Hidden 7 yrs ago 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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Age: 31
Current Residence: Kyoto, Japan
Birth Place: Sopron, Hungary
Hometown: Sopron
Gender: Male
Beast: Giant Hornet
Beast Mark:

Mark Location: Left pectoral
Registered: Yes
Role: Zoanthrope Task Force Operator, European Coalition

Height: 5'10"
Z-Height: 7'5" (feet to tip of antennae)
Weight: 172 lbs.
Z-Weight: 255 lbs.
Build: Lean and athletic.
Hair: Brown
Eyes: Brown
Basic Description:
Human: Csaba is a man with feathered brown hair, longer on top of his head than it is on the side. The sides are military-cut short, and often lead down to a five o’clock shadow. He bears a carefree expression majority of the time that can become rather stern on a second notice. His human skin is creamy in complexion with scars from knives, claws, teeth - you name it. In prison, there were no rules. His muscles are lean like a Crossfitter. As a soldier for one of many Zoanthrope Task Forces, Csaba wears: this. He doesn’t wear too heavy an armor for it makes transforming a pain in the rear (not to mention the equipment he has to replace every time).

Zoanthrope: Csaba is a giant hornet. His Zoanthrope form resembles a Guyver in appearance: reference. His chitin is dark yellow with black sections of his natural armor. His stingers exist beneath his forearms like two swords that he can retract. The length of his stingers are two-feet and nearly hidden by his fisted strikes. Csaba has five eyes total - three red and small ones between his two main large ones. His wings are five-feet long and fold down his back. When in flight, the sound of his wings rapidly beating tends to terrify his enemies.

Tattoos: N/A

Outfit: When not wearing his coalition uniform, Csaba dresses like any average human would. He wears a white wifebeater, with light-blue jeans, and old sneakers.

Most Prized Possession (Material Value): Z-Scanner - it's the device he uses to scan Zoanthropes to see if they're registered or not. It's a small device about the size of a key fob. A thin green laser shoots out of it that expands up and down the person, scanning them from the feet to the head.
Most Prized Possession (Emotional Value): N/A

Likes: Sweet things - soda, dessert, candy, etc. He also likes meat protein (steaks, burgers, chicken, etc.). He likes being in charge of his life, and he has yet to have that opportunity.
Dislikes: Secondhand smoke, ZLF and other terrorists, Neo Corp, and his military employers.
Goals: Finish his duty on the task force so he can hopefully retire with his past crimes forgiven.
Life's Ambition ( Single greatest goal ): Live his own life as a free man.
Fears: Being sent back to death row or to work for Neo Corp.

Vernacular: Hungarian
Mannerisms: Csaba is down-to-earth but because of the circumstances he currently faces with his employers, he puts his duty before himself. If ordered to kill, he will kill no matter if the person were guilty or innocent. He is selfish and thinks only about his well-being. The world is cruel. It's a reality everyone should accept. When off-duty, others may find Csaba pretty likable. If you're an unregistered Zoanthrope, there's a high chance he already knows. He can be quite a deceiver.
Psychological Condition: Distrust, paranoia, pessimism, and poor memory.
Superstitions: N/A, he doesn't believe in much.
Morals: Neutral, leaning towards bad.

Relationships: Open
Family:
  • Fulop Kiss - Father - Alive
  • Darda Kiss - Mother - Alive

Relatives:
  • Lilika Kiss - Younger Sister - Alive

Friends: Open
Acquaintances: Open
Rivals: Open

Favorite Sayings:




Back Story: Csaba was born to Fulop and Darda Kiss. At the time of his disappearance, Darda was pregnant with his sister Lilika. Csaba was five-years-old and was playing on a playground with other children when his parents didn’t notice the woman that walked off with their child. Her name was Jess de Silva. She was an agent of the Tylon Corporation and having been dressed like a kindergarten teacher, no other parents had suspected the woman. Csaba grew up in the corporation and was exposed to countless amounts of drugs and tests. The drugs messed with his memory, and he no longer remembers ever having a family. De Silva sympathized with him one day, and instead of referring to him as Experiment 4E8A (Four-Echo-Eight-Alpha), she secretly called him by his real name Csaba Kiss. “Don’t you ever forget your real name,” she had told him.



When Csaba was sixteen-years-old, there was a breakout. He didn’t know who started it or how it had happened (later he would learn about the ZLF), but Csaba was determined to be set free. He revolted against his handlers, stinging them to death. A S.W.A.T. unit swarmed the building, killing any Zoanthropes who showed hostility. They found Csaba standing in a test room of swollen and ruptured corpses, victims who had died from anaphylaxis from his stings. He was taken and imprisoned along with many disgruntled beastmen. Zoanthropes were like humans, but worse when it came to institutionalization. Their animalistic instincts came out when kept in captivity for long-term. The carnivores ate the herbivores, there were Alpha matches. Csaba was forced to fight for his life even when he thought minding his business would have protected him. It was while in prison Csaba learned to fight. It was kill or be killed for the human prison guards did nothing to break up the battles. They didn’t care if the Zoanthropes killed or harmed each other. Their job was just to keep them locked up.

It wasn’t until Csaba was twenty-three-years-old that Zoanthrope Task Force groups became a thing. Csaba was given the option to join the task force or to remain in prison for life. Of Course, Csaba joined the task force, and he has been a member ever since.

Current Story: Csaba is part of the Zoanthrope Task Force, European Coalition Group. He has earned the code name “Sting” for his lethality in combat. He was sent to Japan to assist and train one of the Asia Coalition units—and that’s not at all. He has special orders to find any members and accomplices working for the ZLF. Any unregistered Zoanthropes he finds, even if innocent, are to be captured for questioning and receive forced registration or imprisonment. Rumor has it that the Yakuza have been cooperating with the ZLF.



Fighting Style: Jeet Kune Do – Csaba does not fight traditionally with forms or stances. He developed his own form of martial arts under the oppression of the Zoanthrope prison system. While in prison, Csaba was forced to fight to survive, to not be shamed, and defend whatever dignity he had left. He fought and murdered several Zoanthropes, confronting him with various styles whose moves he’s borrowed. He wanted only the most practical moves to be implemented in his techniques, and so those martial artists trained to a specific art find his motions to be unpredictable and confusing. Csaba’s formless stance appears cocky, but he maximizes any effort and any exertion of force into either a single or multiple short and effective strikes. He strikes to break bones, dislocate limbs, and takedown opponents swiftly and effectively. He will often strike to counter another strike, striking swiftly when his opponent attempts to. For grapplers, getting Csaba on the ground is the biggest challenge. He is light on his feet and because he conserves energy with his techniques, he can go for quite the long time. He will choke opponents, gouge out their eyes, and hit them where it hurts. There were no rules in prison and similarly, he believes there are no rules when one’s life is on the line.

In Zoanthrope form, Csaba’s strikes are extremely lethal. If his fist connects with an opponent, his stinger will dart out to deliver a painful sting to his enemy along with a dose of dangerous venom. Too many stings will cause an enemy to suffer anaphylactic shock, cardiac arrest, and multiple organ failure. Csaba will snatch enemies off the ground and carry them into the air where they are helpless to gravity. He has been known to do this to merely have them fall to their deaths. On the battlefield, Csaba in his true form is a nightmare. The helicopter-like buzzing from his wings have struck fear into the bowels of many terrorists.

Bowie Knife (with cord)
Source: Csaba acquired the knife when he joined the Zoanthrope Task Force.
Description: Csaba’s bowie knife is a foot long, black, with a blood groove, line cutter, and serrated spine. The hilt is wrapped in a 550 cord weave and bares a lanyard hole on the pummel where he has tied a durable zip cord. The cord allows him to whip the knife at an enemy and retrieve it. It also makes for a handy choking device for when he needs to strangle someone. If an enemy ever takes a stabbing from this knife, its best he or she leave it in because ripping it out is the worst think you could do. Csaba mostly uses this knife for utility purposes or when performing stealth operations.

Switcheroo
Description: Whether he starts with his left fist or right fist, or left leg or right leg, in either a jab or a kick, Csaba uses the first motion to draw his opponent’s eyes to the moving limb. His opposite fist, or leg, becomes the one delivering the punch or kick as the opponent realizes that the initial movement was a feint all too late.
Weakness: If the feint is performed too much, then it becomes predictable.

Counter Kick
Description: Csaba will swiftly execute a kick that just may counter an opponent’s kick, knee, or jab. The kick is a short burst of strength designed to disarm an enemy or send a shock through their appendages.
Weakness: The counter requires careful timing and enough distance between he and his opponent to successfully execute.

Throat Jab
Description: Csaba will lock his arm about the extended arm of his opponent, this is in the case his opponent performs a long punch. His hand will cup beneath his opponent’s elbow, pushing upwards, and putting pressure on the limb. His other fist will then proceed to jab the opponent in the throat, three consecutive times before he snaps the limb and releases him or her.
Weakness: Csaba takes a risk grabbing an opponent and putting himself in close proximity for an opponent can always attempt to resist and not allow him to perform the strikes.

Rib Smash
Description: Csaba catches an opponent’s fist and slams the forearm of his opposite hand rapidly against his opponent’s chest seven times. If an opponent isn’t wearing protective equipment, then their ribs could face serious harm.
Weakness: Proper protective equipment (PPE) could make this move useless.

Gut Wrench
Description: Csaba will harshly knock aside an opponent’s attempted jab and follow up with a swift punch to his opponent’s gut.
Weakness: PPE can make this blow less effective.

Leg Sweep
Description: Csaba twists and drops into a crouch, his left or his right will then swing around to violently strike his opponent’s ankles, knocking their feet out from under them.
Weakness: Can be jumped over, avoided completely, or jumped on if his opponent anticipates it.

Rising Kick
Description: A combo after performing Leg Sweep, Csaba follows the momentum through, performing a complete 360. As soon as his leg joins his other leg, he pushes through his feet, extending either his left or right leg, and springing in a rising kick toward his opponent’s face.
Weakness: Can be avoided if anticipated, but the move is meant to catch an opponent who manages to avoid Leg Sweep, off-guard. It can be suspected the next time he performs Leg Sweep.

