they get too close and Lance makes the blade move.
Lance uses his blades to swing around the battlefield, getting around enemies or making escapes. He can also use the blades to move around places that aren’t battlefields, which is how he gets to the high places he loves to sit at.
Semblance: Accuracy- Lance’s use of his weapons has increased his accuracy to just shy of a perfect shot. Whether the target is close or far away, Lance is able to hit his target from any distance away with almost perfect accuracy with his weapons. He will not have the same accuracy with other weapons.
Team JAKF (Jackknife)
Name: Jurano Whitegaurd
Age:16
Gender: male
Weight: 103 lbs (46.72kg)
Height: 6 feet around 182.88 cm
Appearance: Jurano
Personality: Jurano is a clumsy person managing to trip on almost about anything in his path, he has a low intelligence but his common sense is very good. He's always tinkering with his weapon taking more interest in that then people. he locks himself in his room sometimes and just thinks to himself. But Jurano turns into a different person when he's on the battlefield.
Likes: Weapons, tinkering, his thoughts
DIslikes: school work, people interfering with his thoughts
Strengths: Long range combat
Weaknesses: Close range combat
History: Jurano lived merrily with his twin sister as orphans in the city, they were taken in by a professor of a combat academy and lived their days learning to become hunters, one day the school was attacked and he lost his sister in the fray, later he found she had been captured and taken prisoner. Swearing vengeance Jurano started working harder in his combat skills rather than school work.
Weapon: Snipers embrace, A large sniper rifle that down grades into two 9mm pistols
sniper
9mm
Semblance: Enhanced sight, this gives Jurano the ability to see further over a longer distance and an almost 360 degree view.
Age:16
Gender: male
Weight: 103 lbs (46.72kg)
Height: 6 feet around 182.88 cm
Appearance: Jurano
Personality: Jurano is a clumsy person managing to trip on almost about anything in his path, he has a low intelligence but his common sense is very good. He's always tinkering with his weapon taking more interest in that then people. he locks himself in his room sometimes and just thinks to himself. But Jurano turns into a different person when he's on the battlefield.
Likes: Weapons, tinkering, his thoughts
DIslikes: school work, people interfering with his thoughts
Strengths: Long range combat
Weaknesses: Close range combat
History: Jurano lived merrily with his twin sister as orphans in the city, they were taken in by a professor of a combat academy and lived their days learning to become hunters, one day the school was attacked and he lost his sister in the fray, later he found she had been captured and taken prisoner. Swearing vengeance Jurano started working harder in his combat skills rather than school work.
Weapon: Snipers embrace, A large sniper rifle that down grades into two 9mm pistols
sniper
9mm
Semblance: Enhanced sight, this gives Jurano the ability to see further over a longer distance and an almost 360 degree view.
Name: Anita Dusk
Age:16
Appearance:Anita has silver hair with black streaks in it. The length of the hair is below the neck making it short tho she sometimes puts it up in a small ponytail or headband. Her clothing is a elegent silver top with a silver jacket over it along with silverpants. She has a diamond belt on her pants. Her boots are silver and black tho she sometimes wears black sneakers. On her right hand is a black glove with the Dusk family logo sewed into it: Shattered Dusk. She sometimes can be seen in a black dress which is strapless.
Gender:female
Weight: 120
Height: 5.3
Personality: Anita is calm and collected but with a slight overprotectiveness to her family and those she trusts. Tends to be easily put off by things she feels annoys or makes her angry which isn't much. She also can be slightly stuck up at times but it comes with her nature.
Likes: Her family, being wealthy,sweets involving cake, learning new things
DIslikes:People who disrespect those close to her,losing, being contridicted or told off, people who act all high and mighty
Strengths: In combat she is strategic to a point, smooth talker, good at making some judgement calls.
Weaknesses: Her temperment at times,slight nievity, sometimes easy to decieve.
