Welcome to the Path to Adventure! You are in a fantastical land known as "Aquile" by the people living in it. Full of kings, queens, knights in shining armor. A land full of magic, vile and majestic creatures alike. You live in the large city of Hurston. Surrounded by a 40 feet high stone wall, patrolled by the kings royal archers. However, the king has been rather troubled as of late. For, you see, one of the many Dark Lord's portals is said to appear in a hill nearby. If the portal is not shut, it will eventually destroy the town with it's evil influence. The core builds up power, until it can release it's dark army into our world.
The portal appeared in various forms. Sometimes it would appear in a tree, sometimes a small building would house the portal. Whatever it is, it is full of vile, evil (and most of the time, ugly) creatures. They either guard the portals core, or are doomed to live their, or are other adventurers trapped inside.
So, the king sent out request to gather the bravest, most skilled and courageous adventurers in all the land. You, are one of these fine adventurers! You will be offered a reward of the highest caliber, if you destroy the portals core and return.
This game will have dice rolls in it. You will do whatever action you need to survive. Please do it like in story mode.
FLASH FREEZE "I take my axe and swing at the leg of the goblin."
You rolled a 6 out of 20. The goblin was taken by surprise, he does not get a counter roll. Your axe dealt 6 damage.
OR, IF YOU GET ATTACKED
A goblin comes in and swings at you with his club.
FLASH FREEZE Do you want to dodge, block, or try to attack first?
The goblin rolled a 7.
You chose block. You rolled an 8. Your block absorbs some damage.
That is how it would work.
COMBAT ACTIONS
FLASH FREEZE:
When in combat, I will say FLASH FREEZE.
Time will stop, and you will have to choose an action. I will say, "Two arrows are coming in from the left. They are wobbly, and off target. A goblin stands in front of you. He is prepared. There are three more goblins, all of them surprised.
ATTACKING:
When attacking with a melee weapon in FLASH FREEZE mode, you will have to specify where. When you catch enemies off guard, there is no chance for re-buttle. Weaker enemies have different skills and combat techniques.
BLOCKING:
When you are attacked, in might go into FLASH FREEZE mode. You can choose to block, dodge, or counter-attack. Blocking works like this. The enemy rolls first. Then you roll. If your number is BELOW the attack roll, you take damage. The closer your roll was to the original attack roll, the less damage you take. However, with rolling above, you take a LOT less damage, AND the enemy is off balance. However, if the enemy attacks you with a RANGED attack, it's different. With ranged, the enemy roll has a lower maximum roll. If your roll is above, the ranged attack fails. If its below, you get hit. YOU MUST HAVE A SHIELD TO BLOCK DAMAGE. THE BETTER THE SHIELD, THE LESS DAMAGE YOU WILL TAKE. If you roll the same, you will take NO damage.
DODGING:
This applies to attacks of ALL kinds. If you roll above, the dodge is sucessful. If you roll below, it's not. You take damage. It is risky, but you take NO damage. While with blocking, you will always take damage. If you roll the same, your dodge will be sucessful.
COUNTER-ATTACK
If your roll is below, the enemy attack is sucessful. If you roll above, YOU attack instead. The attack will count at the value of your attack. If you have 7 more then the enemy, that is the value of your attack. If you roll the same, both of your attacks fail. No damage is dealt.
CHARGE: When you run directly at an enemy, and swing with a melee weapon, you have a slightly higher maximum number for your attack. It also defaults for more damage if it hits.
STEALTH CRITICAL: When you catch an enemy off guard, it does more damage. It is also guaranteed a hit.
LEVELING:
There is a leveling system.
Every once in a while, you will level up.
You can choose to unlock a magic spell, or a brand new move. Maybe even upgrade a number for one of the attacks.
You will spend EXP points that you will gain over time.
CHARACTER STATS: This is what you will get all the information about how your character is doing from in-game. This is an example.
