Due to the random rolls, the Kingdom of Etelia is currently the only nation with a functioning (albeit unarmed) aircraft. Hopefully this changes with Frienia and Chaegon.
I've made the addition when you create a design for a unit you may choose a [New Design] which carries with it a -2 to +2 modifier, or to [Copy Design] which brings with it a 0 to +1 modifier.
I've made the addition when you create a design for a unit you may choose a [New Design] which carries with it a -2 to +2 modifier, or to [Copy Design] which brings with it a 0 to +1 modifier.
BASE STATS [Roll 3d6 (Industry). Roll Xd6 (Competency). Roll 4d100 (Nation). Roll 5d100 (Military).]
1. Income [Trade Deals + Open Factories + Employment] = [0 + 200 + 270] = $470
2. Expenditures [Exports + Army + Navy + Colonies + Discontent] = [0 + $655 + $99 + 250 + $0] = -$1,044/Year
3. Treasury: [Income - Expenditures] = $0 - $0 = $0 + $20 [Laws] = $-574/Year [$500]
4. Population: 133,000,000
5. Factories: 20 Factories
6. Agriculture: 16 [+160,000 = 1917]
7. Infrastructure: 45% [Troop Mobilizaion. Trade Deal Limited to 4]
8. Employment: 27%
9. Colonial Maintenance: -250 Income
10. Consumer Goods Required: 133 Consumer Goods required
11. Discontent: 73% [WARNING] [+2%/Year]
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RESOURCES 29 29 13 34 48
Oil: [Roll 1d50 - 30] = 29 [290 STOCKPILE]
Steel: [Roll 1d50 - 10] = 29 [290 STOCKPILE]
Tungsten: [Roll 1d50 - 20] = 130 [130 STOCKPILE]
Aluminum: [Roll 1d50 - 15] = 340 [340 STOCKPILE]
Rubber: [Roll 1d50 - 30] = 48 [480 STOCKPILE]
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MILITARY
Soldiers: 1,310,000 [/2 maintenance] = 655
Training: 11% = Combat Modifier
Equipment: 4% = Combat Modifier
Ships: 59 Ships = 6 Dreadnoughts, 12 Armored Cruisers, 25 Destroyers, 16 Submarines [$5 / $3 / $1 / $.5] = [-$99]
Training: 38% = Combat Modifier
Naval Bases: 60 = 6.0 Naval Bases [Max Ships is 60]
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GOVERNMENT
Ideology: [0 DEM | 0 FAS | 0 COMMUNIST]
Chief of Army:
Chief of Navy:
Chief of Air Force: [Cannot appoint until 1912]
Political Minister:
Economic Minister:
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LAWS (Randomly Rolled)
Police Force: [None (+3% Discontent/Year, +$20/Year) - - Local- - Constabulary - - National - - Militarized]
Military Spending: [Pacifist - - Disarmed- - Civilian (None) - - Rearmament - - Mobilized - - Wartime]
Press Laws: [Unrestricted (+2% Discontent/Year, +1% Employment/Year) - - Free - - Censored- - State Run - - None]
Conscription: [Volunteer - - One Year Draft (1%) - - Service by Requirement - - All Adults]
Political Parties: [Free - - Limited (-2% Discontent) - - Restricted- - Single Party - - None (No Discontent Events)]
Economy: [Laissez-faire - Deregulated (Roll 1d20. Modifier on Trade Deals. Growth on +15. May spend $30 Income to increase roll by 1) - Mixed - Regulated - Nationalization]
INDUSTRY (5, 2, 2)
AUTOMOTIVE (5)
-- Sterke Stalen Auto (6) [1 Factory]
-- Ensing & Rikkert (3) [1 Factory]
