Name: Adeline Tourret ("tour-ray")
Appearance: Adeline is a young female of sixteen years. She has shiny black hair and equally dark eyes. Her cute face is peppered with some freckles, but she has a rather sombre expression at all times. She stands around 1.62m tall. Adeline is usually seen wearing dark colored-clothing, and would take just a little make-up and metal accessories to pass as a goth. She takes much care to cover her entire body as her body is disfigured with countless scars.
Bio: Born in the wealthy Tourret family, Adeline's life of abundance was to come at a price. She was kidnapped by a criminal organization seeking to blackmail her family. By chance her best friend, Audrey, was also captured, and the two lived through unspeakable torture at the hands of their kidnappers. When the authorities finally located and staged a rescue, they found the criminals fleeing from their hideout. Inside, a grotesque monster straight out of a horrible nightmare was on a rampage. At the sight of the Library's holders, the monster disappeared. Adeline alone was found, severely injured and on the brink of death. The monster turned out to be her spirit, contracted sometime during her kidnapping.
She slowly recuperated, but her mind did not. Adeline would not speak of what happened during those few days, and she would start screaming when her spirit tried to talk to her. In fact, she couldn't remember herself, and she thought that she would never want to. Audrey's body was never found either. She took medication to block out her spirit, not wanting to face the horrible creature and its grating voice. As spirits were not known to leave a holder until death, her parents decided to send her to the library when she is older in hopes of learning a way to control the beast.
Sent out on dangerous missions, Adeline had to rely upon Sonneillon's strength to survive. Soon her spirit no longer reminded her only of her nightmares- it was also her comrade she owed her life to, and that changed her attitude towards it significantly. Sonneillon turned out to be extremely protective of her, and would even turn on other holders should they touch Adeline without her express permission.
Branch: Research
Holder: Knight
Spirit: Sonneillon, of hatred and suffering. The spirit is hard to describe, as it is a bizarre combination of sinister objects and pulsating black flesh. Thick coils of spiked steel chains cover most of its body, ending in vicious hooks, and blood visibly trickles off the rusted spikes. Beneath the spikes are just pitch darkness that no light would ever illuminate. Sonneillon stands on two legs with no other appendages, and is quite burly in build. Chained to its back is what appears to be an iron maiden that shines brightly. Sonneillon speaks in a deep resonating tone that seems to pierce into her mind.
Weapons/Spells:
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Black Sphere Sonneillon conjures a pitch black orb above himself, and uses it to control gravity in a localized area. Controls gravity up to a factor of (SPI + POW*0.5) in a 1 meter radius; enlarging the area of effect will decrease the power of the spell.
Active: Orb of Annihilation Sonneillon conjures a supercharged black orb and throws it directly. The swirling black orb destroys all matter that enter its event horizon. Power of this attack is determined by (POW+SPI)*1.2. Diameter of (POW+SPI)*0.5 meters.
Cooldown: 10
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Chains of Remorse The spiked chains on Sonneillon's body functions as an extremely tough armor. It can be extended to attack, but removes its protection of Sonneillon's main body. Ability power determined by POW; accuracy of control determined by SPI. Range of (SPI) meters.
Active: Inescapable Guilt Sonneillon fires a single chain ending in a hook from its maw, to catch fleeing or ranged targets. The speed of this attack makes it extremely difficult to evade. Range of (SPI + POW + 10) meters.
Cooldown: 2
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Bloody Maiden Black tendrils explode from the side of its body, forming a pair of makeshift arms; Sonneillon then wields its heavy iron maiden like a weapon. Each swing is slow but hits like a truck.
Active: Death Sentence Sonneillon opens the iron maiden, and black tendrils burst out of its insides to search of prey. Any unlucky person to be dragged inside is never heard of again. Limited reach (3 meters), but will instantly kill the target if it has less than half of Sonneillon's POW. Moderately injured enemies are treated as if they have 75% of their POW, and severely injured enemies 50%. Otherwise, their mind is heavily damaged by the horrific ordeal but they manage to escape the tendrils.
Cooldown: 4
Stats:
POW 13
SPI 6
AGI 4
Skill points: 17/17