History: Anita was raised in a combined family. Two wealthy familys merged after the marriage of the two heads. She never attended school and instead trained at the manor with her sisters Kiera and Lily Dawn. Over the years the two went on to become part of Team LAZK. Anita watched with pride as her siblings went on to become what was known as the next gen team. However Anita decided she would not take the easy way out of training and becoming part of a team. She pursuaded her parents to let her attend Beacon and after much persistance they gave in. Hearing about the schools reputation she eagerly sent in her papers and was accepted. She hopes this school will help her excel more at he studies and help her along the path to becoming a Huntress. She is also the Dusk side Heiress.
Weapon:MoonLight Harvester- A silver ax that can cleave enemies in a few directions if used effectively. The ax head on the ax also detatches into a bladed boomerage using the two blades on the axhead as the sharper bladedges
Semblance: Aura Link- A semblance unique to members of the Dusk and Dawn familys it allows her to link with any member of her family. This also increases her speed and stamina temporarily. Using this she can teleport from place to place but only within a close range. The aftereffects leave her severily tired and drained as it takes up alot of energy. A indication that her semblance is in effect is a small glowing flame in one eye.
Age:16
Appearance:Anita has silver hair with black streaks in it. The length of the hair is below the neck making it short tho she sometimes puts it up in a small ponytail or headband. Her clothing is a elegent silver top with a silver jacket over it along with silverpants. She has a diamond belt on her pants. Her boots are silver and black tho she sometimes wears black sneakers. On her right hand is a black glove with the Dusk family logo sewed into it: Shattered Dusk. She sometimes can be seen in a black dress which is strapless.
Gender:female
Weight: 120
Height: 5.3
Personality: Anita is calm and collected but with a slight overprotectiveness to her family and those she trusts. Tends to be easily put off by things she feels annoys or makes her angry which isn't much. She also can be slightly stuck up at times but it comes with her nature.
Likes: Her family, being wealthy,sweets involving cake, learning new things
DIslikes:People who disrespect those close to her,losing, being contridicted or told off, people who act all high and mighty
Strengths: In combat she is strategic to a point, smooth talker, good at making some judgement calls.
Weaknesses: Her temperment at times,slight nievity, sometimes easy to decieve.
History: Anita was raised in a combined family. Two wealthy familys merged after the marriage of the two heads. She never attended school and instead trained at the manor with her sisters Kiera and Lily Dawn. Over the years the two went on to become part of Team LAZK. Anita watched with pride as her siblings went on to become what was known as the next gen team. However Anita decided she would not take the easy way out of training and becoming part of a team. She pursuaded her parents to let her attend Beacon and after much persistance they gave in. Hearing about the schools reputation she eagerly sent in her papers and was accepted. She hopes this school will help her excel more at he studies and help her along the path to becoming a Huntress. She is also the Dusk side Heiress.
Weapon:MoonLight Harvester- A silver ax that can cleave enemies in a few directions if used effectively. The ax head on the ax also detatches into a bladed boomerage using the two blades on the axhead as the sharper bladedges
Semblance: Aura Link- A semblance unique to members of the Dusk and Dawn familys it allows her to link with any member of her family. This also increases her speed and stamina temporarily. Using this she can teleport from place to place but only within a close range. The aftereffects leave her severily tired and drained as it takes up alot of energy. A indication that her semblance is in effect is a small glowing flame in one eye.
Name: Katherine Eimhear
Age: 17
Gender: Female
Appearance: Katherine
Height: 6"2 (6"5 if you count the ears.)
Weight: 128 lbs.
Personality: While she is often friendly if not a bit shy around most people, Katherine can be extremely competitive with others if they propose a challenge of some sort. She also has a bad habit of knocking Anti-Faunus folks on the floor and knocking their teeth out.
Likes: Baking, Training, Tinkering, Conditioning, Competing, Sewing, and Sketching.
Dislikes: Spicy food, Racists, Poachers, Grimm in general, The Letter Q, People touching her ears and or tail.
Strengths: High Endurance, Above Average Strength, Extremely focused, Decent balance of Short and Long Range, Semblance can have multiple uses.
Weaknesses: Can get Tunnel Visioned easily, All her guns are revolvers so she needs time to reload them, She has to be in physical contact with something to use her semblance, she can use air, but it'd take much longer.
History: Katherine was born into a full Faunus family, her mother was sick most of the time, and being the oldest of 3 children, Katherine helped around the house as much as she could with her father. She spent a lot of time together with her father, an ex-Hunter who'd settled down with her mother, and the stories he told her and her siblings sparked a small fire in Katherine that made her want to see the same heights her father had, to experience something beyond the mundainness of normality. Of course, nobody just up and decides to be a Hunter and makes the cut, so from the age of 10 she began researching, studying, and training to condition herself to make it through Combat school. While she'd been harassed for being a Faunus all her life, for some reason the harassment accentuated into full blown racism when she made her goal clear, the usual shit Faunus had to deal with, sometimes the other, full-human kids would beat her up, sometimes they'd lock her in a room and leave her there for an adult to find her, throughout most of her Secondary education she was an outcast. She eventually got sick of their shit and put her training to use, any fight she got into she'd win, even if it was 4 on 1, largely due to her combat practice, the kids left her alone because frankly, she could beat any of them fair or not.
Her experience at Signal was largely uneventful, aside from that being where she awakened her Aura and constructed her Scathach pistols, which she now uses alongside her father's old Gun-Sword, Setanta. She promoted in the top 10th percentile and has since prepared to go to Beacon to complete her training and become a real Huntress.
Weapons:
-Scatach, the Knife Revolvers-
Katherine's pistols are relatively simple, all she really did was meld the barrel into a knife blade, and re-forge the revolver to hold 8 bullets instead of 6.
-Setanta, the Magnum Saber-
Setanta is the same sword Katherine's father used when he was a hunter, though she did make several adjustments to the grip, barrel, and chambers to suit her needs. Aside from the obvious pokey bit of Setanta, the Revolver on the hilt can be reloaded oddly enough like a standard clip pistol rather than an actual revolver, the bullets being inserted into the hilt. Using certain dust rounds can cause the barrel to spew various effects, such as using Red Dust to force it to shoot fire in a stream.
Semblance:
Heat Conduit: Katherine can drain the heat out of nearly anything using her left hand, and can dispel it out of her right hand, how much heat is absorbed, and dispelled is dependant on how much Aura she focuses, she could potentially completely freeze a hot tub and use the accumulated heat to ignite something else. She can't hold onto stored heat for over a minute, otherwise it'll just start gradually leaking back out harmlessly. If she uses air to drain heat out of, it will take her much longer to build up heat, she assumes it'd work the same with any gas at room temperature.
Other:-Aria's theme-
Age: 17
Gender: Female
Appearance: Katherine
Height: 6"2 (6"5 if you count the ears.)
Weight: 128 lbs.
Personality: While she is often friendly if not a bit shy around most people, Katherine can be extremely competitive with others if they propose a challenge of some sort. She also has a bad habit of knocking Anti-Faunus folks on the floor and knocking their teeth out.
Likes: Baking, Training, Tinkering, Conditioning, Competing, Sewing, and Sketching.
Dislikes: Spicy food, Racists, Poachers, Grimm in general, The Letter Q, People touching her ears and or tail.
Strengths: High Endurance, Above Average Strength, Extremely focused, Decent balance of Short and Long Range, Semblance can have multiple uses.
Weaknesses: Can get Tunnel Visioned easily, All her guns are revolvers so she needs time to reload them, She has to be in physical contact with something to use her semblance, she can use air, but it'd take much longer.
History: Katherine was born into a full Faunus family, her mother was sick most of the time, and being the oldest of 3 children, Katherine helped around the house as much as she could with her father. She spent a lot of time together with her father, an ex-Hunter who'd settled down with her mother, and the stories he told her and her siblings sparked a small fire in Katherine that made her want to see the same heights her father had, to experience something beyond the mundainness of normality. Of course, nobody just up and decides to be a Hunter and makes the cut, so from the age of 10 she began researching, studying, and training to condition herself to make it through Combat school. While she'd been harassed for being a Faunus all her life, for some reason the harassment accentuated into full blown racism when she made her goal clear, the usual shit Faunus had to deal with, sometimes the other, full-human kids would beat her up, sometimes they'd lock her in a room and leave her there for an adult to find her, throughout most of her Secondary education she was an outcast. She eventually got sick of their shit and put her training to use, any fight she got into she'd win, even if it was 4 on 1, largely due to her combat practice, the kids left her alone because frankly, she could beat any of them fair or not.