Block
Description: Basic blocking.
Weakness: If he’s wearing PPE, then this method can be effective. Otherwise, not so much.

Bob and Weave
Description: A defensive move where Csaba will sacrifice his offense to bob and weave around his opponent’s strikes.
Weakness: While performing Bob and Weave, Csaba is not attacking thus it could lead to him being on the defensive for a prolonged amount of time and thus prolonging a fight.

Knife Throw
Description: Csaba will try to catch his opponent off-guard by throwing his bowie knife at them for a deadly stab.
Weakness: It can miss and there is a cord on the end that can be cut.

Whirl Blade
Description: Csaba will grab his knife by the cord and whirl it at his opponent to rapidly cut them.
Weakness: With the right protective equipment, the blade could be kicked or deflected back at him.

Lethal Ambush
Description: Csaba drops from above onto his opponent’s shoulders and attempts to strangle them with the cord of his knife.
Weakness: If an enemy is prepared, the cord can be cut with a sharp object.

Stinger (Zoanthrope)
Description: Csaba’s rapid punches having stingers hidden beneath them to inject his enemies full of venom.
Weakness: With proper armor or special PPE, his stingers and venom can be avoided.

Airlift (Zoanthrope)
Description: Csaba ambushes an opponent, snatching them into the air and carrying them high into the sky to drop them from a great height.
Weakness: Avian Zoanthropes can survive this or a prepared Zoanthrope in their human guise.

100 Hornets (Zoantrhope – Ultimate)
Description: Csaba snatches an opponent off the ground and tosses him or her into the air. As the opponent falls, Csaba catches him or her on his stingers and proceeds to rapidly jab them into the opponent’s body. After 100 consecutive hits, he drops them on the ground and drops from the sky on top of them in an explosive stomp.
Weakness: Avian Zoanthropes can avoid the ultimate by flying away before they land on Csaba’s stingers. A sturdy opponent who survives the ultimate may have the advantage for Csaba reverts back to his humanoid form after the completed attack.
Hidden 7 yrs ago 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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5'11" | Black | Blue | Athletic


The Chambers family line bears an old and ancient blood, and an old and ancient custom. They have hunted demons; devils; monsters—whatever the world wants to call them—they have hunted them for years and every member of the family has baffled the minds of humans and the supernatural alike. They are Gunslingers. Before then, they were Bowmen. Before then, they were Slingers. Gunslingers carry the blood of an excelled marksman and sharpshooter. They have sharp eyesight, hearing, smell, taste and reaction time; and are far from precise with their aim. The quick draw specialists are accurate. Capable of wielding any projectile with deadly grace, the Gunslingers in combat are not individuals any creature would want to pick a fight with. They each have their own ethics and goal, but when put up against each other, they are nearly deadlocked. Individual skill is what separates each one.

Wilson does not shoot with his eyes or his mind, but his soul. The spiritual energy that surrounds him is greater than that of an average human, and so potent that he can wield it as a weapon. His soul is just as dangerous able to leave his body and traverse one realm into the next, spilling the blood further. If devils, spirits, and monsters thought that they were safe in another dimension, they got another thing coming.

Wilson was born to Kirk and Helena Chambers. As a baby, he was branded with the mark of the Gunslinger, an almond-shaped eye, the eye of the eagle that was burned into the back of his hand. His training began long before he was allowed to wield a gun. He had to run, climb, swim, and survive. He had to break his body, fighting his father and the other Gunslingers. He sometimes went for days without sleeping, living in the wilderness where anyone or anything could kill him. The Gunslingers worked him until he broke mentally and physically. He denounced the family name. He tried to flee across the world to get away from his oppressive family. No matter how far he ran. No matter how well he thought he could hide. They always found him and dragged him back. Where? To Winslow, Arizona. His training continued, his spirit pulled thin. He wanted them to kill him, and they did—well, at least he thought he did. His own father, Kirk, had put a revolver to his forehead and pulled the trigger. Darkness enveloped his eyes. He didn’t see God; The Devil; Heaven; or Hell. In fact, he woke up lying exactly where they had left him.

On his chest was a heavy object. On his chest was a gun. Wilson took the revolver and sought out his father. He traveled to the Grand Canyon and found him at the bottom waiting for him. Wilson, angered by how he was treated his entire life, aimed the revolver at his father. His father drew his own gun, his draw faster than what Wilson had even seen. Kirk shot his son before he could pull the trigger—again in the face. Wilson awoke later. It was night and his father had a fire going. Desperately, Wilson tried to reach for his gun and was shot again. In the morning, his father was still by the camp, drinking coffee. A sandwich wrapped in foil was on Wilson’s chest this time. A sandwich his mother had made. Kirk encouraged him to eat for he had been unconscious so many times that his body would need strength. Grudgingly, Wilson ate and after, he attempted to lead his father into a false sense of security. He sat by the fire and made some small talk, asking his Pa what he had done all day while he was dead. Kirk told him: hike, hunt, return to the surface to go shopping for some food…as much as it angered Wilson to know that he had time to do these things while his son was on the ground, he had distracted him.

Wilson dove for his revolver, sliding across the dirt and aimed it at his father. He squeezed the trigger. The revolver answered with a hollow click…no bullets. Kirk shot him. In the canyon, Wilson had to learn the hardest skill anyone could ever learn and that was to not shoot physically or mentally. In the canyon, Wilson eventually bested his father. He learned that Kirk had control over the power of his gun and only had been shooting Wilson with low doses of his spirit. It wasn’t guns that killed things. It was people. In the canyon, Wilson became a Gunslinger.


Wilson’s hat isn’t just for looks. It’s a deadly weapon that can be thrown like a boomerang, slicing down demons in its path of travel. When the hat returns to him, Wilson will flick the blood from its rim and return it to his head.


Desperado and Outlaw are the name of his twin revolvers of destruction. They are clipless for he shoots with his soul. The power of the rounds are determined by the strength of his spirit, ie. how long he wishes to charge up the spiritual potential. When Wilson shoots, the rounds can be as destructive as a field artillery shell. The guns are strong enough to block blades magical or normal for they are quite uncanny themselves. The Chambers have been using their techniques to keep the demons, and sometimes even angels where they belong for years. There are just certain realms you don't go trespassing into.


Extraordinary Marksman: Do I need to elaborate? Wilson’s entire CS has been about how killer of a shot he is.

Mixed Martial Arts: Wilson had to learn how to fight before he was allowed to even touch a gun. He grew up fighting his family who are a mixture of several Gunslingers from several different backgrounds. It wasn’t easy, but it toughened his body to the extraordinary levels it’s at currently. Wilson knows a special martial art that involves countering using his guns in a Gun-Fu/Gun Kata sort of fashion.



Transcended Human: This is the part that gets people’s mouths dropping. The Gunslinger’s bloodline is full of surprises. As a transcendent, Wilson can perform stunts no normal humans can perform, but as far as anyone can tell, he is a normal human. He can punt a car into the sky, walk along vertical surfaces, and leap great bounds. He can even hover in the air for a lengthy period, raining hell down on his enemies. He is simply what is called a “Bad Ass.” His willpower is indomitable not by sickness, not by disease, parasites, toxins, etc. So how do you kill a human of this caliber, you ask? With a lot of power or a lot of friends. He can tank damage as though there’s some invisible health bar people just can’t see. He recovers his health by resting, and when he isn’t actively killing devils and monsters, he kicks up his feet, tips his hat, and has himself a nap.

Spirit Power: Wilson’s soul is a weapon. His training was to raise him beyond his physical and mental being—to transcend himself and by doing so, he has harnessed the power to make his spirit into a deadly force. His guns have no physical rounds for he does not shoot with his eyes or his mind. He can cross between realms, similar to astral projection and scope out areas not accessible to those on the physical plane, and mind you, he takes his guns with him. He can project his spirit as a weapon on the battlefield. His eyes will go completely white when his soul isn’t in his body, and both will fight back to back, mowing down hordes of demons. Wilson isn’t at all worried about being possessed because possessing him is the last thing the demon wants to do. Did it really think it would be safe inside him? He would simply shoot the fucker in the face.

Ghost Whisperer: He can see them. He can hear them. He can talk to them and some of them are his friends. They can be very helpful telling him what happened at a crime scene. Those unable to see spirits will more than likely think he’s talking to himself. Ghosts are the best sources at telling him where devils and other monsters are hiding. Wilson will at times be doing those spirits a service, granting them vengeance so their souls can rest in peace. They can help him open locked doors, windows, or distract enemies.



Wilson Chambers is a tribute to my favorite book series “The Dark Tower Series” by Stephen King not that horrible cinematic knock-off that was absolutely NOTHING like the books. Therefore, you may have read some small references to the series in his profile.

I made him human because who doesn’t like a powerful underdog? No; angel/demon/vampire/phoenix/werewolf. Just pure bad-ass human. Yay humanity! So please don't try to pull the "humans can't do that" in a fantasy game with demons, angels, and what ever else designed to be a high-octane battleground for bad ass character concepts (psst! like this one). You'll just look ridiculous.
Hidden 7 yrs ago 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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Intermediate Powerhouse with the potential to be High-Medium Tier

Hidden 7 yrs ago 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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Vadim Semyonovich Medved
Вадим Семёнович Медведь



23


Silent Giant, Brave, Dutiful, Teddy Bear, and Tough.