-- Hoekerswever Manufacturing (2) [1 Factory]
-- Vracht Automobiles (4) [1 Factory]
-- Wennemers (1) [1 Factory]
SHIPBUILDING (2)
- Frienian Expeditions (5) [1 Factory]
- Zeven Schepen Construction (1) [1 Factory]
AVIATION (2)
- Ikus Flights (3) [1 Factory]
- Varen De Lucht (6) [1 Factory]
FRIENIAN DESIGNS
ARMY
NAVY
AIR FORCE
1. Income [Trade Deals + Open Factories + Employment] = [0 + 200 + 270] = $470
2. Expenditures [Exports + Army + Navy + Colonies + Discontent] = [0 + $655 + $99 + 250 + $0] = -$1,044/Year
3. Treasury: [Income - Expenditures] = $0 - $0 = $0 + $20 [Laws] = $-574/Year [$500]
4. Population: 133,000,000
5. Factories: 20 Factories
6. Agriculture: 16 [+160,000 = 1917]
7. Infrastructure: 45% [Troop Mobilizaion. Trade Deal Limited to 4]
8. Employment: 27%
9. Colonial Maintenance: -250 Income
10. Consumer Goods Required: 133 Consumer Goods required
11. Discontent: 73% [WARNING] [+2%/Year]
---------------------------------------
RESOURCES 29 29 13 34 48
Oil: [Roll 1d50 - 30] = 29 [290 STOCKPILE]
Steel: [Roll 1d50 - 10] = 29 [290 STOCKPILE]
Tungsten: [Roll 1d50 - 20] = 130 [130 STOCKPILE]
Aluminum: [Roll 1d50 - 15] = 340 [340 STOCKPILE]
Rubber: [Roll 1d50 - 30] = 48 [480 STOCKPILE]
---------------------------------------
MILITARY
Soldiers: 1,310,000 [/2 maintenance] = 655
Training: 11% = Combat Modifier
Equipment: 4% = Combat Modifier
Ships: 59 Ships = 6 Dreadnoughts, 12 Armored Cruisers, 25 Destroyers, 16 Submarines [$5 / $3 / $1 / $.5] = [-$99]
Training: 38% = Combat Modifier
Naval Bases: 60 = 6.0 Naval Bases [Max Ships is 60]
---------------------------------------
GOVERNMENT
Ideology: [0 DEM | 0 FAS | 0 COMMUNIST]
Chief of Army:
Chief of Navy:
Chief of Air Force: [Cannot appoint until 1912]
Political Minister:
Economic Minister:
---------------------------------------
LAWS (Randomly Rolled)
Police Force: [None (+3% Discontent/Year, +$20/Year) - - Local- - Constabulary - - National - - Militarized]
Military Spending: [Pacifist - - Disarmed- - Civilian (None) - - Rearmament - - Mobilized - - Wartime]
Press Laws: [Unrestricted (+2% Discontent/Year, +1% Employment/Year) - - Free - - Censored- - State Run - - None]
Conscription: [Volunteer - - One Year Draft (1%) - - Service by Requirement - - All Adults]
Political Parties: [Free - - Limited (-2% Discontent) - - Restricted- - Single Party - - None (No Discontent Events)]
Economy: [Laissez-faire - Deregulated (Roll 1d20. Modifier on Trade Deals. Growth on +15. May spend $30 Income to increase roll by 1) - Mixed - Regulated - Nationalization]
INDUSTRY (5, 2, 2)
AUTOMOTIVE (5)
-- Sterke Stalen Auto (6) [1 Factory]
-- Ensing & Rikkert (3) [1 Factory]
-- Hoekerswever Manufacturing (2) [1 Factory]
-- Vracht Automobiles (4) [1 Factory]
-- Wennemers (1) [1 Factory]
SHIPBUILDING (2)
- Frienian Expeditions (5) [1 Factory]
- Zeven Schepen Construction (1) [1 Factory]
AVIATION (2)
- Ikus Flights (3) [1 Factory]
- Varen De Lucht (6) [1 Factory]
FRIENIAN DESIGNS
ARMY
NAVY
AIR FORCE
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