HEALTH: 97%
MAGIKA: 42%
WEAPON IN HAND: IRON SHORTSWORD
QUICK ACCESS BELT: HP POTION/ STEEL DAGGER/ BOMB
BACKPACK: BOW AND ARROW/ 16 ARROWS/ MAGIKA POTION/ FIRE SCROLL
CLASSES
SOLDIER: You start out with a steel longsword, 200 coins, and leather armor. No perks.
CENTURION: You start out with a full body of chainmail armor, and 200 coins. You also get an Iron Mace. You gain an overall block bonus.
RANGER: You start out with a bow and arrow, 16 arrows, and 250 coins. Your accuracy is increased with bows. Your eyesight is increased as well, you can notice more things.
NOVICE: You start out with an Iron Shortword, a lesser healing potion, 250 coins. Your wounds recover faster.
BARBARIAN: You start out with a two handed axe. You also have an even higher number when charging. 175 coins.
BRAWLER: A unique class. You get brass knuckles, and leather armor. 200 coins. Your perk is a vastly increased hand combat skill. You can land more hits for your FLASH FREEZE. You can also grapple, throw, ect more effiecently.
ASSASIN: You start out with a Steel Dagger, and a cloak for hiding in dark places. You also have 275 coins. Enemies have a harder time detecting you. Also, stealth attacking is a lot more effective damage-wise.
APPRENTICE: You start out with a hand rune. A hand rune is a holding cell for magika, it feeds of your spirit, so it recharges itself over time.. You can use basic magic skills that I will go into when you choose this class. You also get an iron shortsword, and 200 coins.
MAGE: You start out with a magic staff. It is more powerful than a hand rune. More powerful spells, and a bigger magika capacity. However, it does not feed from your spirit, like the hand rune. You need to recharge it with STAFF CHARGES. They are enchanted rocks that absorb into your staff. They can be bought, found, or with the right material, created. You also get 250 coins.
ITEM YOU NEED TO KNOW ABOUT
HAND RUNE: Basic magic item. It is engraved into your hand and allows you to use a basic spell. It recharges over time.
STAFF: Advanced magic item. Used to cast more powerful spells.
STAFF CHARGES: Ammunition for your Staff. They are magic rocks that absorb into your staff. They must be found, bought, or possibly made.
CHARACTER SHEET
NAME:
AGE:
GENDER:
APPEARENCE:
CLASS:
The portal appeared in various forms. Sometimes it would appear in a tree, sometimes a small building would house the portal. Whatever it is, it is full of vile, evil (and most of the time, ugly) creatures. They either guard the portals core, or are doomed to live their, or are other adventurers trapped inside.
So, the king sent out request to gather the bravest, most skilled and courageous adventurers in all the land. You, are one of these fine adventurers! You will be offered a reward of the highest caliber, if you destroy the portals core and return.
This game will have dice rolls in it. You will do whatever action you need to survive. Please do it like in story mode.
FLASH FREEZE "I take my axe and swing at the leg of the goblin."
You rolled a 6 out of 20. The goblin was taken by surprise, he does not get a counter roll. Your axe dealt 6 damage.
OR, IF YOU GET ATTACKED
A goblin comes in and swings at you with his club.
FLASH FREEZE Do you want to dodge, block, or try to attack first?
The goblin rolled a 7.
You chose block. You rolled an 8. Your block absorbs some damage.
That is how it would work.
COMBAT ACTIONS
FLASH FREEZE:
When in combat, I will say FLASH FREEZE.
Time will stop, and you will have to choose an action. I will say, "Two arrows are coming in from the left. They are wobbly, and off target. A goblin stands in front of you. He is prepared. There are three more goblins, all of them surprised.
ATTACKING:
When attacking with a melee weapon in FLASH FREEZE mode, you will have to specify where. When you catch enemies off guard, there is no chance for re-buttle. Weaker enemies have different skills and combat techniques.