Her experience at Signal was largely uneventful, aside from that being where she awakened her Aura and constructed her Scathach pistols, which she now uses alongside her father's old Gun-Sword, Setanta. She promoted in the top 10th percentile and has since prepared to go to Beacon to complete her training and become a real Huntress.
Weapons:
-Scatach, the Knife Revolvers-
Katherine's pistols are relatively simple, all she really did was meld the barrel into a knife blade, and re-forge the revolver to hold 8 bullets instead of 6.
-Setanta, the Magnum Saber-
Setanta is the same sword Katherine's father used when he was a hunter, though she did make several adjustments to the grip, barrel, and chambers to suit her needs. Aside from the obvious pokey bit of Setanta, the Revolver on the hilt can be reloaded oddly enough like a standard clip pistol rather than an actual revolver, the bullets being inserted into the hilt. Using certain dust rounds can cause the barrel to spew various effects, such as using Red Dust to force it to shoot fire in a stream.
Semblance:
Heat Conduit: Katherine can drain the heat out of nearly anything using her left hand, and can dispel it out of her right hand, how much heat is absorbed, and dispelled is dependant on how much Aura she focuses, she could potentially completely freeze a hot tub and use the accumulated heat to ignite something else. She can't hold onto stored heat for over a minute, otherwise it'll just start gradually leaking back out harmlessly. If she uses air to drain heat out of, it will take her much longer to build up heat, she assumes it'd work the same with any gas at room temperature.
Other:-Aria's theme-
Name: Felix Ancel Launce
Age: 16
Gender: M
Weight: 145
Height: 5’11”
Appearance:
Felix
Personality: He is very quiet, and isn’t good at talking to people, being both shy and nervous. However, when he has his weapon in his hand, he changes completely and finds his courage and ability to speak without stuttering. Otherwise, he is rather kind and protective, though he has a tendency to fail to show this at the right time, and he almost never speaks up in his own defense.
Likes: Quiet, music, training
Dislikes: Any kind of bullying, stealing, feeling trapped, confined spaces, being unarmed, large crowds
Strengths: Is extremely focused and fearless in combat, as long as he has his weapon.
Weaknesses: Has crippling anxiety and is socially awkward, can’t focus without his weapon at hand.
History: When he was a child, his father left him and his mother. They lived in a bad neighborhood, and it wasn’t long before robbers broke into their house. Without his father, there was no one who had a hope of stopping them. His mother hid him in a closet just as they broke into her bedroom, and he watched as they beat her and demanded to know where she kept anything of value.
As the violence escalated, it seemed they would kill his mother. Even with a gun to her head, she sword they had nothing, and it was the truth, but the man didn’t believe her. In the closet, Felix found an old knife and in desperation burst out and surprised the man from behind. When the robber’s partner ran into the room, Felix was in a state of shock from what he’d done, but was saved when his mother took the dead man’s gun and shot the second man.
Felix was heavily traumatized by what had happened, and developed a strange complex. The only time he was responsive was when he had the knife he’d used in his hands. He never felt safe without it. To him, the knife was the reason he and his mother were alive, and without it he felt he could be killed at any moment.
Knowing his father, though absent, had been a hunter, his mother tried something after all forms of therapy failed. She enrolled him in Signal academy where he could learn to be a hunter. She knew that at least in this way, he’d always have a weapon to keep him sane, and hopefully learning to fight would restore his courage until he could live without a weapon constantly in his hand.
While his anxiety never faded, he did excel at anything combat related. It also turned out he had a knack for engineering, as with limited help, he designed and built a relatively unique weapon, a shot-voulge that he named Fin de Larmes, (End of Tears). He called it such as when he held it, he felt more secure than he had in years. He also designed a simple gauntlet for his offhand which helped him to channel his semblance.
Weapon: Fin de Larmes (End of Tears). A unique design based on an old concept, it is a magazine fed, twin-trigger, over-under, double barrel shotgun with a massive bayonet attached to the bottom barrel. It extends into a voulge (a type of spear), while retaining the ability to shoot. In the extended form, the top sight functions as a hook, and the top trigger activates explosive charges in the stock that gives an extra punch for stabbing attacks.
Fin de Larmes
Mark
For his left hand he has a (compared to most weapons) simple, clawed gauntlet. It has no special functions, except that it can retract onto his wrist to reveal his hand when he’s not in combat, and helps him to channel his semblance and mark targets.
Semblance: Hunter’s Mark. Magically marks anything he touches, letting him sense its exact location at all times. Can only mark about three things, and has a limited range of barely a quarter mile, so it isn’t especially useful for long distance tracking. He can then charge his weapon, and if he strikes the mark, it will cut deeper. He can’t charge projectiles however.
Age: 16
Gender: M
Weight: 145
Height: 5’11”
Appearance:
Felix
Personality: He is very quiet, and isn’t good at talking to people, being both shy and nervous. However, when he has his weapon in his hand, he changes completely and finds his courage and ability to speak without stuttering. Otherwise, he is rather kind and protective, though he has a tendency to fail to show this at the right time, and he almost never speaks up in his own defense.
Likes: Quiet, music, training
Dislikes: Any kind of bullying, stealing, feeling trapped, confined spaces, being unarmed, large crowds
Strengths: Is extremely focused and fearless in combat, as long as he has his weapon.
Weaknesses: Has crippling anxiety and is socially awkward, can’t focus without his weapon at hand.
History: When he was a child, his father left him and his mother. They lived in a bad neighborhood, and it wasn’t long before robbers broke into their house. Without his father, there was no one who had a hope of stopping them. His mother hid him in a closet just as they broke into her bedroom, and he watched as they beat her and demanded to know where she kept anything of value.
As the violence escalated, it seemed they would kill his mother. Even with a gun to her head, she sword they had nothing, and it was the truth, but the man didn’t believe her. In the closet, Felix found an old knife and in desperation burst out and surprised the man from behind. When the robber’s partner ran into the room, Felix was in a state of shock from what he’d done, but was saved when his mother took the dead man’s gun and shot the second man.
Felix was heavily traumatized by what had happened, and developed a strange complex. The only time he was responsive was when he had the knife he’d used in his hands. He never felt safe without it. To him, the knife was the reason he and his mother were alive, and without it he felt he could be killed at any moment.
Knowing his father, though absent, had been a hunter, his mother tried something after all forms of therapy failed. She enrolled him in Signal academy where he could learn to be a hunter. She knew that at least in this way, he’d always have a weapon to keep him sane, and hopefully learning to fight would restore his courage until he could live without a weapon constantly in his hand.
While his anxiety never faded, he did excel at anything combat related. It also turned out he had a knack for engineering, as with limited help, he designed and built a relatively unique weapon, a shot-voulge that he named Fin de Larmes, (End of Tears). He called it such as when he held it, he felt more secure than he had in years. He also designed a simple gauntlet for his offhand which helped him to channel his semblance.
Weapon: Fin de Larmes (End of Tears). A unique design based on an old concept, it is a magazine fed, twin-trigger, over-under, double barrel shotgun with a massive bayonet attached to the bottom barrel. It extends into a voulge (a type of spear), while retaining the ability to shoot. In the extended form, the top sight functions as a hook, and the top trigger activates explosive charges in the stock that gives an extra punch for stabbing attacks.
Fin de Larmes
Mark
For his left hand he has a (compared to most weapons) simple, clawed gauntlet. It has no special functions, except that it can retract onto his wrist to reveal his hand when he’s not in combat, and helps him to channel his semblance and mark targets.
Semblance: Hunter’s Mark. Magically marks anything he touches, letting him sense its exact location at all times. Can only mark about three things, and has a limited range of barely a quarter mile, so it isn’t especially useful for long distance tracking. He can then charge his weapon, and if he strikes the mark, it will cut deeper. He can’t charge projectiles however.