Metahuman


  • Alien Energy Mutation: Red Star was empowered by unknown alien energies that have caused chain reactions within his molecular structure, altering his physical abilities and reflexes. Over time, these abilities have changed and he has gone from being an incredibly fast and strong being into one with an array of powers. The physical changes enable him to withstand environmental extremes, including the hostile conditions in deep space and naturally, radiation.
  • Energy Projection: Red Star generates immense radioactive energy in the form of red blasts and explosions. He can project a fire-like beam anywhere from his body. This energy replicates the effects that a Kryptonian would feel under a red sun.
  • Heat Generation: His body gives off more heat than normal. In the cold, steam can always be seen rising off his skin.
  • Flight: Red Star technically doesn't fly, but instead projects his energy beams downward and uses the concussive force to propel him through the air. He hasn't quite mastered literally flying in the air.
  • Superhuman Strength: Since his mutation, Red Star hasn't tested his strength on anything heavier than a small car. He doesn't know the limit of his strength.
  • Superhuman Durability: Red Star's near invulnerability allows him to survive blows from super-powered beings.
  • Superhuman Stamina: Red Star's body produces less fatigue toxins, allowing him to fight for days on end, unless winded by other means.
  • Superhuman Speed: Red Star can sprint 45 mph max, but with the propulsion of his energy beams, he can reach 100 mph in a second. His energy projection can also be used as an abrupt slow or brake in motion.
  • Red Star Transformation: [LOCKED]
  • Radiation Monster: [LOCKED]
  • Self-Sustenance: [LOCKED]


  • Besides Vadim's gift of tinkering, he possesses average human intelligence.
  • Vadim possesses an average, brawler-style fighting style.
  • While Vadim is tough to take down, he still possesses basic human weaknesses (illness, disease, toxins, etc.) until he acquires his energy form.
  • Vadim has locked away inside himself a lot of potential. He just needs the confidence to be able to access it.


Vadim doesn't understand what exactly has been done to him. One moment he was this normal young man, and now he is large and strong. His power scares him for he doesn't know if he will continue to mutate or if his mutations have ceased. He desires to learn more about his powers so that he can use them a little more confidently. He hopes to grow stronger and to gain more skills as a super hero. I am open for him to have a romantic relationship if one is to happen.


Vadim was born and raised in Brooklyn, New York to Oskana and Sasha Medved. When he was fourteen-years-old, he went to visit his grandparents in Yaroslavl, Russia. One morning, when ice fishing with his grandfather, Vitaly, a strange red meteor tumbled from the sky. Vadim pushed his grandfather out of the meteor’s path, and as it came in proximity of Vadim, it released a red pulse that passed through his body traveling from his head down to his feet and back. The pulse happened in a millisecond before the meteor collided with Vadim, causing him to crash through the ice into the chilling waters. Vitaly called for help and within twenty minutes a response team arrived at the scene. The rescue team was able to fish Vadim from the lake waters as red shards from the meteor melted into his skin. They deemed the boy lucky to be alive and rushed him to a hospital. At the hospital, doctors were baffled by Vadim’s examination. He had suffered unconsciousness and not much else. His recovery was considered a miracle.

Vadim was released once he woke, and he returned with his grandparents to their house. Unknown to him, his mutation had already happened and had been so subtle that neither Vadim nor Vitaly had noticed. It was his grandmother, Viera, who immediately noticed when they arrived home. Vadim’s parents when he returned to New York were also flabbergasted, but Vadim never revealed the truth to them. He kept what happened in Russia a secret and claimed that Viera’s good cooking had made him big and strong.

Vadim experimented with his body at a closed down naval yard and discovered his abnormal strength. With his powers, he started his new life as a crime fighter. He came up with the name Red Star, naming himself after the strange object that had given him his powers. When he wasn’t at school, he was out fighting crime, and when he wasn’t at home, he told his parents that he was at school. He was able to hide his activities until college. In college, Vadim is pursuing a degree in Physics. When he was walking home from school, he was approached by a liaison for the Justice League. He hadn’t expected his small-time crime fighting to be noticed, and enthusiastically accepted the offer.

  • Vadim's parents are alive and well, and a side of him that other teammates may not see is that he's a mama's boy.
  • Vadim speaks fluent English and Russian.
  • Vadim is actually Russian-American; however, other Americans still treat him like a foreigner rather than an American. It must be his strong Russian accent. This has led to him developing a quiet personality. He would like to be treated as a fellow American for once.
  • Vadim likes to fix things that are broken on his own rather than call a repair man or professional. This has made him quite the handyman in times of emergency (especially when dealing with vehicle/aircraft issues).


The snow crunched under their snowboots and white wisps snaked from their nostrils about their pale faces. The young, fair-headed boy was garbed in thick brown furs from his head and neck down to the pants tucked into his boots. Thick gloves covered his hands as he followed alongside his дедушка (d’yeh’doo’sh’kah) or дед (d’yeh’d)—grandfather. The older man had gray peach fuzz on his chin, dark eyes, and a rounded beak-like nose. He reminisced as the two approached the lake, its frozen surface glowed in the sun. It was what Vadim believed heaven would look like.

This is spoken in Russian, but to spare you, I wrote it in English.

“When was the last time you came out here with me, boy? I think you were about five—too young to even know what ice fishing was,” said Vitaly.

“Five is too young?” Vadim asked jokingly.

“All you knew was that I cut a hole in the ice and fish come out. You didn’t know that there was an actual technique to the process.”

“I remember you caught a big one last time, and we sat out here, cooking it over a fire.”

“Yes, that was a good time. I hope to catch another big one.”

They carefully walked out onto the ice, tapping it with the end of their fishing rods as they stepped. They walked until they were just about in the center and Vitaly set down a white paint bucket and removed his saw from it. Handing Vadim his fishing rod, he bent over and started sliding the saw up and down in a circle about the width of two fists side-by-side. Setting down the saw, he removed an ice pick from the bucket next and stabbed the pick into the ice block, hauling it out of the hole. Both Vitaly and Vadim peered into the hole at the black waters.

“Well, let’s get to it then,” said Vitaly. He removed a can of sardines from the bucket next and flipped the bucket over. Vitaly sat on it, twisting around for a second to get his rump comfortable before he started opening the can. He removed a slimy fish and impaled it on his hook before lowering it into the water. Vadim watched in silent expectation as though Vitaly would catch a fish any moment.

Vitaly looked over at his grandson and chuckled. “It won’t happen that fast.”

The old man had been right. He had sat on that bucket for nearly thirty minutes with no bite. Vadim had started walking in a circle, sliding his feet across the ice. He had given his grandfather his own rod to bait, wishing that he had brought a second bucket to sit on. The boy’s chest swelled and sank as a bored sigh blasted from his nostrils. Something soon pulled on Vitaly’s rod, causing the man to gasp.

“Oh! Vadim! I got a bite! Come get your rod quick so I can reel him in!”

Vadim whirled in his grandfather’s direction and noticed above his head, gleaming like a red star in the sky was a foreign object growing larger and larger by the second. The sight of it briefly froze Vadim in his tracks, and he glanced between it and his grandfather, gauging the trajectory.

“Vadim! Get over here!” Vitaly irritably shouted.

The boy sprinted for his grandpa, running with all his might as his heart rapidly hammered in his chest and the cold burn his nose. When he reached Vitaly, he thrust out his hands, pushing the man from the bucket as time momentarily paused. In that moment, Vadim felt a hot energy ripple through him, passing from his head to his feet, and then back up to his head. His green eyes were shrunk and gazing at what appeared to be a red crystal-like rock.



Vitaly winced as he slid across the ice on his back. Water and ice fragment splashed and pelted his body. Spreading his arms and dragging his hands to slow his slide, Vitaly gazed in wide-eyed awe at the white tower of steam that rose from the boiling water. What happened?

“Vadim!” the old man called. He rose to his feet and stared at the hissing column seeing no one around it. His heart sank in panic as he raced over to the hole in the ice, his feet slipping in his haste. The old man thrust out his hands to steady himself as he stopped at the water’s edge. He looked around once more not wanting to believe that Vadim could have been in the water. “Vadim! Answer me boy!”

Quickly, Vitaly dunked a hand into his winter coat pocket and fished out his cell phone. “Yes, I have an emergency!”

Sharp, blinking ruby shards protruded from the back and front of the boy. Carp swam passed his slowly sinking body that twisted limply through a forest of reeds. In the lake, there was little sound but for the plume of bubbles that rose from the fragments that began to retract into his body. Fifteen minutes later, when his body laid face down in the reeds, his clothing waterlogged, a diver plunged into the water. The light shone into the murking gray waters of the lake like a beam, allowing the diver to see the tangled form in the reeds. With a knife, he cut away the plants and grasped the boy who oddly felt warm in his hands. As he carried him to the surface, the water became like bathwater around him. The diver emerged, holding up the unconscious boy.

“Thank God!” Vitaly exclaimed in relief.

He fearfully hovered around the rescue team as they unzipped Vadim’s coat. Upon laying their hands on the boy, they quickly retracted them in startle.

“He’s warm!” a rescuer noted.

They checked his pulse and breathing. “He’s alive! What a lucky kid!”

Vitaly pressed his fingers to his lips and blew kisses to the heavens as he praised God in his relief.

“We need to get him to a hospital. He could have an unusual fever.”

“A fever? He was just in that frozen lake!” said Vitaly.

“He’s unusually warm. We are going to make sure. Come with us please if you are the boy’s guardian.”

Vitaly followed the crew as they carried the boy on a stretcher back to shore.
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Welcome to Lakewood City!


Mayor: Mr. Tim Buckets
City Motto: "Welcome to the Great Place!"
City Bird: Pigeon
City Baseball Team: Lakewood Pigeons
City Basketball Team: Lakewood Pigeons
City Soccer Team: Lakewood...Pigeons...
City Hockey Team: Lakewood Ice Pigeons
Famous City Food: The Lakewood Colossal Burger - The Burger of Champions!

Notable Locations



Mr. Gar's Hero Supply & Bodega


The mall is the number 1 hero supply store and in fact, the ONLY hero supply store in the world for there aren't too many men and women in this world who would come up with such a brilliant idea. Mr. Gar is the level 11 bad-ass who runs this store, hiring mostly high schoolers to give them a chance to actually learn how to earn money than how to live in their mother's basement until 35! Mr. Gar is a legendary hero who is kind and very assertive when it comes to work. "GET BACK TO WORK!" is one of his most favorite and common phrases.


Nevermore Manufacturers


This mall is a rival shopping center. It is a villain supply store, the only villain supply store in the entire world. Mr. Poe competes with Mr. Gar's and he's always concocting evil plots to sabotage the hero's operations. Mr. Poe is a brilliant level -10 scientist who likes to create employees, ie. villains and death robots who he will send on missions to destroy Lakewood Plaza. What Mr. Poe doesn't have in physical strength, he has in intelligence.