BLOCKING:
When you are attacked, in might go into FLASH FREEZE mode. You can choose to block, dodge, or counter-attack. Blocking works like this. The enemy rolls first. Then you roll. If your number is BELOW the attack roll, you take damage. The closer your roll was to the original attack roll, the less damage you take. However, with rolling above, you take a LOT less damage, AND the enemy is off balance. However, if the enemy attacks you with a RANGED attack, it's different. With ranged, the enemy roll has a lower maximum roll. If your roll is above, the ranged attack fails. If its below, you get hit. YOU MUST HAVE A SHIELD TO BLOCK DAMAGE. THE BETTER THE SHIELD, THE LESS DAMAGE YOU WILL TAKE. If you roll the same, you will take NO damage.
DODGING:
This applies to attacks of ALL kinds. If you roll above, the dodge is sucessful. If you roll below, it's not. You take damage. It is risky, but you take NO damage. While with blocking, you will always take damage. If you roll the same, your dodge will be sucessful.
COUNTER-ATTACK
If your roll is below, the enemy attack is sucessful. If you roll above, YOU attack instead. The attack will count at the value of your attack. If you have 7 more then the enemy, that is the value of your attack. If you roll the same, both of your attacks fail. No damage is dealt.
CHARGE: When you run directly at an enemy, and swing with a melee weapon, you have a slightly higher maximum number for your attack. It also defaults for more damage if it hits.
STEALTH CRITICAL: When you catch an enemy off guard, it does more damage. It is also guaranteed a hit.
LEVELING:
There is a leveling system.
Every once in a while, you will level up.
You can choose to unlock a magic spell, or a brand new move. Maybe even upgrade a number for one of the attacks.
You will spend EXP points that you will gain over time.
CHARACTER STATS: This is what you will get all the information about how your character is doing from in-game. This is an example.
HEALTH: 97%
MAGIKA: 42%
WEAPON IN HAND: IRON SHORTSWORD
QUICK ACCESS BELT: HP POTION/ STEEL DAGGER/ BOMB
BACKPACK: BOW AND ARROW/ 16 ARROWS/ MAGIKA POTION/ FIRE SCROLL
CLASSES
SOLDIER: You start out with a steel longsword, 200 coins, and leather armor. No perks.
CENTURION: You start out with a full body of chainmail armor, and 200 coins. You also get an Iron Mace. You gain an overall block bonus.
RANGER: You start out with a bow and arrow, 16 arrows, and 250 coins. Your accuracy is increased with bows. Your eyesight is increased as well, you can notice more things.
NOVICE: You start out with an Iron Shortword, a lesser healing potion, 250 coins. Your wounds recover faster.
BARBARIAN: You start out with a two handed axe. You also have an even higher number when charging. 175 coins.
BRAWLER: A unique class. You get brass knuckles, and leather armor. 200 coins. Your perk is a vastly increased hand combat skill. You can land more hits for your FLASH FREEZE. You can also grapple, throw, ect more effiecently.
ASSASIN: You start out with a Steel Dagger, and a cloak for hiding in dark places. You also have 275 coins. Enemies have a harder time detecting you. Also, stealth attacking is a lot more effective damage-wise.
APPRENTICE: You start out with a hand rune. A hand rune is a holding cell for magika, it feeds of your spirit, so it recharges itself over time.. You can use basic magic skills that I will go into when you choose this class. You also get an iron shortsword, and 200 coins.
MAGE: You start out with a magic staff. It is more powerful than a hand rune. More powerful spells, and a bigger magika capacity. However, it does not feed from your spirit, like the hand rune. You need to recharge it with STAFF CHARGES. They are enchanted rocks that absorb into your staff. They can be bought, found, or with the right material, created. You also get 250 coins.
ITEM YOU NEED TO KNOW ABOUT
HAND RUNE: Basic magic item. It is engraved into your hand and allows you to use a basic spell. It recharges over time.
STAFF: Advanced magic item. Used to cast more powerful spells.
STAFF CHARGES: Ammunition for your Staff. They are magic rocks that absorb into your staff. They must be found, bought, or possibly made.
CHARACTER SHEET
NAME:
AGE:
GENDER:
APPEARENCE:
CLASS: