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Hidden 11 yrs ago Post by Slamurai
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Brovo said
A rifle with a bayonet would be more practical than a gunblade in this universe, as gunpowder weapons are still a fair bit of a rarity. Gunblades aren't entirely eliminated, but it would be... Ill advised to start with one. They tend to be exotic to the extreme. Besides, you can remove bayonets to make them impromptu daggers. If something gap closes you and brushes aside your gun blade, you're a goner.Aside from that, yes, a spellblade is someone who can imbue their weapons with magical effects, this is usually more effective on melee weapons, though there is a ranged variant that specifically affects ammunition, called , which is something to keep in mind, though it does require mage training.

In this case, my concept is basically a sword with a long-barreled pistol fused to it; certainly unfit for any kind of distance work, but a close-in shocker. It's a sword first, firearm second, and has a much different role than a rifle. I wouldn't ever imagine deliberately drawing the entire thing just to take a shot at somebody; the gun's pretty much there just for a little zing in a close-distance encounter. It'd probably never get used in a typical occasion. Used in a two handed, half-swording style, I wouldn't think any added weight from the gun would be a major hindrance to the control of the blade.
Hidden 11 yrs ago Post by Kadaeux
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Aristo said
In this case, my concept is basically a sword with a long-barreled pistol fused to it; certainly unfit for any kind of distance work, but a close-in shocker. Sword first, firearm second. I wouldn't ever imagine deliberately drawing the entire thing just to take a shot at somebody; the gun's pretty much there just for a little zing in a close-distance encounter. It'd probably never get used in a typical occasion. Used in a two handed, half-swording style, I wouldn't think any added weight from the gun would be a major hindrance to the control of the blade.


You'd be surprised, i've actually held a proper "gunblade" and the loss of control over the blade is actually fairly acute. The weapon being added to the sword actually has a significant effect on the balance of the weapon, and an improperly balanced sword would get you killed against a swordsman of similar skill or better. While they can certainly be a shock to their victims, the loss in performance is fairly major.
Hidden 11 yrs ago Post by Slamurai
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Guess I'm overestimating the strength of the wielder and fantasy elements of the RP.
Possible; yes, practical, ehhhhh no. But that's what's fun about it.
Hidden 11 yrs ago Post by LimeyPanda
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Aristo said
Guess I'm overestimating the strength of the wielder and fantasy elements of the RP. Possible; yes, practical, ehhhhh no. But that's what's fun about it.


I think it is correct to say you are overestimating the strength of the wielder at the moment. Characters are still in a fledgling stage and while they are all potentially very good at something or other, none are the paragons of their respective field. That will be developed over time, if the character doesn't do anything stupid and get killed/corrupted/mindflayed/lockedupinaTuleriansexdungeon
Hidden 11 yrs ago Post by Sathanas Rex
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although in the latter case you might get very good at /something/

maybe not what you had hoped for
Hidden 11 yrs ago Post by Slamurai
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Mmm, true, that. I think the RPG-esque nature of starting with a fledgling character contrasts with the original idea of my character, who'd have been a bit higher in the echelons of the political-military spectrum. I guess I'll get back to thinking.
Hidden 11 yrs ago Post by Kestrel
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Aristo said
Mmm, true, that. I think the RPG-esque nature of starting with a fledgling character contrasts with the original idea of my character, who'd have been a bit higher in the echelons of the political-military spectrum. I guess I'll get back to thinking.


Or have him be wounded during their latest ventures in the bio, then make sure revalidation is a bitch.
Hidden 11 yrs ago Post by LimeyPanda
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Aristo said
Mmm, true, that. I think the RPG-esque nature of starting with a fledgling character contrasts with the original idea of my character, who'd have been a bit higher in the echelons of the political-military spectrum. I guess I'll get back to thinking.


We have at least one former general in our midst, although shit got heavy for him and he spent 10 years as a hobo or some shit and got weaker...

...Honestly, it wouldn't hurt to have a few ideas anyway: for when your character dies.
Hidden 11 yrs ago Post by Desert Zephyr
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I already do! Although, if he survives long enough, it will make it very hard for Brovo to actually kill him with my planned personal traits... but sadly not impossible. The dice gods are fickle. Although I was watching one rp that was dice based, and had a guy waltz through a hostile mob without ever being hit. The GM was quite put out.
Hidden 11 yrs ago Post by LimeyPanda
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Desert Zephyr said
I already do! Although, if he survives long enough, it will make it very hard for Brovo to actually kill him with my planned personal traits... but sadly not impossible. The dice gods are fickle. Although I was watching one rp that was dice based, and had a guy waltz through a hostile mob without ever being hit. The GM was quite put out.


Desert Zephyr said I already do! Although, if he survives long enough, it will make it very hard for Brovo to actually kill him with my planned personal traits... but sadly not impossible. The dice gods are fickle.


Desert Zephyr said it will make it very hard for Brovo to actually kill him with my planned personal traits... but sadly not impossible.


Hidden 11 yrs ago Post by Tempest
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The dice are a fickle mistress...
Hidden 11 yrs ago Post by Sathanas Rex
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neverneverneverneverever dare a gm to try and kill your character
Hidden 11 yrs ago Post by Tempest
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Sathanas Rex said
neverneverneverneverever dare a gm to try and kill your character


*looks around*

Hidden 11 yrs ago Post by Raen Elvarasi
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Alphakoka said
Nah, Brovo said I'll cut through armored target with it. So probably bigger version of the door knocker pistol.Yes, the one from Pumpkin Scissors, not the artillery one.


A blunderbuss usually fires a large shot, or a spray. It is quite literally a hand cannon. If you feel like make a foot wide hole in someone, you use a blunderbuss.
Hidden 11 yrs ago Post by Raen Elvarasi
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And again with the double-weapon, Aristo: As the others said, it is unwieldy as can be. You are taking two weapons that do not work well together in any way, and trying to mash them together. A sword is meant to be a balanced weapon able to be used with skill. A gun is supposed to be steady enough to shoot straight. Your weapon can do neither. The amount of backlash and penalties on rolls would mean you would probably have to roll natural twenties all day long to win. Anyone at your level or higher would easily outmatch you.
Hidden 11 yrs ago Post by Alphakoka
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Raen Elvarasi said
A blunderbuss usually fires a large shot, or a spray. It is quite literally a hand cannon. If you feel like make a foot wide hole in someone, you use a blunderbuss.


I know, and the talk with Brovo about that yielded to "You'll cut someone into two with a shot from it."
Hidden 11 yrs ago Post by Slamurai
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Raen Elvarasi said
bloop


Alright, alright! I understood it all; You don't have to reiterate.
Considering it's a fantastical RP, I had the assumption there'd be a smidgen of 'suspension of disbelief' that could allow for some quirky possibilities. Just needed to know how grounded in reality things were.
Hidden 11 yrs ago Post by Alphakoka
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Aristo said Considering it's a fantastical RP, I had the assumption there'd be a smidgen of 'suspension of disbelief' that could allow for some quirky possibilities.


There is, it's just not as thick as you're expecting.
Hidden 11 yrs ago Post by Raen Elvarasi
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Roleplaying isn't meant to be pure stupidity that makes absolutely no sense in my honest opinion. :) Sure, you can do things that wouldn't be able to be done in this world, but an RP world still has rules, and laws. O.o It isn't just do whatever the fuck you feel like doing. A weapon is still a weapon. If you want to be like Cloud from FF7, and use two Zweihanders, moving at the extreme speeds as soon as you join, then you are thinking a little to far out of the rules. But if you are a super-soldier built as a war-machine, then it is a bit more understandable. But you need to build into it. My friend Kyo could probably level a continent if he wanted to, but that is because he has roleplayed with the same character for over thirteen years, and is at is absolute limit. He didn't just jump in and do what ever he wanted. My suggestion to you, is starting as a fighter, maybe a fighter/mage mix, based on how you seem to be going, and build up from there. You are trying to do way to much all at once. Build into shit, and maybe even ask Brovo to add a Trait that would be helpful to your endgame style, so once you get there, it will be easier.
Hidden 11 yrs ago Post by Herzinth
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Raen Elvarasi said
Roleplaying isn't meant to be pure stupidity that makes absolutely no sense in my honest opinion. :) Sure, you can do things that wouldn't be able to be done in this world, but an RP world still has rules, and laws. O.o It isn't just do whatever the fuck you feel like doing.


harsh words :C
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