Other Locations
  • Lakewood Residential - this is where most of the characters live - good or bad. You may even be neighbors.
  • Lakewood Bus Stop - this is where potential action can happen. A lot of things can happen when you're waiting for the bus, minding your own business. I mean, things like random ninja attacks, death robots, fighting other villains who want to sabotage your chance to get to school on time. What that's not normal?
  • Lakewood High - this is the school where all the characters in this game attend except for those characters obviously too old to attend.


Starting Calendar: September 2017

Playable Days: 1st through the 14th


IC Rules

1. Consistency. I am allowing you guys to select a day that you guys want to have plot events specifically for your characters and others. However, you have to make sure that the date AND time you are holding the event doesn't conflict with another date or time you are having another plot. If your character is out fishing when the GM is dropping a GM event on the same day at the same time, then oh well. Your character will not be there.
2. Villains. If the villain is named, then I will be the only one (the GM) allowed to control him/her/it. I will not allow other characters to control villains unless they go to my PM box and run the plot by me first. Do not expect at the start of the game to get to control you own villain. I do not want 10 villain plots all running on different days at the same time because it can overwhelm our players, especially those with busy schedules so we'll have these events in moderation.
3. Minions. Players are allowed control of minions. These are just villains who allow you to flavor up your post. For our villain characters, you can fight some small-time heroes. We'll call them "Peons." Whatever amuses you.
4. Bright Font Colors/Dark Font Colors. Avoid these. We want to be able to read your posts without adjusting the settings on our screens. If I see it, I'm going to tell you to change the font or ban colors from this game all together.
5. Picture Sizes. Shrink down those damn pics. There is no reason why your pic should take up the entire screen. I WILL tell you to get rid of it.
6. Interact. You can't be socially awkward on the internet, especially not in a role playing game where the purpose is to interact with others. So please interact it will make this game more entertaining for you, I promise.

Tag

Use this code as a guidance for what the header of each of your posts should have.

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Name: Khan His name is the name given to him by his foster father, Abismo. Stellar is to eventually be his hero name, but for now he doesn't have one.

Gender: Male

Age: 19

Appearance: Khan’s alien features are as vivid as his eyes. His skin is red and smooth. His pupils are white, irises pink, and sclera orange. His hair is jet-black, soft to the touch, and covers his scalp in two-inch feathery layers. Near his hairline just behind his temples are black leopard-like spots. The spots appear again above his pectorals and descend down the spine of his back. Khan is humanoid in appearance with two arms and two legs. He stands roughly six-feet-tall with an athletic lean body that weighs 185 lbs. Other features are that his finger and toe nails are black, and his tongue is purple. On first impression, it is obvious by his appearance that he is not from this world; and on second impression, he looks like any teenager would. The biggest mistake one could make with him is under-estimation.

Personality: Khan’s personality is not his own. He only knows and believes what Abismo has told and taught him to believe. The planet Earth is an ecosystem contaminated by humans who in their greed only know how to destroy it and each other. They are selfish creatures who only care about preserving the existence of certain groups. They are headed for inevitable destruction and Khan was sent by the stars to put the humans out of their misery. Khan was uncertain at first, but an incident when he was a boy changed his mind. Abismo has since been right about humans, and they needed to be destroyed. Khan has a very silent and dutiful way of going about things. Abismo gives him an order and he carries it out no matter what. He listens to the villain relay orders to him from a small earbud in his ear. Abismo is the only person he knows and trusts. He is the closest thing to what he believes a father to be like. Also, Khan has a fondness for cats.

Uniform: Reference

Powers/ Abilities:

Khan doesn’t know anyone who is his race, so he doesn’t know all of his powers or even his potential. Thus, these powers listed below are watered-down due to his inexperience.

Enhanced Strength: Khan can lift a small car, but not overhead, and can stop a moving bus if he tries. Of course the bus would push him back quite the distance. His strength allows him to leap one story.

Enhanced Durability: Khan can take a beating better than most humans. He can take quite a beating and still look pretty afterwards. A good blast of power or concussive blow to the skull would wind him and put him down.

Enhanced Speed: The fastest he runs is 35 mph, which is unusually quick.

Fist Beams: He’s been practicing with this ability. He can collect microwave energy into his hands. The longer he charges the beams, the deadlier they become (if he has time to charge them that is). Instantaneous blasts from his beams are his weakest, giving enemies first-degree burns at their worst. The hottest his beams ever became was enough to melt a small car into a liquid metal pile of crud.

Telepathy: Khan sometimes talks with his mind. He doesn't know when he does it until people give him a strange look. It's not an ability he has under control yet.

Bio:

Khan is of a mysterious alien race. His ship landed on earth in Alaska disguised as a meteor. His pod was discovered by the evil mastermind “Abismo” named for his abysmally-large skull and demeanor. He found Khan as an egg, a yellow tadpole floating in a green gelatinous orb. Abismo took the egg and the ship back to his secret lab in Tranquil City and raised the creature, hoping it would become something he could use to destroy all humanity. The tadpole eventually grew legs and morphed into a humanoid boy. The boy hatched from his egg and Abismo named him Khan after Ghengis Khan the conqueror for he believed the alien child would conqueror the world. Abismo began experimenting with the boy to see all that he could do. While Khan showed potential to be something powerful, the boy lacked heart in his training for he was a boy after all. He wanted to play and do what children his age normally would. Abismo found this side of his personality to be a problem, but he gave Khan what he desired. He took Khan into the city under disguise and allowed the boy to play with a group of kids who were chasing a cat.

Abismo watched Khan from a distance as he followed the children in their game not sure why they wanted to chase the cat until he learned that the cat’s tail had been doused in some strange fluid (lighter fluid), and after the screaming creature was caught and pinned, they lit its tail on fire. It was the most horrific thing Khan had ever seen and he started to cry, no longer liking the outside world. The kids noticed him and how strange he appeared. They made fun of his red skin and one of the more religious boys said he looked like The Devil. Chase the cat became chase the freak. Scared to death, Khan fled from the children into the arms of Abismo who appeared just in time. Abismo used his stupefying powers to drain the children of their intelligence and left them drooling in the streets. Since that day, Khan became determined to do whatever Abismo wished for he felt the villain protected him. He would grow stronger so that humans like those kids would not be allowed to live.
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Logran Eaton Fellenore, son of Eaton and Loraine Fellenore; Saint Slayer; The Wild Man; Reed; The Dark Paladin



30



Human



Major
He might have been a squire or he might have been just a servant. In his past, he performed the same duties as a steward. He then became a wandering hammerdin.

Minor

Hammerdin



Michael



Logran is six-foot weighing roughly 200 pounds out of armor. Beneath his armor, he wears a tunic worn to a dusty and dirtied gray from age and use. His trousers are a faded-black and pool slightly over a pair of brown rabbit-skin shoes. His hair is raven-black. Its length is down to his shoulders, and he wears it in a loose tail. His eyes are slate-grey, his right eye half-closed due to a scar cutting into his cheek passed his eye in a diagonal slant. He wears a black cloth bandage wrapped about his head over his right eye.

When Logran’s face isn’t behind his facemask or eye bandage, he appears to be younger than his actual age. His boyish appearance makes him appear in his early twenties. With a beard on his face, he appears his age or ten years older. His body is jutting with tanned muscle covered in light scars that contrast his complexion. Wielding Glosgnir has conditioned his body to resemble that of an experienced lifter.



Logran goes by the name Reed. Even though it has been 15 years since he murdered Sir Aragon, he does not believe zealots of the Eizellen Church or even of Michael would ever forget that his murderer is possibly still at large. He keeps his scar and the mystery of whether or not he’s actually missing a right eye a secret from even people he would deem friends. Because of incidents in his past, there are a few things that Logran doesn’t like. Those things being swords and alcohol. He will never partake in alcoholic beverages or wield a sword even if his hammer, Glosgnir, is not present.

Is Logran troubled? It’s hard to say. Logran has admitted and taken responsibility for each of his sins. Having murdered once, the blood can no longer be washed from his hands. He is his own judge. He will execute whoever he deems unworthy of mercy. The paladin is soft-spoken. He rarely raises his voice above a shout and over the years, his life has led to him becoming quieter. He is dutiful—one to not stray from the mission until it is complete. He has worked in a team before but not one anywhere close to a mercenary group. Because of the misfortune that befalls anyone who is around him, he prefers to work alone.

The paladin is a humble man who doesn’t boast his skills or abilities. He doesn’t completely understand most of his abilities, but one has led to him not liking liars. Liars remind him of the blinded fools in Eizellen. While he understands lies being used tactfully, he still just doesn’t like hearing them.



White Stag



Black Mithril Armor The black armor that encases his body resembles heavy armor in appearance. It is as sturdy as steel, and most Dwarves would recognize the craft to be that of their own: Dwarvish. The mithril armor is a light armor that places little burden on the wearer. The armor is a necessity for Logran who wields a great hammer and cannot afford his movements to be hampered by extra weight. The specific armor components: mantle, greaves, torso, chest, dress (groin), boots, mask, and gauntlets.

Black Sun Buckler The buckler is one-foot-and a half in length and width. The buckler is circular with jutting and bladed overlapping layers surrounding it in what appears to be rays. The buckler acts as a small shield and can be used as a lethal throwing disc. If thrown with a reverse spin, the disc can be thrown in a forward direction for a brief moment before the spin would cause it to return. If not thrown, then the buckler can act as a bladed disc for slashing down opponents.

Glosgnir is a great hammer of dwarvish craft designed from a hardwood overlaid with steel. The weapon is as long as Logran is tall. The head is two-feet wide in all directions, and the obvious heaviest part of the weapon. Logran can wield the hammer in close-combat by gripping it closest to its head, and he can wield the weapon in medium-range combat by gripping it near the tail. The blunt weapon is designed to break shields and guards. Like a battering ram, Glosgnir can knock a turtling enemy on his ass if he insists on hiding behind his shield. He can use the hammer to damage the wheels of war machines and pachyderm steeds. If there’s a reinforced door, Glosgnir will bust it open. The worst position an enemy can find himself in is beneath the hammer when it falls.

Kheluz Dwarvish for “strong” it is the name of Logran’s horse. Kheluz is a black stallion standing at 20 hands (82” tall) and weighs 1.3 tons. Logran needed a big and strong horse to not only be able to survive and carry his belongings, but to carry Glosgnir most of all.

Rations Dried meats, pemmican, honey, nuts, salted fish, and tubers.
Waterskin
Triage Kit Bandages, Needle & Thread, and pomade
Utility Knife
Extra Set of Clothes
Furs
Saddle, Bit, Reins, Stirrups, Harness
Bed Roll
Rope and Grapple
Gold



Major Shieldbreaker
Logran is the guy you want to get in close in order to take out the enemy’s defense. Heavily-armored enemies, war machines, pachyderms, reinforced doors—Logran will Glosgnir will bring it all down. The enemy does not want to be in the shadow of the hammer when it falls. His hammer is like a battering ram, shaking the poise of enemies who hide behind their shields. If the shield isn’t sturdy enough, Glosgnir has been known to break or warp a shield beyond convenience.

Minor Holy Man
Logran is blessed with abilities that help one find his or her way through the darkness. His blessings allow those to punish evil and see when they are blinded by trickery. He can hear lies.



Wayfinder
When lost, afraid, or confused, Logran can unconsciously evoke a guide to lead him out of a complicated situation. This ability doesn’t always allow him to find who he is looking for. He can find someone if he is meant to find someone as decided by Michael, but if he doesn’t find the person then the person is either no longer of this life or someone not meant to be found. Logran would be the one to lead a group out of a maze or out of darkness. If separated, he will get a gut feeling to go in the direction of the group he is to reunite with if Michael wills it. The ability is confusing and Logran doesn’t quite understand it himself. He’s just always had it since he was a boy.

Blessings
Logran can lay his hand on weapons or equipment and imbue them with a holy blessing through prayer. The weapon or tool when blessed takes on the properties of a blessed item capable of inflicting extra damage to evil entities to include the corporeal and incorporeal.



Logran’s devotion to his god has given him an indomitable will. He finds strength through his faith in Michael, and this strength could rival the strength of any godless man. His past is filled with hardship and adversity. He has survived being nearly beaten to death, starvation, and madness. With nothing to live for, Logran has completely surrendered himself to Michael, and in doing so, has acquired some uncanny advantages. His mind is difficult to break, and he is well-accustomed to the harsh wilderness. His constitution is higher than most humans, and his mysterious abilities will often have others coming to him for truth and guidance. Logran can hear lies, the whispers of evil, and he will boldly call a liar out on his or her game when he hears one.

As a fighter, Logran is devastating at close and even medium ranges. His hammer can cripple and throw the balance of his opponents. His hammer can breach most defenses. His blessings can send evil running. The mysterious paladin is a reliable addition to any team.



As far as combat, even when wearing a lighter armor, a swing from his hammer is still slower than the swing of a short sword or dagger. To compensate, he will switch between single-handed to two-handed, and gripping near the head of his hammer for swifter strikes. A hammer is not as easy to manipulate or change trajectory as a lighter weapon and so a swing will happen in the direction it is initially intended. If ever disarmed, if swords are all the paladin has left to wield, he won’t use them. He refuses to use them because they bring about a terrible memory.

Like most fighters, the back is always a vulnerable area for ambushes or backstabs. He cannot see a sniper planning to shoot him down, and therefore, his morality is like anybody elses. His holy abilities are reliant on Michael, and Michael may not make decisions in the group’s favor.

His identity as Logran Fellenore is ever uncovered by an enemy can create trouble for him or any group he is with. Churches of Michael often have drank the Apotheoses’ koolaid and their flocks are just as toxic.

Logran does not like rape, and if he is ever witness to such an act, his friends may see him fly off the deep end. Such horrendous acts fill him with a terrible rage.



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Name

Copper of Autumnbrook


Rank

Greenband


Appearance

Copper was named after his reddish-orange fur. His fur color would be considered fancy for not many mice have such an attractive luxury. His fur has a gentle shimmer that appears whenever he moves, giving him a copper-penny appeal. His eyes are maroon, whiskers white and short, and ears large and cupped. Copper has no scars or any deformities, a clear sign that he is fresh to the force. The mouse is slender and young in vigor and appearance. He wears a beige cotton tunic with a hood and brown rope belt. When the mouse isn't serving his duties in the kitchen, the mouse carries a brown sack for holding pots and other kitchenware as well as an extra sack for collecting food and ingredients.


Personality

Copper is naïve and boyish in nature. He is very optimistic and likes to believe that there is good in every mouse. He hails from Autumnbrook in the Kingdom of Redfield, so it is apparent that his life has been rather good if not spoiled. Copper, seeking a life of adventure, joined the Redwatch simply because he believed the Watch was good. His imagination led him to believe that he would be a great watchmouse one day, bathing in glory, hero of many battles…until he wound up working in the kitchen. Copper is not entirely disappointed that he wound up as a Greenband rather than an outright Watcher. He learned how to cook even if he thinks cooking is for does (female mice). He has been able to make many Watchers happy with his cooking, and he has started experimenting with new recipes.

As a Greenband mouse, Copper has heard many Watchers whisper behind his back about how he was easy prey. Many mice find his naïve and innocent nature to be amusing for they are eager to see it crushed on his first watch. Copper doesn’t let their whispers bother him even if it is true that he has never taken a life before. He is serving a good cause, and if he is assigned to a good mentor, then his mentor will have the best Greenband around (and best cook).
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Name

Godric The Raven; The Black; The One-Eyed; The Peg Leg; Wielder of the Quill; Wielder of Eagletalon


Rank

Watchguard


Appearance

Godric’s Westercroft blood is obvious from his black, thick and fuzzy fur making him appear round and plump. His appearance is grizzlier than other mice. When he isn’t wearing his black eye-bandage, his right eye is a white blind pearl with a claw scar over it. His left is a black glossy bead. The fur at his chin is white and gray from age. His maw has an overbite, his two milk-white incisors forever visible over his lower jaw.

Godric wears a black tunic beneath his brown wooden bark armor. He wears black gloves on his hands to mostly protect them from when he wields one of his swords “Quill.” Quill was Godric’s main weapon before he discovered the Eagletalon. Quill is a porcupine quill. It’s an excellent piercing weapon, and even more effective as a weapon to tear and disembowel enemies with the microbarbs that cover it. While Quill easily penetrates the skin, it inflicts greater damage being ripped out.

A second weapon at Godric’s side is the Eagletalon. On his numerous patrols, Godric came across the skeleton of a great bird. He took one of its talons and fashioned it into a weapon giving it a handle and shaving its curved back into a sharp edge. The Eagletalon acts as a lengthy dagger or short sword for slicing and its hooked end for jerking aside shields.

With the two weapons at his side, and being a big black mouse, the Watchguard is rather imposing. He walks with a hobble for his left leg is but a wooden peg.


Personality

Godric is quiet for being a Watchguard. His leadership is much different from the other leaders. He doesn’t scream for he feels he doesn’t have to. Godric only tells his Watchers once and they get it. At least the ones who have been under his leadership long enough do. Those who don’t learn when the Westercroft mouse is on them beating the obedience into them. While this may seem like bad leadership to those sensitive types, the Redwatch cannot afford to lose lives over ignorance and incompetence. Therefore, Godric believes his mice to be the most disciplined and focused.

The black mouse emanates an unfriendly aura. When he is about, his mere presence could quiet a room. It could be because of the numerous rumors that have manifested about him. Once the grapevine has gotten ahold of a story, it is never the same. Because Godric is a mouse of few words, he is a mystery, and this mysterious personality has led to many a young mouse skewing his tales.

“They say Godric killed an eagle to get that claw!”

“What? No way!”

“He’s a dark one. I heard Watchers beg to be switched from his squad.”

“It’s because he’s a black mouse. They’re unlucky.”

“Why is he called The Raven? Is it because he’s black?”

“No; it’s because he has a raven for a pet.”

“What? I’ve never seen it.”

“None of us have but that’s what they say.”

“Catshit!”

Godric has gotten into the habit of making few friends for over the years he has lost many. The Watch has taken much life and limb out of him. While the mouse is far from exhausted with the Redwatch cause. He has become desensitized. Everything is business. No feelings go with him to battle. He takes the most logical route, and if it requires sacrifice, then so be it. Some mice may not agree with his methods, but they have proven to be effective.
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Character Information

Character Name

Bolt's real name is Carrot, the name given to him by Cabbage Patch his Mama. Because he thinks the name is stupid, he nicknamed himself "Bolt" after the lightning tattoos on his arms. Nobody knows his true name for it's a closely-guarded secret. Only his family is allowed to call him "Carrot." He is often nicknamed: Carrot Top, Farm Boy, or Bumpkin.


Alias
None


Age
18


Race
Human


Sub-Race
None


Gender
Male


Occupation
Home-Schooled Student and Farmhand


Height
5'11"


Weight
210 lbs


Hair Color
Orange


Eye Color
Blue


Visual Appearance


Written Appearance
Bolt’s most iconic trait is his hair. He has thick long hair that he keeps tied behind his head in a hair tie. Not only is his hair wild, it is orange, which is why he was named Carrot as a child by Mama Patch and why he is often nicknamed Carrot Top. On top of his head is Carrot’s lucky cap to include the symbol of a Carrot on the front. He always wears it except when he decides to get serious. He wears a blue denim jacket over a white tank top, and he wears faded-black denim jeans. A pair of black and silver suspenders hold up his pants even though his pants still pool over his Timberland-style work boots. Down his left and right arms are the black lightning tattoos that he has coined the name “Bolt” from. Beneath his layer of clothes, Carrot’s solid build is well-hidden. His always smiling and boyish mannerisms make him an easily underestimated character. However, when Bolt decides to remove his hat and jacket and throw-down. His enemies are often surprised to see his buff working man’s build. Bolt's aura when he's charged up is Orange.


Personality
Bolt is your typical Southern boy. He is quite the bumpkin, but as much as he seems simple, he’s actually smart. His personality is somewhat deceptive. It is easy to treat Bolt like a simpleton or a joke, but the boy’s actually as smart as a whip. He can always be expected to crack a joke in an unsettling situation or brighten anyone’s day with laughter. While he rarely seems serious, Bolt does know when to put all jokes and antics aside. He is a gentleman—always saying “Please” and “Thank you.” He doesn’t like when others are picked on or when women are assaulted in his presence.

Bolt doesn’t like being called “Carrot” by anyone but his family members. They’re the only ones allowed to call him that and so if someone insists on using it, they’re going to get a fight. As nice as Bolt is, he isn’t afraid to punch someone deserving in the face. He loves his family with all of his heart and especially Mama Patch’s southern cooking.

As a fighter…well…Bolt can be rather special. He might run away from battle and frustrate his opponents. It’s difficult to say if he’s really a coward or has some sort of a plan. However, when the boy is serious, he can be pretty frightening. A good sign that Bolt is serious is when he throws off his hat and jacket.


Background
Carrot was born to Bean and Cabbage Patch on a farm in the grassland west of East Capital. Because of the distance and the amount of hands needed to run the farm, Carrot was home schooled by his father Bean...like the rest of his siblings who were born after him: Potato, Tomato, Lettuce, Bean Jr., Cauliflour—Carrot has lost count. He has a very productive family. Regardless, Daddy Patch preferred to raise his children himself. For you see, Daddy Patch was once upon a soldier in a certain army, and has since retired but that’s a story for another day.

Carrot’s relationship with his father is one mostly of pure respect and a dash of love. While Cabbage was the one to coddle her children, Bean was not. When Carrot wasn’t studying, his father was putting him through rigorous training. Carrot had to run—a lot. He felt that he ran more than any all-star athlete has ever had to. Sometimes he even had to run from Bean. Bean’s paranoia was having him prepare his children for whatever would one day come their way. Carrot never quite learned what that was, but his father’s training has since paid off. Carrot grew up to be a strong and disciplined boy. At ten-years-old, he was able to lift the family cow with one hand and hand-pull a cart overloaded with staples to East Capital.

With the Patch family becoming more and more productive, the Patch home was running out of space and Carrot was getting too old. Once he turned eighteen-years-old, Bean kicked Carrot out of the house and told him to find a job so that he can help him and his mother out. Carrot was free, and he wanted to get outside his father’s cross-hairs. He got an apartment in Central Capital and a job as a construction worker.


Weapon & Techniques


Weapon
Carrot was taught by Bean how to handle several military-grade weapons; however, he wields none.


Power Level
910


Techniques

Bob & Weave
Bolt demonstrates his quick reflexes and agility with his technique Bob & Weave. He can just about dodge nearly anything thrown at him with this technique, sacrificing his offensive opportunities for a defensive strategy. While the technique is mostly designed to dodge punches, kicks and certain ki attacks aimed above his hips are also avoidable. The action of Bob & Weave requires Bolt to remain stationary. He then will lean in whatever direction necessary to dodge the intended assault.
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Sherman Doyle



Mr. Infinity



18/30s



Male



The Patron Saints



Sherman is an eighteen-years-old teenager with chestnut brown curly hair, blue eyes, and pale, creamy skin. He wears black square-framed glasses, hoodies, jeans, skater shoes, and a skull cap over his mess of curls. He is 5’8” and weighs 142 lbs. He is very thin in stature with hardly any muscle on his body.

Mr. Infinity appears to be in his 30s with dark-brown hair and a five o’clock shadow. He has hazel eyes amber in hue and a tanned olive complexion. He can always be found wearing a fancy suit. He is 6’2” and weighs 210 lbs. He is athletic in build and confident in stature.



Sherman is a senior in high school who doesn’t exactly know what he plans to do with his life post-graduation. He knows that he wants to go to college at least, but he doesn’t exactly know where. He is a dreamer and an artist who can be always found sketching away in his sketchbook during class amidst a boring lecture. He skateboards to and from school, and he attends to avoid people, assuming that they rather not talk to him since most consider him a loser any way. He is a pretty straight-forward kind of guy. When he is at home, he is either reading, sketching or gaming with friends—people who he has never met before in real life but who are the closest thing to who he would call actual friends—online.

Mr. Infinity is his creation, and Mr. Infinity is unaware that Sherman is his creator. However, Sherman knows all about Mr. Infinity’s life. Mr. Infinity is the opposite of what Sherman is and the only things they share are their morals—to a point. Mr. Infinity loves his wife Sharon and his son and daughter Chris and Mary Ann. He believes his life is perfect, but he can’t say the same for the lives of others. It is Mr. Infinity who works for The Patron Saints for they have similar goals. Sherman, he thinks all of this is a dream.



Sherman was born to Ben and Loretta Doyle in Independence City. At an early age, he demonstrated his creative mind in several crayon drawings and other art projects throughout his school life. Art was his escape, and it allowed him to dump his imagination on paper. When he was bullied in school, he always dreamed of a hero in some fashion protecting the weak and bringing justice to evil. Mr. Infinity was born long before he actually appeared in reality. He took form in several of Sherman’s sketches until one night, he and his family became an actuality.

During the day, Sherman went about his average life; and at night, while he was asleep, Mr. Infinity had breakfast with his family before he went to work fighting crime in Independence City. Mr. Infinity was approached by the Saints one night unaware that Mr. Infinity may not be as real as he appeared to be. His existence puzzled the Saints for months and still continues to. The only logical explanation they can put to his existence is that he may possibly be a ghost. The phantom of someone who used to exist. They have spied on him in his home with his family, but come dawn he and his entire life vanishes.

As Sherman nears graduation, there are several occupations on his mind. His father is pressuring him to become an engineer so that he can actually make money for himself, even though, deep-down, Sherman wants to be either a comic book artist or animator.






Sherman has the ability called “Reality Dreaming.” He believes he is only dreaming when all aspects of reality are brought about by his subconscious desires and emotions. When Sherman dreams, he can see into Mr. Infinity’s life. He often watches between first-person and third-person point of view as his hero Mr. Infinity lives as a respected father and a hero, having no idea that his creation actually exists when he is asleep. Mr. Infinity uses two weapons, a limitless M9 and a sword that burns when it is drawn from its red sheath. He is always seen wearing a finely-pressed suit. He doesn’t possess a normal name. Mr. Infinity is his name, and it is treated as normal as if his name were Carl instead (at least by his family members). Mr. Infinity will take damage like a normal human, but he doesn’t register the damage like a normal human would, making him quite a tank. He doesn’t feel pain, and while he can be covered in blood, dirt and bullet holes, he is capable of continuing on until he is literally obliterated. When this happens, Sherman wakes up, and is unable to go back to sleep leading to him having a crappy night’s rest. It hasn’t been discovered yet, but Sherman can be physically affected if Mr. Infinity was to take magical damage. This type of damage Mr. Infinity takes will affect Sherman. Sherman is completely human and has human weaknesses and mortality, which can endanger him and Mr. Infinity’s reality if the enemy was to ever find out if he and Mr. Infinity were connected.

Mr. Infinity is capable of performing the unusual stunt of defying gravity. He can leap great distances, walk on air, walk up vertical surfaces, and he can perform aerial acrobatic feats most would expect to see only in an action flick with special FX. The fact that he is an anomaly makes him invaluable to the Saints. It is just unfortunate that they cannot control when Mr. Infinity appears, and neither can Sherman.






As much as it seems tempting, Mr. Infinity should never be made aware that his life is a false reality and that his entire existence relies on the mortality of a teenager. It is okay for Sherman to know that Mr. Infinity exists since he created him, but not vice versa. This knowledge can endanger Sherman for Mr. Infinity may try to seek out Sherman while he is sleeping. While Mr. Infinity may not necessarily be a threat to Sherman, he could ruin his life. Their realities should be kept separate in order for them to remain stable.
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Holy Soldier Divine Justice

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Age

27


Species

German Shepherd


Personality

Felix always had a craving for justice ever since he was a pup. He didn’t like seeing bullies pick on the weak, and didn’t like seeing muggers rob the old and crippled. Law enforcement was his calling. Felix is very ambitious when it comes to his work. He fearlessly knows how to take out the trash no matter how mean and big it is. Once upon a time he didn’t mind having a partner but that all changed when a partner of his, a Leopard named “Zara,” was killed while on duty. He blames himself for having had too much faith in her and having not been there to watch her back. Felix has since preferred to work alone so he only has to worry about himself. If he is forced to have a partner, then he’ll come across as overprotective and distrusting, always treating his partner like a novice.

At night when he’s off-duty, he goes to the local bar to have a few drinks—whatever helps him sleep at night. He has never been the type to be afraid to take the dirty jobs. Someone has to do it and he feels he’s that dog.


Background

Felix was raised to a non-police family. His father, Benjamin, was a lawyer and his mother, Sara, a nurse. His family was all dogs, which meant they all shared a bit of racism to cats. It wasn’t until Felix attended a school with a diverse group of animals that he got over his racism. He still talks shit about them though. His journey through grade school allowed him to learn more about the world than just general education. Animals sucked. There were always Alpha fights, beasts hiding in the bathroom as they mated or secretly did drugs, one cub brought a knife to school, and some committed suicide. The world had been so bright and innocent when he was a pup. No; this was what it was always and he had just been too young to see it.

The German Shepherd surprised his parents when he decided to become a police officer right out of high school. They didn’t want to see their son placed in such dangers, but he was never studious enough to pursue a law or medical degree. While a cop, he used his money to get a degree in Criminal Justice with a minor in Criminology. When he snapped off his green horns and became a seasoned cop, he was partnered with a beautiful Leopard named Zara. Felix wasn’t happy at first to be paired with a cat, but Zara proved to be a tough female who didn’t pay him or his condescending attitude any mind. Overtime, the two got along. Their partnership turned into a relationship that Felix kept on the down-low. If his parents knew that his girlfriend was a cat, they would have flipped. Zara was always disappointed with him for just not letting his parents know about their relationship, but he always told her not to worry for they would find out any way when he married her. Unfortunately, that day never came.

Zara and Felix were called as backup to a drug bust. Several Crows were fleeing the nest and Felix broke away from Zara to give chase to a runner when she had told him she had everything under control where she was. He had trusted her. He had no reason not to. She was just as good a cop as he was. While Felix was off chasing the runner, the Crows ambushed Zara as soon as they were separated. The runner led Felix into his own ambush and he was beaten nearly to death. Zara had been taken, and the three days Felix spent in the hospital was the three days it took for the police to recover her. The feline was found hanging up naked, bloody, and dead in an alley with words scrawled in her blood at her feet paws: “A Murder Was Here.” A horrible pun for a horrible situation.

The news hit Felix hard and he hadn’t ever recovered from it. His mentality changed to something darker and violent. He wasn’t gentle with criminals and didn’t put up with their bullshit. He became a ruthless cop and a soloist.


Special Skills

Felix has an excellent nose. He is a trained drug and bomb detector and is familiar with the scent of commonly trafficked drugs and bomb substances. If any evidence of a missing animal is uncovered and bears the animal's scent, then he can track the missing person down.


Misc

Felix, being not originally from Zootopia, has an accent similar to German. He is also fluent in a language that would be German if Germany existed in the game.
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Holy Soldier Divine Justice

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Oswald is an unusual boy. Long black hair, its condition dependent on his mood. When he’s stressed, there will be knots and tangles in his hair. When he’s in a pleasant mood, his hair will be silky and smooth with a healthy sheen. When he’s angry, his hair tends to raise—sometimes that can also be due to static if he drags his feet. Hollow and empty circular sockets are where eyes might have been once. His mouth is empty of any teeth or muscles, which would allow a human to speak. Oz has long accepted that he is no longer human. He stands at 5’11” and is slender in stature though he can make his physique thick or as thin as rope. Oz is a boy composed entirely of living hair.





16



July 23 (Leo)



5'11"



172 lbs.



Oswald knows that his appearance is stranger than most mutant-types. He’s endured other mutants calling him a freak and has accepted it. The insults: Hairy, Furball, Hairball, Cousin It, and so on; barely scratch him. Long ago, they used to but he taught himself to stop feeling sorry for himself and to embrace his quirk. Besides, he is certain that he has the best hair in the world. He’s very laid-back, modest, and never the first to volunteer for anything. He is so used to blending into the background, being ignored that its become subconscious to be silent while he sits in the back of the class. There are certain humans that he’s sensitive to. The frail and weak—those who are bullied. They don’t have to like him. He won’t tolerate anyone else being belittled because he knew what it used to feel like. Oswald likes to consider himself the emotional stronger person. He can take it. After all, he isn’t human. He isn’t anything.

The hair boy can be a little socially awkward with social butterflies. He isn’t used to being talked to on a regular basis, so it will take him time to grow used to the person trying to engage him. He may ignore the person if they come on too strong—mostly as a defense mechanism. When he speaks, he is very mild-mannered and rarely will ever raise his voice. He’s never really had to.



Oswald is the son of the pro-hero and mutant Sasquatch or otherwise known as Harold Crabtree. His mother is a hair stylist and pro-hero called, Haira (sounds like “Hera”) also otherwise known as Jessica Crabtree. It was no surprise that a big hairy hulk and a Rapunzel would fall in love. The two were a match made in some…hair salon up in Heaven somewhere. When Oswald was first born, they were horrified, fearing that Jessica had given birth to a lump of hair. It was Oswald’s cries that alerted the doctor that the ball of hair was a child. After a good shampoo, condition, and detangling solution, Jessica was able to see her child and she loved him ever since. Well, “him” wasn’t decided until later. The Crabtrees couldn’t tell if their child was a boy or a girl until he learned to speak. Since then, the Crabtrees dressed him on and off in boy and girl clothes just to see which ones he preferred. It was a strange mix. Oswald never had a preference until he entered grade school. When the other children believed him to be a boy, they ridiculed him not only for being a freak but for wearing girl clothes. It was the beginning of a lonely life.

The hairball didn’t go to birthday parties. He tried playing soccer to hopefully gain friends, but even with him being a decent player, his own team still didn’t hang with him. He found himself being swallowed up by society. He was drowning, sliding into the back to the point that not even his teachers noticed he was there or gone. Oswald learned to stop resisting and allowed his life to go where it was naturally headed. It was easier to do so, and he had since grown comfortable in his bubble. He was able to focus on his studies and not have to worry about drama. At 13-years-old, he had amazed himself by protecting another kid from a bully. The kid had never thanked him, but it didn’t matter, saving someone brought him overwhelming contentment. So that was why his parents were heroes. That was what it felt like to help someone; to protect them.

Oswald approached his parents when they were available with his determination to follow them down the heroic path. His father was all for it, but his mother was scared for her boy. She knew that Oswald hadn’t seen how dangerous the real world could be but her son was too determined. While Oswald could have used his parents as reputable references to get into UA, he didn’t want to ride his parents’ ponytails into a good school. He wanted to get into one on his own ability.







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Holy Soldier Divine Justice

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Superhero Name

NA
Age

15
D.O.B.

October 24 (Scorpio)
Height

5’7”
Weight

135 lbs.
Appearance

Ai is slender with little to no curves to her. She wasn’t blessed with the features that met society’s definition of the ideal woman. Her dark brown hair was died blue and purple. Her eyes are a dark amethyst with natural dark circles surrounding them. She normally has a tired look on her face, and it isn’t an expression of how she feels. She just naturally looks that way. For being such a skinny thing, not many expect her to be a ninja. Her school uniform is about as girly as she dresses. In her casual clothes, Ai wears long-sleeved shirts with the sleeves nearly passing her hands. She will wear comfortable skinny jeans and flats. During colder seasons, she will wear a hoodie or a coat with a fur-lined hood. Her preferred colors are dark colors. Her skin is a pale cream color and she wears black nail polish on her fingernails. Last but not least, her most notable item, is her gas mask. Her black mask takes up half her face, leaving only her hair and eyes exposed. Her mask buckles behind her head beneath the blue and purple layers of her hair, veiling the face of a beautiful girl with pink bowed lips.
Personality

Ai is soft-spoken and her voice is slightly distorted by her gasmask. She is very laidback in nature, hardly the type to freak out or over-react to something. She is generally friendly, but she can be quite biting to obnoxious people. Ai comes from a disciplined family, and she displays it in her mannerisms. She is confident in her abilities and is always eager to learn more about her powers. She hopes that one day when she learns to better control her quirk that she might be able to take off her mask. It’s a small hope since she’s worn the damn thing her entire life. Just one day without her mask on and being able to breathe the air that everyone else breathes would be nice.

Ai is absolutely terrified of having her mask lost or taken off by anyone. She will not allow anyone to touch it. Not since the Kota incident. As much as she hates it, she knows that she needs it to survive.
History

Ai was born in Iga, Japan to Jiro, the pro-hero known as “Cobra” and Amaya, the pro-hero known as “Orchid.” The three make up the Murasakis, a ninja family that protects the Mie prefecture. When Ai was first born, the doctor noticed that she was having respiratory problems. She was crying, panting, and coughing as though she was struggling to breathe and they had to place her in a special NICU that filtered the air around her. They suspected allergies, but she hadn’t shown any signs of inflammation. The Murasakis were scared. Amaya stopped crime fighting for weeks until she was certain her baby was going to make it. With no other solution found, the doctor prescribed Ai with a special mask that she was to wear for the rest of her life, and it worked. Ai was able to grow up mostly living the life of a normal girl. Her friends thought her mask was cool, and they thought she was even cooler for being the daughter of pro-hero ninjas.

As Murasaki hit puberty and the children around her started to mature as well, emotions started to flare. When she was thirteen-years-old, her childhood friend Nakamura Kota expressed his adoration for her by kissing her on the cheek. They dated until she was fourteen-years-old, and by fourteen, Kota one day grew frustrated that Ai never kissed him back. He interpreted it as her not liking him and suspected there was someone else. They were in Ai’s room when the two had an argument that grew heated, and in a fit, Kota wrenched Ai’s mask from her face. As many times Ai had told Kota that she wouldn’t be able to breathe without it, her warning didn’t become apparent until that moment when she fell to her knees, gasping desperately. Kota grew terrified and quickly returned her mask. Ai secured it to her face and cleared her lungs. By the time she returned her attention to Kota, she found him on the floor unmoving. His eyes were wide open but he was unable to move. Ai shook him and started crying, her screams summoning her jii-chan, Nobu, the retired hero, “Black Mamba,” and her caretaker when her parents were away. Kota was rushed to the hospital and the doctors diagnosed that he had been poisoned by a nerve agent. Kota recovered all on his own with only an IV drip being administered. The doctor suspected that the toxin disintegrated after an hour. The Murasakis were baffled how it happened and had suspected a villain, but Ai suspected that she had been the one.

News that Ai had toxic breath leaked around her school. Kota didn’t talk to her anymore, and in fact, he had gotten himself a new girlfriend since that day. Seeing him with another girl saddened and hardened her. Ai returned to her studies with fervor. She was supposed to be applying for the Chihaiten Academy next year.


In order for Ai to be able to use her quirk, she must raise her mask. While her breath is toxic, the air naturally found on Earth is oddly toxic to her. She is only capable of exhaling the gas and must return her mask to her face in order to breath without risk of asphyxiation. Because she relies on her mask to survive, Ai is terrified of ever losing it or having it removed. If ever pinned to the ground by an enemy and her mask threatened to be removed from her face, she will hysterically panic and violently attempt to escape the situation. Also, such an incident could cause her psychological trauma.

Ai cannot yet control the potency of her emission. However, the concentration of the exposure relies on the volume of the space she is in. A small enclosed space would be ideal for her gas to swiftly fill. A large or even open space reduces her gas’s effectiveness. An enemy would have to be within arms’ reach of her to be affected.
Other

Ai is proficient in Murasaki Ninjutsu, a martial art only taught to the blood relatives of her family. It isn’t fictional Naruto ass-ninja ninjutsu. It is real-world ninjutsu. With this art, Ai is capable of taking down foes much larger than her with proper pressure and technique.
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Holy Soldier Divine Justice

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Holy Soldier Divine Justice

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Physical Age: 21
True Age: 21
Gender: Male
Race: Children of the Devil
Subspecies: N/A
Description:
Saul is a 5'10", 163 lbs male with aqua-green bladed hair and eyes. He is young and handsome with a swimmer's build - broad-shouldered up top and rectangled from the waist down. He wears a brown leather flight jacket with white fur about the collar and with various patches stitched into it. It's his favorite jacket, and he will rarely be seen wearing anything else. Beneath his jacket, he will wear loose-fitting T-shirts or a warm long-sleeve depending on the weather. He normally wears denim jeans except for when he is in a comfortable atmosphere such as in his apartment. While in his apartment, he will either wear basketball shorts or cotton wide-legged sweatpants and a wool beanie.

Saul normally carries on his back a black nylon guitar case with either an acoustic or electric guitar inside it - it depends on the performance. His acoustic is a typical yellow wooden guitar and his electric guitar is bright, fire engine-red. Her name is "Cherry" or "Cherry Pie."


Personality:
Saul has an actively creative mind. He likes to daydream, usually about his past performances or even his future performances, but he dreams of being a successful rock star one day. He loves to write music and express himself on stage. The singer has a good stage presence, and when he opens his mouth, his voice could draw the attention of most people. What he loves, especially, is when others enjoy his music. He believes that music can be healing and can brighten people's day. Music is powerful, and he demonstrates that power in his voice. Whether he is singing soft songs, soul, or hard rock, Saul is always determined to make people smile and enjoy themselves. He is a natural entertainer.

Since he was a boy, Saul has always had a fondness for canines. One day, when he can afford it, he will have a dog of his own.

Saul, overall, is friendly and modest about his talents. He always strives to out-do his last performance. He can always do better. He doesn't tolerate injustice and so he looks out for those who can't defend themselves even if he doesn't possess any training in self-defense. The singer is very ambitious about his dreams, and so doesn't think about dating much no matter how many adoring fans he has in his fan base.
Likes:
Dogs
Steak (Medium-Rare)
Steak Tacos and other Mexican/Pseudo-Mexican foods
Chai Milk Tea w/ Cinnamon
Song writing
Listening to music with a good instrumental or beat
Playing music
Traveling
Making others smile

Dislikes:
Doubters
Negative People
Wicked People
Those who get in the way of his dream

Strengths:
♪ Creative Saul is creative. He can quickly devise an impromptu solution to a problem. He can pair the right words together to add strength and feeling to his music and poetry. Creating is what he does, whether it be music or ideas. He has a natural talent for it.
♪ Unwavering Determination Once he sets his mind to something, then it is difficult to shake his focus. His focus is currently on expanding his musical career. He won't quit until he sees his dream come to fruition. This same determination can be applied to other things he believes in such as protecting those he loves. As long as he is able to stand, he will fight!
♪ Brave There's an odd characteristic about Saul where in some situations where most people would freak out or panic, he remains calm. Either his mind registers the situation as being too surreal or his optimism keeps him from seeing the worst that could happen. Saul is, therefore, able to respond sensibly to these situations. There is an actual reason as to how he is able to feel so calm and that is revealed further below.
♪ Dark Protection Someone wants him to succeed in his career.

Fears:
♫ Voice, Limb, or Talent Saul fears losing the things he needs in order to succeed in his musical career.
♫ Death Not yet. He can't die just yet. He still has to leave his impression on the world.

Hobbies:
Saul likes songwriting in his spare time. It is how he pays the rent and puts food on the table. There were times where he actually broke and got a job being a cashier at a grocery store or busing tables at a bar, but his goal is to live off his music. When he isn’t playing music, or is suffering from writer’s block, Saul will play video games and watch movies to pass his time. He will even go hiking and for a long walk, searching for inspiration. Sometimes a writer’s inspiration is best found outside his domicile.
Secrets:

Outlook on Life: You only live once. You only get one chance, so why waste it? Why waste life living for someone else or doing what you don't believe in? Embrace your dreams and make them happen!
Affiliation: N/A
Moral Alignment: Chaotic Good


Major Abilities:
Ultimate Sonics: Saul is unaware how powerful his voice truly is. If he ever became aware of the sheer magnitude of destruction his voice is able to project, then depending on his alignment, he would be a nightmare to the forces of good or evil. Evil already suspects how gifted Saul’s singing is and wish only to see that he succeed in improving his voice. Saul, currently in his unawakened state, can reach pitches that can shatter glass. The energy generated by his sound resonates so rapidly that molecules rupture and explode. When Saul becomes aware of his power and learns to control it, he will be able to increase the strength, duration, and potential of sound to its fullest. He will be able to speak, sing, whisper, yell, or hum at any pitch and be heard from locations he isn’t even present in. Currently, if under severe stress, his distress may be able to be briefly heard around the world. The same with his music. He will be able to make his music come from somewhere else even across great distances where he isn’t physically present. He will be able to generate sound waves and blasts of sonic energy over a specific target area causing great damage or delivering great shockwaves of pure force.
Awakened: In his awakened form, the devastation Saul’s voice can cause could be world-ending depending on “conveniences” leading up to said possible situation. His voice is a weapon of mass destruction in this form capable of affecting near anything, including things that would normally absorb, nullify or be protected by sounds/soundwaves. He can generate sound inside a complete vacuum without a medium to travel through and his sound can even penetrate the metaphysical and supernatural fabrics of reality. The waves of his sound can produce so much destabilization that objects and dimensions can be torn apart.
Invigorate: Saul’s sound ability can manipulate the emotions of others. His melodies can energize and hypnotize others into believing they are happy, motivated, or determined. His music can soothe, lowering one’s stress and anxiety until one could practically fall asleep. He is often the one influencing the love people have for his music without even realizing it. Depending on the melody, he can influence his audience to feel happy, excited, sad, sexual, angry, violent, suicidal, fearful, or even absolutely crazy.
Sonic Shield: When Saul learns more about his abilities, he will be able to generate enough sound with his guitar to create a field of pulsing sonic energy that will shred objects that come in contact with it for as long as he plays. This field can be manipulated to protect him in either a 360-degree sphere (to even crack the ground beneath his feet) or a straight line creating a wall to protect others.
Awakened: (Satanic Choir) A choir of demonic spirits follow Saul in his awakened state, singing a frightening opera. The sound they project onto his being forms a protective coat around his body. The coat can damage objects that come in contact with it, and it will last for as long as the choir is present and continues to sing.


Minor Abilities:
Demonic Empowerment: After becoming aware of his inhumanity, his awakening will unlock latent abilities in him which are passive. As a devilspawn, Saul is physically stronger, faster, and tougher than the strongest human athlete. He can rapidly regenerate damaged tissue and bone and survive accidents that would instantly kill a normal human. He will be able to leap great heights and distances, appearing to be gliding through the air.
Sound Absorption: As silly as it may seem, Saul can be healed by music—sound specifically. His cells will absorb the sound energy and convert it into biochemical nourishment for his mind and body. This passive ability is active before his awakening and could explain his mysterious attraction to music.
Sound Aura: Saul’s unusual aura is only detectable when he is either singing or playing music. Similar to the rising and falling energy detected by a sound meter. His aura is aqua-green like his hair and will rise and fall to the pitch of his singing or the volume of his playing—or both. When he’s not singing, supernatural beings could easily confuse his aura with that of an average human.

Special Ability:
Fan Worship: Unknown to Saul, the power of his demonic form grows depending on how many fans he has. His fans worship him, and by doing so, he is empowered. If he was to become a global sensation, then his power would be nearly unstoppable.

Boundary: N/A
Equipment:
Clothing
Guitar (Either Acoustic or Electric)
Cell Phone
Wallet

Minor Skills:
Saul has a good gut instinct that often warns him when something seems fishy. Often times, he can call out a scam when he sees or hears one. He is no fool unless it involves his dreams. He knows how to save money and survive in an urban environment. Ever since he turned 18, he has learned how to be independent.


Willpower EX
Faith D
Mana Capacity B
Magickal Proficiency E
Physical Competence D


History:

A child was born on a winter day in January. He was discovered in Stanley Park (Vancouver, CAN) in the middle of the night by a lone black creature believed to be a wolf. A woman lie face down with a pool of blood and pink entrails splayed beneath her. With its nose, the beast nudged her over as though she had weighed barely a stone and found the babe still alive, having been kept warm inside her ruptured womb. The child laid on a bed of intestines. A steam rose from his milk-white flesh and a crown of blood stained his head. The wolf gazed upon the child with its three red eyes and smiled before it licked the babe clean. The creature gathered the boy into its teeth and fled into the night, leaving the woman’s mysterious death without explanation.

Three years later, a man drunk and wandering the park at night was resting on the park bench with a bottle of tequila when he noticed a small naked boy. He thought the booze had been tampering with his perception when suddenly a large black dog came before the boy and placed before him a heart. The drunken man watched as the boy crouched and took the bloody organ into his hands and began to eat. The drunk, horrified, quickly rose from the bench and charged at the wolf. He threw the bottle of tequila at the beast supposedly scaring the creature away as it fled with a smirk on its face. The child dropped the heart and attempted to run, but the man scooped him up and held him tight as he screamed and struggled.

It has been many years since that day. The memory was forgotten. The boy named Saul Gagnon after his foster father Paul Gagnon had forgotten that night. Since entering Paul’s life, he was able to live as a normal boy would. Paul stopped drinking in order to raise him right. It was the least he could do since his wife had left him, taking his children away. As Paul raised Saul, he noticed that the boy had an interest in music. He started singing as soon as he could say “Papa” and that was how the boy’s dream was born. Piano lessons became guitar lessons. He was the music teacher’s pet and performed at every play, choir concert, orchestra, band—you name it. Saul took creative writing to better his poetry and lyrics. If there was anything he could do to better his music ability, he did it.

By high school, Bodwell to be exact, Saul was winning several talent shows and had even started a band that fell apart before college. Saul auditioned for the Vancouver Academy of Music and was accepted. It was his first time being away from Paul for he had lived with the man his whole life. Paul had long forgotten the incident that had brought the two together and had felt comfortable letting his son go on his own. Once alone and going through the struggle of maintaining his apartment and grades, Saul was visited once again by the black dog.

Other:
Promo of Saul's sound power:

Saul's aura:
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